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BIZ
September 01, 2013, 05:07:19 PM by BIZ
Views: 3855 | Comments: 6

Forum user Mxthe has released the first chapter of his new mod Underhell. This is a remake of his 2011 SMOD mod.

DOWNLOAD THE MOD HERE!
TORRENT DOWNLOAD HERE

Underhell ModDB page
BIZ
August 18, 2013, 05:38:40 PM by BIZ
Views: 2261 | Comments: 2

SMMOD Ver. 18 is now out and it needs testing. Please leave bug reports here. A log of changes can be found here.

DOWNLOAD

For the latest version please check: http://github.com/sirmastercombat/SMMOD
For archived versions please check: http://bsnooch.com/forums/index.php?topic=1066.0
Fidchell
August 18, 2013, 07:15:30 AM by Fidchell
Views: 2796 | Comments: 7

Underhell Chapter 1 is coming out very soon! Check out the teaser trailer:

Underhell Chapter 1

Edit for front page:

Release date - Sept. 1, 2013

For those of you who don't know, this project was started began on the SMOD engine by forum member mxthe (SMOD: Troopers creator). He has since expanded it into a full blown mod and moved away from the SMOD engine. However he has said that Underhell will be customizable to some extent, although not exactly like SMOD.

For more information on Underhell, please visit these websites:

Official Website - http://underhell.wecreatestuff.com
ModDB - http://www.moddb.com/mods/underhell
Steam community page - http://steamcommunity.com/groups/Underhell
Steam Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=93935811
BIZ
August 11, 2013, 08:20:09 AM by BIZ
Views: 2902 | Comments: 0

SMOD: CryLife receives 1.5.9 update

Pepsifan04 has released an update for SMOD: CryLife. This patch is mostly a bugfix and I will post up the changelog here. Remember that since this is a patch, you need to have version 1.5.8 installed and simply extract this over the top. Make sure to also check out the CryLife board on our forums and drop some feedback on the latest update.

DOWNLOAD SMOD: CryLife 1.5.9 Update Patch

Code: [Select]
Fixed bugs and General Tweaks in v.1.5.9 :

- Fixed ability to modify quick punch weapon
- Fixed weapon_custom2 not being loaded in NPCWeaponRandomize
- Fixed Fists as main weapon when you start a new chapter
- Changed jeep fov to 105
- Reduced amount of scope tint
- Enlarged Scope on DSG-1 (Sniper Rifle)
- Replaced "item_ammo_smg1_grenade" with SCAR-L ammo/Battery
- Reduced Scope Zoom for DSG-1 (Sniper Rifle)
- Fixed <not bound> hudhint bug for ATV
- Fixed hudhints for Airbaot
- Fixed hudhints for Crane
- Fixed RPG on d2_coast_03
- Fixed npc_weapon_randomize
- Incrased damage for airboat gun
- Incrased Desert Eagle max ammo to 50
- Incrased ATV max gauss round to 50
- Decrased battery charge to 10
- Removed camera lag for thirperson view
- Replaced core_nanosuit with core_nhev_controls and core_nhev_modes
- Switching to granades now disables attachment menu if it's open
- Fixed game crash on map transition from d1_town_02 to d1_town_02a
- Fixed "Nodegraph out of date..."

Added Features in v.1.5.9 :

- Un-Patches now support Non-CSS variants
- Punching now disables attachment menu if it's open
- NHEV menu now disables attachment menu if it's open


SMMOD gets update #9

SirMasters has had his nose to the grindstone and has just pumped out a BIG update for SMMOD. This project is really starting to take shape. Please drop by the SMMOD forum and leave some feedback or bug reports. All the necessary links and changelog will be posted below.

DOWNLOAD SMMOD update #9 (8/11/2013)
SMMOD Source code download <----

Code: [Select]
+Re-added classic custom weapon implementation (custom_weapon1-30)
+Update to mapadd system (triggers and other stuff)
+Ragdoll dragging added.
+Ironsights added.
+Dynamic scopes added.
+Alien grunt and Alien controller added (from HLSS)


Project Goldenarms announced

I am working on a new project to totally redo the HL2 campaign for SMOD. Please check it out. I'm hoping for this to be like nothing anyone has seen before in SMOD. The initial idea for the project is to make it as modular as possible so that players and developers can drop it into their own SMOD version with little or no fuss and play. However, I may be collaborating with several others so there is no telling what the project might wind up looking like.

For now here are the planned features:

Code: [Select]
-    Re-imagined mapadds for the HL2 campaign. These are being made from scratch.
-    Mapadds built with Mapadd Pseudo-Randomization. 100's of events chosen at random. True re-playability.
-    Custom voice overs. Don't expect anything amazing (SMOD is limited in this area) but the template will be there for others to expand upon.
-    Objective system, for mission based gameplay integrated into the campaign.
-    New factions and new characters (maybe)
-    Minibosses :O
-    More to come...

