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Games & Mods => SMOD & SMOD2 => SMOD Clients => Topic started by: Pepsifan04 on March 30, 2014, 12:09:35 PM

Title: SMOD Standalone 0.65
Post by: Pepsifan04 on March 30, 2014, 12:09:35 PM
TROUBLESHOOTING (http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292) (scroll down, cause it's a very long post)

After much work, discovering secrets of the source engine, and time, I hereby present to you:

SMOD Standalone



What is SMOD Standalone, you may ask?

SMOD Standalone is Pepsifan04 (that's me :P) try to save SMOD from slowly death caused by constant Source and Steam updates.
It also fixes Lua code that broke with the Update of Source SDK Base 2006 to .vpk format.
It does have some additional features and big updatetibilty potential, causing it to be long-term project that, will hopefully bring SMOD back to life!
I'm also hoping that this version will become "Official" patch to our beloved SMOD



What does it do?
As the name says: it makes SMOD standalone and Steam non-dependent, that is of course for playing.
Installation process requires from user to have Steam installed and own Half-Life 2 and Source SDK.

Or more precisely: Automated installer extracts .vpk archives from Source SDK Base 2006 and moves extracted files to a separate location,
To provide independent, yet legal, source of Half-Life 2 files that will survive any Steam or Source Update.
In addition to that, it makes SMOD use OrangeBox engine version!
Unfortunately, at the moment the only benefit from that is enchanted game performance as it allows usage of more than 512MB of game memory (LAA)
However, there are possibilities of making SMOD be able to launch HL2:Episode 2 maps, HDR any many more.
(Some features are already confirmed to "work" but they make game very unstable at the moment)


Changes specific to SMOD Standalone:

- Takes advantage of using OrangeBox version of source engine
- Different file and tiers structure, that'll allow for smaller 3rd party SMOD mods
- SteamAppId is back to 220
- Fixed Lua support for SMOD


Additional Information and Download:

This release does not contain any other files than supplied with SMOD40aq
+ four extra files to make SMOD work outside of Steam while playing
If you encounter any problems post them here or send an e-mail do dev.muffingroup@gmail.com
Engine documentation and readme files are supplied within installation.

MAKE SURE YOU READ THE LICENSE.

DOWNLOAD SMOD STANDALONE 0.65:
https://mega.co.nz/#!Pd110AbI!R-Zyp0skbmJye5rk3h5gq01C4kReVbzHafbjLkiMNxE (https://mega.co.nz/#!Pd110AbI!R-Zyp0skbmJye5rk3h5gq01C4kReVbzHafbjLkiMNxE)
Someone please mirror that ffs

DOWNLOAD SMOD STANDALONE CSS Addon 0.35:
https://mega.co.nz/#!lN8lHKLC!l3smtcmRhksSasLf4SELsLqyckyPzE8HptxJ_iNRRtE (https://mega.co.nz/#!lN8lHKLC!l3smtcmRhksSasLf4SELsLqyckyPzE8HptxJ_iNRRtE)


In order to install properly, Installer must be put inside your "sourcemods" folder (usually C:\Program Files\Steam\steamapps\sourcemods)
Also, you need to have installed and played at least once:
Half-Life 2 (updated to latest available version via Steam)
Source SDK Base 2006 (updated to latest available version via Steam)

I'm not taking responsibility for downloads from other sources than listed here:
http://devmuffin.tumblr.com/authentication (http://devmuffin.tumblr.com/authentication)



Have fun!
Pepsifan04
I'm not a master of formatting text, sorry
Title: SMOD Standalone 0.56 ENGINE DOCUMENTATION
Post by: Pepsifan04 on March 30, 2014, 12:19:48 PM
ZE INSTALL GUIDE MADE BY BIZ

ZE INSTALL GUIDE MADE BY ME


THE 4 MAIN REASONS SMOD STANDALONE BREAKS:


1: You didn't install it in your "steamapps\sourcemods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your "steamapps\sourcemods" folder is on your drive. You must manually move or copy the installer file into it, or it won't install correctly. If you've improperly installed it into a different folder, uninstall it and reinstall into the sourcemods folder.


2: Your Half-Life 2/SDK 2006 Base installs are not converted to SteamPipe.

SMOD Standalone can't extract and copy over needed files unless both games are converted to the SteamPipe distribution system Valve updated them with. If you haven't ran or installed Half-Life 2 or Source SDK 2006 Base in some time, rerun or reinstall the games. If Steam prompts you to convert the game's content, do so. After its done, uninstall and reinstall SMOD Standalone


3: Your Half-Life 2/SDK 2006 Base installs are not on the same hard drive as your "SourceMods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your Half-Life 2 or SDK 2006 Base installs are. They must be on the same drive as your sourcemods folder for SMOD Standalone to work. If they are not, SMOD Standalone can't copy or load needed files much in the same way it can't copy or load them if you have not converted the games to SteamPipe. You'll need to reinstall Half-Life 2 and the Source SDK 2006 Base onto the same Hard Disk Drive as your sourcemods folder. After that, uninstall and reinstall SMOD Standalone.


4: Your Half-Life 2/SDK 2006 Base installs or your SMOD Standalone download have corrupted somehow.

For any number of reasons, the installs of Half-Life 2 and/or the Source SDK 2006 Base has corrupted and is missing files or your SMOD Standalone download did not complete correctly. If you think that Half-Life 2 or the SDK has corrupt files, right click on the game's name in your Steam Library, click "properties-local files-verify integrity of game cache..." and allow Steam to verify and redownload files if needed. If you think your download of SMOD Standalone was not completed correctly, try redownloading it at a different time and/or using a different browser.


DETAILED TROUBLESHOOTING

1. I can't see "SMOD standalone" on my "steam games list"
- That's because SMOD Stdl and any other SMOD mods are not managed trough steam any more.
Use "SMOD Standalone" launcher that can be found inside installation folder,
or launch them via shortcut to hl2.exe inside smod standalone, for how-to see: "LAUNCHING 3RD-PARTY SMOD MODS" section of ENGINE DOCUMENTATION

2. I can't launch my SMOD:
a. make sure that it's located in SMOD Standalone/mods folder
b. make sure that mod gameinfo.txt is properly configured (list of fixed gameinfo.txt's can be found below)
c. Make sure that Shortcut to hl2.exe is properly configured
note: if mod folder name contain spaces, you can surround folder name in shortcut with " (quotation marks)

3. "Extra App ID set to ###, but no SteamAppId"
Comment-out // every line inside  <yoursmod>/scripts/addcontents.txt
or simply remove it's contents leaving it blank. (fixed addcontents.txt can be found below)

4. I'm getting this massage during installation: ./common/half-life 2/bin/vpk.exe (Check that you have the right name and try again)

a.Verify your Half-Life 2 and Source SDK Base 2006 installation.
Run each one before performing installation.
b.Make sure that Installer is located inside "sourcemods" folder

5. I'm having missing textures/maps/models/sounds:
Some smods require additional content form other source games.
Some SMODs require CSS to be installed,
in that case download and install "SMOD Standalone CSS addon pack"

If problems still persist see tutorial for extraction of .vpk files
tut: http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0)

6. I'm having missing scenes/animations for npcs
a. Copy over scenes folder form "SDKBase" to your mod Folder

7. I'm still having problem launching some old SMOD mods:
a. Modify gameinfo.txt inside mod you're trying to launch:
       1a. Change steamappid to 220[/b]

b. Extract required games .vpks and add them to smod standalone folder (tut form point no. 5)
and them add them to Gameinfo.txt in SearchPaths


If anyone's having problem with the launcher try re-downloading it separately:

Smod launcher itself, replace it with the original one
https://mega.co.nz/# (https://mega.co.nz/#)!edUBHRoI!gTvL8VFPqNUp6XVlX4IDiXNWPdfpuSlLT_DF4EK4njk

or you can try using the old one, made by sirmasters (forces windowed mode)
https://mega.co.nz/# (https://mega.co.nz/#)!7Y1TgKwA!7DZLPfg8VsHJeAMIBgXxsiszPZFaUzQwYnoRzvobeqc
works the same way as new one


I'm gonna Post other smod-s fixed game info.txt-s until I'll make an auto patcher/fixer
You can copy-paste. IT'S ONLY FILESYSTEM BLOCK

SMOD REDUX 8 Gameinfo.txt fixed

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



SMOD TACTICAL any version

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"

}
}
}



SMOD OUTBREAK
Code: [Select]

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



UNDERHELL (SMOD BASE)

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



SMOD CRYLIFE (ANY VERSION)
Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}




ANY OTHER SMOD (THE UNIVERSAL GAMEINFO.TXT)

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}


Any if you're having problems with surfaceproperties_manifest.txt (not found)
remove       "game            hl2"      from gameinfo.txt





Also Here's fixed addcontents.txt (from scripts folder)
You need to replace addcontents.txt in every smod you're trying to launch with smod standalone
You can copy-paste
Code: [Select]
"Additional contents list"
{
"Contents" {
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
}
}

CSSBase folder is created by installing "CSS addon Pack"

 

Technical mumbo-jumbo
This file is supplied within installation of SMOD Standalone.

ORIGIN OF THE FILES INSIDE "SMOD STANDALONE"(ROOT) FOLDER:

root\Platform:
- depot_212_dir.vpk (common\Source SDK Base\vpks\)

root\bin:

- Source SKD Base (common\Source SDK Base\)
- SMOD Standalone (steam.dll;steam_api.dll;steamclient.dll)

root\hl2.exe (common\Half-life 2\)
root\steamemu.ini (SMOD Standalone)

root\SDKBase:
- depot_206_dir.vpk (common\Source SDK Base\vpks\)
- depot_207_dir.vpk (common\Source SDK Base\vpks\)
- depot_208_dir.vpk (common\Source SDK Base\vpks\)
- Pre-May 26th Update Half-Life 2 Maps and Scenes

root\mods:

- Place for User-made SMOD mods

FILE STRUCTURE:

root\Bin:
- Folder containing all .dll-s of "Source SDK Base 2006"
It's not recommended to edit or remove anything from this folder, since those are base files of source engine


root\Platform:
- Folder containing all extracted assets of "Source SDK Base 2006"
It's not recommended to edit anything inside this folder, since those are base files of source engine


root\SDKBase:
- Folder containing all extracted assets of "Half-Life 2"
It also contains all of pre May 2013 update files.
Those are basic models/sounds/materials/ect. for Half-Life 2
Again, it's not recommended to edit or remove anything from this folder,
If there's a need of editing any file, copy it to a corresponding location in <your_smod> folder then edit it.
This way, there's always an easily accessible "original" inside "SDKBase" in case of errors/crashes cased by bugs while editing.


root\hl2.exe:
OrangeBox version of Source engine.
It's optimized and Large address aware (LAA), allowing for more than 512MB of available game memory.
Allows usage of "HD" textures and more "costly" models. (to some extend)


root\mods:
Place for User-made Smod mods, any mod placed in that folder will be automatically detected by  "SMOD Launcher Simple"
and added to the list.
Each mod must have properly edited Gameinfo.txt to make full use of SMOD STDL features.


root\steamemu.ini:
Contains information for emulation engine about currently used SteamAppID
Change "AppId=" under "HL2.EXE" header to emulate different engine versions.

"Extracted=1" under "Emulator" header.
Place-holder for WIP* feature that'll allow user to use non-extracted .vpk-s archives.
It has no use at this moment.

*Work in progress


PREPARAION OF USER-MADE SMOD'S / GAMEINFO.TXT TIERS:

In order to properly use Half-Life 2 files every 3rd-party SMOD mod, needs to have following "SearchPaths" structure:

Code: [Select]
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\SDKBase"
game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"

Every other Asset folder must be located underneath those lines.
For example adding Counter-Strke Source files to mod, must look like this:
Code: [Select]
Game |gameinfo_path|.
Game hl2
game "|gameinfo_path|..\SDKBase"
game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"

Game "|gameinfo_path|..\CSSBase"
game "|gameinfo_path|..\..\..\common\Counter-Strike Source\cstrike"
Where:
  4th line* points to Counter-Strike Source maps/Scripts/configs
  5th line* points to Counter-Strike Source extracted Assets (models/materials/sounds/ect.)

Engine will load files form bottom to top, therefore files on top of the list will have higher priority than those on the bottom of the list.

3rd-party SMOD mods depending on Half-Life 2 must run on "SteamAppId 220" in gameinfo.txt
Otherwise it's creator dependent.



INSTALATION OF USER-MADE SMOD'S:
[/size]

Any 3rd-party SMOD mod, needs to be in a separate folder, located inside root folder.
Folder name CANNOT contain spaces[ ] or any other special characters \ / : * ? " < > | ( ) - + =

It's not recommended to merge any of 3rd-party files with stock install of SMOD40aq (root\hl2)



LAUNCHING 3RD-PARTY SMOD MODS:
[/size]
The Easiest method is to use "SMOD Standalone" provided along with the installation.
And picking your SMOD from list of available mods.

Alternatively, you can use the old method, which is creating a shortcut to hl2.exe:
This method is more advanced and allows for input of hl2.exe parameters (-hpc, -condebug ect.)

Editing "target"  with parameter "-game <your_smod>" will cause loading of desired mod located inside <your_smod> folder
note: mod name is loaded from gameinfo.txt (root\<your_smod>\gameinfo.txt) "Game" and "Title" header.

For example:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game Crylifewill launch mod from Crylife folder. note: folder is named crylife, however mod is named SMOD: Crylfie (loaded form root\<your_smod>\gameinfo.txt)
note: parameters are added after "quotation marks" [ " ]

Adding any additional parameters is possible; space[ ] acts as a separator, so adding "-codebug" launch parameter to the game will look like this:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game Crylife -condebug
Alternatively it's it possible to lauch hl2.exe via system console/terminal.
Code: [Select]
Start %sourcesdk%\..\..\sourcemods\SMOD" "standalone\hl2.exe -game <your_smod> -condebugnote quotation marks around space[ ]
Or batch file located inside root folder:
Code: [Select]
start hl2.exe -game <your_smod> -condebug
exit
If batch file is located inside root folder it's possible to create shortcut to it
Name of .bat file does not matter


Full list of replacements for gameinfo.txt
Half-Life 2 + SMOD40aq
Code: [Select]
Game hl2replaced with:
Code: [Select]
game |gameinfo_path|
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"


Counter-Strike: Source
Code: [Select]
Game cssreplaced with:
Code: [Select]
Game "|gameinfo_path|..\..\<your_extracted_css_files_here>"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"


Half-Life 2: Deathmatch
Code: [Select]
Game hl2dmnote:it may also appear as "hl2mp"
replaced with:
Code: [Select]
Game "|gameinfo_path|..\..\<your_extracted_hl2dm_files_here>"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"

Episode 1, Episode2, Lost coast, Day of Defeat content is NOT currently supported (officially, you can still try to mount it using methods above)

REFERENCE gameinfo.txt
Code: [Select]
"GameInfo"
{
game "SMOD: The Last Survivor"
title "SMOD: The Last Survivor"
title2 "0.3"
developer   "Pepsifan04,The SMOD Author, help and moral support from Dev.muffin and BSnooch"
website "http://devmuffin.tumblr.com/"
"icon" "icon"

nodifficulty 0
nocrosshair 0
nohimodel 0
nomodels 0

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
Game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}

I'm out.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on March 30, 2014, 01:34:52 PM
Dear... God.

Does this finally mean I can make $envmap and $phong work at the same time in SMOD?

HOLY SHIT PEPSIFAN YOU ARE THE NEW GOD OF SMOD

ALL HAIL PEPSIFAN04
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on March 30, 2014, 01:44:52 PM
Dear... God.

Does this finally mean I can make $envmap and $phong work at the same time in SMOD?

HOLY SHIT PEPSIFAN YOU ARE THE NEW GOD OF SMOD

ALL HAIL PEPSIFAN04

Try and see if that'll work, that's why this release is a "test"
But, $envmap and $phong depends on shaders and in 0.30 shaders come from SDK Base 2006 so it may not work...
Title: Re: SMOD Standalone 0.30
Post by: Comrade on March 30, 2014, 01:53:57 PM
Dear... God.

Does this finally mean I can make $envmap and $phong work at the same time in SMOD?

HOLY SHIT PEPSIFAN YOU ARE THE NEW GOD OF SMOD

ALL HAIL PEPSIFAN04

Try and see if that'll work, that's why this release is a "test"
But, $envmap and $phong depends on shaders and in 0.30 shaders come from SDK Base 2006 so it may not work...

Can't I replace them with ones from 2007/whatever, unless they're hardcoded?
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on March 30, 2014, 02:52:46 PM
you can, but it's not so easy as it seems
Title: Re: SMOD Standalone 0.30
Post by: Comrade on March 30, 2014, 04:08:07 PM
you can, but it's not so easy as it seems

What's so hard about it? Isn't it just a drag/drop operation or what
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on March 30, 2014, 04:14:53 PM
Good stuff! Can't wait for future versions!
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on March 30, 2014, 05:16:42 PM
you can, but it's not so easy as it seems

What's so hard about it? Isn't it just a drag/drop operation or what

you"ll need to edit contents of shaders, not just drag n'drop, also root/platform needs updating (same thing here)
but as soon as I'll manage to make it somewhat stable you can expect a patch
Title: Re: SMOD Standalone 0.30
Post by: minmi96 on March 30, 2014, 05:18:16 PM
This is probably a dumb question but... Will SMOD Redux and maybe SMOD CryLife work with this?
Title: Re: SMOD Standalone 0.30
Post by: Vedad1944 on March 30, 2014, 05:20:56 PM
Well Sir Pepsifan, this is amazing :D
I always encourage "jury rigging" mods, but this way steam (HL2) updates will no longer break SMOD?

EDIT: AND OB models will load???
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on March 30, 2014, 05:28:26 PM
This is probably a dumb question but... Will SMOD Redux and maybe SMOD CryLife work with this?
Yes, It's been especially made to Fix Lua, so every other SMOD mod will work with this release.

Well Sir Pepsifan, this is amazing :D
I always encourage "jury rigging" mods, but this way steam (HL2) updates will no longer break SMOD?

EDIT: AND OB models will load???
Steam and HL2 updates will no longer have any effect on SMOD.
OB models may not load since smod forces engine version 4044.
There's a lot to discover now, even I'm not sure how SMOD handles OB engine.
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on March 30, 2014, 06:23:47 PM
Is this seriously working for everyone else? My smod crashes with an error about something "not being precached" whenever I try to load a map in the campaign.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on March 30, 2014, 06:24:43 PM
There's a lot to discover now, even I'm not sure how SMOD handles OB engine.

This is something like SMOD 1.5...
About the shaders, what exactly do I have to modify? And how? I always thought those shader files (can't remember the extension) were compiled, so you can't modify the contents of them.
And what exactly does platform do anyway?

Is this seriously working for everyone else? My smod crashes with an error about something "not being precached" whenever I try to load a map in the campaign.

Yep, fully working for me without any issues.
Title: Re: SMOD Standalone 0.30
Post by: BIZ on March 30, 2014, 06:55:41 PM
Mirrors verified by me

http://hugefiles.net/9lx9mttyx3ne (http://hugefiles.net/9lx9mttyx3ne)
http://mega.co.nz/# (http://mega.co.nz/#)!zwpVVTiY!J6zFtsxrYqlKBQjhqH93LE445t-T2Ibaie-LT7AOw6M
http://q3hjqbdisk.1fichier.com/ (http://q3hjqbdisk.1fichier.com/)
http://www.uploadable.ch/file/fj6SmQTbYmFS/SMODStandalone_install.exe (http://www.uploadable.ch/file/fj6SmQTbYmFS/SMODStandalone_install.exe)
http://BillionUploads.com/vitmdx30vysz (http://BillionUploads.com/vitmdx30vysz)
Title: Re: SMOD Standalone 0.30
Post by: minmi96 on March 30, 2014, 07:08:53 PM
For some reason this won't launch SMOD Redux for me...
The Problem: It starts up then closes down.
Any ideas on how to fix this?
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on March 30, 2014, 07:24:14 PM
Alright, I actually managed to fix it. IF ANYONE ELSE IS HAVING THE SAME PROBLEM I HAD: Delete Half Life 2 completely, meaning delete it from the directory itself. Then make sure you don't have half life folders under the <your account name> directory. If you do, delete those too. Afterward, reinstall everything, and just to be sure, verify all half life games' caches. Then reinstall the standalone!
Title: Re: SMOD Standalone 0.30
Post by: F-3 on March 30, 2014, 07:25:39 PM
Nice!

Going to start banging on things to see what I can break.
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on March 30, 2014, 07:31:43 PM
For some reason this won't launch SMOD Redux for me...
The Problem: It starts up then closes down.
Any ideas on how to fix this?

You're launching from a shortcut, right? You aren't launching from the steam client? Make sure your launch options are correct.
Title: Re: SMOD Standalone 0.30
Post by: F-3 on March 30, 2014, 08:43:58 PM
Could use some documentation on addcontents.txt in SMOD mods loading other non-SMOD mods (yes we're going there)

It looks like "id" should just be left out of entries, eg.
Code: [Select]
"Additional contents list"
{
"Contents" {
"Metastasis" {
"path" "G:\Steam\steamapps\sourcemods\metastasis"
}
}

Also, if you're looking to load Redux by just moving your existing install into the SMOD Standalone folder, Redux's addcontents.txt will prevent it from loading until you delete or comment out the "id" line in each entry.
Title: Re: SMOD Standalone 0.30
Post by: Vedad1944 on March 30, 2014, 09:38:23 PM
Well, Pepsifan I tested it and it launched first time without any problems, funny thing is I noticed 3 different things:
1. Load time is like 30-ish% slower
2. In-game performance is 50% better (firefights don't cause ANY fps drops like they used to)
3. Node graphs keep saying that they are out of date. (I think this is fixable with a concommand, I can't quite remeber which one)

Overall, I think this is the future of SMOD
Title: Re: SMOD Standalone 0.30
Post by: F-3 on March 30, 2014, 09:49:40 PM
What's the preferred method to mount Lost Coast and Ep1 now?
Title: Re: SMOD Standalone 0.30
Post by: minmi96 on March 31, 2014, 05:06:32 AM
For some reason this won't launch SMOD Redux for me...
The Problem: It starts up then closes down.
Any ideas on how to fix this?

