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Author Topic: [RELEASE] Another Zombie Reskin.  (Read 3565 times)

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Offline TheMann25

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[RELEASE] Another Zombie Reskin.
« on: October 14, 2012, 12:06:26 PM »
My computer cannot seem to work the bloom right now...it did before and this would be a better screenie if it worked.

This Is Fakefactory's citizen with a little bit of dried blood and really decayed flesh.

This does not use an envmap or phong because it is a dried up and decomposed skin... made with real injuries!

-3rd degree burn for hands!

-scratches and cuts on the face and torso flesh!

-1024 by 1024 texture and normals for the zombie.


You want it? Its yours my friend as long as you have enough bandwidth.
http://www.mediafire.com/?t1a3d88gnqt7gtl
« Last Edit: November 16, 2012, 04:14:22 AM by TheMann25 »
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Offline JoshZemlinsky

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Re: Another Zombie Reskin.
« Reply #1 on: October 14, 2012, 06:54:54 PM »
they look sooo rotten and sexy lol. Goodwork.

Offline TheMann25

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Re: [RELEASE] Another Zombie Reskin.
« Reply #2 on: November 16, 2012, 04:12:24 AM »
Thanks!
« Last Edit: November 16, 2012, 06:04:36 PM by TheMann25 »
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Offline TheMann25

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Re: [RELEASE] Another Zombie Reskin.
« Reply #3 on: May 13, 2013, 04:00:26 PM »
Hey Counter-Life is this going to be used in Smod: Realism?
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Offline Troggy Hordesman

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Re: [RELEASE] Another Zombie Reskin.
« Reply #4 on: May 13, 2013, 06:21:04 PM »
I am not sure how well the headcrab zombies work with npc_replace_model, but if this was a separate model I would gladly use it. Doesn't make that much sense to see in the canal refugee camp as those zombies are supposed to be only a few minutes old.

Nevertheless, looks great in parts inside c17.
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Offline Counter-Life™

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  • Counter-Life™ is a rising star!Counter-Life™ is a rising star!Counter-Life™ is a rising star!Counter-Life™ is a rising star!Counter-Life™ is a rising star!Counter-Life™ is a rising star!
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Re: [RELEASE] Another Zombie Reskin.
« Reply #5 on: May 13, 2013, 06:47:54 PM »
Hey Counter-Life is this going to be used in Smod: Realism?

I actually planned it to use it as a placeholder, til I get another one. But if you give me your permission to use it, then I will stick to it(you will be noted in the credits of course).

@Troggy: It works like with ever other NPC. I use it in my mod, most Zombies will appear as normal ones(C17 Citizens), while some appear as rebel Zombies.
« Last Edit: May 13, 2013, 06:49:51 PM by Counter-Life™ »

Offline Troggy Hordesman

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Re: [RELEASE] Another Zombie Reskin.
« Reply #6 on: May 14, 2013, 08:39:55 AM »
It works like with ever other NPC. I use it in my mod, most Zombies will appear as normal ones(C17 Citizens), while some appear as rebel Zombies.

I have tested doing this on the zombine (which might act a bit wonky within smod) and whenever it dies by having the headcrab separated from it, the corpse reverts to the default skin. Not a big problem, but does look a bit odd.
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Offline Counter-Life™

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Re: [RELEASE] Another Zombie Reskin.
« Reply #7 on: May 14, 2013, 11:41:57 AM »
It works like with ever other NPC. I use it in my mod, most Zombies will appear as normal ones(C17 Citizens), while some appear as rebel Zombies.

I have tested doing this on the zombine (which might act a bit wonky within smod) and whenever it dies by having the headcrab separated from it, the corpse reverts to the default skin. Not a big problem, but does look a bit odd.

Hmm...I only know this bug if u close the game and load it again and kill an NPC wich got his model replaced then. I never tried it with the Zombine tough.

Offline TheMann25

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Re: [RELEASE] Another Zombie Reskin.
« Reply #8 on: May 14, 2013, 04:03:43 PM »
I actually planned it to use it as a placeholder, til I get another one. But if you give me your permission to use it, then I will stick to it(you will be noted in the credits of course).

You can use it because I want to see my stuff get used in other people's mods, videos, and such. That is why I started making skins.
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