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Author Topic: [RELEASE] Fluence AutoRifle  (Read 2752 times)

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Offline FreeKill

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[RELEASE] Fluence AutoRifle
« on: March 11, 2013, 06:11:32 PM »


Original Concept: o_nobody_o
Models/Textures/Animations/Original Compile: Paranojek/Valve
Pulse Model/Texture: Markworth
Edits/SMOD Compile: Onemanshow

(You need to add "game_sounds_weapons_fluence" to your game_sounds_manifest, and change "weapon_custom_fluence" into weapon_custom#. This gun is completely based on custom explosives, so you'll need to add the text from "custom_explosive_fluence" into your  smod_custom_explosive.)

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« Last Edit: January 21, 2015, 12:50:16 PM by Pepsifan04 »

Offline BIZ

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Re: [RELEASE] Fluence AutoRifle
« Reply #1 on: March 11, 2013, 11:06:33 PM »
cool gun...def needs a secondary firing sound

Offline Troggy Hordesman

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Re: [RELEASE] Fluence AutoRifle
« Reply #2 on: March 22, 2013, 07:38:39 PM »
I really like this weapon, but the hands require animations. Right now it looks like he is reloading with a wooden hand! I also wonder, is there npc support for this? I would love to make a combine boss of sorts wielding this.
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Offline FreeKill

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Re: [RELEASE] Fluence AutoRifle
« Reply #3 on: March 22, 2013, 11:10:38 PM »
I really like this weapon, but the hands require animations. Right now it looks like he is reloading with a wooden hand! I also wonder, is there npc support for this? I would love to make a combine boss of sorts wielding this.

Well, OMS was responsible for hacking the animations onto HEV hands and the world model. Actually, he made the SMOD required changes. He kept the animations intact from the CSS replacement.
As for NPC compatibility, I'm pretty sure it will work for NPC's.

Offline Smitty

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Re: [RELEASE] Fluence AutoRifle
« Reply #4 on: December 23, 2016, 07:09:38 PM »
I installed the weapon and it looks and sounds fine, but for some reason my "smod_custom_explosive" will not recognize the text I put in from the Fluence custom explosive text.

I may need some help.

Offline Smitty

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Re: [RELEASE] Fluence AutoRifle
« Reply #5 on: December 27, 2016, 11:32:02 PM »
The Sec Fire will not work at all, and I've done pasted the stuff from the custom explosive thing into Smod_custom_explosive