You're launching from a shortcut, right? You aren't launching from the steam client? Make sure your launch options are correct.
Yeah my launch options are correct, but it still keeps crashing. :/
EDIT: The instructions that pepsi provided really confuse me, I can't figure out whats wrong... :/
Title: Re: SMOD Standalone 0.30
Post by: F-3 on March 31, 2014, 05:23:38 AM
Do you get any error message?
Title: Re: SMOD Standalone 0.30
Post by: gpgpgpgp on March 31, 2014, 08:31:32 AM
Nice creation! Good to see old SMOD back to alive again! Well done Pepsifan04!
Title: Re: SMOD Standalone 0.30
Post by: Comrade on March 31, 2014, 10:17:27 AM
3. Node graphs keep saying that they are out of date. (I think this is fixable with a concommand, I can't quite remeber which one)

ai_norebuildgraph 1

It can cause some serious problems though, such as NPC's simply freezing in place in certain parts (one notable example is the elevator in Point Insertion, where Alyx kicks some metrocop ass, another one is in Black Mesa East, the elevator part again, where Mossman simply stops by the elevator and does nothing). My advice to you - don't use it. Let the graphs rebuild.
Title: Re: SMOD Standalone 0.30
Post by: Vedad1944 on March 31, 2014, 10:42:27 AM
3. Node graphs keep saying that they are out of date. (I think this is fixable with a concommand, I can't quite remeber which one)

ai_norebuildgraph 1

It can cause some serious problems though, such as NPC's simply freezing in place in certain parts (one notable example is the elevator in Point Insertion, where Alyx kicks some metrocop ass, another one is in Black Mesa East, the elevator part again, where Mossman simply stops by the elevator and does nothing). My advice to you - don't use it. Let the graphs rebuild.
Remebered 15 mins after posting, and the NPCs don't freeze. Thanks anyway :)
Title: Re: SMOD Standalone 0.30
Post by: Vedad1944 on March 31, 2014, 11:26:37 AM
For some reason this won't launch SMOD Redux for me...
The Problem: It starts up then closes down.
Any ideas on how to fix this?

You're launching from a shortcut, right? You aren't launching from the steam client? Make sure your launch options are correct.
Yeah my launch options are correct, but it still keeps crashing. :/
EDIT: The instructions that pepsi provided really confuse me, I can't figure out whats wrong... :/
Hey, try this, go to the scripts folder and then addcontents.txt
It should say:
Code: [Select]
"Additional contents list"
{
"Contents" {
"hl2" {
"path" "hl2"
"id" "220"
}
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
}
}

Set it to:

Code: [Select]
"Additional contents list"
{
// "Contents" {
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
}
}

Launched Survivor 2020 without a hitch.
Title: Re: SMOD Standalone 0.30
Post by: sirmasters on April 01, 2014, 01:33:36 AM
Phew. I can be at ease knowing that the SMOD community will be lasting longer at least till SMMOD resumes development.

Ran this on a old SMOD mod I had privately developed a long time ago (but never left the alpha stages), had to renovate the addcontents, but it's otherwise fine! I think there should be a launcher that detects sub-mods for SMOD and displays them on a list.

EDIT: Just made a sub-foldier called "mods" and changed up the gameinfo to reflect the directory changes. Worked fine, wonder if that can bring ideas.
EDIT 2: Just made a basic launcher that gets a basic lists of installed mods you can run and you just click the mod's name.
EDIT 3: @_@ This is why I wanted to hold on development of SMMOD, it's 2 in the morning and 4 hours away from school time.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 01, 2014, 11:23:36 AM
Phew. I can be at ease knowing that the SMOD community will be lasting longer at least till SMMOD resumes development.

Ran this on a old SMOD mod I had privately developed a long time ago (but never left the alpha stages), had to renovate the addcontents, but it's otherwise fine! I think there should be a launcher that detects sub-mods for SMOD and displays them on a list.

EDIT: Just made a sub-foldier called "mods" and changed up the gameinfo to reflect the directory changes. Worked fine, wonder if that can bring ideas.
EDIT 2: Just made a basic launcher that gets a basic lists of installed mods you can run and you just click the mod's name.
EDIT 3: @_@ This is why I wanted to hold on development of SMMOD, it's 2 in the morning and 4 hours away from school time.

I think you should concentrate on SMMOD anyway. I still want to create my own mod-mod based on SMMOD, don't give up.
Title: Re: SMOD Standalone 0.30
Post by: Cosmonaut on April 02, 2014, 01:17:19 AM
Hi, new here.

I came across SMOD standalone while trying to get back the mod I used to play back when it worked regularly. I was very pleased to say the least! You've done a great job here.

However, when trying to play SMOD: Tactical version 1.0, or any version for that matter, I get missing textures / models and things of that sort. I tried to fix the problem alone, but nothing I did worked. Everything that uses a Counter-Strike: Source model, sound, or texture is missing and appears as an error. I tried mounting cs:s in the gameinfo.txt, but I either did it wrong or it did not work.

the gameinfo.txt
Code: [Select]
"GameInfo"
{
game "SMOD: Tactical Version 1.0"
title "SMOD: Tactical Version 1.0"
type "singleplayer_only"
 "developer" "The SMOD Author, Phatcat, Onemanshow and others"
 "developer_url" "http://www.smod-tactical.com"
"icon" "smodicon"

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game "|gameinfo_path|..\SDKBase"
game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"

game "|gameinfo_path|..\..\..\common\Counter-Strike Source\cstrike"
Game "|gameinfo_path|..\CSSBase"
}
}
}
Tried changing the SteamappID to 240, didn't work. Note that it was originally 215, though I have no idea what that refers to.
I almost started to manually insert models, textures, etc. of anything missing, but I stopped myself when I realized I didn't know what I was doing.

Please, bear with me as I am very unfamiliar with modifying sourcemods, and it is a blessing that I've even made it this far, lol. So if anyone is willing to help me, it's much appreciated!

I'd also like to thank Vedad1944 for providing the fix to another problem I had.
Title: Re: SMOD Standalone 0.30
Post by: minmi96 on April 02, 2014, 08:01:02 AM
Hey, try this, go to the scripts folder and then addcontents.txt
It should say:
Code: [Select]
"Additional contents list"
{
"Contents" {
"hl2" {
"path" "hl2"
"id" "220"
}
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
}
}

Set it to:

Code: [Select]
"Additional contents list"
{
// "Contents" {
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
}
}

Launched Survivor 2020 without a hitch.
-snip-
OK I tried it and it still keeps crashing...
EDIT: I Saw an error this time and it said something about missing background image I think.
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 02, 2014, 04:43:54 PM
Hi, new here.

I came across SMOD standalone while trying to get back the mod I used to play back when it worked regularly. I was very pleased to say the least! You've done a great job here.

However, when trying to play SMOD: Tactical version 1.0, or any version for that matter, I get missing textures / models and things of that sort. I tried to fix the problem alone, but nothing I did worked. Everything that uses a Counter-Strike: Source model, sound, or texture is missing and appears as an error. I tried mounting cs:s in the gameinfo.txt, but I either did it wrong or it did not work.

the gameinfo.txt

Tried changing the SteamappID to 240, didn't work. Note that it was originally 215, though I have no idea what that refers to.
I almost started to manually insert models, textures, etc. of anything missing, but I stopped myself when I realized I didn't know what I was doing.

Please, bear with me as I am very unfamiliar with modifying sourcemods, and it is a blessing that I've even made it this far, lol. So if anyone is willing to help me, it's much appreciated!

I'd also like to thank Vedad1944 for providing the fix to another problem I had.

You do have the contents of CSS under your CSSbase folder, right? Here's a tutorial for extracting the files. http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0)

Hey, try this, go to the scripts folder and then addcontents.txt
It should say:

Launched Survivor 2020 without a hitch.
-snip-
OK I tried it and it still keeps crashing...
EDIT: I Saw an error this time and it said something about missing background image I think.

Here's my addcontents.txt

Code: [Select]
"Additional contents list"
{
"Contents" {
"CS:S" { "path" "c:\SMOD\CSS\cstrike\" }

"HL2" { "path" "c:\SMOD\HL2\hl2" }

"HL2MP" { "path" "c:\SMOD\HL2DM\hl2mp\" }
}

By looking at the paths, you should have a clue of where the source files are located. I didn't have to do any of the CSSbase stuff with this setup, and everything works perfectly. There should be a tutorial floating around for this.
Title: Re: SMOD Standalone 0.30
Post by: Cosmonaut on April 02, 2014, 08:45:55 PM

You do have the contents of CSS under your CSSbase folder, right? Here's a tutorial for extracting the files. http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0)

Hey, try this, go to the scripts folder and then addcontents.txt
It should say:

Launched Survivor 2020 without a hitch.
-snip-
OK I tried it and it still keeps crashing...
EDIT: I Saw an error this time and it said something about missing background image I think.

Here's my addcontents.txt

Code: [Select]
"Additional contents list"
{
"Contents" {
"CS:S" { "path" "c:\SMOD\CSS\cstrike\" }

"HL2" { "path" "c:\SMOD\HL2\hl2" }

"HL2MP" { "path" "c:\SMOD\HL2DM\hl2mp\" }
}

By looking at the paths, you should have a clue of where the source files are located. I didn't have to do any of the CSSbase stuff with this setup, and everything works perfectly. There should be a tutorial floating around for this.

Thanks for the reply! I will try your method out and see if it works.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 02, 2014, 09:02:12 PM
I'm having an issue here, when I start it up it gives me a black screen but  still hear the menu music. Any ideas?
Title: Re: SMOD Standalone 0.30
Post by: minmi96 on April 03, 2014, 05:09:12 AM
I'm having an issue here, when I start it up it gives me a black screen but  still hear the menu music. Any ideas?
Same here, did you use Fidchells fix by any chance?
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 03, 2014, 01:19:56 PM
I'm having an issue here, when I start it up it gives me a black screen but  still hear the menu music. Any ideas?
Same here, did you use Fidchells fix by any chance?
Nope. I will see what I can do.
Title: Re: SMOD Standalone 0.30
Post by: Vedad1944 on April 03, 2014, 07:17:32 PM
For those with the black screen, check your SDKbase folder. It should be like 2.5 GB, if not reinstall OR extract HL2 yourself, might fix the problem :)
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 04, 2014, 05:53:22 PM
UPDATE: Ok guys I checked again and it was my bad, my SDK 2006 wasn't on the latest version, I guess that's the problem, downloading right now, then I will reinstall.

EDIT: Works charming now, thx for this Pepsi! This also gave me an motivation boost...I'm currently working on a bigger project...
Title: Re: SMOD Standalone 0.30
Post by: TwoTails on April 04, 2014, 06:24:11 PM
Hi, when I try running this I just get this error:

(http://www.mediafire.com/convkey/ebfe/bztun2db5dcrt5afg.jpg?size_id=3)

Can someone tell me why? Thanks in advance.
Title: Re: SMOD Standalone 0.30
Post by: slashaXD on April 05, 2014, 12:51:42 AM
This is probably a really dumb question but when I try to launch my mod it tells me "Extra App ID set to 300, but no SteamAppId" Does anyone know how to solve this?
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 05, 2014, 08:30:20 AM
This is probably a really dumb question but when I try to launch my mod it tells me "Extra App ID set to 300, but no SteamAppId" Does anyone know how to solve this?

Not a stupid question at all. I've had this problem when I tried to launch SMOD:Realism. All you have to do is go to the scripts folder of your SMOD, and then find a file called "addcontents.txt" and then comment out the entire file, or just erase every entry in there.
Title: Re: SMOD Standalone 0.30
Post by: slashaXD on April 05, 2014, 08:07:47 PM
Thanks Antivirus! But now I'm getting a black screen but the music is playing and I hear the button sounds when I move my mouse. It's a problem similar to counter lifes problem, so I tried updating everything but everything was already up to date and I'm still getting the same problem. Anyone willing to help? :-\
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 06, 2014, 11:17:13 AM
When I try to start my own SMOD mod it gives me "Extra AppID set to 220, but no SteamAppID"

And yes, I setted the ID to 220.

Any help? I have been following the insctructions.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 06, 2014, 11:47:35 AM
When I try to start my own SMOD mod it gives me "Extra AppID set to 220, but no SteamAppID"

And yes, I setted the ID to 220.

Any help? I have been following the insctructions.

go to scripts/addcontents.txt and delete everything
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 06, 2014, 02:12:23 PM
When I try to start my own SMOD mod it gives me "Extra AppID set to 220, but no SteamAppID"

And yes, I setted the ID to 220.

Any help? I have been following the insctructions.

go to scripts/addcontents.txt and delete everything

Yep, I saw Vedads post, that fixed it.
Title: Re: SMOD Standalone 0.30
Post by: 4KingAl on April 10, 2014, 11:06:22 AM
Has anyone managed to get CSS SCI FI 3 Hardwired to work yet ? If so , do tell how..................Please :)
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on April 10, 2014, 08:24:00 PM
CSS SCI FI 3 depends on CSS files, try this tut for extracting CSS files and reflect new paths due to "slight" format change.
it should work.

http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0)

For some reason this won't launch SMOD Redux for me...
The Problem: It starts up then closes down.
Any ideas on how to fix this?

You're launching from a shortcut, right? You aren't launching from the steam client? Make sure your launch options are correct.
Yeah my launch options are correct, but it still keeps crashing. :/
EDIT: The instructions that pepsi provided really confuse me, I can't figure out whats wrong... :/

Plesae provide your gameinfo.txt for redux also doublecheck -game <modfoldernamehere> parameter
Phew. I can be at ease knowing that the SMOD community will be lasting longer at least till SMMOD resumes development.

Ran this on a old SMOD mod I had privately developed a long time ago (but never left the alpha stages), had to renovate the addcontents, but it's otherwise fine! I think there should be a launcher that detects sub-mods for SMOD and displays them on a list.

EDIT: Just made a sub-foldier called "mods" and changed up the gameinfo to reflect the directory changes. Worked fine, wonder if that can bring ideas.
EDIT 2: Just made a basic launcher that gets a basic lists of installed mods you can run and you just click the mod's name.
EDIT 3: @_@ This is why I wanted to hold on development of SMMOD, it's 2 in the morning and 4 hours away from school time.
I wanted to do this but I was too lazy and I wanted a unified format.
I'm interested in this though, please continue... and share.

Your "Launcher" might become "official" For SMOD STDL if everything goes fine.

For future bug posts:
Please describe your problem better and give a copy of gameinfo.txt form your mod before posting, this'll allow me to fix those problems in future releases, if possible OFC.
Thanks.

EDIT:
I'm not gonna add Troubleshooting section because verifying/reinstalling your HL2 and SourceSDK base 2006 solves most of the problems.
Title: Re: SMOD Standalone 0.30
Post by: sirmasters on April 11, 2014, 04:25:45 AM
CSS SCI FI 3 depends on CSS files, try this tut for extracting CSS files and reflect new paths due to "slight" format change.
it should work.

http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0)

For some reason this won't launch SMOD Redux for me...
The Problem: It starts up then closes down.
Any ideas on how to fix this?

You're launching from a shortcut, right? You aren't launching from the steam client? Make sure your launch options are correct.
Yeah my launch options are correct, but it still keeps crashing. :/
EDIT: The instructions that pepsi provided really confuse me, I can't figure out whats wrong... :/

Plesae provide your gameinfo.txt for redux also doublecheck -game <modfoldernamehere> parameter
Phew. I can be at ease knowing that the SMOD community will be lasting longer at least till SMMOD resumes development.

Ran this on a old SMOD mod I had privately developed a long time ago (but never left the alpha stages), had to renovate the addcontents, but it's otherwise fine! I think there should be a launcher that detects sub-mods for SMOD and displays them on a list.

EDIT: Just made a sub-foldier called "mods" and changed up the gameinfo to reflect the directory changes. Worked fine, wonder if that can bring ideas.
EDIT 2: Just made a basic launcher that gets a basic lists of installed mods you can run and you just click the mod's name.
EDIT 3: @_@ This is why I wanted to hold on development of SMMOD, it's 2 in the morning and 4 hours away from school time.
I wanted to do this but I was too lazy and I wanted a unified format.
I'm interested in this though, please continue... and share.

Your "Launcher" might become "official" For SMOD STDL if everything goes fine.

For future bug posts:
Please describe your problem better and give a copy of gameinfo.txt form your mod before posting, this'll allow me to fix those problems in future releases, if possible OFC.
Thanks.

EDIT:
I'm not gonna add Troubleshooting section because verifying/reinstalling your HL2 and SourceSDK base 2006 solves most of the problems.

https://www.dropbox.com/s/nnpmlk2i8vdm5vb/SMOD%20Launcher%20Simple.exe (https://www.dropbox.com/s/nnpmlk2i8vdm5vb/SMOD%20Launcher%20Simple.exe) Here's the simple launcher, not that pretty, but it works (might switch to using python or something that I can customise it visually better). Make sure mods are located in "./mods/" and their paths adjusted as such.
Title: Re: SMOD Standalone 0.30
Post by: FreeKill on April 11, 2014, 06:26:22 AM
Is there a way to make the launcher work by starting SMOD in steam? And then making it able to choose the submod before launching?
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on April 11, 2014, 03:26:06 PM
Hi,
Can someone please explain to me in layman's terms how to get SMOD Redux and SMOD Outbreak to work with this? I really don't get it.
Thanks.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 11, 2014, 03:32:12 PM
Hi,
Can someone please explain to me in layman's terms how to get SMOD Redux and SMOD Outbreak to work with this? I really don't get it.
Thanks.

First of all, you put smodredux/smodoutbreak into the same folder as the hl2.exe folder.
Then you make a shortcut to the hl2.exe and put -game smodredux/smodoutbreak in the target section.
Then you go to smodredux/smodoutbreak, then scripts, then you find a file called addcontents.txt and erase it completely.
Then you run the game.
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on April 11, 2014, 03:43:32 PM
Thanks for the quick reply Antivirus!

Unfortunately, when I run the game from the shortcut, I just get a black screen for a few seconds and it crashes. I tried altering the addcontent.txt file in the way specified earlier in the thread instead of deleting it too, and got the same result.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 11, 2014, 04:23:46 PM
Thanks for the quick reply Antivirus!

Unfortunately, when I run the game from the shortcut, I just get a black screen for a few seconds and it crashes. I tried altering the addcontent.txt file in the way specified earlier in the thread instead of deleting it too, and got the same result.

Weird. Lemme try that out myself.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 11, 2014, 04:29:39 PM
Oh, forgot to mention, but you might need to mess with the gameinfo.txt

Simply try to replace its contents with the ones from the hl2's gameinfo and see if that works.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on April 11, 2014, 04:37:56 PM
Oh, forgot to mention, but you might need to mess with the gameinfo.txt

Simply try to replace its contents with the ones from the hl2's gameinfo and see if that works.

Correct.
The more I'm thinking about all the "issues" with porting mods, the more I want to make installer to "convert" existing/installed SMOD mods to SMOD Stdl format automatically
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on April 11, 2014, 05:41:17 PM
Oh, forgot to mention, but you might need to mess with the gameinfo.txt

Simply try to replace its contents with the ones from the hl2's gameinfo and see if that works.

It works! Thanks you so much!
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 11, 2014, 05:42:42 PM
Oh, forgot to mention, but you might need to mess with the gameinfo.txt

Simply try to replace its contents with the ones from the hl2's gameinfo and see if that works.

It works! Thanks you so much!

np
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 12, 2014, 12:03:43 AM
CSS SCI FI 3 depends on CSS files, try this tut for extracting CSS files and reflect new paths due to "slight" format change.
it should work.

Although I've already done this extraction method, the game seems to kick you out in some default CSS maps, including "cbble" and "assault", because of "missing node lists" according to the console.. Here's what my addcontents looks like:

Code: [Select]
"Additional contents list"
{
"Contents" {
"CS:S" { "path" "c:\SMOD\CSS\cstrike\" }

"HL2" { "path" "c:\SMOD\HL2\hl2" }

"HL2MP" { "path" "c:\SMOD\HL2DM\hl2mp\" }

"CS:S Maps" { "path" "c:\SMOD\CSS\cstrike\" }
}
}
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on April 12, 2014, 12:09:44 AM
cs_assault seem to work fine for me. try launching it without mapadd.
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 12, 2014, 03:47:37 AM
cs_assault seem to work fine for me. try launching it without mapadd.

Right, my mistake. Assault is fine, but de_cbble's having issues. And de_dust crashes the game altogether..
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 12, 2014, 08:43:27 AM
cs_assault seem to work fine for me. try launching it without mapadd.

Right, my mistake. Assault is fine, but de_cbble's having issues. And de_dust crashes the game altogether..


de_dust was recompiled with HDR by VALVe some time ago (it dosen't work in SMOD). You need the original one from 2004.
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 12, 2014, 05:27:58 PM
cs_assault seem to work fine for me. try launching it without mapadd.

Right, my mistake. Assault is fine, but de_cbble's having issues. And de_dust crashes the game altogether..


de_dust was recompiled with HDR by VALVe some time ago (it dosen't work in SMOD). You need the original one from 2004.

Thanks, totally forgot about that.

What about cbble though? There's some other maps giving me problems, such as chateau and aztec. The .snl files are all there and not corrupted, so I don't know why the nodes aren't working.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on April 12, 2014, 09:15:19 PM
cs_assault seem to work fine for me. try launching it without mapadd.

Right, my mistake. Assault is fine, but de_cbble's having issues. And de_dust crashes the game altogether..



de_dust was recompiled with HDR by VALVe some time ago (it dosen't work in SMOD). You need the original one from 2004.

Thanks, totally forgot about that.

What about cbble though? There's some other maps giving me problems, such as chateau and aztec. The .snl files are all there and not corrupted, so I don't know why the nodes aren't working.
They got probably updated too somehow, I can't remember wich Cs:s maps exactly tho, I only know it for sure for de_dust
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on April 12, 2014, 11:40:29 PM
take a look at Onemanshow mapadd pack.
I think it comes with pre-update maps for CSS

http://bsnooch.com/forums/index.php?topic=317.0 (http://bsnooch.com/forums/index.php?topic=317.0)
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 13, 2014, 03:34:29 AM
take a look at Onemanshow mapadd pack.
I think it comes with pre-update maps for CSS

http://bsnooch.com/forums/index.php?topic=317.0 (http://bsnooch.com/forums/index.php?topic=317.0)

Sadly this only has mapadds of those specific maps.  :(
Title: Re: SMOD Standalone 0.30
Post by: bioscmos303 on April 13, 2014, 01:12:15 PM
testing it out - i just edit some old mods like the citizen(to work with app id 220) - works perfect
very goooooood ....tnx god!!!! :) (means i can edit a lot more)
cheers and please keep up with the smod development ...a lot of peoples using it!!!
tnx again....
Title: Re: SMOD Standalone 0.30
Post by: FreeKill on April 13, 2014, 05:23:26 PM
take a look at Onemanshow mapadd pack.
I think it comes with pre-update maps for CSS

http://bsnooch.com/forums/index.php?topic=317.0 (http://bsnooch.com/forums/index.php?topic=317.0)

Sadly this only has mapadds of those specific maps.  :(

Can you get me a list of maps needed? I might be able to acquire the pre-2007 versions if I have a list.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on April 13, 2014, 09:42:34 PM
testing it out - i just edit some old mods like the citizen(to work with app id 220) - works perfect
very goooooood ....tnx god!!!! :) (means i can edit a lot more)
cheers and please keep up with the smod development ...a lot of peoples using it!!!
tnx again....
I'm glad you liked it but:
Quote from: SMOD Stanalone license
...
The "SMOD Standalone" is meant only to launch SMOD 40aq and any
other variations of said mod.

