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* CLIENTS SECTION RULES

This section is for CLIENTS (Full SMOD Releases) ONLY.
You may create a new topic in this area to release your SMOD Mod. If you post anything off-topic here you will be temp-banned. This is so you don't hassle the moderators too much, they are volunteers.

If you need help with a mod, post a reply in its thread. Do not start a new topic for help here!

Please use good taste when releasing your mod. Adding 30 custom weapons from the release archive into SMOD Redux and then releasing as your own mod will be frowned upon.  :(

Author Topic: SMOD Standalone 0.65  (Read 186832 times)

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Offline Pepsifan04

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    • Smod: CryLife
SMOD Standalone 0.65
« on: March 30, 2014, 12:09:35 PM »
TROUBLESHOOTING (scroll down, cause it's a very long post)

After much work, discovering secrets of the source engine, and time, I hereby present to you:

SMOD Standalone



What is SMOD Standalone, you may ask?

SMOD Standalone is Pepsifan04 (that's me :P) try to save SMOD from slowly death caused by constant Source and Steam updates.
It also fixes Lua code that broke with the Update of Source SDK Base 2006 to .vpk format.
It does have some additional features and big updatetibilty potential, causing it to be long-term project that, will hopefully bring SMOD back to life!
I'm also hoping that this version will become "Official" patch to our beloved SMOD



What does it do?
As the name says: it makes SMOD standalone and Steam non-dependent, that is of course for playing.
Installation process requires from user to have Steam installed and own Half-Life 2 and Source SDK.

Or more precisely: Automated installer extracts .vpk archives from Source SDK Base 2006 and moves extracted files to a separate location,
To provide independent, yet legal, source of Half-Life 2 files that will survive any Steam or Source Update.
In addition to that, it makes SMOD use OrangeBox engine version!
Unfortunately, at the moment the only benefit from that is enchanted game performance as it allows usage of more than 512MB of game memory (LAA)
However, there are possibilities of making SMOD be able to launch HL2:Episode 2 maps, HDR any many more.
(Some features are already confirmed to "work" but they make game very unstable at the moment)


Changes specific to SMOD Standalone:

- Takes advantage of using OrangeBox version of source engine
- Different file and tiers structure, that'll allow for smaller 3rd party SMOD mods
- SteamAppId is back to 220
- Fixed Lua support for SMOD


Additional Information and Download:

This release does not contain any other files than supplied with SMOD40aq
+ four extra files to make SMOD work outside of Steam while playing
If you encounter any problems post them here or send an e-mail do dev.muffingroup@gmail.com
Engine documentation and readme files are supplied within installation.

MAKE SURE YOU READ THE LICENSE.

DOWNLOAD SMOD STANDALONE 0.65:
https://mega.co.nz/#!Pd110AbI!R-Zyp0skbmJye5rk3h5gq01C4kReVbzHafbjLkiMNxE
Someone please mirror that ffs

DOWNLOAD SMOD STANDALONE CSS Addon 0.35:
https://mega.co.nz/#!lN8lHKLC!l3smtcmRhksSasLf4SELsLqyckyPzE8HptxJ_iNRRtE


In order to install properly, Installer must be put inside your "sourcemods" folder (usually C:\Program Files\Steam\steamapps\sourcemods)
Also, you need to have installed and played at least once:
Half-Life 2 (updated to latest available version via Steam)
Source SDK Base 2006 (updated to latest available version via Steam)

I'm not taking responsibility for downloads from other sources than listed here:
http://devmuffin.tumblr.com/authentication



Have fun!
Pepsifan04
I'm not a master of formatting text, sorry
« Last Edit: December 30, 2014, 04:01:05 AM by BIZ »
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Offline Pepsifan04

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    • Smod: CryLife
SMOD Standalone 0.56 ENGINE DOCUMENTATION
« Reply #1 on: March 30, 2014, 12:19:48 PM »
ZE INSTALL GUIDE MADE BY BIZ

ZE INSTALL GUIDE MADE BY ME


THE 4 MAIN REASONS SMOD STANDALONE BREAKS:


1: You didn't install it in your "steamapps\sourcemods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your "steamapps\sourcemods" folder is on your drive. You must manually move or copy the installer file into it, or it won't install correctly. If you've improperly installed it into a different folder, uninstall it and reinstall into the sourcemods folder.


