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Author Topic: Rigging Gmod ragdolls and player models for use in Smod?  (Read 5255 times)

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Offline DEFCON 1

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Rigging Gmod ragdolls and player models for use in Smod?
« on: December 12, 2010, 09:41:28 PM »
Yeah, I'm nooby. As it says on the title. Gmod player models only give me the broken animations pose.
« Last Edit: December 12, 2010, 09:49:24 PM by DEFCON 1 »

Offline mattucheese

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Re: Rigging Gmod ragdolls and player models for use in Smod?
« Reply #1 on: December 16, 2010, 06:41:28 PM »
I will look into the problem and see what is up  8)
Need a map? just ask! I'll see what I can do.

Offline veteran_gamer

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Re: Rigging Gmod ragdolls and player models for use in Smod?
« Reply #2 on: December 16, 2010, 10:54:24 PM »
a lot of the releases in gmod use a bone structure that isnt native to the half life 2 ones.  i dont specifically recall which one they are based off of, it's been a while since i mess around with source models

i do remember there was 2 joints that served as the "scene root", located in between the meshes Feet that -must- be disconnected and deleted from the main skeleton for basic compatibility/functionality in smod.  getting rid of those should be a good start to at least get them going in game.  

you'll know when you see them because of a.) the obvious location/placement which is in between their feet at ground level b.) they are named shorter than the rest of the joints (probably located at the top of the tree "bip01" or "valve.bip"), yeah you'll know when you see em
« Last Edit: December 16, 2010, 10:56:13 PM by veteran_gamer »

 

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