Using "SMOD Standalone" for launching any other "Source" mods and games is prohibited,
and not supported by Dev.Muffin in any shape of form.
...

... By continuing installation you agree to these terms ...
Please keep it for yourself ;)
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 14, 2014, 02:00:22 AM
take a look at Onemanshow mapadd pack.
I think it comes with pre-update maps for CSS

http://bsnooch.com/forums/index.php?topic=317.0 (http://bsnooch.com/forums/index.php?topic=317.0)

Sadly this only has mapadds of those specific maps.  :(

Can you get me a list of maps needed? I might be able to acquire the pre-2007 versions if I have a list.

Among the failing maps are: Chateau, Office, Cbble, Prodigy, and Aztec. I haven't bothered to check any of the others.
Title: Re: SMOD Standalone 0.30
Post by: FreeKill on April 14, 2014, 03:38:33 AM
take a look at Onemanshow mapadd pack.
I think it comes with pre-update maps for CSS

http://bsnooch.com/forums/index.php?topic=317.0 (http://bsnooch.com/forums/index.php?topic=317.0)

Sadly this only has mapadds of those specific maps.  :(

Can you get me a list of maps needed? I might be able to acquire the pre-2007 versions if I have a list.

Among the failing maps are: Chateau, Office, Cbble, Prodigy, and Aztec. I haven't bothered to check any of the others.

I'll just rip all the maps from a pre-2010 CS:S. I don't know if I can upload then though due to the warez policy around here.
Title: Re: SMOD Standalone 0.30
Post by: Fidchell on April 14, 2014, 07:30:38 AM
Could you inform me on how you managed to rip them in the first place?
Title: Re: SMOD Standalone 0.30
Post by: FreeKill on April 14, 2014, 08:08:30 AM
Could you inform me on how you managed to rip them in the first place?

Technically warez, but there is some legal work around if I own a legitimate copy. Something about archiving. It would be legal for anyone else if they have a copy of CS:S also.
Title: Re: SMOD Standalone 0.30
Post by: LivingWithGames on April 15, 2014, 05:21:55 PM
I have an issue. I managed to install the SMOD Standalone on sourcemods and the folder itself in it, started up Steam and teh mod ain't there. Decided to check inside the folder, and no gameinfo txt was there to check the mod. but in the hl2 folder, there it is so I copied that. Did so and try again after rebooting Steam, all was going well, about to boot the game up and got some error related to console or something.

Need help asap. Thanks.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 15, 2014, 05:28:42 PM
I have an issue. I managed to install the SMOD Standalone on sourcemods and the folder itself in it, started up Steam and teh mod ain't there. Decided to check inside the folder, and no gameinfo txt was there to check the mod. but in the hl2 folder, there it is so I copied that. Did so and try again after rebooting Steam, all was going well, about to boot the game up and got some error related to console or something.

Need help asap. Thanks.

You don't launch this from Steam. You launch it by double clicking the hl2.exe, which you've moved God knows where, so put it back where it was supposed to be and run it.
Title: Re: SMOD Standalone 0.30
Post by: LivingWithGames on April 15, 2014, 05:35:13 PM
Alright.
Title: Re: SMOD Standalone 0.30
Post by: TheGuy on April 15, 2014, 06:53:12 PM
Hello, I created an account here to ask one question. If you were to extract Episode 2's content, would you be able to play SMod 2? Anyway, thanks for making this.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on April 15, 2014, 06:55:43 PM
Hello, I created an account here to ask one question. If you were to extract Episode 2's content, would you be able to play SMod 2? Anyway, thanks for making this.

Nice username

The license says that you can't. When pepsifan comes over here, he'll explain it to you.

But technically yes, that should be possible.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on April 15, 2014, 10:10:44 PM
SMOD 2 is broken??? I didn't know that.

Hello, I created an account here to ask one question. If you were to extract Episode 2's content, would you be able to play SMod 2? Anyway, thanks for making this.
In theory, yes. but you'll get no official support from me or anyone else from Dev.muffin if you do that.
Not right now anyway.
(even if this is basically SMOD)

And about the license:
We didn't make this to warez/pirate source games, that's why license is so strict about using it only for SMOD40aq and SMOD40aq mods.
Title: Re: SMOD Standalone 0.30
Post by: Nigbone on April 15, 2014, 11:19:44 PM
I put CSS SCI FI into the root folder but I have no clue how to work the shortcut, even after reading the tutorial. A little help?
Title: Re: SMOD Standalone 0.30
Post by: Major Muffins on April 16, 2014, 11:30:21 PM
I tried this tutorial: http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0) to get CSS SCI FI 3 working but you still spawn in the game with no weapons, HUD, or with enemies.
Title: Re: SMOD Standalone 0.30
Post by: Ghost-Eliter212 on May 03, 2014, 04:47:09 PM
Please Help me! Okay so i have been having trouble with smod realism and then iwe gott a suggestion about this but then i downloaded and i had ekespted the terms. I started the download or to star intallation but im getting this massage:  Cant find C:/Users/myname/downloads/../common/half-life 2/bin/vpk.exe Check that you have the right name and try aigan) Help! Please Reply!
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 03, 2014, 04:50:40 PM
Please Help me! Okay so i have been having trouble with smod realism and then iwe gott a suggestion about this but then i downloaded and i had ekespted the terms. I started the download or to star intallation but im getting this massage:  Cant find C:/Users/myname/downloads/../common/half-life 2/bin/vpk.exe Check that you have the right name and try aigan) Help! Please Reply!

Cracked HL2?
Title: Re: SMOD Standalone 0.30
Post by: Ghost-Eliter212 on May 03, 2014, 05:07:06 PM
Please Help me! Okay so i have been having trouble with smod realism and then iwe gott a suggestion about this but then i downloaded and i had ekespted the terms. I started the download or to star intallation but im getting this massage:  Cant find C:/Users/myname/downloads/../common/half-life 2/bin/vpk.exe Check that you have the right name and try aigan) Help! Please Reply!

Cracked HL2?

Nope but i just had to click ok and ok like 6 times and then it worked:D But how do you use this on other mods? Like smod tactical or smod realism??
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 03, 2014, 05:33:30 PM
Please Help me! Okay so i have been having trouble with smod realism and then iwe gott a suggestion about this but then i downloaded and i had ekespted the terms. I started the download or to star intallation but im getting this massage:  Cant find C:/Users/myname/downloads/../common/half-life 2/bin/vpk.exe Check that you have the right name and try aigan) Help! Please Reply!

Cracked HL2?

Nope but i just had to click ok and ok like 6 times and then it worked:D But how do you use this on other mods? Like smod tactical or smod realism??

Read the thread from the start.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 03, 2014, 08:47:58 PM
Please Help me! Okay so i have been having trouble with smod realism and then iwe gott a suggestion about this but then i downloaded and i had ekespted the terms. I started the download or to star intallation but im getting this massage:  Cant find C:/Users/myname/downloads/../common/half-life 2/bin/vpk.exe Check that you have the right name and try aigan) Help! Please Reply!
Update your Half-Life 2 to latest version via steam, it comes with vpk.exe which, in your case, is missing... BECAUSE IT'S NOT UPDATED
Also you need to have "Source SDK" and "Source SDK base 2006" ( both are free FYI)
Title: Re: SMOD Standalone 0.30
Post by: SnakeEyebrows on May 04, 2014, 07:56:29 PM
Well I've downloaded the installer, but it appears to be having trouble finding the VPK.exe that should be inside the Half-Life 2 bin folder.

I've installed and updated everything to make the mod work, so I'm somewhat stumped here. However after clicking "ok" several times the installer goes ahead and installs the mod; but now the shortcut can't find the hl2.exe file and run the mod properly.

I not sure if the issues are connected, so some help on the matter would be greatly appreciated.

Loving the work you've put in! I never figure i'd be back playing around with Smod since the last few crippling updates.

EDIT: Fixed the problem! I forgot to put the installer in "sourcemods"
Title: Re: SMOD Standalone 0.30
Post by: Manfrred on May 05, 2014, 11:53:08 AM
I have a problem with installing SMOD redux. I put it inside SMOD standalone root folder, i modified addcontensts, and gameinfo. It launches normally, displays SMOD redux options in main menu, and looks ok. However, when I click any of the options, it displays a long list of missing scenes. I tried loading the first chapter, and everything was fine, except for the fact, that npc's didn't talk and move. Can somebody tell me what am I doing wrong?
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 05, 2014, 12:27:12 PM
I have a problem with installing SMOD redux. I put it inside SMOD standalone root folder, i modified addcontensts, and gameinfo. It launches normally, displays SMOD redux options in main menu, and looks ok. However, when I click any of the options, it displays a long list of missing scenes. I tried loading the first chapter, and everything was fine, except for the fact, that npc's didn't talk and move. Can somebody tell me what am I doing wrong?

Could be a problem with SMOD now using Orange Box for all we know.
Title: Re: SMOD Standalone 0.30
Post by: Manfrred on May 05, 2014, 01:49:06 PM
I have a problem with installing SMOD redux. I put it inside SMOD standalone root folder, i modified addcontensts, and gameinfo. It launches normally, displays SMOD redux options in main menu, and looks ok. However, when I click any of the options, it displays a long list of missing scenes. I tried loading the first chapter, and everything was fine, except for the fact, that npc's didn't talk and move. Can somebody tell me what am I doing wrong?

Could be a problem with SMOD now using Orange Box for all we know.

So it turns out that SMOD redux is unplayable?
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 05, 2014, 02:03:01 PM
I have a problem with installing SMOD redux. I put it inside SMOD standalone root folder, i modified addcontensts, and gameinfo. It launches normally, displays SMOD redux options in main menu, and looks ok. However, when I click any of the options, it displays a long list of missing scenes. I tried loading the first chapter, and everything was fine, except for the fact, that npc's didn't talk and move. Can somebody tell me what am I doing wrong?

Could be a problem with SMOD now using Orange Box for all we know.

So it turns out that SMOD redux is unplayable?

So it turns out all SMOD's are unplayable. I don't know. Didn't had this issue with vanilla SMOD, the one provided with standalone. maybe you can try to replace the scenes folder with the one in vanilla smod standalone?
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 06, 2014, 05:26:56 PM
So it turns out that you don't have "scene" files...
Copy them over from HL2 (inside standalone) to smod redux folder or make smod redux load mising files trough gameinfo.txt
Code: [Select]
game                     "|gameinfo_path|../hl2" this should work
Title: Re: SMOD Standalone 0.30
Post by: TheGmanID on May 10, 2014, 09:15:48 AM
Extra App ID set to 240, but no SteamAppID.
I get this when trying your fix on CSS SCI FI. Here's my gameinfo
Code: [Select]
"GameInfo"
{
game "CSS SCI FI 3: HARDWIRED"
title "HARDWIRED"
title2 "css sci fi 3"
type "singleplayer_only"
icon "resource/scifi"
developer "Fitzroy_Doll"
developer_url "http://www.amphibian.myzen.co.uk/css_sci_fi/"
manual "c:\program files (x86)\steam\Steamapps\SourceMods\CSS SCI FI\CSS SCI FI_Readme.pdf"
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

                SearchPaths
{
Game |gameinfo_path|.
game "|gameinfo_path|..\SDKBase"
game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"

game "|gameinfo_path|..\..\..\common\Counter-Strike Source\cstrike"
Game "|gameinfo_path|..\CSSBase" }

I had to change the folder name from "CSS SCI FI" to "CSSSCIFI" because it was the only way I could get it to launch. And on launch I get the error at the top of this post. I really would love to play some CSS SCI FI, any ideas?


type [ code] *and [/ code] to make a "CODE" block where *and is your code (without spaces OFC)
or use # icon while editing/posting on selected text to surround it with the CODE block
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 10, 2014, 09:54:45 AM
Remove addcontents.txt
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 10, 2014, 11:16:45 AM
Remove addcontents.txt

Delete CONTENTS of gameinfo.txt, not the file itself.

Also If you'll be missing "scene" files (gman does not talk, or citizens don't do anything)
Add this underneath First "game     |gameInfo_path|"
Code: [Select]
game                     "|gameinfo_path|../hl2"
Title: Re: SMOD Standalone 0.30
Post by: TheGmanID on May 10, 2014, 12:28:33 PM
Is there any way to run it without removing spaces from the folder name? Because when you edit the folder name it seems to fuck up all of the text ingame. I had to change the remove the folder name so the hl2 shortcut could actually run.
EDIT: Never mind fixed it by doing "CSS SCI FI" instead of CSS SCI FI
Anyway thanks!
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 10, 2014, 03:16:47 PM
No problem :) I'm glad you made it working.

EDIT: Updated 2nd post http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 (http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292)
to contain troubleshooting section (now it's a WALL OF TEXT and death)
Title: Re: SMOD Standalone 0.30
Post by: Major Muffins on May 12, 2014, 11:56:05 PM
I get "Unable to load surface prop file 'scripts/surfaceproperties.txt' (referenced by manifest file 'scripts/surfaceproperties_manifest.txt') whenever I try to start CSS SCI FI now. I feel I may not have copied the right files to my sourcemods folder but I'm not sure.
Title: Re: SMOD Standalone 0.30
Post by: BIZ on May 13, 2014, 03:43:42 PM
Some more file mirrors uploaded by me :)

http://fileom.com/ucn5qvd1429b/SMODStandalone_install.exe.html (http://fileom.com/ucn5qvd1429b/SMODStandalone_install.exe.html)
http://180upload.com/x8c0dm0v06z7 (http://180upload.com/x8c0dm0v06z7)
http://www.share-online.biz/dl/PG2NRI5N62N (http://www.share-online.biz/dl/PG2NRI5N62N)  -- MD5 49e7380aecff7506d226977c9798eea2  :)
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 18, 2014, 01:12:57 AM
I get "Unable to load surface prop file 'scripts/surfaceproperties.txt' (referenced by manifest file 'scripts/surfaceproperties_manifest.txt') whenever I try to start CSS SCI FI now. I feel I may not have copied the right files to my sourcemods folder but I'm not sure.
Re-install your Source SDK 2006 base or at least verify it.
surfaceproperties_manifest.txt is contained within .vpk files of SDK 2006
Some more file mirrors uploaded by me :)

http://fileom.com/ucn5qvd1429b/SMODStandalone_install.exe.html (http://fileom.com/ucn5qvd1429b/SMODStandalone_install.exe.html)
http://180upload.com/x8c0dm0v06z7 (http://180upload.com/x8c0dm0v06z7)
http://www.share-online.biz/dl/PG2NRI5N62N (http://www.share-online.biz/dl/PG2NRI5N62N)  -- MD5 49e7380aecff7506d226977c9798eea2  :)
Thanks for keeping this thing alive :)
I'll update the main post.
Title: Re: SMOD Standalone 0.30
Post by: BIZ on May 20, 2014, 06:02:06 PM
I just ran into a weird issue where the game completely broke.
Couldn't collect batteries or health.
Enemies died in one shot no matter what weapon I used or their health.
Some enemies couldn't be killed at all.
Nothing did damage to physics objects.
Pretty much everything stopped working.

I basically had to delete my mod folder from the STANDALONE directory and create a fresh copy of to fix it.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 20, 2014, 06:21:48 PM
I just ran into a weird issue where the game completely broke.
Couldn't collect batteries or health.
Enemies died in one shot no matter what weapon I used or their health.
Some enemies couldn't be killed at all.
Nothing did damage to physics objects.
Pretty much everything stopped working.

I basically had to delete my mod folder from the STANDALONE directory and create a fresh copy of to fix it.

That actually sounds like an issue with core SMOD and not Crylife in general.

Holy shit. Sounds pretty horrible.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 20, 2014, 07:37:29 PM
I just ran into a weird issue where the game completely broke.
Couldn't collect batteries or health.
Enemies died in one shot no matter what weapon I used or their health.
Some enemies couldn't be killed at all.
Nothing did damage to physics objects.
Pretty much everything stopped working.

I basically had to delete my mod folder from the STANDALONE directory and create a fresh copy of to fix it.

Any other info about this? I'd like to try to replicate this.
your custom mod or some other SMOD?
Did your steam was running while playing SMOD?
That actually sounds like an issue with core SMOD and not Crylife in general.

Holy shit. Sounds pretty horrible.
This doesn't have anything to do with Crylife. it's problem with basic SMOD.
Title: Re: SMOD Standalone 0.30
Post by: BIZ on May 20, 2014, 10:26:07 PM
just running standard smod 40a
steam not open.

Seems like it got corrupted somehow.
Title: Re: SMOD Standalone 0.30
Post by: Pneumandron on May 31, 2014, 12:06:59 PM
Hello everyone. As I am new here it seems a good idea to to begin with paying "homage" to Pepsifan for this mod that I enjoyed very much (at least for couple of hours though). You see, I've got a problem with installing SMOD. It worked for a while but as I experienced some problems with CryLife I decided to reinstall SMOD Standalone. Curiously it crashed (vpk.exe stopped working) when it tried to unpack some files. I closed the popup and the main installer proceeded and finished the installation. But the mod itself does not work - as some of users mentioned - I can hear the music but cannot see the menu. I reinstalled both HL2 and SDK 2006 and validated their integrity via Steam (which as I read somewhere is  supposed to be the way to check if a game is fully updated) but with no positive results. And yes, I ran both games prior installing SMOD.

I apologise if it is some kind of a stupid mistake on my side but I am pretty much certain that I did everything Pepsifan required for installation. All in all, every advice would be much appreciated.

Cheers: Pneumandron
Title: Re: SMOD Standalone 0.30
Post by: Comrade on May 31, 2014, 12:55:55 PM
Hello everyone. As I am new here it seems a good idea to to begin with paying "homage" to Pepsifan for this mod that I enjoyed very much (at least for couple of hours though). You see, I've got a problem with installing SMOD. It worked for a while but as I experienced some problems with CryLife I decided to reinstall SMOD Standalone. Curiously it crashed (vpk.exe stopped working) when it tried to unpack some files. I closed the popup and the main installer proceeded and finished the installation. But the mod itself does not work - as some of users mentioned - I can hear the music but cannot see the menu. I reinstalled both HL2 and SDK 2006 and validated their integrity via Steam (which as I read somewhere is  supposed to be the way to check if a game is fully updated) but with no positive results. And yes, I ran both games prior installing SMOD.

I apologise if it is some kind of a stupid mistake on my side but I am pretty much certain that I did everything Pepsifan required for installation. All in all, every advice would be much appreciated.

Cheers: Pneumandron

well first of all it's absolutely useless to sign your posts as we can clearly see who posted on the left

also if vpk.exe spews errors it clearly has to be a problem with that, now i'm not exactly what causes the problem but if it crashes while extracting something it must be corrupted or something

either way, try installing it again after you've validated the game files
Title: Re: SMOD Standalone 0.30
Post by: Pneumandron on May 31, 2014, 02:20:24 PM
Well, it did not help. But still thanks for quick reply. As for signing, I tend to treat longer posts as email messages that's all.  :)
Title: Re: SMOD Standalone 0.30
Post by: Bitl on May 31, 2014, 10:10:17 PM
Well, it did not help. But still thanks for quick reply. As for signing, I tend to treat longer posts as email messages that's all.  :)
Did you try verifying your steam cache for HL2?
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on May 31, 2014, 10:15:34 PM
Hello everyone. As I am new here it seems a good idea to to begin with paying "homage" to Pepsifan for this mod that I enjoyed very much (at least for couple of hours though). You see, I've got a problem with installing SMOD. It worked for a while but as I experienced some problems with CryLife I decided to reinstall SMOD Standalone. Curiously it crashed (vpk.exe stopped working) when it tried to unpack some files. I closed the popup and the main installer proceeded and finished the installation. But the mod itself does not work - as some of users mentioned - I can hear the music but cannot see the menu. I reinstalled both HL2 and SDK 2006 and validated their integrity via Steam (which as I read somewhere is  supposed to be the way to check if a game is fully updated) but with no positive results. And yes, I ran both games prior installing SMOD.

I apologise if it is some kind of a stupid mistake on my side but I am pretty much certain that I did everything Pepsifan required for installation. All in all, every advice would be much appreciated.

Cheers: Pneumandron

That's very curious problem you have there...
So from what I can understand: You do have vpk.exe where it should be, but it crashes during file extraction?
If yes, try extracting a single .vpk file (just drag it over vpk.exe)

vpk.exe should be located inside "\Steam\steamapps\common\Half-Life 2\bin"
and I'd suggest exacting "hl2_pak_dir.vpk" from "Steam\steamapps\common\Half-Life 2\hl2"
see if that causes crashes.

Also, If you don't have vpk.exe where it should be, try downloading "Source SDK"
Title: Me 2
Post by: Silentdarkness12 on June 01, 2014, 12:34:26 AM
Having the exact same problem myself. (yes, I made an account just to say the equivalent of "make that double")

I'm gonna try downloading Source SDK just to see if that's what's causing the problem, so....time will tell.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 01, 2014, 07:43:27 AM
Well, welcome to BSNOOCH.com, Pneumandron and Silentdarkness12.

A wild guess of mine would be that not all files got extracted. I'm not sure tho.
Title: Re: SMOD Standalone 0.30
Post by: Pneumandron on June 01, 2014, 08:13:59 AM

That's very curious problem you have there...
So from what I can understand: You do have vpk.exe where it should be, but it crashes during file extraction?
If yes, try extracting a single .vpk file (just drag it over vpk.exe)

vpk.exe should be located inside "\Steam\steamapps\common\Half-Life 2\bin"
and I'd suggest exacting "hl2_pak_dir.vpk" from "Steam\steamapps\common\Half-Life 2\hl2"
see if that causes crashes.

Also, If you don't have vpk.exe where it should be, try downloading "Source SDK"

The vpk.exe is in the right place. I tried to unpack that package as You said and it caused a crash.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 01, 2014, 10:42:48 AM
must be a corrupted vpk then
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 11:48:45 AM
Loading it up in cmd.exe, it said that it couldn't find hl2_pak_dir.vpk. Also, i've tried deleting vpk.exe and letting it re-download, no luck. Seems that the vpk tool is broken.

EDIT: Direct dropping a vpk file on it seems to have it even more broken than before. It makes an empty folder with a % for a name. I think I know what happened here. Not too long ago, changes were made to the file system AGAIN(!), that did a fine job breaking vpk extractors. I should know. I had extreme difficulty getting the TF2 vo files. It became very, very picky.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 01, 2014, 11:55:22 AM
Loading it up in cmd.exe, it said that it couldn't find hl2_pak_dir.vpk. Also, i've tried deleting vpk.exe and letting it re-download, no luck. Seems that the vpk tool is broken.