2: Your Half-Life 2/SDK 2006 Base installs are not converted to SteamPipe.

SMOD Standalone can't extract and copy over needed files unless both games are converted to the SteamPipe distribution system Valve updated them with. If you haven't ran or installed Half-Life 2 or Source SDK 2006 Base in some time, rerun or reinstall the games. If Steam prompts you to convert the game's content, do so. After its done, uninstall and reinstall SMOD Standalone


3: Your Half-Life 2/SDK 2006 Base installs are not on the same hard drive as your "SourceMods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your Half-Life 2 or SDK 2006 Base installs are. They must be on the same drive as your sourcemods folder for SMOD Standalone to work. If they are not, SMOD Standalone can't copy or load needed files much in the same way it can't copy or load them if you have not converted the games to SteamPipe. You'll need to reinstall Half-Life 2 and the Source SDK 2006 Base onto the same Hard Disk Drive as your sourcemods folder. After that, uninstall and reinstall SMOD Standalone.


4: Your Half-Life 2/SDK 2006 Base installs or your SMOD Standalone download have corrupted somehow.

For any number of reasons, the installs of Half-Life 2 and/or the Source SDK 2006 Base has corrupted and is missing files or your SMOD Standalone download did not complete correctly. If you think that Half-Life 2 or the SDK has corrupt files, right click on the game's name in your Steam Library, click "properties-local files-verify integrity of game cache..." and allow Steam to verify and redownload files if needed. If you think your download of SMOD Standalone was not completed correctly, try redownloading it at a different time and/or using a different browser.


DETAILED TROUBLESHOOTING

1. I can't see "SMOD standalone" on my "steam games list"
- That's because SMOD Stdl and any other SMOD mods are not managed trough steam any more.
Use "SMOD Standalone" launcher that can be found inside installation folder,
or launch them via shortcut to hl2.exe inside smod standalone, for how-to see: "LAUNCHING 3RD-PARTY SMOD MODS" section of ENGINE DOCUMENTATION

2. I can't launch my SMOD:
a. make sure that it's located in SMOD Standalone/mods folder
b. make sure that mod gameinfo.txt is properly configured (list of fixed gameinfo.txt's can be found below)
c. Make sure that Shortcut to hl2.exe is properly configured
note: if mod folder name contain spaces, you can surround folder name in shortcut with " (quotation marks)

3. "Extra App ID set to ###, but no SteamAppId"
Comment-out // every line inside  <yoursmod>/scripts/addcontents.txt
or simply remove it's contents leaving it blank. (fixed addcontents.txt can be found below)

4. I'm getting this massage during installation: ./common/half-life 2/bin/vpk.exe (Check that you have the right name and try again)

a.Verify your Half-Life 2 and Source SDK Base 2006 installation.
Run each one before performing installation.
b.Make sure that Installer is located inside "sourcemods" folder

5. I'm having missing textures/maps/models/sounds:
Some smods require additional content form other source games.
Some SMODs require CSS to be installed,
in that case download and install "SMOD Standalone CSS addon pack"

If problems still persist see tutorial for extraction of .vpk files
tut: http://bsnooch.com/forums/index.php?topic=1270.0

6. I'm having missing scenes/animations for npcs
a. Copy over scenes folder form "SDKBase" to your mod Folder

7. I'm still having problem launching some old SMOD mods:
a. Modify gameinfo.txt inside mod you're trying to launch:
       1a. Change steamappid to 220[/b]

b. Extract required games .vpks and add them to smod standalone folder (tut form point no. 5)
and them add them to Gameinfo.txt in SearchPaths


If anyone's having problem with the launcher try re-downloading it separately:

Smod launcher itself, replace it with the original one
https://mega.co.nz/#!edUBHRoI!gTvL8VFPqNUp6XVlX4IDiXNWPdfpuSlLT_DF4EK4njk

or you can try using the old one, made by sirmasters (forces windowed mode)
https://mega.co.nz/#!7Y1TgKwA!7DZLPfg8VsHJeAMIBgXxsiszPZFaUzQwYnoRzvobeqc
works the same way as new one