If you want more info, head over to the PG forum where I will try to keep things active. Finally check out my first little piece of media from the project...

http://youtu.be/qGAXTRXZJ8g
BIZ
July 02, 2013, 01:09:58 AM by BIZ
Views: 7503 | Comments: 4

Hey folks, just a little news update, sorry things have been kinda quiet around here...

Valve Unleashes Hurricane SteamPipe

Yes, yes, it has finally happened. Valve has gone and added Half Life 2 to the growing list of source games converted to SteamPipe. An unfortunate side effect of this is that it totally kills SMOD and many other mods made on the old SDK. While this isn't the first setback to SMOD recently (including the_author disappearing around the time of the Fukushima earthquake and the Valve May 2010 update to Half Life 2) this is certain to make SMOD even less accessable to new players.

Luckily we had plenty of advanced warning about this update and if you backed up the old HL2 .gcf files you should be good. Wait, whats that, you forgot to back up the files? Well, never fear, our crew was on the case was on the case from the start and OneManShow has compiled a guide on how to get SMOD back working and future proof your other games including CS:S, HL2DM, and others.

Please check out the SteamPipe Fix thread for more information.


SirMasters Makes His SMOD Re-make Official

Lets move on to some good news, forum member sirmasters has made it official that he is working on re-creating many of the features of SMOD on the latest Source SDK! The mod is currently in development and he now his his own forum on our website where you can download the latest version, get info, and even download the source code!

He first made a mention of this project back in December of 2012, when he released a bullet-time video demo. Since then things had been relatively quiet but now there is a new build online for you to check out and some progress updates.

Quote
    Make Custom Weapon (25%)
    Make Custom NPCS
    Make Mapadd (0.0001%)
    Make Custom Explosives
    Add Proper leaning
    Figure out how to make RO style aim mode
    Add documentation for everyone (-1%)

Check out the SMMOD forum
Pages: 1 2 3 [4] 5 6 7

* SHOUTOUTS TO SHOUTOUTS

Refresh History
  • NOT for Game/Mod SUPPORT!
  • alvaol62: Just sent you a PM.
    October 14, 2017, 03:24:19 PM
  • minmi96: Guy's I really need help fixing the world models on my MP7 Skin Pack. I've tried doing it in MS3D but I can't figure out how to do it.
    October 14, 2017, 08:23:22 AM
  • TheZec: I'm stoked for the mapadd tools +Ep1/2 support.
    October 10, 2017, 08:01:32 AM
  • Smitty: I can't wait for HL1 support tbh
    October 09, 2017, 11:14:43 AM
  • minmi96: Man I cant wait for SMOD13, it's just what the Community needs.
    October 09, 2017, 10:42:29 AM
  • rozh001: I wonder if someone will make a tactical version of smod 13, that would really make it perfect
    October 09, 2017, 08:23:00 AM
  • martin.kosecky5: RIP George. You will be remembered.
    October 08, 2017, 11:34:29 AM
  • Smitty: I was aware he died, but I thought he did years ago.
    October 08, 2017, 08:34:00 AM
  • Chr0n0Tr!gg3r: He was a nice guy.
    October 08, 2017, 05:32:32 AM
  • Chr0n0Tr!gg3r: Yeah, was pretty bummed.
    October 08, 2017, 05:32:21 AM
  • minmi96: Was anyone aware that George Romero died 3 months ago?
    October 08, 2017, 12:33:12 AM
  • martin.kosecky5: sounds like you either forgot to copy the VTX file together with other files of your model or you screwed up compiling of the model
    September 30, 2017, 08:49:04 AM
  • alvaol62: Guys, I need some help I've added some custom NPC models to SMOD, but when I spawn them I get an "Error vertex file not found" in the console, and the models are invisible. I haven't worked with SMOD in a while so I'm not sure how to solve this.
    September 28, 2017, 09:08:25 PM
  • Smitty: So those CSO weapons, they're giving me ideas for videos, stay tuned
    September 25, 2017, 08:02:48 AM
  • Gnar: yes, butts.
    September 23, 2017, 02:12:26 PM
  • Smitty: butts?
    September 19, 2017, 05:50:58 AM
  • Gnar: booty
    September 19, 2017, 04:15:37 AM
  • Smitty: heak
    September 19, 2017, 03:42:13 AM
  • Chr0n0Tr!gg3r: bot heak
    September 18, 2017, 09:38:44 AM
  • Smitty: "Enjoy reading an article itemizing particularly suitable for the consolation prize." How do we even get bots?
    September 14, 2017, 02:54:13 AM

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