EDIT: Direct dropping a vpk file on it seems to have it even more broken than before. It makes an empty folder with a % for a name.

i've heard somewhere that a recent update to hl2/ep2 broke all mods based on source sdk base 2007, could be related to source sdk base 2013 as well

goddamn valve, they break games ALL THE TIME.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 12:04:59 PM
It appears that we need a manual installation method to get those precious HL2 files we need so badly. Vpk.exe is broken. I can potentially get GCFscape to function and grab the files if need be.

EDIT: Yep. VPK.exe is broken for sure. hl2_dir_pak.vpk comes up like apples in GCFscape. All I need now, is for someone to tell me how to manually put the files into the SMOD Standalone engine, and i'm off to the races.

EDIT 2: Wow. Really, they can't even be bothered to fix their OWN THINGS when they break.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on June 01, 2014, 12:49:59 PM
i've heard somewhere that a recent update to hl2/ep2 broke all mods based on source sdk base 2007, could be related to source sdk base 2013 as well

goddamn valve, they break games ALL THE TIME.
FFS valve! stop breaking my hard work!

Silentdarkness12:
Proceed with the automatic installation as normal, let vpk.exe crash.
This'll allow installation to create custom folders, then Extract:
Code: [Select]
\common\Source SDK Base\vpks\depot_206_dir (materials folder)
\common\Source SDK Base\vpks\depot_207_dir (models folder)
\common\Source SDK Base\vpks\depot_208_dir (sounds folder)

\common\Source SDK Base\vpks\depot_212_dir (cfg, expressions, media, resource, scripts, shaders folders)
Move all of those extracted folders to "SDKBase" inside "Smod Standalone"

Next Extract:
Code: [Select]
\common\Source SDK Base\vpks\depot_212_dir (platform folder)
And move it to "Smod Standalone" folder, There should be already one created, You need to merge extracted platform folder with the one already existing, BUT DO NOT OVERWRITE ANY FILES

You should already have hl2.exe inside "Smod Standalone", if not, copy one over from "\common\Half-Life 2"


Also you might need to remove contents of "Smod Standalone/hl2/scripts/addcontents.txt"
just leave it blank.
Launch Smod by double clicking hl2.exe (refer to SMOD:STDL ENGINE DOCUMENTATION for detailed info about launching other smod-s,  http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 (http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292) )
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 12:57:38 PM
i've heard somewhere that a recent update to hl2/ep2 broke all mods based on source sdk base 2007, could be related to source sdk base 2013 as well

goddamn valve, they break games ALL THE TIME.
FFS valve! stop breaking my hard work!

Silentdarkness12:
Proceed with the automatic installation as normal, let vpk.exe crash.
This'll allow installation to create custom folders, then Extract:
Code: [Select]
\common\SourceSDK\vpks\depot_206_dir (materials folder)
\common\SourceSDK\vpks\depot_207_dir (models folder)
\common\SourceSDK\vpks\depot_208_dir (sounds folder)

\common\SourceSDK\vpks\depot_212_dir (cfg, expressions, media, resource, scripts, shaders folders)
Move all of those extracted folders to "SDKBase" inside "Smod Standalone"

Next Extract:
Code: [Select]
\common\SourceSDK\vpks\depot_212_dir (platform folder)
And move it to "Smod Standalone" folder, There should be already one created, You need to merge extracted platform folder with the one already existing, BUT DO NOT OVERWRITE ANY FILES

You should already have hl2.exe inside "Smod Standalone", if not, copy one over from "\common\Half-Life 2"


Also you might need to remove contents of "Smod Standalone/hl2/scripts/addcontents.txt"
just leave it blank.
Launch Smod by double clicking hl2.exe (refer to SMOD:STDL ENGINE DOCUMENTATION for detailed info about launching other smod-s,  http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 (http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292) )

Sadly, they must have renamed the depot files. THey're all listed as 211_01, 211_02, so on so forth.

Also, only opening the dir.vpk works. The others all glitch out to the point of unusability.

Here's an imgur of what I get upon opening the dir pak: http://i.imgur.com/wALnDLn.jpg (http://i.imgur.com/wALnDLn.jpg)

Looks like it's all been recompiled into a singular system, much like the others.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on June 01, 2014, 02:03:32 PM
VALVE GO DIE IN FIRE!
Also look for them inside "Source SDK Base" folder.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 02:13:57 PM
Ahhh...there they are. They got moved into the SDK Base folder instead. Thanks.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 02:34:31 PM
Sorry to bother you again, @Pepsifan04, but that didn't work. Still getting the black screen of doom at title screen. I can access menu items, but black screen. I moved over the materials, models, sound and platform folders, and cleared addcontents.txt.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on June 01, 2014, 03:19:00 PM
Just double checked this,
Make sure that SDKBase/shaders folder comes from \Source SDK Base\vpks\depot_212_dir.vpk
and it's properly extracted.

Try also setting "SteamAppId"   inside gameinfo.txt to 215
Code: [Select]
SteamAppId 215
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 01, 2014, 04:29:15 PM
Sorry to bother you again, @Pepsifan04, but that didn't work. Still getting the black screen of doom at title screen. I can access menu items, but black screen. I moved over the materials, models, sound and platform folders, and cleared addcontents.txt.

Try to remove addcontents.txt from the scripts folder. It fixed the black screen problem for me.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 01, 2014, 04:38:34 PM
Sorry to bother you again, @Pepsifan04, but that didn't work. Still getting the black screen of doom at title screen. I can access menu items, but black screen. I moved over the materials, models, sound and platform folders, and cleared addcontents.txt.

Try to remove addcontents.txt from the scripts folder. It fixed the black screen problem for me.

pepsifan once said that you have to remove the contents of that script, not the script itself
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 04:54:46 PM
Okay, that didn't solve my problem either, but the problem is different now. I get THIS

(http://i.imgur.com/jnISR44.jpg)

No menu buttons to click, and imo, the image is a bit off kilter. What now?
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 01, 2014, 06:14:09 PM
Not remembering how Source stuff works and how to fix SMOD things any more really hurts...
But as a drastic action right now, enable the console and use it to do things. Everything you can do on the menu you can do in the console.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 01, 2014, 06:17:30 PM
Not remembering how Source stuff works and how to fix SMOD things any more really hurts...
But as a drastic action right now, enable the console and use it to do things. Everything you can do on the menu you can do in the console.

yep

entering "map d1_trainstation_01" is basically the equivalent of starting a new game
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 01, 2014, 06:42:27 PM
The same goes for all the SMOD specific menu functions, I think you just have to type in the name of it on the menu and the setting, which will appear in a drop down alternatives menu thing.
Title: Re: SMOD Standalone 0.30
Post by: Pneumandron on June 01, 2014, 06:46:00 PM
Well in my case everything works fine. I did what Pepsifan adviced and just managed to play the mod. The only thing that was different is that there was no platform folder in SMOD Standalone I simply put the extracted one in there and did not have to merge anything. Don't now if it is important but maybe the issue with the menu lies there...
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 07:56:26 PM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 01, 2014, 08:13:46 PM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
HOW THE FUCK DID YOU EVEN BREAK IT THIS MUCH. I TRIED BREAKING IT ON PURPOSE A WHILE AGO AND IT FUNCTIONED BETTER THAN THIS.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 08:16:53 PM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
HOW THE FUCK DID YOU EVEN BREAK IT THIS MUCH. I TRIED BREAKING IT ON PURPOSE A WHILE AGO AND IT FUNCTIONED BETTER THAN THIS.

Hell if I know. I could be wrong, so don't quote me on this, but the last time HL2 broke nearly this bad, verifying the cache worked. And yet, the HL2 cache is already verified.
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 01, 2014, 08:24:29 PM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
HOW THE FUCK DID YOU EVEN BREAK IT THIS MUCH. I TRIED BREAKING IT ON PURPOSE A WHILE AGO AND IT FUNCTIONED BETTER THAN THIS.

Hell if I know. I could be wrong, so don't quote me on this, but the last time HL2 broke nearly this bad, verifying the cache worked. And yet, the HL2 cache is already verified.
Try cleaning up everything involved, uninstall games, delete/remove mods and redownload from various sources, fixes and other things, and reinstall the games again.
You have everything installed required now, right? Don't want you to go through that hassle just to not install everything again.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 01, 2014, 08:27:10 PM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
HOW THE FUCK DID YOU EVEN BREAK IT THIS MUCH. I TRIED BREAKING IT ON PURPOSE A WHILE AGO AND IT FUNCTIONED BETTER THAN THIS.

Hell if I know. I could be wrong, so don't quote me on this, but the last time HL2 broke nearly this bad, verifying the cache worked. And yet, the HL2 cache is already verified.
Try cleaning up everything involved, uninstall games, delete/remove mods and redownload from various sources, fixes and other things, and reinstall the games again.
You have everything installed required now, right? Don't want you to go through that hassle just to not install everything again.

I installed the Smod, extracted and moved over the contents of the Platform, Models, Materials and Sounds folders, installed Source SDK Base 2006, and Source SDK. Half-Life 2 also, (duh). There are also no other mods or such.

EDIT: Anyone? Now, this makes me think that there's something else that still needs to get extracted.

EDIT 2: Is Counterstrike: Source a requirement?
Title: Re: SMOD Standalone 0.30
Post by: Bitl on June 02, 2014, 03:57:40 AM
Did you put the installer in the Steam/SteamApps/Sourcemods folder? It should work better that way.
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 02, 2014, 11:07:07 AM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
HOW THE FUCK DID YOU EVEN BREAK IT THIS MUCH. I TRIED BREAKING IT ON PURPOSE A WHILE AGO AND IT FUNCTIONED BETTER THAN THIS.

Hell if I know. I could be wrong, so don't quote me on this, but the last time HL2 broke nearly this bad, verifying the cache worked. And yet, the HL2 cache is already verified.
Try cleaning up everything involved, uninstall games, delete/remove mods and redownload from various sources, fixes and other things, and reinstall the games again.
You have everything installed required now, right? Don't want you to go through that hassle just to not install everything again.

I installed the Smod, extracted and moved over the contents of the Platform, Models, Materials and Sounds folders, installed Source SDK Base 2006, and Source SDK. Half-Life 2 also, (duh). There are also no other mods or such.

EDIT: Anyone? Now, this makes me think that there's something else that still needs to get extracted.

EDIT 2: Is Counterstrike: Source a requirement?
Pretty sure CS:S is a requirement, and a pretty big one at that. AFAIK If you don't have it you're fucked.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 02, 2014, 11:11:15 AM
This is going to be a problem when I go to get Smod Redux working on here tho, guys. Which has a lot of options and crap.

How would I access options menu, though? boo...]

EDIT: Also, finally got into the game, and things are broken all over. No lip movement animations for any characters, all gui menus have missing textures somewhere(usually everywhere), console is also purple all over, and the pause menu items are not listed by their clean names. And no, removing the platform folder didn't solve anything.
HOW THE FUCK DID YOU EVEN BREAK IT THIS MUCH. I TRIED BREAKING IT ON PURPOSE A WHILE AGO AND IT FUNCTIONED BETTER THAN THIS.

Hell if I know. I could be wrong, so don't quote me on this, but the last time HL2 broke nearly this bad, verifying the cache worked. And yet, the HL2 cache is already verified.
Try cleaning up everything involved, uninstall games, delete/remove mods and redownload from various sources, fixes and other things, and reinstall the games again.
You have everything installed required now, right? Don't want you to go through that hassle just to not install everything again.

I installed the Smod, extracted and moved over the contents of the Platform, Models, Materials and Sounds folders, installed Source SDK Base 2006, and Source SDK. Half-Life 2 also, (duh). There are also no other mods or such.

EDIT: Anyone? Now, this makes me think that there's something else that still needs to get extracted.

EDIT 2: Is Counterstrike: Source a requirement?
Pretty sure CS:S is a requirement, and a pretty big one at that. AFAIK If you don't have it you're fucked.

confirmed for being false

i could run this JUST FINE without CS:S
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 02, 2014, 11:42:05 AM
Thankfully, I do have CS: S, it's just not installed. I suppose I could get that, and see if it fixes my woes. Willing to take other suggestions, though.

The console reads: "----MISSING VGUI MATERIAL----" for several lines.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 02, 2014, 05:28:41 PM
Okay, nope. CS: S is not the answer. I am missing VGUI textures, somehow. Where are those?
Title: Re: SMOD Standalone 0.30
Post by: Bitl on June 02, 2014, 09:01:47 PM
Did you try extracting the Source SDK 2006 vpk files with GCFScape (the ones that have the "_dir" at the end), then putting the files in the SDKBase folder?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 02, 2014, 09:35:40 PM
Did you try extracting the Source SDK 2006 vpk files with GCFScape (the ones that have the "_dir" at the end), then putting the files in the SDKBase folder?

Didn't Pepsifan already instruct me to do that? I'm pretty sure I did. But i'll try again.

EDIT: I tried it again. No luck.
Title: Re: SMOD Standalone 0.30
Post by: Vedad1944 on June 02, 2014, 09:51:32 PM
I'm not on my pc right now, but can you just check what the size of your SMOD Standalone folder is?
I mean exactly, I can compare it in the morning and see, maybe you are just missing files somewhere that we are missing.
:)
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 02, 2014, 09:55:34 PM
I'm not on my pc right now, but can you just check what the size of your SMOD Standalone folder is?
I mean exactly, I can compare it in the morning and see, maybe you are just missing files somewhere that we are missing.
:)

Sure. 2.98 GB right now. There's a materials, models, sound, shaders, bin, hl2, platform and sourcetest folder in SDKBase.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 02, 2014, 10:10:18 PM
UHHH WAIT.

Progress! Hang on a sec!

(http://i.imgur.com/R9ueIPL.jpg)

I moved some stuff in Sdkbase/platform folder to the root platform folder, and that improved the console. The corners are STILL purple, however. Gonna check the ingame crap right now.

EDIT: The ingame ui is almost 100% fixed. The flicker effect when you switch weapons has colorless checkerboard, none of the clean ui text shows up for anything, not even loading or saving. It's almost fixed, but a few items are still missing, it seems.

EDIT 2: I FIXED THE PURPLE BUG! WOOOO!

The text is STILL not displaying properly, though. I need that to figure out how to fix that.
Title: Re: SMOD Standalone 0.30
Post by: TheGuy on June 03, 2014, 12:46:21 AM
I think you can fix the text not appearing correctly by copying the gameui_english.txt file from Source SDK Base's depot vpks.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 01:33:40 AM
I think you can fix the text not appearing correctly by copying the gameui_english.txt file from Source SDK Base's depot vpks.

Thank you for that, but the text for Smod-specific things, such as in the controls menu, are still not there.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 03, 2014, 05:24:45 AM
I think you can fix the text not appearing correctly by copying the gameui_english.txt file from Source SDK Base's depot vpks.

Thank you for that, but the text for Smod-specific things, such as in the controls menu, are still not there.

The problem is, that theres no smod_english.txt in the resource folder. However, the prefix of that script is depending on the main folder name. And since the folder name is hl2 now, it would have to be hl2_english.txt.

Hang on, I will merge the original hl2_english.txt and the smod one together and upload it here. You can download it and test if it works.

EDIT: Wasn't even necesarry, the SMOD one includes the hl2 ones.

Here you go: https://www.mediafire.com/?q17uqbb1n5fw15r (https://www.mediafire.com/?q17uqbb1n5fw15r)  <-- rename to hl2_english.txt

Keep in mind: This only works if you put this into the "SMOD Standalone/hl2/rescource" folder. If you want to use this in a SMOD Mini-Mod, you will have to edit the prefix of the text file. For example, if you have a SMOD Mini-Mod with the folder name "SMOD1", then you would have to rename the .txt to "smod1_english.txt" and put it into "SMOD Standalone/smod1/rescource". If you still get the weird text messages, then you will have to open the text file and change the prefixes there to fit the fodler name.

Hope this helps, and let me know if it dosen't.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 12:28:53 PM
I think you can fix the text not appearing correctly by copying the gameui_english.txt file from Source SDK Base's depot vpks.

Thank you for that, but the text for Smod-specific things, such as in the controls menu, are still not there.

The problem is, that theres no smod_english.txt in the resource folder. However, the prefix of that script is depending on the main folder name. And since the folder name is hl2 now, it would have to be hl2_english.txt.

Hang on, I will merge the original hl2_english.txt and the smod one together and upload it here. You can download it and test if it works.

EDIT: Wasn't even necesarry, the SMOD one includes the hl2 ones.

Here you go: https://www.mediafire.com/?q17uqbb1n5fw15r (https://www.mediafire.com/?q17uqbb1n5fw15r)  <-- rename to hl2_english.txt

Keep in mind: This only works if you put this into the "SMOD Standalone/hl2/rescource" folder. If you want to use this in a SMOD Mini-Mod, you will have to edit the prefix of the text file. For example, if you have a SMOD Mini-Mod with the folder name "SMOD1", then you would have to rename the .txt to "smod1_english.txt" and put it into "SMOD Standalone/smod1/rescource". If you still get the weird text messages, then you will have to open the text file and change the prefixes there to fit the fodler name.

Hope this helps, and let me know if it dosen't.

Okay, I put it into the hl2/resource folder, but the text still isn't showing up.

EDIT: Wait, I forgot to rename it, like a dumbass. Hold the phone.

EDIT 2: Okay, it didn't work.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 12:36:11 PM
@Counterlife Seems that merging stuff together in gameui_english.txt, not hl2_english.txt fixed the problem, strangely enough.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 12:41:04 PM
Okay, that only leaves one more problem, and then i'm good to go. All characters ingame, their lips don't move when they speak.

Wait....no....NO....NOT THIS

(http://i.imgur.com/G8Bz27A.jpg)

http://nooooooooooooooo.com/ (http://nooooooooooooooo.com/)
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 03, 2014, 01:17:20 PM
Okay, that only leaves one more problem, and then i'm good to go. All characters ingame, their lips don't move when they speak.

Wait....no....NO....NOT THIS

(http://i.imgur.com/G8Bz27A.jpg)

http://nooooooooooooooo.com/ (http://nooooooooooooooo.com/)

Don't worry, that's just the HDR messup, download OnemanShow's fixed SMOD40a and copy/paste the maps from there into the mod maps (it has the pre-2010 HDR updated maps) folder. And yeah looks like they kinda rename the .txt file. haven't palyed SMOD in a while so I didn't know. Glad to hear it works now tho.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 03, 2014, 01:22:42 PM
Okay, that only leaves one more problem, and then i'm good to go. All characters ingame, their lips don't move when they speak.

Wait....no....NO....NOT THIS

(http://i.imgur.com/G8Bz27A.jpg)

http://nooooooooooooooo.com/ (http://nooooooooooooooo.com/)

O_O

Why do I see some bridge struts on the left of the image?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 02:01:36 PM
Okay, that only leaves one more problem, and then i'm good to go. All characters ingame, their lips don't move when they speak.

Wait....no....NO....NOT THIS

(http://i.imgur.com/G8Bz27A.jpg)

http://nooooooooooooooo.com/ (http://nooooooooooooooo.com/)

Don't worry, that's just the HDR messup, download OnemanShow's fixed SMOD40a and copy/paste the maps from there into the mod maps (it has the pre-2010 HDR updated maps) folder. And yeah looks like they kinda rename the .txt file. haven't palyed SMOD in a while so I didn't know. Glad to hear it works now tho.

This is actually worse than before. I've tried to fix this problem before and couldn't. I can't find the link to the file you're talking about, also.

Again, no lip movements. What to do about that?
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 03, 2014, 03:30:09 PM
Okay, that only leaves one more problem, and then i'm good to go. All characters ingame, their lips don't move when they speak.

Wait....no....NO....NOT THIS

(http://i.imgur.com/G8Bz27A.jpg)

http://nooooooooooooooo.com/ (http://nooooooooooooooo.com/)

Don't worry, that's just the HDR messup, download OnemanShow's fixed SMOD40a and copy/paste the maps from there into the mod maps (it has the pre-2010 HDR updated maps) folder. And yeah looks like they kinda rename the .txt file. haven't palyed SMOD in a while so I didn't know. Glad to hear it works now tho.

This is actually worse than before. I've tried to fix this problem before and couldn't. I can't find the link to the file you're talking about, also.

Again, no lip movements. What to do about that?

http://bsnooch.com/forums/index.php?topic=282.0 (http://bsnooch.com/forums/index.php?topic=282.0)

^ This includes the pre-2010 scene files as well, that should fix the lip-thingy.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 05:22:40 PM
Thank you again, the map problem is fixed. The lip problem is still there, however. Copying over the scene files didn't fix the problem. Also, Gman now has white squares over his eyes.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 03, 2014, 05:26:58 PM
Thank you again, the map problem is fixed. The lip problem is still there, however. Copying over the scene files didn't fix the problem. Also, Gman now has white squares over his eyes.

hmm...well that's weird...I can't really think of a solution right now, I will think about it. Glad that the maps work now tho.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 05:30:15 PM
Thank you again, the map problem is fixed. The lip problem is still there, however. Copying over the scene files didn't fix the problem. Also, Gman now has white squares over his eyes.

hmm...well that's weird...I can't really think of a solution right now, I will think about it. Glad that the maps work now tho.

You were referring to the files in hl2/scenes, right?
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 03, 2014, 05:54:21 PM
Can I just ask a quick question: Why is SMOD so broken to begin with?
Title: Re: SMOD Standalone 0.30
Post by: Comrade on June 03, 2014, 05:57:18 PM
Can I just ask a quick question: Why is SMOD so broken to begin with?

valve dosent want us moding there gaem
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 03, 2014, 05:58:49 PM
Thank you again, the map problem is fixed. The lip problem is still there, however. Copying over the scene files didn't fix the problem. Also, Gman now has white squares over his eyes.

hmm...well that's weird...I can't really think of a solution right now, I will think about it. Glad that the maps work now tho.

You were referring to the files in hl2/scenes, right?

Yes.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 08:26:24 PM
Thank you again, the map problem is fixed. The lip problem is still there, however. Copying over the scene files didn't fix the problem. Also, Gman now has white squares over his eyes.

hmm...well that's weird...I can't really think of a solution right now, I will think about it. Glad that the maps work now tho.

You were referring to the files in hl2/scenes, right?

Yes.

AHA! I got it. It's not scenes that's missing. It's EXPRESSIONS. The expressions folder in HL2_misc_dir.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 03, 2014, 09:04:26 PM
Okay, one more thing and i'll likely bugger off.

I'm trying to get V8 of Smod Redux to work on Standalone Smod, but I get the following engine error: "Extra App ID set to 220, but no SteamAppId."

smodredux folder is in the root, game shortcut is set to -game smodredux.
Title: Re: SMOD Standalone 0.30
Post by: TheGuy on June 04, 2014, 12:05:46 AM
Okay, one more thing and i'll likely bugger off.