I'm gonna Post other smod-s fixed game info.txt-s until I'll make an auto patcher/fixer
You can copy-paste. IT'S ONLY FILESYSTEM BLOCK

SMOD REDUX 8 Gameinfo.txt fixed

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



SMOD TACTICAL any version

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"

}
}
}



SMOD OUTBREAK
Code: [Select]

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



UNDERHELL (SMOD BASE)

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



SMOD CRYLIFE (ANY VERSION)
Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}




ANY OTHER SMOD (THE UNIVERSAL GAMEINFO.TXT)

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}


Any if you're having problems with surfaceproperties_manifest.txt (not found)
remove       "game            hl2"      from gameinfo.txt





Also Here's fixed addcontents.txt (from scripts folder)
You need to replace addcontents.txt in every smod you're trying to launch with smod standalone
You can copy-paste
Code: [Select]
"Additional contents list"
{
"Contents" {
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
}
}

CSSBase folder is created by installing "CSS addon Pack"

 

Technical mumbo-jumbo
This file is supplied within installation of SMOD Standalone.

ORIGIN OF THE FILES INSIDE "SMOD STANDALONE"(ROOT) FOLDER:

root\Platform:
- depot_212_dir.vpk (common\Source SDK Base\vpks\)

root\bin:

- Source SKD Base (common\Source SDK Base\)
- SMOD Standalone (steam.dll;steam_api.dll;steamclient.dll)

root\hl2.exe (common\Half-life 2\)
root\steamemu.ini (SMOD Standalone)

root\SDKBase:
- depot_206_dir.vpk (common\Source SDK Base\vpks\)
- depot_207_dir.vpk (common\Source SDK Base\vpks\)
- depot_208_dir.vpk (common\Source SDK Base\vpks\)
- Pre-May 26th Update Half-Life 2 Maps and Scenes

root\mods:

- Place for User-made SMOD mods

FILE STRUCTURE:

root\Bin:
- Folder containing all .dll-s of "Source SDK Base 2006"
It's not recommended to edit or remove anything from this folder, since those are base files of source engine


root\Platform:
- Folder containing all extracted assets of "Source SDK Base 2006"
It's not recommended to edit anything inside this folder, since those are base files of source engine


root\SDKBase:
- Folder containing all extracted assets of "Half-Life 2"
It also contains all of pre May 2013 update files.
Those are basic models/sounds/materials/ect. for Half-Life 2
Again, it's not recommended to edit or remove anything from this folder,
If there's a need of editing any file, copy it to a corresponding location in <your_smod> folder then edit it.
This way, there's always an easily accessible "original" inside "SDKBase" in case of errors/crashes cased by bugs while editing.


root\hl2.exe:
OrangeBox version of Source engine.
It's optimized and Large address aware (LAA), allowing for more than 512MB of available game memory.
Allows usage of "HD" textures and more "costly" models. (to some extend)


root\mods:
Place for User-made Smod mods, any mod placed in that folder will be automatically detected by  "SMOD Launcher Simple"
and added to the list.
Each mod must have properly edited Gameinfo.txt to make full use of SMOD STDL features.


root\steamemu.ini:
Contains information for emulation engine about currently used SteamAppID
Change "AppId=" under "HL2.EXE" header to emulate different engine versions.

"Extracted=1" under "Emulator" header.
Place-holder for WIP* feature that'll allow user to use non-extracted .vpk-s archives.
It has no use at this moment.

*Work in progress


PREPARAION OF USER-MADE SMOD'S / GAMEINFO.TXT TIERS:

In order to properly use Half-Life 2 files every 3rd-party SMOD mod, needs to have following "SearchPaths" structure:

Code: [Select]
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\SDKBase"
game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"

Every other Asset folder must be located underneath those lines.
For example adding Counter-Strke Source files to mod, must look like this:
Code: [Select]
Game |gameinfo_path|.
Game hl2
game "|gameinfo_path|..\SDKBase"
game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"

Game "|gameinfo_path|..\CSSBase"
game "|gameinfo_path|..\..\..\common\Counter-Strike Source\cstrike"
Where:
  4th line* points to Counter-Strike Source maps/Scripts/configs
  5th line* points to Counter-Strike Source extracted Assets (models/materials/sounds/ect.)

