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Author Topic: [HELP]Looking for help or advice in converting textures from Ghost Recon Online  (Read 445 times)

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Offline Zoldat

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There was a game called Ghost Recon Online(or Ghost Recon Phantoms) which was shutdowned an year ago. I read about that game and noticed that it had some cool rare guns, like Pentagun shotgun. Decided to get them, I actually downloaded the game, then by using someone' made tools and scripts extracted the files and importing weapons meshes into 3ds max.  But then I stucked - I don't know how to import textures. See, alleged texture files(they were found in Textures folder anyway) have not any file extensions like dds or tga - they're just "files". Now guy here http://zenhax.com/viewtopic.php?t=1332 said that these are plain dds files, but in order to get them, you need
remove first 12 bytes and paste .dds dxt1 ot dxt5 header
But this doesn't say a thing to me  :( I'm not into hex-editing, so I just don't know what to do.

Could someone sort this out? I will give a link to the "texture" file, so you could look at it. Or you can just say what i need to do  :)
Link: http://www.mediafire.com/file/ah1kg8xi6co15tv/GRO-W-Smg-CPW-Body_DM_M0
(It's the texture for ST Kinetics CPW, by the way)
Thanks in advance  :D
« Last Edit: December 02, 2017, 08:18:30 AM by Zoldat »