I'm trying to get V8 of Smod Redux to work on Standalone Smod, but I get the following engine error: "Extra App ID set to 220, but no SteamAppId."

smodredux folder is in the root, game shortcut is set to -game smodredux.
Did you try canceling out every line in addcontents.txt? Add a // at the start of every line in addcontents.txt.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 04, 2014, 12:06:21 PM
Okay, one more thing and i'll likely bugger off.

I'm trying to get V8 of Smod Redux to work on Standalone Smod, but I get the following engine error: "Extra App ID set to 220, but no SteamAppId."

smodredux folder is in the root, game shortcut is set to -game smodredux.
Did you try canceling out every line in addcontents.txt? Add a // at the start of every line in addcontents.txt.

Upon doing that, I get a different error. "failed to load manifest file 'scripts/surfaceproperties_manifest.txt"
Title: Re: SMOD Standalone 0.30
Post by: PaiCrai on June 04, 2014, 01:15:34 PM
Contact a communist witchdoctor.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 04, 2014, 02:27:36 PM
 ::)

But really. What am I do about dis?
Title: Re: SMOD Standalone 0.30
Post by: TheGuy on June 04, 2014, 09:27:57 PM
Did you try copying surfaceproperties_manifest.txt from the depot vpks to the SDKBase folder?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 04, 2014, 09:30:55 PM
Yup.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 04, 2014, 11:00:38 PM
I can't change my install directory. Takes me through the first two "Yes, I Agree" sorta things, asks if I want a shortcut, then starts installing.
It installs to ;     C:\Users\ryanc_000\Downloads\SMOD Standalone
Any way to choose the install directory?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 04, 2014, 11:08:37 PM
I can't change my install directory. Takes me through the first two "Yes, I Agree" sorta things, asks if I want a shortcut, then starts installing.
It installs to ;     C:\Users\ryanc_000\Downloads\SMOD Standalone
Any way to choose the install directory?

Read the directions. You need to put the installer in your sourcemods folder. Then run it.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 04, 2014, 11:18:02 PM
Alright, now I'm getting vpk crashes. Is this normal?

EDIT 2:
Unable to load root\bin\filesystem_steam.dll
Doesn't exist, probably goes hand-in-hand with my vpk errors
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 04, 2014, 11:45:46 PM
Hehehe. Read the last 2 or 3 pages of this thread.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 04, 2014, 11:47:54 PM
I TOLD DAT READING TEACHER THE THREE LETTERS I NEEDED TO KNOW ARE U, S, AND A.
But seriously, thanks, and I wish you well for your problems.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 04, 2014, 11:54:42 PM
No problem. You could give me rep if I helped :3
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 05, 2014, 12:04:04 AM
The last three pages were just filled with your adventure to get SMOD working :P
I decided to search the pages for filesystem_steam with no luck.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 05, 2014, 12:07:49 AM
So there's no Smod Standalone/bin folder?

Also, if you need to get files from HL2/Source SDK Base, use GCFscape and target the dir vpks. It'll actually work.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 05, 2014, 01:02:28 AM
So there's no Smod Standalone/bin folder?

Also, if you need to get files from HL2/Source SDK Base, use GCFscape and target the dir vpks. It'll actually work.

Certainly a bin folder, extracted the dir vpks and still get the .dll file error
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 05, 2014, 01:21:51 AM
Tbh, that's a Smod Standalone specific file. Which leads me to believe that either the install or download broke.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 05, 2014, 01:24:50 AM
Tbh, that's a Smod Standalone specific file. Which leads me to believe that either the install or download broke.

Well, in a sense that it does come with SMOD Standalone, yes, but it is also on Steam, if you search on google about it.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 05, 2014, 01:27:14 AM
It is on Steam. But, Smod Standalone, to my understanding, uses a modified version of the filesystem, so that it doesn't have to be tied to steam in such a manner. You want the modified version, not the regular version.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 05, 2014, 01:59:42 AM
It is on Steam. But, Smod Standalone, to my understanding, uses a modified version of the filesystem, so that it doesn't have to be tied to steam in such a manner. You want the modified version, not the regular version.

Your game works (Barely), if mine didn't install the dll at all, would anyone mind uploading it?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 05, 2014, 02:48:00 PM
https://www.mediafire.com/?mp81m5z71ii2mf4 (https://www.mediafire.com/?mp81m5z71ii2mf4)
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 05, 2014, 06:19:37 PM
But yeah, does anyone have any ideas what to do regarding the surfaceproperties manifest not loading?

EDIT: Nevermind, copypasting all the scripts from SDKbase/hl2/scripts to all the other script places fixes the problem. But now, upon starting up SMOD Redux, I get a big fat white-out of everything. No music either, can't open the console. What now?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 05, 2014, 11:54:52 PM
Oh, and another bug with Smod. I can't steer the airboat. Forward backward is good, but if I try to steer, the animation plays but the airboat doesn't actually turn.
Title: Re: SMOD Standalone 0.30
Post by: Nyanch on June 06, 2014, 10:29:35 PM
I'm wondering if I would be able to get non-SMod old mods working with Standalone
Title: Re: SMOD Standalone 0.30
Post by: Bitl on June 07, 2014, 09:01:09 PM
I'm wondering if I would be able to get non-SMod old mods working with Standalone
Seeing that it uses Source SDK 2006 related stuff, I think so.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 08, 2014, 09:42:22 PM
Uhh, anyone have any ideas regarding my problems?

White screen on trying to run Smod Redux, and in Smod, the airboat doesn't steer.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 08, 2014, 10:16:28 PM
Uhh, anyone have any ideas regarding my problems?

White screen on trying to run Smod Redux, and in Smod, the airboat doesn't steer.

The airboat thing is a new one on me, probably try to copy the vehicle.txt file?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 08, 2014, 11:00:52 PM
Uhh, anyone have any ideas regarding my problems?

White screen on trying to run Smod Redux, and in Smod, the airboat doesn't steer.

The airboat thing is a new one on me, probably try to copy the vehicle.txt file?

From the scripts/vehicles folder? No luck.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 09, 2014, 10:38:30 PM
And so it seems that Smod is out of my reach. *SIGH*
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 12, 2014, 11:25:23 PM
....Seriously? Nobody has ANY idea?
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on June 13, 2014, 10:05:23 PM
Well...
I'm in process of breaking my SDK (updating it)and trying to replicate your problems.
As of now I've managed to replicate your last issue with missing textures by removing/renaming "materials" folder inside "SDKBase"
So issue is definitely there.
Try re-extracting them again to a proper location form .vpk I've mentioned earlier.
 
Also I presume that you've tried deleting SMOD stdl, installing is via installation program, extracting files and installing SMOD stdl once again over extracted files.
I'll try to dig-up some more info about this issue later on.

And finally sorry for late response, my PC is on the Fritz.

EDIT: Some missing map/sky textures are because you're using hdr version of the maps, it's not fault of SMOD stdl itself.
EDIT2: And no, CSS is NOT A REQUIREMENT. only HL2 and Source sdk base 2006(you may also need Source SDK)
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 16, 2014, 01:32:34 AM
Well...
I'm in process of breaking my SDK (updating it)and trying to replicate your problems.
As of now I've managed to replicate your last issue with missing textures by removing/renaming "materials" folder inside "SDKBase"
So issue is definitely there.
Try re-extracting them again to a proper location form .vpk I've mentioned earlier.
 
Also I presume that you've tried deleting SMOD stdl, installing is via installation program, extracting files and installing SMOD stdl once again over extracted files.
I'll try to dig-up some more info about this issue later on.

And finally sorry for late response, my PC is on the Fritz.

EDIT: Some missing map/sky textures are because you're using hdr version of the maps, it's not fault of SMOD stdl itself.
EDIT2: And no, CSS is NOT A REQUIREMENT. only HL2 and Source sdk base 2006(you may also need Source SDK)

Yes to everything you've said. The only remaining issue i'm having with Smod right now is that the airboat script is broken somehow, I can't steer.
Title: Re: SMOD Standalone 0.30
Post by: FreeKill on June 16, 2014, 05:43:12 AM
Yes to everything you've said. The only remaining issue i'm having with Smod right now is that the airboat script is broken somehow, I can't steer.

Funny you mention this issue in particular. I'm having the same issue after making Obsidian Conflict run off of extracted VPKs.
Title: Re: SMOD Standalone 0.30
Post by: Troggy Hordesman on June 17, 2014, 07:31:53 PM
I have the attention span of a goldfish so I am amazed anyone understood how to install it.
Title: Re: SMOD Standalone 0.30
Post by: Counter-Life™ on June 18, 2014, 02:48:08 PM
Yes to everything you've said. The only remaining issue i'm having with Smod right now is that the airboat script is broken somehow, I can't steer.

Funny you mention this issue in particular. I'm having the same issue after making Obsidian Conflict run off of extracted VPKs.

So it's not SMOD related...hmmm...I hope they did not modify the code or anything in a way that breaks it completely for older mods. Has anyone tried if the buggy works?
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on June 23, 2014, 01:37:58 PM
I just tried it out. The buggy works just fine.
Title: Re: SMOD Standalone 0.30
Post by: Major Muffins on June 25, 2014, 11:37:58 PM
When trying to start up my CSS SCI FI on the hl2 shortcut, I get "Failed to load the launcher DLL: The specified module could not be found." I have my target in the right location. I think I might have messed up somewhere while putting the files in the SMOD Standalone folder.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on June 30, 2014, 07:20:18 PM
Give me screenshot of your smod Standalone folder, and copy-paste contents of gameinfo.txt from CSS SCI FI in to your post, so I check it for errors.
Title: Re: SMOD Standalone 0.30
Post by: Major Muffins on June 30, 2014, 10:32:49 PM
(http://i.imgur.com/ZUkEo2E.png)

"GameInfo"
{
   game       "CSS SCI FI 3: HARDWIRED"
   title       "HARDWIRED"
   title2      "css sci fi 3"
   type      "singleplayer_only"
   icon      "resource/scifi"
   developer      "Fitzroy_Doll"
   developer_url   "http://www.amphibian.myzen.co.uk/css_sci_fi/"
   manual         "c:\program files (x86)\steam\Steamapps\SourceMods\CSS SCI FI\CSS SCI FI_Readme.pdf"
   FileSystem
   {
      SteamAppId            220      // This will mount all the GCFs we need (240=CS:S, 220=HL2).
      ToolsAppId            211      // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
     
                SearchPaths
      {
         Game            |gameinfo_path|.
         game            "|gameinfo_path|..\SDKBase"
         game            "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"
   
game            "|gameinfo_path|..\..\..\common\Counter-Strike Source\cstrike"
Game            "|gameinfo_path|..\CSSBase" }
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on July 01, 2014, 03:30:30 AM
I tried SMOD Tactical.
Oh god what's happening.

(http://i984.photobucket.com/albums/ae321/thegreybear/hl22014-06-2923-44-54-37_zps99e04375.jpg)

(http://i984.photobucket.com/albums/ae321/thegreybear/hl22014-06-2923-44-57-51_zps5862ab8b.jpg)
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 01, 2014, 08:29:12 AM
I tried SMOD Tactical.
Oh god what's happening.

oh god what's happening

Can't tell anything, the images are too small... I think I can see "hdr" on the ends of every line, that would lead me to believe that you've got HDR maps in smod, which it doesn't support.

I really don't know how to get those non-HDR maps anymore, valve made everything so confusing... Where did you get smod tactical from btw?
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on July 01, 2014, 08:59:56 AM
Close up of the console:

(http://i984.photobucket.com/albums/ae321/thegreybear/smodtacticalconsole_zps0db6fed5.jpg)

I downloaded it from here:
http://www.moddb.com/mods/smod-tactical/downloads/smod-tactical-delta-556-full-install (http://www.moddb.com/mods/smod-tactical/downloads/smod-tactical-delta-556-full-install)
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on July 02, 2014, 08:50:17 PM
Also all the grenades in the game seem to have been mysteriously replaced with big red letters spelling "ERROR"
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 03, 2014, 08:40:20 AM
Also all the grenades in the game seem to have been mysteriously replaced with big red letters spelling "ERROR"

Getting the same issue as well.
I'm thinking it could be because all of the css files are stored in VPKs and Tactical uses a lot of them, however afaik smod can't read from VPKs. Gonna try extracting the css files and see how it goes later.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on July 03, 2014, 08:00:28 PM
Yes. you'll need to extract Css files and add them to the SMOD gameinfo.txt
Title: Re: SMOD Standalone 0.30
Post by: GigaDrillBreak on July 04, 2014, 08:05:09 PM
Yes. you'll need to extract Css files and add them to the SMOD gameinfo.txt

How do I do this? I've located the VPK files in the Counter-Strike Source folder but I don't know what to do with them.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 05, 2014, 09:22:56 AM
Yes. you'll need to extract Css files and add them to the SMOD gameinfo.txt

How do I do this? I've located the VPK files in the Counter-Strike Source folder but I don't know what to do with them.

Make a new folder inside the SMOD Standalone folder, call it "cstrike". Then extract the contents of the vpks into that folder you just made. Then, go into /SteamApps/common/counter-strike source/cstrike/maps, select everything and copy everything to /SMOD Standalone/cstrike/maps. You could also try to do the same with the resource and script folders but I haven't found a very big use for that.

When you're done, enter a mod folder, and then modify the gameinfo.txt by inserting this line:

game "D:/<smod standalone folder>/cstrike"

that should mount css content.

That's how I also managed to fix CSS SCI FI. One hell of a mod.
Title: Re: SMOD Standalone 0.30
Post by: Major Muffins on July 05, 2014, 05:22:29 PM
Yes. you'll need to extract Css files and add them to the SMOD gameinfo.txt

How do I do this? I've located the VPK files in the Counter-Strike Source folder but I don't know what to do with them.

Make a new folder inside the SMOD Standalone folder, call it "cstrike". Then extract the contents of the vpks into that folder you just made. Then, go into /SteamApps/common/counter-strike source/cstrike/maps, select everything and copy everything to /SMOD Standalone/cstrike/maps. You could also try to do the same with the resource and script folders but I haven't found a very big use for that.

When you're done, enter a mod folder, and then modify the gameinfo.txt by inserting this line:

game "D:/<smod standalone folder>/cstrike"

that should mount css content.

That's how I also managed to fix CSS SCI FI. One hell of a mod.


I tried this and I still get "Failed to load the launcher DLL: The specified module could not be found."
Title: Re: SMOD Standalone 0.30
Post by: Slasher1225 on July 07, 2014, 04:21:33 PM
Hello people,

I have no idea if this issue has popped up yet so I might be bringing up an issue that was already solved if so please forgive me. Anyway I'm having some trouble just installing SMOD Standalone since the VPK extractor keeps crashing the window will open up multiple times only to instantly crash again for whatever reason. I've tried verifying HL2's game cache as well as SDK 2006 but that hasn't seemed to work and I've tried un-installing and re-installing both of them but that hasn't seemed to fix this issue either.

If anyone can help me solve this issue I'd appreciate it.

I can provide a screenshots if needed. 
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 07, 2014, 05:22:55 PM
Hello people,

I have no idea if this issue has popped up yet so I might be bringing up an issue that was already solved if so please forgive me. Anyway I'm having some trouble just installing SMOD Standalone since the VPK extractor keeps crashing the window will open up multiple times only to instantly crash again for whatever reason. I've tried verifying HL2's game cache as well as SDK 2006 but that hasn't seemed to work and I've tried un-installing and re-installing both of them but that hasn't seemed to fix this issue either.

If anyone can help me solve this issue I'd appreciate it.

I can provide a screenshots if needed.

Hello, Slasher1225.

If I were you I'd contact Pepsifan04 himself, he claims to have fixed vpk.exe, as the issue is related exactly to that. It got broken in a recent update.
Title: Re: SMOD Standalone 0.30
Post by: Slasher1225 on July 07, 2014, 06:11:42 PM
Hello people,

I have no idea if this issue has popped up yet so I might be bringing up an issue that was already solved if so please forgive me. Anyway I'm having some trouble just installing SMOD Standalone since the VPK extractor keeps crashing the window will open up multiple times only to instantly crash again for whatever reason. I've tried verifying HL2's game cache as well as SDK 2006 but that hasn't seemed to work and I've tried un-installing and re-installing both of them but that hasn't seemed to fix this issue either.

If anyone can help me solve this issue I'd appreciate it.

I can provide a screenshots if needed.

Hello, Slasher1225.

If I were you I'd contact Pepsifan04 himself, he claims to have fixed vpk.exe, as the issue is related exactly to that. It got broken in a recent update.


I'll shoot him a PM thanks a lot for the help and wish me luck.
Title: Re: SMOD Standalone 0.30
Post by: Nullen on July 10, 2014, 08:43:04 AM
I had to manually extract the .vpk files since Valve loves to break everything it touches, and for some reason the main menu is a black screen and although I hear the startup music I can't do anything in it.

Edit: And if I make a shortcut to the mod that loads a map, the screen is white when I'm ingame. When I tried using the installer, vpk.exe crashed as soon as it opened.
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on July 10, 2014, 09:37:11 PM
I'm going to update it in a week or so( maybe two weeks)
It still needs a bit of tweaking and testing.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on July 10, 2014, 10:03:40 PM
I had to manually extract the .vpk files since Valve loves to break everything it touches, and for some reason the main menu is a black screen and although I hear the startup music I can't do anything in it.

Edit: And if I make a shortcut to the mod that loads a map, the screen is white when I'm ingame. When I tried using the installer, vpk.exe crashed as soon as it opened.

Your problem sounds exactly like mine. I think I listed all the things I did to fix it earlier back in this thread.
Title: Re: SMOD Standalone 0.30
Post by: Nullen on July 10, 2014, 11:05:24 PM
Alright, it's working now, I forgot to change the appID and extract the shaders!  ;D

But now I have a different issue that doesn't exactly affect the game's playability. The dreaded missing strings are back.
(http://i.imgur.com/Ksv9VwY.jpg)

Here's how my hl2_english.txt currently looks:
Code: [Select]
"lang"
{
"Language" "English"
"Tokens"
{
"SMOD_Chapter1_Title" "POINT INSERTION"
"SMOD_Chapter2_Title" "\"A RED LETTER DAY\""
"SMOD_Chapter3_Title" "ROUTE KANAL"
"SMOD_Chapter4_Title" "WATER HAZARD"
"SMOD_Chapter5_Title" "BLACK MESA EAST"
"SMOD_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\""
"SMOD_Chapter7_Title" "HIGHWAY 17"
"SMOD_Chapter8_Title" "SANDTRAPS"
"SMOD_Chapter9_Title" "NOVA PROSPEKT"
"SMOD_Chapter9a_Title" "ENTANGLEMENT"
"SMOD_Chapter10_Title" "ANTICITIZEN ONE"
"SMOD_Chapter11_Title" "\"FOLLOW FREEMAN!\""
"SMOD_Chapter12_Title" "OUR BENEFACTORS"
"SMOD_Chapter13_Title" "DARK ENERGY"
"SMOD_Chapter14_Title" "CREDITS"

"HL2_Chapter1_Title" "POINT INSERTION"
"HL2_Chapter2_Title" "\"A RED LETTER DAY\""
"HL2_Chapter3_Title" "ROUTE KANAL"
"HL2_Chapter4_Title" "WATER HAZARD"
"HL2_Chapter5_Title" "BLACK MESA EAST"
"HL2_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\""
"HL2_Chapter7_Title" "HIGHWAY 17"
"HL2_Chapter8_Title" "SANDTRAPS"
"HL2_Chapter9_Title" "NOVA PROSPEKT"
"HL2_Chapter9a_Title" "ENTANGLEMENT"
"HL2_Chapter10_Title" "ANTICITIZEN ONE"
"HL2_Chapter11_Title" "\"FOLLOW FREEMAN!\""
"HL2_Chapter12_Title" "OUR BENEFACTORS"
"HL2_Chapter13_Title" "DARK ENERGY"
"HL2_Chapter14_Title" "CREDITS"


"hl2_AmmoFull" "FULL"

"HL2_GameOver_Object" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES"

"HL2_GameOver_Ally" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL"

"HL2_GameOver_Timer" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE"

"HL2_GameOver_Stuck" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT"

"HL2_357Handgun" ".357 MAGNUM"
"HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait" "PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow" "CROSSBOW"
"HL2_Crowbar" "CROWBAR"
"HL2_Grenade" "GRENADE"
"HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol" "9MM PISTOL"
"HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun" "SHOTGUN"
"HL2_SMG1" "SMG\n(SUBMACHINE GUN)"

"HL2_FLAREGUN" "FLARE GUN"
"HL2_GAUSS" "GAUSS GUN"
"HL2_LaserGun" "LASER RIFLE\n(PULSE-RIFLE MODIFIED)"
"HL2_Physgun" "PHYSGUN\n(WELD GUN)"
"HL2_PHYSLAUNCHER" "STUFF LAUNCHER"
"HL2_Bananna" "SWEEEEET BANANA"
"HL2_Bugspawner" "BUG SPAWNER"
"HL2_STICKYBOMB" "STICKY BOMB"
"HL2_SCISSOR" "SCISSOR"
"HL2_AlyxGun" "ALYX GUN"
"HL2_MSBOMB" "MOTION SENSOR"
"HL2_LSTICK" "GORDON'S\nMAGICAL STICK"
"HL2_AK47" "AK-47\nKALASHNIKOV"
"HL2_KAR98" "MAUSER\nKARABINER 98K"
"HL2_GREASE" "GREASE GUN"
"HL2_ABGun" "AIRBOAT GUN"
"HL2_STCannon" "STRIDER CANNON"
"HL2_SVD" "SNAYPERSKAYA VINTOVKA DRAGUNOVA\nSNIPER RIFLE"
"HL2_MP5" "HECKLER & KOCH MP5"
"HL2_SHOVEL" "SHOVEL"
"HL2_PSP" "UMD SPIN FUSOR"
"HL2_GCrowbar" "GOLDEN CROWBAR"
"SMOD_Soy" "SOY"
"SMOD_Gravgren" "SINGULARITY GENERATOR"
"SMOD_ANM14" "AN-M14 TH3\nINCENDIARY HAND GRENADE"
"HL2_HOPWIRE" "HOPWIRE"
"HL2_HOPWIRE_OLD" "HOPWIRE(BETA)"
"HL2_Flamethrower" "FLAMETHROWER"


"Smod_Bind" "SMOD KEY BIND"
"Smod_Bind_DropPrimary" "Drop primary weapon"
"Smod_Bind_BulletTime" "Bullet-time"
"Smod_Bind_Kick" "Gordon kick"
"Smod_Bind_ToggleIronSight" "Ironsight view"

"HL2_Saved" "Saved..."

