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BIZ
November 05, 2012, 01:07:43 PM by BIZ
Views: 21346 | Comments: 3


Skyrim Monster Mod is being updated to version 10 right now. The file is currently being uploaded to the Nexus and should be available soon. This mod adds lots and lots of additional enemies to Skyrim's various landscapes and increases the number of enemies in some areas. Think of Marts Mutant Mod for Fallout.

Download the new version here when it becomes available - http://skyrim.nexusmods.com/mods/9694/

UPDATE: Download on the Nexus. Latest version is 10d



Skyrim Mod Spotlight: Monster Mod

Check out some screenies of the new enemies by clicking here.
BIZ
October 21, 2012, 04:38:12 AM by BIZ
Views: 10530 | Comments: 1

Finally, finally, finally, a version of TESVEDIT has been released. After months of snafus with other editors, this one looks to be stable and non-plugin corrupting ;)


Skyrim Mod Tool TES5EDIT : Cleaning your mods

You can download the program here - https://code.google.com/p/skyrim-plugin-decoding-project/downloads/list
Here is the official forum thread - http://forums.bethsoft.com/topic/1418088-relz-tes5edit/
annd a guide on the CK wiki - http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit


Pepsifan04
October 20, 2012, 03:00:50 PM by Pepsifan04
Views: 14645 | Comments: 45

Hello.
That's my first ever try to make a tut (I'm no good with explaining things)
all the files that I've used are here: http://www.mediafire.com/?j1z5eu0046yd8  + little extras

I'm using Milkshape 3d and attaching "scope.ms3d".
The materials.7z file contains all the textures that I've been using

Scroll down for Troubleshooting


Screenshots:
normal view



Ironshight


Protip:
You can add VMDOF (viewmodel deph of field) in ironsight, and make it end just before scope, this will make it blur for a (less than)second when shooting(scope comes closer)



Most Common Problems:
1. If your scope looks like this: http://i.imgur.com/kbljP.jpg
       You need to Properly (re)coordinate textures, and you need to do that every time you decompile the model


2. My scope has missing textures
       a. Pathfiles in your .qc file are not showing proper directories for textures

       b. Pathfiles in .VMT files are not showing proper directories for textures


3. My Scope is not showing anything, just lense material like normal
        Type
Code: [Select]
r_subviewcam 1 in console and restart smod, type in console
Code: [Select]
restart3.b SMOD crashes when I'm trying to use weapon with Rt scope on it
        Put your weapon to precache in mapadd to prevent game crashes Thanks to  gpgpgpgp

4. My Scope constantly stays on, no mater if I'm using it or not
        You need to add overlay texture for rt_scope material
Code: [Select]
"OverlayTexture" "models\weapons\v_models\Addons\Scope\glare"  <--glare.vtf is an overlay in this caseand full
Code: [Select]
"UnlitGeneric"
{
"$basetexture" "models\weapons\v_models\Addons\Scope\scope_rt"
"$model" "1"
"Proxies" {
"SubViewCam" {
"ReplaceTexture" "$basetexture"
                        "OverlayTexture" "models\weapons\v_models\Addons\Scope\glare"
"DefaultAlpha" "1"
"SightedAlpha" ".1"
"BufferID"         "0"
"Size" "512"
"FOV" ".06"
}
}
}


5. My Scope is mirrored
    You need to mirror the polygons/vertexes in milkshape:
     Select scope_rt vertexes and:

        a. If it's mirroring horizontally:
        go to "vertex" menu and select "mirror left - right"
        re-position the lense, re-coordinate textures, and compile

        b. If it's mirroring Vertically:
        go to "vertex" menu and select "mirror top - bottom" (I've never seen a scope mirroring vertically,  0.01% chance to happen, or less)
         re-position the lense, re-coordinate textures, and compile



6. I'm still getting the old (2d) scope not 3d one
         Delete/comment out Scope section in your weapon_custom## file


7. My scope is not moving along with weapon/moving along with wrong part of it
         You have not assigned your scope model to any bone/ You have not assigned your scope model to wrong bone (that's model hacking issue you noob)

Conclusion:
In most cases Re-doing the scope fixes the problem,
so use your creativity to fix problems, also don't forget to make a backup before any modification, Have Fun!



If you have troubles with understanding me or anything else,
just say that, that'll help me to improve the quality of those tutorials
Pages: 1 2 3 4 5 6 [7]

* SHOUTOUTS TO SHOUTOUTS

Refresh History
  • NOT for Game/Mod SUPPORT!
  • Chr0n0Tr!gg3r: Tune in to HLS 105 FM.
    August 20, 2017, 01:02:32 AM
  • Smitty: What frequency though?
    August 20, 2017, 12:30:22 AM
  • Chr0n0Tr!gg3r: I have something big coming down the pike pretty soon, stay tuned.
    August 19, 2017, 11:52:03 PM
  • Chr0n0Tr!gg3r: No problem my dude!
    August 11, 2017, 06:28:06 PM
  • Gnar: Well thanks for the info
    August 10, 2017, 12:01:30 AM
  • Chr0n0Tr!gg3r: Sorry man, I tried that myself. You have to have a 2006 capable map compiler for your maps to work in SMOD or else they will crash.
    August 09, 2017, 06:48:47 AM
  • Chr0n0Tr!gg3r: s
    August 09, 2017, 06:46:03 AM
  • Gnar: Actual mapping, and replacing the old map in the old campaign.
    August 08, 2017, 04:19:52 PM
  • Chr0n0Tr!gg3r: You mean actual mapping or using mapadd's on exsiting maps?
    August 08, 2017, 04:34:12 AM
  • Smitty: Butts.
    August 08, 2017, 03:33:14 AM
  • Gnar: Also Butts
    August 08, 2017, 01:36:18 AM
  • Gnar: How do I make a custom campaign in SMOD? Specifically for Smod:Realism?
    August 08, 2017, 01:36:08 AM
  • Chr0n0Tr!gg3r: Shhhh. You will see. ;)
    August 01, 2017, 12:47:49 AM
  • Smitty: Like GMOD13, so it breaks everything we like, right?
    July 31, 2017, 07:43:57 AM
  • Chr0n0Tr!gg3r: SMOD 13.
    July 29, 2017, 07:59:07 AM
  • Gnar: Yes.
    July 23, 2017, 06:34:41 PM
  • Smitty: Well I mean do it anyway, not to mention a double barreled spaz 12
    July 23, 2017, 12:15:07 PM
  • AlexThePipe: Because I actually just want an excuse to rant about why a gun has two barrels and shoots out grenades tbh.
    July 23, 2017, 02:41:04 AM
  • AlexThePipe: Yes or No, then?
    July 23, 2017, 02:36:02 AM
  • Smitty: I mean, I don't think there is any real retrospec on them, if you ask me, the Vanilla HL2 weapons are just serviceable, but boring, the only real interesting addition is Grabbity Gun
    July 22, 2017, 11:15:18 PM

* TEAMSPEAK SERVER