Engine will load files form bottom to top, therefore files on top of the list will have higher priority than those on the bottom of the list.

3rd-party SMOD mods depending on Half-Life 2 must run on "SteamAppId 220" in gameinfo.txt
Otherwise it's creator dependent.



INSTALATION OF USER-MADE SMOD'S:
[/size]

Any 3rd-party SMOD mod, needs to be in a separate folder, located inside root folder.
Folder name CANNOT contain spaces[ ] or any other special characters \ / : * ? " < > | ( ) - + =

It's not recommended to merge any of 3rd-party files with stock install of SMOD40aq (root\hl2)



LAUNCHING 3RD-PARTY SMOD MODS:
[/size]
The Easiest method is to use "SMOD Standalone" provided along with the installation.
And picking your SMOD from list of available mods.

Alternatively, you can use the old method, which is creating a shortcut to hl2.exe:
This method is more advanced and allows for input of hl2.exe parameters (-hpc, -condebug ect.)

Editing "target"  with parameter "-game <your_smod>" will cause loading of desired mod located inside <your_smod> folder
note: mod name is loaded from gameinfo.txt (root\<your_smod>\gameinfo.txt) "Game" and "Title" header.

For example:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game Crylifewill launch mod from Crylife folder. note: folder is named crylife, however mod is named SMOD: Crylfie (loaded form root\<your_smod>\gameinfo.txt)
note: parameters are added after "quotation marks" [ " ]

Adding any additional parameters is possible; space[ ] acts as a separator, so adding "-codebug" launch parameter to the game will look like this:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game Crylife -condebug
Alternatively it's it possible to lauch hl2.exe via system console/terminal.
Code: [Select]
Start %sourcesdk%\..\..\sourcemods\SMOD" "standalone\hl2.exe -game <your_smod> -condebugnote quotation marks around space[ ]
Or batch file located inside root folder:
Code: [Select]
start hl2.exe -game <your_smod> -condebug
exit
If batch file is located inside root folder it's possible to create shortcut to it
Name of .bat file does not matter


Full list of replacements for gameinfo.txt
Half-Life 2 + SMOD40aq
Code: [Select]
Game hl2replaced with:
Code: [Select]
game |gameinfo_path|
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"


Counter-Strike: Source
Code: [Select]
Game cssreplaced with:
Code: [Select]
Game "|gameinfo_path|..\..\<your_extracted_css_files_here>"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"


Half-Life 2: Deathmatch
Code: [Select]
Game hl2dmnote:it may also appear as "hl2mp"
replaced with:
Code: [Select]
Game "|gameinfo_path|..\..\<your_extracted_hl2dm_files_here>"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"

Episode 1, Episode2, Lost coast, Day of Defeat content is NOT currently supported (officially, you can still try to mount it using methods above)

REFERENCE gameinfo.txt
Code: [Select]
"GameInfo"
{
game "SMOD: The Last Survivor"
title "SMOD: The Last Survivor"
title2 "0.3"
developer   "Pepsifan04,The SMOD Author, help and moral support from Dev.muffin and BSnooch"
website "http://devmuffin.tumblr.com/"
"icon" "icon"

nodifficulty 0
nocrosshair 0
nohimodel 0
nomodels 0

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
Game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}

I'm out.
« Last Edit: February 19, 2015, 08:34:44 PM by Pepsifan04 »
DROP DATABASE bsnooch

Offline Comrade

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Re: SMOD Standalone 0.30
« Reply #2 on: March 30, 2014, 01:34:52 PM »
Dear... God.

Does this finally mean I can make $envmap and $phong work at the same time in SMOD?

HOLY SHIT PEPSIFAN YOU ARE THE NEW GOD OF SMOD

ALL HAIL PEPSIFAN04

Offline Pepsifan04

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    • Smod: CryLife
Re: SMOD Standalone 0.30
« Reply #3 on: March 30, 2014, 01:44:52 PM »
Dear... God.

Does this finally mean I can make $envmap and $phong work at the same time in SMOD?