"HL2_Credits_VoicesTitle" "Voices:"
"HL2_Credits_Eli" "Robert Guillaume - Dr. Eli Vance"
"HL2_Credits_Breen" "Robert Culp - Dr. Wallace Breen"
"HL2_Credits_Vortigaunt" "Lou Gossett, Jr. - Vortigaunt"
"HL2_Credits_Mossman" "Michelle Forbes - Dr. Judith Mossman"
"HL2_Credits_Alyx" "Merle Dandridge - Alyx Vance"
"HL2_Credits_Barney" "Mike Shapiro - Barney Calhoun"
"HL2_Credits_Gman" "Mike Shapiro - Gman"
"HL2_Credits_Kleiner" "Harry S. Robins - Dr. Isaac Kleiner"
"HL2_Credits_Grigori" "Jim French - Father Grigori"
"HL2_Credits_Misc1" "John Patrick Lowrie - Citizens\Misc. characters"
"HL2_Credits_Misc2" "Mary Kae Irvin - Citizens\Misc. characters"
"HL2_Credits_Overwatch" "Ellen McLane - Overwatch"

"HL2_Credits_VoiceCastingTitle" "Voice Casting:"
"HL2_Credits_VoiceCastingText" "Shana Landsburg\Teri Fiddleman"

"HL2_Credits_VoiceRecordingTitle" "Voice Recording:"
"HL2_Credits_VoiceRecordingText1" "Pure Audio, Seattle, WA"
"HL2_Credits_VoiceRecordingText2" "LA Studios, LA, CA"

"HL2_Credits_VoiceSchedulingTitle" "Voice recording scheduling and logistics:"
"HL2_Credits_VoiceSchedulingText" "Pat Cockburn, Pure Audio"

"HL2_Credits_LegalTeam" "Crack Legal Team:"
"HL2_Credits_FacesThanks" "Thanks to the following for the use of their faces:"
"HL2_Credits_SpecialThanks" "Special thanks to everyone at:"

// SMOD EVENTS
"Smod_Coast12" "... PRECIOUS MY ANTLION ...\n(Antlion doesn't respawn from here.)"

}
}
Title: Re: SMOD Standalone 0.30
Post by: sirmasters on July 11, 2014, 12:01:02 AM
Alright, it's working now, I forgot to change the appID and extract the shaders!  ;D

But now I have a different issue that doesn't exactly affect the game's playability. The dreaded missing strings are back.
(http://i.imgur.com/Ksv9VwY.jpg)

Here's how my hl2_english.txt currently looks:
Code: [Select]
"lang"
{
"Language" "English"
"Tokens"
{
"SMOD_Chapter1_Title" "POINT INSERTION"
"SMOD_Chapter2_Title" "\"A RED LETTER DAY\""
"SMOD_Chapter3_Title" "ROUTE KANAL"
"SMOD_Chapter4_Title" "WATER HAZARD"
"SMOD_Chapter5_Title" "BLACK MESA EAST"
"SMOD_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\""
"SMOD_Chapter7_Title" "HIGHWAY 17"
"SMOD_Chapter8_Title" "SANDTRAPS"
"SMOD_Chapter9_Title" "NOVA PROSPEKT"
"SMOD_Chapter9a_Title" "ENTANGLEMENT"
"SMOD_Chapter10_Title" "ANTICITIZEN ONE"
"SMOD_Chapter11_Title" "\"FOLLOW FREEMAN!\""
"SMOD_Chapter12_Title" "OUR BENEFACTORS"
"SMOD_Chapter13_Title" "DARK ENERGY"
"SMOD_Chapter14_Title" "CREDITS"

"HL2_Chapter1_Title" "POINT INSERTION"
"HL2_Chapter2_Title" "\"A RED LETTER DAY\""
"HL2_Chapter3_Title" "ROUTE KANAL"
"HL2_Chapter4_Title" "WATER HAZARD"
"HL2_Chapter5_Title" "BLACK MESA EAST"
"HL2_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\""
"HL2_Chapter7_Title" "HIGHWAY 17"
"HL2_Chapter8_Title" "SANDTRAPS"
"HL2_Chapter9_Title" "NOVA PROSPEKT"
"HL2_Chapter9a_Title" "ENTANGLEMENT"
"HL2_Chapter10_Title" "ANTICITIZEN ONE"
"HL2_Chapter11_Title" "\"FOLLOW FREEMAN!\""
"HL2_Chapter12_Title" "OUR BENEFACTORS"
"HL2_Chapter13_Title" "DARK ENERGY"
"HL2_Chapter14_Title" "CREDITS"


"hl2_AmmoFull" "FULL"

"HL2_GameOver_Object" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES"

"HL2_GameOver_Ally" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL"

"HL2_GameOver_Timer" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE"

"HL2_GameOver_Stuck" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT"

"HL2_357Handgun" ".357 MAGNUM"
"HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait" "PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow" "CROSSBOW"
"HL2_Crowbar" "CROWBAR"
"HL2_Grenade" "GRENADE"
"HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol" "9MM PISTOL"
"HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun" "SHOTGUN"
"HL2_SMG1" "SMG\n(SUBMACHINE GUN)"

"HL2_FLAREGUN" "FLARE GUN"
"HL2_GAUSS" "GAUSS GUN"
"HL2_LaserGun" "LASER RIFLE\n(PULSE-RIFLE MODIFIED)"
"HL2_Physgun" "PHYSGUN\n(WELD GUN)"
"HL2_PHYSLAUNCHER" "STUFF LAUNCHER"
"HL2_Bananna" "SWEEEEET BANANA"
"HL2_Bugspawner" "BUG SPAWNER"
"HL2_STICKYBOMB" "STICKY BOMB"
"HL2_SCISSOR" "SCISSOR"
"HL2_AlyxGun" "ALYX GUN"
"HL2_MSBOMB" "MOTION SENSOR"
"HL2_LSTICK" "GORDON'S\nMAGICAL STICK"
"HL2_AK47" "AK-47\nKALASHNIKOV"
"HL2_KAR98" "MAUSER\nKARABINER 98K"
"HL2_GREASE" "GREASE GUN"
"HL2_ABGun" "AIRBOAT GUN"
"HL2_STCannon" "STRIDER CANNON"
"HL2_SVD" "SNAYPERSKAYA VINTOVKA DRAGUNOVA\nSNIPER RIFLE"
"HL2_MP5" "HECKLER & KOCH MP5"
"HL2_SHOVEL" "SHOVEL"
"HL2_PSP" "UMD SPIN FUSOR"
"HL2_GCrowbar" "GOLDEN CROWBAR"
"SMOD_Soy" "SOY"
"SMOD_Gravgren" "SINGULARITY GENERATOR"
"SMOD_ANM14" "AN-M14 TH3\nINCENDIARY HAND GRENADE"
"HL2_HOPWIRE" "HOPWIRE"
"HL2_HOPWIRE_OLD" "HOPWIRE(BETA)"
"HL2_Flamethrower" "FLAMETHROWER"


"Smod_Bind" "SMOD KEY BIND"
"Smod_Bind_DropPrimary" "Drop primary weapon"
"Smod_Bind_BulletTime" "Bullet-time"
"Smod_Bind_Kick" "Gordon kick"
"Smod_Bind_ToggleIronSight" "Ironsight view"

"HL2_Saved" "Saved..."

"HL2_Credits_VoicesTitle" "Voices:"
"HL2_Credits_Eli" "Robert Guillaume - Dr. Eli Vance"
"HL2_Credits_Breen" "Robert Culp - Dr. Wallace Breen"
"HL2_Credits_Vortigaunt" "Lou Gossett, Jr. - Vortigaunt"
"HL2_Credits_Mossman" "Michelle Forbes - Dr. Judith Mossman"
"HL2_Credits_Alyx" "Merle Dandridge - Alyx Vance"
"HL2_Credits_Barney" "Mike Shapiro - Barney Calhoun"
"HL2_Credits_Gman" "Mike Shapiro - Gman"
"HL2_Credits_Kleiner" "Harry S. Robins - Dr. Isaac Kleiner"
"HL2_Credits_Grigori" "Jim French - Father Grigori"
"HL2_Credits_Misc1" "John Patrick Lowrie - Citizens\Misc. characters"
"HL2_Credits_Misc2" "Mary Kae Irvin - Citizens\Misc. characters"
"HL2_Credits_Overwatch" "Ellen McLane - Overwatch"

"HL2_Credits_VoiceCastingTitle" "Voice Casting:"
"HL2_Credits_VoiceCastingText" "Shana Landsburg\Teri Fiddleman"

"HL2_Credits_VoiceRecordingTitle" "Voice Recording:"
"HL2_Credits_VoiceRecordingText1" "Pure Audio, Seattle, WA"
"HL2_Credits_VoiceRecordingText2" "LA Studios, LA, CA"

"HL2_Credits_VoiceSchedulingTitle" "Voice recording scheduling and logistics:"
"HL2_Credits_VoiceSchedulingText" "Pat Cockburn, Pure Audio"

"HL2_Credits_LegalTeam" "Crack Legal Team:"
"HL2_Credits_FacesThanks" "Thanks to the following for the use of their faces:"
"HL2_Credits_SpecialThanks" "Special thanks to everyone at:"

// SMOD EVENTS
"Smod_Coast12" "... PRECIOUS MY ANTLION ...\n(Antlion doesn't respawn from here.)"

}
}

Have you tried renaming  hl2_english.txt to <your SMOD mod folder name>_english.txt?
Title: Re: SMOD Standalone 0.30
Post by: Nullen on July 11, 2014, 12:26:45 AM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on July 27, 2014, 07:25:22 PM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 27, 2014, 07:38:33 PM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.

we all gave up a long time ago because apparently your copy of smod seems to be infested with demons or something

jokes aside, there is no explanation to your issues, they just keep appearing for no reason

i honestly don't know what's going on, it's weird, all i can think about is that you're doing something wrong.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on July 27, 2014, 09:45:14 PM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.

we all gave up a long time ago because apparently your copy of smod seems to be infested with demons or something

jokes aside, there is no explanation to your issues, they just keep appearing for no reason

i honestly don't know what's going on, it's weird, all i can think about is that you're doing something wrong.

Well, clearly, it's not JUST me. There's some sort of problem going on here.
Title: Re: SMOD Standalone 0.30
Post by: Nullen on July 28, 2014, 04:54:06 AM
http://hl2.gamebanana.com/skins/60017 (http://hl2.gamebanana.com/skins/60017)
Well, I managed to fix the airboat issue by getting this beaut.
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 28, 2014, 08:07:09 AM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.

we all gave up a long time ago because apparently your copy of smod seems to be infested with demons or something

jokes aside, there is no explanation to your issues, they just keep appearing for no reason

i honestly don't know what's going on, it's weird, all i can think about is that you're doing something wrong.

Well, clearly, it's not JUST me. There's some sort of problem going on here.

from what i saw it is just you having this incredible amount of issues.
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on July 28, 2014, 01:19:07 PM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.

we all gave up a long time ago because apparently your copy of smod seems to be infested with demons or something

jokes aside, there is no explanation to your issues, they just keep appearing for no reason

i honestly don't know what's going on, it's weird, all i can think about is that you're doing something wrong.

Well, clearly, it's not JUST me. There's some sort of problem going on here.

from what i saw it is just you having this incredible amount of issues.

I'm not Nullen, tho...so....
Title: Re: SMOD Standalone 0.30
Post by: Comrade on July 28, 2014, 04:13:15 PM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.

we all gave up a long time ago because apparently your copy of smod seems to be infested with demons or something

jokes aside, there is no explanation to your issues, they just keep appearing for no reason

i honestly don't know what's going on, it's weird, all i can think about is that you're doing something wrong.

Well, clearly, it's not JUST me. There's some sort of problem going on here.

from what i saw it is just you having this incredible amount of issues.

I'm not Nullen, tho...so....

delete absolutely everything and start all over again

at this point i'm pretty sure trying to change something is hopeless
Title: Re: SMOD Standalone 0.30
Post by: Silentdarkness12 on July 28, 2014, 09:14:29 PM
My Smod Standalone folder's name is hl2, and while I could be very wrong about this, I think it's supposed to be hl2 otherwise Smod Standalone won't run.

For some reason I can't steer the airboat.

Same. I don't think that got resolved when I mentioned it either. What gives, guys?

Come on.

we all gave up a long time ago because apparently your copy of smod seems to be infested with demons or something

jokes aside, there is no explanation to your issues, they just keep appearing for no reason

i honestly don't know what's going on, it's weird, all i can think about is that you're doing something wrong.

Well, clearly, it's not JUST me. There's some sort of problem going on here.

from what i saw it is just you having this incredible amount of issues.

I'm not Nullen, tho...so....

delete absolutely everything and start all over again

at this point i'm pretty sure trying to change something is hopeless

If that's the only option, then i'll wait for Pepsifan.
Title: Re: SMOD Standalone 0.30
Post by: F-3 on July 29, 2014, 10:47:51 PM
I hate to interrupt this endless circle of troubleshooting, but...
Quote
However, there are possibilities of making SMOD be able to launch HL2:Episode 2 maps, HDR any many more.
(Some features are already confirmed to "work" but they make game very unstable at the moment)
Can we expect anything on this front?
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on July 30, 2014, 07:27:10 PM
If that's the only option, then i'll wait for Pepsifan.
Check your PM's

I hate to interrupt this endless circle of troubleshooting, but...
Quote
However, there are possibilities of making SMOD be able to launch HL2:Episode 2 maps, HDR any many more.
(Some features are already confirmed to "work" but they make game very unstable at the moment)
Can we expect anything on this front?
Not much progress on those features, I was busy with fixing vpk.exe and salvaging my PC after self destruction.
Not at this moment anyway, I'm more focused now on polishing upcoming update, making autoinstaller for CSS vpks and such

EDIT:
CSS addon pack is almost ready to go, I just need confirmation that it actually works like it should
Title: Re: SMOD Standalone 0.30
Post by: ViciousCitrus on August 02, 2014, 01:00:49 PM
Oh my gosh. I have been working so hard to get this working, but nothing is working! I need help!  :'(

Also if someone could just PM me there SMOD Standalone folder or something that would be great
Title: Re: SMOD Standalone 0.30
Post by: Pepsifan04 on August 02, 2014, 02:01:52 PM
0.30 is broken due to vpk.exe update.
ATM I'm finishing 0.65 and making custom launcher for it.
Can you wait 'til tomorrow? ;) most of reported bugs will be fixed in the upcoming release
Title: SMOD Standalone 0.65
Post by: Pepsifan04 on August 02, 2014, 07:47:53 PM
Updated for 0.65 and added CSS addon pack installer.
As much I'm going to stop updating SMOD STDL itself, I'm going to update the launcher soon.
I want to replicate Steam game Grid view for selecting mods + couple of other options.

ALL SMOD MODS NOW SHOULD BE PLACED INSIDE MODS FOLDER. LAUNCHER WON'T DETECT THEM UNLESS THEY'RE THERE.
YOU'LL ALSO NEED TO MODIFY GAMEINFO.TXT TO REFLECT NEW SEARCHPATHS.

Use documentation provided within installation or refer to SMOD40aq gameinfo.txt

have fun!
Title: Re: SMOD Standalone 0.65
Post by: ViciousCitrus on August 03, 2014, 01:33:13 PM
Updated for 0.65 and added CSS addon pack installer.
As much I'm going to stop updating SMOD STDL itself, I'm going to update the launcher soon.
I want to replicate Steam game Grid view for selecting mods + couple of other options.

ALL SMOD MODS NOW SHOULD BE PLACED INSIDE MODS FOLDER. LAUNCHER WON'T DETECT THEM UNLESS THEY'RE THERE.
YOU'LL ALSO NEED TO MODIFY GAMEINFO.TXT TO REFLECT NEW SEARCHPATHS.

Use documentation provided within installation or refer to SMOD40aq gameinfo.txt

have fun!

Oh thank god you fixed it YES! thank you so much
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on August 03, 2014, 07:42:37 PM
The launcher throws me an error saying it is not a valid Win32 application.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 03, 2014, 08:52:14 PM
what's your OS?
Title: Re: SMOD Standalone 0.65
Post by: Bitl on August 04, 2014, 12:26:25 AM
The launcher throws me an error saying it is not a valid Win32 application.
I think the launcher's a 64 bit appliction if that is popping up.

Also, are you planning on open-sourcing this and the launcher? It would help if you want to back up your code and a bunch of other things.
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on August 04, 2014, 01:48:52 AM
.....DAMN IT. Now what?

Also, HL2.exe isn't working at all, either. Nothing happens.

And it's XP SP3.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 04, 2014, 04:38:38 AM
.....DAMN IT. Now what?

Also, HL2.exe isn't working at all, either. Nothing happens.

And it's XP SP3.
.... I think it's time to update your OS,
Go get yourself .Net framework 4.5, and no, launcher is not 64bit app



Also, hl2.exe won't work on its own since there's no hl2 folder now
Title: Re: SMOD Standalone 0.65
Post by: Comrade on August 04, 2014, 06:51:12 AM
And it's XP SP3.

I think we found the source to all of your problems.

Come on. Time to upgrade.
Title: Re: SMOD Standalone 0.65
Post by: ViciousCitrus on August 04, 2014, 12:34:37 PM
Um... When i start it i get a black screen with the music and everything but if i click on one of the menu things it would go white and its very glitchy.

Help!
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on August 04, 2014, 01:13:47 PM
And it's XP SP3.

I think we found the source to all of your problems.

Come on. Time to upgrade.
Okay, sure. Just pay for and ship me a Windows 7 computer complete with i7 processor, 32 GB of ram and a 3 TB HD and we're off to the races!

Seriously though. I hate seeing people post this. Do I LOOK like I can just wave my magic wand and give myself a new computer, not having a job, nor being able to acquire such a job due to circumstances? NO. I have to make do with what I have right here right now.

Well, seems that things are more broken than they were before now. Gee. Thanks.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 04, 2014, 03:27:30 PM
I'm not saying that you should buy new PC with new OS. just update your .net framework to 4.0/4.5

@citrus check you PM, it's a shaders issue...
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on August 04, 2014, 03:48:07 PM
And it's XP SP3.

I think we found the source to all of your problems.

Come on. Time to upgrade.
Okay, sure. Just pay for and ship me a Windows 7 computer complete with i7 processor, 32 GB of ram and a 3 TB HD and we're off to the races!

Seriously though. I hate seeing people post this. Do I LOOK like I can just wave my magic wand and give myself a new computer, not having a job, nor being able to acquire such a job due to circumstances? NO. I have to make do with what I have right here right now.

Well, seems that things are more broken than they were before now. Gee. Thanks.

Dude, calm down. We can't grasp your situation if you never told us about it. Neither we knew that other people posted this before. We are just trying to help.

Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on August 04, 2014, 04:27:45 PM
And it's XP SP3.

I think we found the source to all of your problems.

Come on. Time to upgrade.
Okay, sure. Just pay for and ship me a Windows 7 computer complete with i7 processor, 32 GB of ram and a 3 TB HD and we're off to the races!

Seriously though. I hate seeing people post this. Do I LOOK like I can just wave my magic wand and give myself a new computer, not having a job, nor being able to acquire such a job due to circumstances? NO. I have to make do with what I have right here right now.

Well, seems that things are more broken than they were before now. Gee. Thanks.

Dude, calm down. We can't grasp your situation if you never told us about it. Neither we knew that other people posted this before. We are just trying to help.

Okay. Well, there's nothing wrong with asking. I'm just not in any good position to upgrade my computer atm.

And Pepsifan, worth noting that 4.5 is 64-bit only. I already have .net framework 4.

EDIT: Pepsifan fixed the problem for me in pm. Thank you very much, good sir! Also, the airboat steering is fixed! Woohoo!

Now, I just gotta get Smod Redux to work, and i'm golden.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 04, 2014, 05:51:10 PM
If anyone else's having problem with the launcher try re-downloading it separately

Smod launcher itself, replace it with the original one
https://mega.co.nz/#!edUBHRoI!gTvL8VFPqNUp6XVlX4IDiXNWPdfpuSlLT_DF4EK4njk

or you can try using the old one, made by sirmasters (forces windowed mode)
https://mega.co.nz/#!7Y1TgKwA!7DZLPfg8VsHJeAMIBgXxsiszPZFaUzQwYnoRzvobeqc
works the same way as new one


I'm gonna Post other smod-s fixed game info.txt-s until I'll make an auto patcher/fixer
You can copy-paste. IT'S ONLY FILESYSTEM BLOCK

SMOD REDUX 8 Gameinfo.txt fixed

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



SMOD TACTICAL any version

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"

}
}
}



SMOD OUTBREAK
Code: [Select]

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



UNDERHELL (SMOD BASE)

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"

}
}
}



SMOD CRYLIFE (ANY VERSION)
Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}




ANY OTHER SMOD (THE UNIVERSAL GAMEINFO.TXT)

Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}


Any if you're having problems with surfaceproperties_manifest.txt (not found)
remove       "game            hl2"      from gameinfo.txt




Also Here's fixed addcontents.txt (from scripts folder)
You need to replace addcontents.txt in every smod you're trying to launch with smod standalone
You can copy-paste
Code: [Select]
"Additional contents list"
{
"Contents" {
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
}
}


CSSBase folder is created by installing "CSS addon Pack"

Also edited second post
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on August 04, 2014, 06:24:36 PM
....God bless you, Pepsifan. You are the bringer of any Smod gamer's salvation.
Title: Re: SMOD Standalone 0.65
Post by: minmi96 on August 04, 2014, 10:19:21 PM
Hey I'm trying to Install the CSS Addon Pack, and when it starts to extract VPK's the extraction process gets interrupted, and It appers didn't install properly, there was some sort of error message but It closed to fast to read It, can anyone tell me how to fix this?
Yes I ran CSS atleast once but it still didn't fix it,
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 05, 2014, 02:02:28 PM
Hey I'm trying to Install the CSS Addon Pack, and when it starts to extract VPK's the extraction process gets interrupted, and It appers didn't install properly, there was some sort of error message but It closed to fast to read It, can anyone tell me how to fix this?
Yes I ran CSS atleast once but it still didn't fix it,
That would be quite useful if you'd post what that error message.
But you didn't.
So I can't help you.
Title: Re: SMOD Standalone 0.65
Post by: ViciousCitrus on August 06, 2014, 11:42:08 PM
Pepsifan, I'm afraid you didn't receive my PM, so i'll just state it here.

When i start my game, it now shows a black bar at the side and the background image. Its more fixed than it was, but not nearly close to functioning. Could you help me?

