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Author Topic: (RELEASE) F6 Modular Assault Rifle  (Read 1127 times)

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Offline Zoldat

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(RELEASE) F6 Modular Assault Rifle
« on: December 03, 2015, 03:04:25 PM »
F6 Modular Assault Rifle(or MAR)
The fictional caseless assault rifle.

I liked its futuristic, yet realistic design, so I decided to compile it for SMOD. The original is here: http://css.gamebanana.com/skins/111920

Features:
-Working world model;
-Working ironsight;
-Has distant gunfires sound for NPCs;
-Has the weapon icon.

The only minor problem is the missing texture of the bullet in the magazine(you can see it while reloading). I don't know, how to fix it. Although I included all materials, the bullet is still purple. Sorry about that  :-[

This is my first custom weapon uploaded on BSNOOCH. If anything is wrong, please tell me  :)

UPDATE: I noticed that all my dropbox link aren't working, thus leading to impossibility of downloading any files I published on BSNOOCH. So I uploaded my releases on Mediafire: https://www.mediafire.com/folder/g6tda9tw7cpi4/Smod_guns
Also I edited this release: now you have two versions of the gun: the one with caseless bullets and another with shells(which by the way has proper shell ejection). Also I fixed the bullet's texture problem, so you don't have to download another texture file for it.

Link: http://www.mediafire.com/file/z9q3eyp98gwd2l3/f6mar_v2.rar

Link: https://www.dropbox.com/s/t8xls8ibvmjmpap/f6mar%20smod.rar?dl=0

Link to the fix of the purple bullet: https://www.dropbox.com/s/ay8p4l7d912mho7/f6mar%20smod%20FIX.rar?dl=0

Original authors:
Crash - Model, UVs, Textures, Soundwork
Poux - Anims
Faffout -Anims
Se7en -Compiles

Some screens:








« Last Edit: February 04, 2017, 01:56:00 PM by Zoldat »

Offline Comrade

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Re: (RELEASE) F6 Modular Assault Rifle
« Reply #1 on: December 03, 2015, 05:27:29 PM »
so you're not the only one who chooses d2_coast_03 as their showcase map ;)

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Offline FreeKill

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Re: (RELEASE) F6 Modular Assault Rifle
« Reply #2 on: December 04, 2015, 02:03:45 AM »
That hud looks oddly close to what I usually use.

Offline xdanielx52

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Re: (RELEASE) F6 Modular Assault Rifle
« Reply #3 on: December 05, 2015, 05:52:36 PM »


I was looking at the files for the missing bullet in the magazine.
All i could find was a missing *.vmt file and a bullet in the diffuse.vtf.

Maybe this will help you a bit  ;)
"A delayed game is eventually good, a bad game is bad forever"
-Shigeru Miyamoto

Offline minmi96

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Re: (RELEASE) F6 Modular Assault Rifle
« Reply #4 on: December 06, 2015, 03:01:41 AM »
Ghost In The Shell anyone?


Let's Get Some Pussy Tonight.

Offline Zoldat

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Re: (RELEASE) F6 Modular Assault Rifle
« Reply #5 on: December 06, 2015, 08:51:02 AM »


I was looking at the files for the missing bullet in the magazine.
All i could find was a missing *.vmt file and a bullet in the diffuse.vtf.

Maybe this will help you a bit  ;)

I noticed the missing "deffuse.vmt" too. The problem is there is NO "deffuse.vmt" in the ORIGINAL archive from gamebanana. This is very bizarre.
But you gave me an idea. I thought a bit, and just copied and renamed "diffuse.vmt" to "deffuse.vmt". And it worked!


Check the first post for the link to the "fix". Thanks,  xdanielx52  ;D

Offline xdanielx52

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Re: (RELEASE) F6 Modular Assault Rifle
« Reply #6 on: December 06, 2015, 05:09:40 PM »
no problem, glad you solved the problem  :)
"A delayed game is eventually good, a bad game is bad forever"
-Shigeru Miyamoto