HOLY SHIT PEPSIFAN YOU ARE THE NEW GOD OF SMOD

ALL HAIL PEPSIFAN04

Try and see if that'll work, that's why this release is a "test"
But, $envmap and $phong depends on shaders and in 0.30 shaders come from SDK Base 2006 so it may not work...
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Re: SMOD Standalone 0.30
« Reply #4 on: March 30, 2014, 01:53:57 PM »
Dear... God.

Does this finally mean I can make $envmap and $phong work at the same time in SMOD?

HOLY SHIT PEPSIFAN YOU ARE THE NEW GOD OF SMOD

ALL HAIL PEPSIFAN04

Try and see if that'll work, that's why this release is a "test"
But, $envmap and $phong depends on shaders and in 0.30 shaders come from SDK Base 2006 so it may not work...

Can't I replace them with ones from 2007/whatever, unless they're hardcoded?

Offline Pepsifan04

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    • Smod: CryLife
Re: SMOD Standalone 0.30
« Reply #5 on: March 30, 2014, 02:52:46 PM »
you can, but it's not so easy as it seems
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Re: SMOD Standalone 0.30
« Reply #6 on: March 30, 2014, 04:08:07 PM »
you can, but it's not so easy as it seems

What's so hard about it? Isn't it just a drag/drop operation or what

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Re: SMOD Standalone 0.30
« Reply #7 on: March 30, 2014, 04:14:53 PM »
Good stuff! Can't wait for future versions!

Offline Pepsifan04

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    • Smod: CryLife
Re: SMOD Standalone 0.30
« Reply #8 on: March 30, 2014, 05:16:42 PM »
you can, but it's not so easy as it seems

What's so hard about it? Isn't it just a drag/drop operation or what

you"ll need to edit contents of shaders, not just drag n'drop, also root/platform needs updating (same thing here)
but as soon as I'll manage to make it somewhat stable you can expect a patch
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Re: SMOD Standalone 0.30
« Reply #9 on: March 30, 2014, 05:18:16 PM »
This is probably a dumb question but... Will SMOD Redux and maybe SMOD CryLife work with this?


Let's Get Some Pussy Tonight.

Offline Vedad1944

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Re: SMOD Standalone 0.30
« Reply #10 on: March 30, 2014, 05:20:56 PM »
Well Sir Pepsifan, this is amazing :D
I always encourage "jury rigging" mods, but this way steam (HL2) updates will no longer break SMOD?

EDIT: AND OB models will load???
« Last Edit: March 30, 2014, 05:24:26 PM by Vedad1944 »

Offline Pepsifan04

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    • Smod: CryLife
Re: SMOD Standalone 0.30
« Reply #11 on: March 30, 2014, 05:28:26 PM »
This is probably a dumb question but... Will SMOD Redux and maybe SMOD CryLife work with this?
Yes, It's been especially made to Fix Lua, so every other SMOD mod will work with this release.

Well Sir Pepsifan, this is amazing :D
I always encourage "jury rigging" mods, but this way steam (HL2) updates will no longer break SMOD?

EDIT: AND OB models will load???
Steam and HL2 updates will no longer have any effect on SMOD.
OB models may not load since smod forces engine version 4044.
There's a lot to discover now, even I'm not sure how SMOD handles OB engine.
DROP DATABASE bsnooch

Offline Fidchell

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Re: SMOD Standalone 0.30
« Reply #12 on: March 30, 2014, 06:23:47 PM »
Is this seriously working for everyone else? My smod crashes with an error about something "not being precached" whenever I try to load a map in the campaign.

Offline Comrade

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Re: SMOD Standalone 0.30
« Reply #13 on: March 30, 2014, 06:24:43 PM »
There's a lot to discover now, even I'm not sure how SMOD handles OB engine.

This is something like SMOD 1.5...
About the shaders, what exactly do I have to modify? And how? I always thought those shader files (can't remember the extension) were compiled, so you can't modify the contents of them.
And what exactly does platform do anyway?

Is this seriously working for everyone else? My smod crashes with an error about something "not being precached" whenever I try to load a map in the campaign.

Yep, fully working for me without any issues.

Offline BIZ

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« Last Edit: March 30, 2014, 06:57:47 PM by BIZ »