Picture:

(http://i.imgur.com/WNO3aee.png)

Thank you in advance  :)
Title: Re: SMOD Standalone 0.65
Post by: minmi96 on August 07, 2014, 06:35:45 AM
That would be quite useful if you'd post what that error message.
But you didn't.
So I can't help you.
Well if it didn't disappear so fast I would have taken one! -_-
Title: Re: SMOD Standalone 0.65
Post by: Comrade on August 07, 2014, 07:52:58 AM

The black bar at the side is supposed to be there.
Title: Re: SMOD Standalone 0.65
Post by: ViciousCitrus on August 07, 2014, 11:38:08 AM
I managed to load a game. I can't see the options or anything to do it, but by randomly clicking i got it to start. While it attempts to load, it crashes. The error I got:

DispInfo_LoadDisplacements: dispcounts (0 and 3) don't match.

Help please! also Pepsifan04 i did use the shader thing you sent me.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 07, 2014, 06:45:13 PM
I managed to load a game. I can't see the options or anything to do it, but by randomly clicking i got it to start. While it attempts to load, it crashes. The error I got:

DispInfo_LoadDisplacements: dispcounts (0 and 3) don't match.

Help please! also Pepsifan04 i did use the shader thing you sent me.

This DispInfo_LoadDisplacements: dispcounts (0 and 3) don't match. it's a directX issue not the game itself, the fact that you can see menu background proves that.

Update your graphics card drivers or, at least, DirectX
you can always press [winlogokey] + R and type dxdiag to see if there are any errors
Title: Re: SMOD Standalone 0.65
Post by: ViciousCitrus on August 08, 2014, 11:24:02 AM
I managed to load a game. I can't see the options or anything to do it, but by randomly clicking i got it to start. While it attempts to load, it crashes. The error I got:

DispInfo_LoadDisplacements: dispcounts (0 and 3) don't match.

Help please! also Pepsifan04 i did use the shader thing you sent me.

This DispInfo_LoadDisplacements: dispcounts (0 and 3) don't match. it's a directX issue not the game itself, the fact that you can see menu background proves that.

Update your graphics card drivers or, at least, DirectX
you can always press [winlogokey] + R and type dxdiag to see if there are any errors

My directx is up to date as well as my drivers. Directx version 11.1, as i am in windows 7 Ultimate.
Title: Re: SMOD Standalone 0.65
Post by: Darkshadow126 on August 10, 2014, 02:50:55 AM
I put Smod Tactical and SMOD Redux and Underhell in the Smod Stanalone mods folder. but I get an errors.

For Smod Tactcal and Redux---------Extra App ID set to 320, but no SteamAppid.

for Underhell---------could not load library client.
Title: Re: SMOD Standalone 0.65
Post by: Bitl on August 10, 2014, 02:58:34 AM
For Smod Tactcal and Redux---------Extra App ID set to 320, but no SteamAppid.
Did you comment everything inside the addcontents.txt?
Title: Re: SMOD Standalone 0.65
Post by: Darkshadow126 on August 10, 2014, 03:29:41 AM
I have to modified the SMOD40aq addcontects or all of them.

Is this work for example
Code: [Select]
"Additional contents list"
{
"Contents" {
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
"HL2MP" {
"path" "hl2mp"
"id" "320"
}
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
"CS:S" {
"path" "cstrike"
"id" "240"
}
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
//
//
//              "MOP" { "path" "E:\Steam\SteamApps\sourcemods\MOP" }
//
//               "MissingInfo" { "path" "E:\Steam\SteamApps\sourcemods\MissingInfo" }
//
//              "Abyss" { "path" "E:\Steam\SteamApps\sourcemods\Abyss" }
//
//               "City 14" { "path" "E:\Steam\SteamApps\sourcemods\City 14" }
//
//               "SMOD Redux"    { "path" "E:\Steam\SteamApps\sourcemods\Smod Standalone\mods\SMOD Redux"
//
//             "SMOD Tactical v10"    { "path" "E:\Steam\SteamApps\sourcemods\Smod Standalone\mods\SMOD Tactical v10"
//
//               "Underhell"    { "path" "E:\Steam\SteamApps\sourcemods\Smod Standalone\mods\Underhell"
//
// }
}
}
I want to know how to make Underhell and other HL2 EP1 and 2 mods to work.
Title: Re: SMOD Standalone 0.65
Post by: Comrade on August 10, 2014, 08:20:14 AM
I have to modified the SMOD40aq addcontects or all of them.

Is this work for example

"Additional contents list"
{
   "Contents" {
//      "LostCoast" {
//         "path"   "lostcoast"
//         "id"   "340"
//      }      
//      "hl2" {
//         "path"   "hl2"
//         "id"   "220"
//      }
      "HL2MP" {
         "path"   "hl2mp"
         "id"   "320"
      }
//      "HL1:S" {
//         "path"   "hl1"
//         "id"   "280"
//      }
      "CS:S" {
         "path"   "cstrike"
         "id"   "240"
      }
//      "DOD:S" {
//         "path"   "dod"
//         "id"   "300"
//      }
//          "Episode 1"{
//             "path" "episodic"
//                "id"   "380"
//
//
//              "MOP" { "path" "E:\Steam\SteamApps\sourcemods\MOP" }
//
//               "MissingInfo" { "path" "E:\Steam\SteamApps\sourcemods\MissingInfo" }
//
//              "Abyss" { "path" "E:\Steam\SteamApps\sourcemods\Abyss" }
//
//               "City 14" { "path" "E:\Steam\SteamApps\sourcemods\City 14" }
//
//               "SMOD Redux"    { "path" "E:\Steam\SteamApps\sourcemods\Smod Standalone\mods\SMOD Redux"
//
//             "SMOD Tactical v10"    { "path" "E:\Steam\SteamApps\sourcemods\Smod Standalone\mods\SMOD Tactical v10"
//
//               "Underhell"    { "path" "E:\Steam\SteamApps\sourcemods\Smod Standalone\mods\Underhell"
//
//      }
   }
}

I want to know how to make Underhell and other HL2 EP1 and 2 mods to work.

Oh it's you again

Bitl asked if you commented everything out in the addcontents.txt, the OP clearly says you have to comment out everything, so go ahead and do that now.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 10, 2014, 09:44:02 AM
Mentioned this twice in the OP:


One:
3. "Extra App ID set to ###, but no SteamAppId"
Comment-out // every line inside  <yoursmod>/scripts/addcontents.txt
or simply remove it's contents leaving it blank.


TWO:

Also Here's fixed addcontents.txt (from scripts folder)
You need to replace addcontents.txt in every smod you're trying to launch with smod standalone
You can copy-paste
Code: [Select]

"Additional contents list"
{
"Contents" {
// "LostCoast" {
// "path" "lostcoast"
// "id" "340"
// }
// "hl2" {
// "path" "hl2"
// "id" "220"
// }
// "HL2MP" {
// "path" "hl2mp"
// "id" "320"
// }
// "HL1:S" {
// "path" "hl1"
// "id" "280"
// }
// "CS:S" {
// "path" "cstrike"
// "id" "240"
// }
// "DOD:S" {
// "path" "dod"
// "id" "300"
// }
//        "Episode 1"{
//        "path" "episodic"
//          "id"   "380"
// }
}
}
[/i]

I'm getting really angry...
Title: Re: SMOD Standalone 0.65
Post by: ViciousCitrus on August 12, 2014, 11:36:40 AM
help help
Title: Re: SMOD Standalone 0.65
Post by: Onemanshow on August 16, 2014, 11:04:30 PM
I usually don't do troubleshooting or tech support stuff anymore, but there's a few quirks to SMOD Standalone's way of installing and loading assets that should be noted as they are almost certainly the reasons why people in this thread have issues.

Note that this does not cover the usage of third-party mods like SMOD Redux or SMOD Tactical. Only SMOD Standalone and the version of SMOD40a included within it.


THE 4 MAIN REASONS SMOD STANDALONE BREAKS:


1: You didn't install it in your "steamapps\sourcemods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your "steamapps\sourcemods" folder is on your drive. You must manually move or copy the installer file into it, or it won't install correctly. If you've improperly installed it into a different folder, uninstall it and reinstall into the sourcemods folder.


2: Your Half-Life 2/SDK 2006 Base installs are not converted to SteamPipe.

SMOD Standalone can't extract and copy over needed files unless both games are converted to the SteamPipe distribution system Valve updated them with. If you haven't ran or installed Half-Life 2 or Source SDK 2006 Base in some time, rerun or reinstall the games. If Steam prompts you to convert the game's content, do so. After its done, uninstall and reinstall SMOD Standalone


3: Your Half-Life 2/SDK 2006 Base installs are not on the same hard drive as your "SourceMods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your Half-Life 2 or SDK 2006 Base installs are. They must be on the same drive as your sourcemods folder for SMOD Standalone to work. If they are not, SMOD Standalone can't copy or load needed files much in the same way it can't copy or load them if you have not converted the games to SteamPipe. You'll need to reinstall Half-Life 2 and the Source SDK 2006 Base onto the same Hard Disk Drive as your sourcemods folder. After that, uninstall and reinstall SMOD Standalone.


4: Your Half-Life 2/SDK 2006 Base installs or your SMOD Standalone download have corrupted somehow.

For any number of reasons, the installs of Half-Life 2 and/or the Source SDK 2006 Base has corrupted and is missing files or your SMOD Standalone download did not complete correctly. If you think that Half-Life 2 or the SDK has corrupt files, right click on the game's name in your Steam Library, click "properties-local files-verify integrity of game cache..." and allow Steam to verify and redownload files if needed. If you think your download of SMOD Standalone was not completed correctly, try redownloading it at a different time and/or using a different browser.


That should cover most of the reasons why SMOD Standalone may refuse to work correctly. 1 and 3 are probably the biggest offenders for most of the problems encountered.


Pepsifan, you might want to copy this stuff into your OP. It might help others with these issues.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on August 17, 2014, 12:28:33 PM
I usually don't do troubleshooting or tech support stuff anymore, but there's a few quirks to SMOD Standalone's way of installing and loading assets that should be noted as they are almost certainly the reasons why people in this thread have issues.

Note that this does not cover the usage of third-party mods like SMOD Redux or SMOD Tactical. Only SMOD Standalone and the version of SMOD40a included within it.


THE 4 MAIN REASONS SMOD STANDALONE BREAKS:


1: You didn't install it in your "steamapps\sourcemods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your "steamapps\sourcemods" folder is on your drive. You must manually move or copy the installer file into it, or it won't install correctly. If you've improperly installed it into a different folder, uninstall it and reinstall into the sourcemods folder.


2: Your Half-Life 2/SDK 2006 Base installs are not converted to SteamPipe.

SMOD Standalone can't extract and copy over needed files unless both games are converted to the SteamPipe distribution system Valve updated them with. If you haven't ran or installed Half-Life 2 or Source SDK 2006 Base in some time, rerun or reinstall the games. If Steam prompts you to convert the game's content, do so. After its done, uninstall and reinstall SMOD Standalone


3: Your Half-Life 2/SDK 2006 Base installs are not on the same hard drive as your "SourceMods" folder.

As of 0.65, SMOD Standalone does not automatically detect where your Half-Life 2 or SDK 2006 Base installs are. They must be on the same drive as your sourcemods folder for SMOD Standalone to work. If they are not, SMOD Standalone can't copy or load needed files much in the same way it can't copy or load them if you have not converted the games to SteamPipe. You'll need to reinstall Half-Life 2 and the Source SDK 2006 Base onto the same Hard Disk Drive as your sourcemods folder. After that, uninstall and reinstall SMOD Standalone.


4: Your Half-Life 2/SDK 2006 Base installs or your SMOD Standalone download have corrupted somehow.

For any number of reasons, the installs of Half-Life 2 and/or the Source SDK 2006 Base has corrupted and is missing files or your SMOD Standalone download did not complete correctly. If you think that Half-Life 2 or the SDK has corrupt files, right click on the game's name in your Steam Library, click "properties-local files-verify integrity of game cache..." and allow Steam to verify and redownload files if needed. If you think your download of SMOD Standalone was not completed correctly, try redownloading it at a different time and/or using a different browser.


That should cover most of the reasons why SMOD Standalone may refuse to work correctly. 1 and 3 are probably the biggest offenders for most of the problems encountered.


Pepsifan, you might want to copy this stuff into your OP. It might help others with these issues.
Thanks, OMS.
I'm gonna revisit OP completely.


@ViciousCitrus check if this problem exists with the normal(vanilla) Half-Life 2 and Source SDK Base 2006.
Shoot me a PM after you're done.
Title: Re: SMOD Standalone 0.65
Post by: Killzor on August 19, 2014, 05:06:55 AM
I read the OP and should have everything squared away, the only problem i'm having is surfaceproperties_manifest.txt is unable to load.
 Removing "game            hl2"  from gameinfo.txt does nothing.
Title: Re: SMOD Standalone 0.65
Post by: Darrparrot on August 22, 2014, 08:20:40 PM
Ignore the post I just made. :D
Title: Re: SMOD Standalone 0.65
Post by: KippaX on August 25, 2014, 08:22:02 AM
I don't know if this is the place and I have searched high and low for a fix on this, but it looks as though the transition from d1_town_01a to d1_town02 is broken. Everytime I go through it, the game crashes to desktop.

I believe it is this transition. It is just after you cross the street via the roof tops with all the detritus below and explosive barrels and a combine soldier, with a shotgun, joins your squad. Just before the transition their are about 8 zombies to kill, down some wooden stairs.
Title: Re: SMOD Standalone 0.65
Post by: GFCat on August 28, 2014, 02:46:03 PM
Can this copy of SMOD be merged with one's old 40a copy? I have a lot of custom content I don't want to lose.
Title: Re: SMOD Standalone 0.65
Post by: Troggy Hordesman on September 06, 2014, 09:38:27 PM
With no heatstroke or other things in the way, I got it working. You know who's a badass? You are, Pepsifan04. Thank you.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on September 11, 2014, 08:13:41 PM
I ran into some kind of problem here, maybe you guys can help me out.

Since I'm running on a new rig I finally came to reinstall SMOD Standalone. I did the whole thing as the instructions tell you.

Sadly, when I try to start SMOD using the launcher or a shortcut, the game starts up, but I only get a fully white or black screen. I hear the background music, and hear the sounds when I scroll over the menu points (wich don't show up btw). When I try to click on the menu points, nothing appears. The console dosen't work either.

Before you ask, yes I have a fixed gameinfo.txt, and addcontents.txt.

I have seen people here who have similar problems, but I wasn't able to find a solution to my problem here.

Any suggestions?
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on September 11, 2014, 10:17:20 PM
shaders issue, check your PM


also:
GFCat, yes you can port-over projects form "old" smod
Title: Re: SMOD Standalone 0.65
Post by: Spiritlol on October 04, 2014, 04:09:08 AM
Sorry about the bump, but I've ran into a problem trying to get CSS SCI FI Hardline working with Smod Standalone.

At first I was getting the app id 240 error, but I deleted the contents of the addcontents.txt and fix that. Next I got the "missing surfaceproperties.txt" error. I found that file in my sdk base and moved to to the Hardline folder along with surfaceproperties_hl2.txt.

Now I get no error but my game crashes after starting up. I'm using the newest Smod Standalone and Hardline is in the mods folder. Is there any way to get it working?
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 04, 2014, 11:23:53 AM
post your gameinfo.txt so i can fix it for you.
or do it by yourself by replacing "filesystem" block in gameinfo.txt with this:
Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}

We've been fixing it here: http://bsnooch.com/forums/index.php?topic=1454.0 (http://bsnooch.com/forums/index.php?topic=1454.0)
It's also mentioned in the troubleshooting section how to fix it, and to replace gameinfo.txt.
Title: Re: SMOD Standalone 0.65
Post by: Spiritlol on October 04, 2014, 07:47:54 PM
That fixed it, thank you very much!
Title: Re: SMOD Standalone 0.65
Post by: Spiritlol on October 05, 2014, 12:31:27 AM
Oops spoke too soon. It launches but I have many missing textures, sounds, and errors. Smod standalone runs just fine, and I have installed the CS addon.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 05, 2014, 11:18:20 AM
css addon is broken cause no one wants to test it, so I don't know what's wrong with it.
follow this tut and extract everything into cssbase folder (part one of the tut)
http://bsnooch.com/forums/index.php?topic=1270.0 (http://bsnooch.com/forums/index.php?topic=1270.0)
Title: Re: SMOD Standalone 0.65
Post by: MrGordons on October 05, 2014, 11:40:30 AM
Hello, could use some help. I will be giving all the details here sorry for slight spam.

Just bought the half life two collection again (had HL2 on disk somewhere but that's long gooone, also have orange box on xbox) so I could play Smod standalone, I have the 2006 SDK and its in the sourcemods folder. however when I installed smod standalone I got an error "vpk_fixed.exe system error, program cant start because tier0.dll is missing from your computer"

If i try to run SMOD40aq from the list (only item in the list) it gives me an unhanded exception error with this text in details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at SMOD_Stanalone.Form1.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SMOD Stanalone
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/SteamLibrary/SteamApps/common/sourcemods/Smod%20Standalone/SMOD%20Stanalone.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any help would be greatly appreciated. Thank you

Title: Re: SMOD Standalone 0.65
Post by: Spiritlol on October 06, 2014, 04:44:02 AM
So that seems to fix the missing textures and models, but for most of the maps the game kicks me back to the menu immediately. It loads in and I see a flash of the map and then loads the menu.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 12, 2014, 02:19:46 AM
Updated CSS addon -
- It should work now.
as before, it needs to be placed inside sourcemods folder
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 12, 2014, 07:26:33 AM
I thimk I'm having the same Issue as MrGordons.
Hello, could use some help. I will be giving all the details here sorry for slight spam.

Just bought the half life two collection again (had HL2 on disk somewhere but that's long gooone, also have orange box on xbox) so I could play Smod standalone, I have the 2006 SDK and its in the sourcemods folder. however when I installed smod standalone I got an error "vpk_fixed.exe system error, program cant start because tier0.dll is missing from your computer"

If i try to run SMOD40aq from the list (only item in the list) it gives me an unhanded exception error with this text in details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at SMOD_Stanalone.Form1.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SMOD Stanalone
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/SteamLibrary/SteamApps/common/sourcemods/Smod%20Standalone/SMOD%20Stanalone.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any help would be greatly appreciated. Thank you



Whene trying to start the SMOD 40aq threw the Smod Standalone mod launcher, a dialogue box tittled SMOD Standalone says that the system cannot find the file and in the details talks about a just-in-time (JIT) debugging

During the very last bits of the installation process a few system error boxes poped up with a black text box that appears in the upper left hand corner tittled C:\User\(User Name)\common\Half-Life 2\bin\vpk_fixed.exe.

They the error messages said the following
"The program can't start because tier0.dll is missing from your computer. Try reinstalling the program to fix this problem.".

the error goes away after clicking ok about 5 times. I'm not shure wether the two are related but I could realy use some help, please.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 12, 2014, 11:26:21 AM
In both cases it looks like you're missing some half-life 2 files that are used by the .vpk system.
The files are either missing or installer is unable to find them, I recommend checking your Half-Life 2 installation on steam + running it once.
Same goes with source sdk and source sdk 2006 base, if the files and the game are installed correctly, check where you put the smod standalone installer before starting it, it should be located inside "sourcemods" folder.

you can refer to this post for more information : http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 (http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292)
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 12, 2014, 10:12:57 PM
Alright, I'll give this a try. I didn't know that the SDK 2007 base, and source SDK were required, so those will take a while to download.
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 14, 2014, 01:16:29 AM
I tried all I could, but the problem isn't getting any better. I'm wondering if you may be able to provide me with a different mirror.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 14, 2014, 05:21:05 PM
Valve might update Half-life 2 .vpk - again....
You might need to wait a bit for me to update the standalone engine- again.....
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 14, 2014, 06:52:05 PM
Alright, much obliged for all the responses Pepsifan. This may have been what was happening to the rest of the mods I atempted to run in the last month.

Perhaps I should notify valve derectly abouth this, specificly about the tier0.dll not beeing found because I checked all my steamapp programs they are there, It's just that the .vpk is having a conniption, oh well, it is what it is.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 14, 2014, 09:56:14 PM
You can also check integrity of your Half-Life 2 installation (rmb on halif-life 2>properties>local files>verify integrity of game cache)
I'm also assuming the the fix that I've send you is not working?

EDIT: I've just reinstalled Halif-Life 2 on steam(deleted everything and re-downloaded the whole thing)
It works fine for me, so it's not steam or any half-life 2 update
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 15, 2014, 04:08:10 AM
Including the vpk_fixed file?
Title: Re: SMOD Standalone 0.65
Post by: MrGordons on October 16, 2014, 01:22:56 PM
My issue is identical to raymond1995. also had the Tier0 and click ok several times. I have source SDK installed already and my HL2 runs fine, it is the new steam version because i just bought the half life collection. only thing I'm missing is counter strike which I have never owned. No idea how to fix it
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 18, 2014, 04:47:13 AM
I think I may have found out the issue with the unhandled acception error. The problem withe the downloading has been resolved, the link you gave me handled that, but there is still the other issue with ussing the standalone launcher.

I think it has to do with what isn't included with the download package, I looked thru the SMODSTLD ENGIN DOCUMENTATION, and it showed under "FILE STRUCTURE:" that there where folders named "root/platform:" and "root/hl2.exe" I didn't find anything on those files.

I'm not shure whether that all there is too it, but I hope I've found out somthing having to do with this.

EDIT:
I just found out that I'm missing most of the maps as well now under the Smod Standalone/SDKBase/maps folder...
get me if I'm wrong but I beleave that isn't supposed to happen.

And it's the same for all the rest of my freshly downloaded mods as well. Goodness gracious, it's the gift that just keeps on giving isn't it! :P

now this is turning out to either be something extreamly stupid on my part, or valves.

MrGordons if you see this, could you check to see if you're missing moast of your maps as well. I may be on to something... I hope.
Title: Re: SMOD Standalone 0.65
Post by: raymond1995 on October 25, 2014, 02:20:33 AM
The issue I was having had to do with the way I Installed the game. The part where I was having problems was where I installed the game, sheit'n bigody. :-[

I'm sorry about wasting you're on such a stupid mistake. I thought that I could just transfer the files from my downloads list into the source mods folder, I didn't know that the download needed to be transferred to the source mods folder, and then installed there. Thanks a lot for all the help you gave me anyways pepsifan.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on October 25, 2014, 10:12:15 AM
no problem ;)
so this actually was "CATEGORY 1"
Title: Re: SMOD Standalone 0.65
Post by: Petrovich on November 01, 2014, 11:25:17 PM
My game just crashes like "hl2.exe stop working" when i went to the canals right after obtaining crowbar.
Title: Re: SMOD Standalone 0.65
Post by: Comrade on November 01, 2014, 11:27:32 PM
My game just crashes like "hl2.exe stop working" when i went to the canals right after obtaining crowbar.
does it happen on map load?
Title: Re: SMOD Standalone 0.65
Post by: Petrovich on November 01, 2014, 11:30:01 PM
does it happen on map load?
Yes
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on November 03, 2014, 03:52:01 PM
does it happen on map load?
Yes
How much VRAM do you have?
Title: Re: SMOD Standalone 0.65
Post by: Petrovich on November 03, 2014, 03:56:11 PM
does it happen on map load?
Yes
How much VRAM do you have?
8gigs. I think my PC is good enough, because I can run Fake factory mod without any issues.
Title: Re: SMOD Standalone 0.65
Post by: Vedad1944 on November 05, 2014, 08:42:21 PM
8gigs. I think my PC is good enough, because I can run Fake factory mod without any issues.
He means Video ram, as in how much memory has your gpu got.
I have 512MB and compressing the textures solved the crashing problem for me. Also try setting the heapsize to 2GB by adding -heapsize 2048000 in your SMOD shortcut target.

Fakefactory is built on the newer Source engine, with most of the limitations removed, SMOD runs on an outdated 2006 engine which is still very limited, so you can't really compare those 2.
Title: Re: SMOD Standalone 0.65
Post by: Comrade on November 06, 2014, 01:58:14 PM
-heapsize 2048000

Nope. heapsize 2097152. Sorry, just had to say it.
Title: Re: SMOD Standalone 0.65
Post by: Vedad1944 on November 07, 2014, 12:31:17 PM
-heapsize 2048000

Nope. heapsize 2097152. Sorry, just had to say it.
Nope. in Crylife 2 it says 2048000. Sorry, forgot to mention.
Title: Re: SMOD Standalone 0.65
Post by: kh0rn3 on November 08, 2014, 12:55:32 AM
Is SMOD standalone working now or is it broken?  Mine used to work but no longer works.  If I start from scratch should it work?  :o

EDIT: Nevermind it works.
Title: Re: SMOD Standalone 0.65
Post by: Felipe3214 on November 10, 2014, 02:50:03 AM
Woooo,  awesome mod!
Title: Re: SMOD Standalone 0.65
Post by: majinvegito123 on November 11, 2014, 05:23:15 PM
How do I integrate Smod Redux into this
Title: Re: SMOD Standalone 0.65
Post by: hazard777 on November 11, 2014, 08:50:45 PM
Is SMOD standalone working now or is it broken?  Mine used to work but no longer works.  If I start from scratch should it work?  :o
Broken how? It won't start anything up?
Mine seems to be working perfectly

How do I integrate Smod Redux into this
Which version of Redux?
Have you tried doing what it says in the first two posts?
Title: Re: SMOD Standalone 0.65
Post by: No1Gamer on November 18, 2014, 08:14:37 PM
ok wtf i cant get my shortcut to work, what did i do wrong?

target path is: "D:\Spiele\Steam\SteamApps\SourceMods\Smod Standalone\hl2.exe" -game smodoutbreak

the game isnt starting at all, no black screen nothing.

outbreak is in the mod folder and is also named smodoutbreak.

is there a possibility to get a console ingame without the -console parameter in the shortcut?
Title: Re: SMOD Standalone 0.65
Post by: Bitl on November 18, 2014, 08:49:20 PM
ok wtf i cant get my shortcut to work, what did i do wrong?

target path is: "D:\Spiele\Steam\SteamApps\SourceMods\Smod Standalone\hl2.exe" -game smodoutbreak

the game isnt starting at all, no black screen nothing.

outbreak is in the mod folder and is also named smodoutbreak.

is there a possibility to get a console ingame without the -console parameter in the shortcut?
try

"D:\Spiele\Steam\SteamApps\SourceMods\Smod Standalone\hl2.exe" -game mods\smodoutbreak
Title: Re: SMOD Standalone 0.65
Post by: No1Gamer on November 18, 2014, 10:34:52 PM
ah ok its working now, thx

is the tutorial out of date or why does it only work that way?
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on November 21, 2014, 04:09:12 AM
So this is my first time using Stand alone.  Whenever I try to load an SMOD, I get an error saying:

Failed to load the Launcher DLL:
The specified module could not be found.

I'm using redux 10 v2 with the fixed gameinfo. EDIT: I fixed it. All I did was reinstall standalone
I have another problem, whenever i try to load a save game after the map where i reach my airboat (water hazard), either through death or selecting it, hl2.exe has stopped working and needs to close. halp?
Title: Re: SMOD Standalone 0.65
Post by: ThatOneEngie on November 23, 2014, 12:43:00 AM
Hey, whenever i modify the gameinfo it gives me the error " gameinfo.txt is not a valid format. Any help? This happens for SMOD tactical and SMOD realisim.
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on November 23, 2014, 03:56:20 AM
Hey, whenever i modify the gameinfo it gives me the error " gameinfo.txt is not a valid format. Any help? This happens for SMOD tactical and SMOD realisim.
Did you modify the whole gameinfo.txt? If you did, you're only supposed to replace filesystem and below.
Title: Re: SMOD Standalone 0.65
Post by: ThatOneEngie on November 23, 2014, 04:47:36 AM
Thank you, worked perfectly! EDIT: Now that it's running, I actually see that I have a ton of missing models, grenades being one for certain. I have CSS installed and all the smod tactical files modded to the standalone's requirements.
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on November 28, 2014, 04:32:27 AM
wow, this place is dead
Title: Re: SMOD Standalone 0.65
Post by: Lemonificent on November 28, 2014, 08:08:53 AM
wow, this place is dead
Why dont you help revive us then?
Title: Re: SMOD Standalone 0.65
Post by: Woskis9161 on November 28, 2014, 10:32:11 PM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?
Title: Re: SMOD Standalone 0.65
Post by: Onemanshow on November 28, 2014, 10:41:24 PM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?

Its for mods that use CSS assets (SMOD Tactical, etc) so they won't have missing content when used with Standalone. It won't add anything new to SMOD by itself.

Pepsifan, you might want to make the usage of the CSS addon a bit more clear in the description.
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on November 29, 2014, 12:38:23 AM
wow, this place is dead
Why dont you help revive us then?

Sorry for the rude comment, now I feel like a dick.  Is there any ways I can help out reviving SMOD? It's my favorite source mod, and I don't wanna see it die yet. 
Title: Re: SMOD Standalone 0.65
Post by: Woskis9161 on November 29, 2014, 01:13:12 AM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?

Its for mods that use CSS assets (SMOD Tactical, etc) so they won't have missing content when used with Standalone. It won't add anything new to SMOD by itself.

Pepsifan, you might want to make the usage of the CSS addon a bit more clear in the description.
Thanks for the answer.

By the way, the SMOD I loved and played was SMOD Redux 10, do any of you know how I can play it with this?
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on November 29, 2014, 01:54:10 AM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?

Its for mods that use CSS assets (SMOD Tactical, etc) so they won't have missing content when used with Standalone. It won't add anything new to SMOD by itself.

Pepsifan, you might want to make the usage of the CSS addon a bit more clear in the description.
Thanks for the answer.

By the way, the SMOD I loved and played was SMOD Redux 10, do any of you know how I can play it with this?
I just put the smodredux folder into the mods folder and fix the gameinfo.txt. It works real good, except that it crashes whenever I try to load water hazard.  The map it crashes on is where you retrieve your airboat and after.
Title: Re: SMOD Standalone 0.65
Post by: IronCore on November 29, 2014, 02:10:25 AM
finally an smod standalone of some sort here. hope mine still works like i have 3 types of them...1. offline steam folder using some obsolete launchers....2. pure standalone that works forever and ever.....3. "secret smod super launcher" tnx to my russian friend... playing smod-like content and features with css bots with full LAN support to play along with friends but for russians only...I'm not russian but got a copy though since I scripted better iron sights for them hehe.
Title: Re: SMOD Standalone 0.65
Post by: Woskis9161 on November 29, 2014, 11:16:54 AM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?

Its for mods that use CSS assets (SMOD Tactical, etc) so they won't have missing content when used with Standalone. It won't add anything new to SMOD by itself.

Pepsifan, you might want to make the usage of the CSS addon a bit more clear in the description.
Thanks for the answer.

By the way, the SMOD I loved and played was SMOD Redux 10, do any of you know how I can play it with this?
I just put the smodredux folder into the mods folder and fix the gameinfo.txt. It works real good, except that it crashes whenever I try to load water hazard.  The map it crashes on is where you retrieve your airboat and after.
How did you fix the gameinfo.txt, if you don't mind me asking?
Title: Re: SMOD Standalone 0.65
Post by: No1Gamer on November 29, 2014, 11:26:46 AM
look at the first page, there are tutorials. also you might have to delete the CONTENT of addcontents.txt in your script folder.
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on November 29, 2014, 11:33:51 AM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?

Its for mods that use CSS assets (SMOD Tactical, etc) so they won't have missing content when used with Standalone. It won't add anything new to SMOD by itself.

Pepsifan, you might want to make the usage of the CSS addon a bit more clear in the description.
Thanks for the answer.

By the way, the SMOD I loved and played was SMOD Redux 10, do any of you know how I can play it with this?
I just put the smodredux folder into the mods folder and fix the gameinfo.txt. It works real good, except that it crashes whenever I try to load water hazard.  The map it crashes on is where you retrieve your airboat and after.
How did you fix the gameinfo.txt, if you don't mind me asking?
what you want to do is replace filesystem and below with the patched one in 2nd OP
Title: Re: SMOD Standalone 0.65
Post by: Comrade on November 29, 2014, 11:39:48 AM
wow, this place is dead
Why dont you help revive us then?

Sorry for the rude comment, now I feel like a dick.  Is there any ways I can help out reviving SMOD? It's my favorite source mod, and I don't wanna see it die yet.

community releases and videos
Title: Re: SMOD Standalone 0.65
Post by: Woskis9161 on November 29, 2014, 11:58:34 AM
How will I know if I've installed the CSS Addon Pack correctly? Do I need to start a new HL2 SP campaign for them to show up in the game?

Its for mods that use CSS assets (SMOD Tactical, etc) so they won't have missing content when used with Standalone. It won't add anything new to SMOD by itself.

Pepsifan, you might want to make the usage of the CSS addon a bit more clear in the description.
Thanks for the answer.

By the way, the SMOD I loved and played was SMOD Redux 10, do any of you know how I can play it with this?
I just put the smodredux folder into the mods folder and fix the gameinfo.txt. It works real good, except that it crashes whenever I try to load water hazard.  The map it crashes on is where you retrieve your airboat and after.
How did you fix the gameinfo.txt, if you don't mind me asking?
what you want to do is replace filesystem and below with the patched one in 2nd OP
Okay, but which one of the patched ones, the Redux 8 one?
Title: Re: SMOD Standalone 0.65
Post by: oslaay on December 03, 2014, 10:29:07 PM
yo, this mod doesn't work for me and i'll give you some info on what is happening

i've put smod standalone into the sourcemods folder,
i've made sure i have source sdk base 2006 installed + hl2,
they're both in the same directory,
i also have css already installed so i haven't used the css addon,
the gameinfo.txt is also using the universal gameinfo

when i click on the .exe to run smod it comes up with the laucher fine, and i click on SMOD40aq
it comes up with this: http://imgur.com/6lGzwxu (http://imgur.com/6lGzwxu)

this is what the error says:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at SMOD_Stanalone.Form1.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SMOD Stanalone
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Steam/SteamApps/sourcemods/Smod%20Standalone/SMOD%20Stanalone.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 12.0.20806.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34243 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

please help me find a solution and sorry for any hassle in advance,
thanks m8
Title: Re: SMOD Standalone 0.65
Post by: burntcheese on December 05, 2014, 08:39:56 AM
why do i keep on crashing on water hazard? im using smod redux
Title: Re: SMOD Standalone 0.65
Post by: LadyFuzztail on December 09, 2014, 05:15:16 AM
Hey man, thanks for reviving SMOD, you are a gentleman and a scholar!

That being said, I am having major trouble getting CSS SCI FI 3 to work, here's what I did :


If anyone knows of a fix for this, please let me know.

EDIT : Apparently SNL files for CSS have to be replaced, [Link (http://bsnooch.com/forums/index.php?topic=1371.0)]  I am not sure how to get this fixed, but what file extensions would I be looking for in this case?

EDIT2 : The crash on going bullet time seems to be a bug specific to XCom. This bug did not appear on Biolab 0. I also have found that Spirits crashes on load.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on December 15, 2014, 04:13:39 PM
Thanks for feedback.
But again I'll need to download CSS SCIFI and mess around with it, it might be scripts, it moght not.
Remember that standalone uses different engine version than steam does
Title: Re: SMOD Standalone 0.65
Post by: LadyFuzztail on December 16, 2014, 09:35:50 PM
Thanks! I have been playing around with it more, and I have found that the crash on de_spirits appears to be a random crash, as I was not able to reproduce it. I also encountered an engine crash when dying and reloading a save on de_stratocorp2
Title: Re: SMOD Standalone 0.65
Post by: epicstuf on December 23, 2014, 01:39:30 AM
Whenever I try to download SMOD Standalone, the thing says Tier0.dll is missing from your computer. WTF?
Title: Re: SMOD Standalone 0.65
Post by: aesir_blade on December 27, 2014, 08:24:04 AM
I have installed and reinstalled SMOD numerous times, however whenever I attempt to launch the mod I get a

|Failed to load the launcher DLL: The specified module cannot be found.

error. I have followed all the instructions with everything in the alleged correct places. There seems to be nobody else having this problem and I do not know what is causing it.
Title: Re: SMOD Standalone 0.65
Post by: trollgames on December 27, 2014, 06:48:11 PM
i can not download SMOD STANDALLONE 0.65 if i click the link it opens mega but no download  :(

can someone please tel me why this is happening
Title: Re: SMOD Standalone 0.65
Post by: the_nutty_one on December 30, 2014, 02:58:05 AM
Hey forum! Just made a account here to say firstly thanks for making such a great mod, i loved source engine mods to bits especially smod's but alas I have a problem too its with tactical 5.56.

After getting standalone and the css addon i tried to run tactical but i received the app id 230 error. After fixing this by deleting the addcontents i recieved the: could not read manifest files ........(eg surfacepropeties), after exacting all the manifest files from hl2 it finnaly opened! But *sigh* >:( now i get a black screen and only the audio i attempted these fixes:
For those with the black screen, check your SDKbase folder. It should be like 2.5 GB, if not reinstall OR extract HL2 yourself, might fix the problem :)
but my sdkbase is 2.5 gb

then after attempting fidchells fixes also for putting in additional add contents and checking all the css base files still nothing

Can someone please help me?
im so close to the nostalgia i can almost taste it :P (tastes like chicken!)
Title: Re: SMOD Standalone 0.65
Post by: the_nutty_one on December 30, 2014, 03:08:36 AM
i can not download SMOD STANDALLONE 0.65 if i click the link it opens mega but no download  :(

can someone please tel me why this is happening


yeah its a wee bit confusing but your only clicking https://mega.co.nz/# part of the embedded link. The greyed out part also has to be copy pasted like this: https://mega.co.nz/#!Pd110AbI!R-Zyp0skbmJye5rk3h5gq01C4kReVbzHafbjLkiMNxE
that will take you to the link. have fun and hopefully you wont need to make another post (keep your fingers crossed)
Title: Re: SMOD Standalone 0.65
Post by: BIZ on December 30, 2014, 04:01:46 AM
i can not download SMOD STANDALLONE 0.65 if i click the link it opens mega but no download  :(

can someone please tel me why this is happening


yeah its a wee bit confusing but your only clicking https://mega.co.nz/# part of the embedded link. The greyed out part also has to be copy pasted like this: https://mega.co.nz/#!Pd110AbI!R-Zyp0skbmJye5rk3h5gq01C4kReVbzHafbjLkiMNxE
that will take you to the link. have fun and hopefully you wont need to make another post (keep your fingers crossed)

Thank you i fixed the links in the first post.
Title: Re: SMOD Standalone 0.65
Post by: No1Gamer on December 30, 2014, 09:58:34 PM
ok i got a little problem. the map d3_c17_02 doesnt load right. i get a gamecrash or i keep falling through the map. this happend with all smods that i use with standalone. also this only happens when i played the other maps beforehand not when i load the map via console. my guess is there must be something wrong with the map transition from the map before.
result is i cant enjoy playing from the beginning, because i know i will crash on that point in the game. anyone know what could cause this?
Title: Re: SMOD Standalone 0.65
Post by: Swish trish on December 31, 2014, 01:20:15 AM
IM also having this problem:

Hey forum! Just made a account here to say firstly thanks for making such a great mod, i loved source engine mods to bits especially smod's but alas I have a problem too its with tactical 5.56.

After getting standalone and the css addon i tried to run tactical but i received the app id 230 error. After fixing this by deleting the addcontents i recieved the: could not read manifest files ........(eg surfacepropeties), after exacting all the manifest files from hl2 it finnaly opened! But *sigh* >:( now i get a black screen and only the audio i attempted these fixes:
For those with the black screen, check your SDKbase folder. It should be like 2.5 GB, if not reinstall OR extract HL2 yourself, might fix the problem :)
but my sdkbase is 2.5 gb

then after attempting fidchells fixes also for putting in additional add contents and checking all the css base files still nothing

Can someone please help me?
im so close to the nostalgia i can almost taste it :P (tastes like chicken!)

Plz help
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on December 31, 2014, 10:10:27 AM
The black screen issue is caused by shaders from different engine version.
I'll link a fix for that later today, stay tuned!
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on December 31, 2014, 01:57:32 PM
Fix is out!
download it here:
https://mega.co.nz/#!oR1BURaK!Isf6PsOLxAAnHYNodPu93ad4OrvOABDy7T8sXDaI8Og

extract "SDKBase" folder to your "Smod Standalone" inside "sourcemods".
This fix should fix the issues with the black screen
Title: Re: SMOD Standalone 0.65
Post by: the_nutty_one on December 31, 2014, 03:13:39 PM
Pepsi fan thanks so much for making a fix its awesome to know your still providing support, however the fix is not working for me  :'(
I've extracted the files into C:\Program Files (x86)\Steam\steamapps\sourcemods\Smod Standalone\SDKBase
and allowed the current shaders file to be overwritten but i still get the blank screen
Any other ideas on how to fix this?

Ps ive tried other versions of smod tactical and they also get the same blank screen
Title: Re: SMOD Standalone 0.65
Post by: Mr. Swagg on December 31, 2014, 08:55:31 PM
ok i got a little problem. the map d3_c17_02 doesnt load right. i get a gamecrash or i keep falling through the map. this happend with all smods that i use with standalone. also this only happens when i played the other maps beforehand not when i load the map via console. my guess is there must be something wrong with the map transition from the map before.
result is i cant enjoy playing from the beginning, because i know i will crash on that point in the game. anyone know what could cause this?

I'm having the same problem with d1_canals_01a, except it always crashes and I only tried SMOD40aq. Another user had this problem with another map before, and he made a post about it just like this user, but neither of them were answered at all.

NOW WHY IS THIS HAPPENING AND WHAT CAN I DO TO FIX IT?
Title: Re: SMOD Standalone 0.65
Post by: No1Gamer on January 01, 2015, 04:20:28 PM
ok i got a little problem. the map d3_c17_02 doesnt load right. i get a gamecrash or i keep falling through the map. this happend with all smods that i use with standalone. also this only happens when i played the other maps beforehand not when i load the map via console. my guess is there must be something wrong with the map transition from the map before.
result is i cant enjoy playing from the beginning, because i know i will crash on that point in the game. anyone know what could cause this?

hmm so i did some testing. when i load map d3_c17_01 (so the map before) i get no crashes on the next map. Also if i begin at the last prision map (d2_prision_08) again i get no crashes.
so i think maybe if you play from the beginning as times goes on maybe the game got corrupted somehow? Or cash/memory stuff? i play with heapsize 512000 could this cause the problem?
Title: Re: SMOD Standalone 0.65
Post by: Chr0n0Tr!gg3r on January 07, 2015, 01:19:28 AM
I'm using Smod REDUX Final with the standalone Smod 0.65, is there any way yet for the game to load custom .vpk files such as CS:S where all you do is drop the contents or VPK into a "Custom" folder. Is this possible with Smod?
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on January 07, 2015, 06:08:35 AM
I'm using Smod REDUX Final with the standalone Smod 0.65, is there any way yet for the game to load custom .vpk files such as CS:S where all you do is drop the contents or VPK into a "Custom" folder. Is this possible with Smod?
no, since Smod Standalone does no  use .vpk system, you can't use .vpk files to mount content.
Unfortunately it'll never be plausible because source 2006 don't know how to read .vpk files
Title: Re: SMOD Standalone 0.65
Post by: Comrade on January 07, 2015, 02:38:23 PM
I'm using Smod REDUX Final with the standalone Smod 0.65, is there any way yet for the game to load custom .vpk files such as CS:S where all you do is drop the contents or VPK into a "Custom" folder. Is this possible with Smod?
no, since Smod Standalone does no  use .vpk system, you can't use .vpk files to mount content.
Unfortunately it'll never be plausible because source 2006 don't know how to read .vpk files

^ this

i'm thinking right now, what if you extracted those vpk's into separate folders then place them inside a massive folder in the smod standalone root folder called "addons", then just add those folders in your gameinfo.txt

obviously you'd have to work around it somehow replacing the local content (smod default content i mean) but would it be possible to somehow change the order or something so that it loads the content from that "addon" folder and THEN content from your smod mod folder?
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on January 07, 2015, 08:28:35 PM
yes, and if you folks want to, I can add it to the next standalone update
Title: Re: SMOD Standalone 0.65
Post by: Chr0n0Tr!gg3r on January 08, 2015, 04:58:57 AM
That would be great, but I'm not sure if this would work. I extracted the VPK files of the VPK I wanted to use and put those folders which in this case was the models and materials folder and put them into REDUX. Unfortunately it didn't work and gave me errors so taking the files from the VPK may not work as suggested.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on January 08, 2015, 09:32:32 AM
in most cases .vpk files contain OB (orangebox) models and materials, which are not compatible with SMOD.
Make sure that you've put the models and materials in the right folder and make sure that file structure is preserved, also try adding content from your [extracted .vpk folder] via searchpaths in gameinfo.txt
Title: Re: SMOD Standalone 0.65
Post by: BIZ on January 13, 2015, 01:10:19 AM
Just tried to use the CSS Addon Installer and it hung @ 'Executing Commands'.  Command console just left open blank, final closed it manually and then the installer said everything was good to go :0

weird.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on January 13, 2015, 06:39:21 AM
it might be problem with OS, Installer executes commands from windows CMD.
Check if there's anything inside CSSBase folder (hint: There should be)

There also should be "css_pack_dir" folder inside CSS in common.
Something tells me that css_pack_dir.vpk didn't extract at all...
Title: Re: SMOD Standalone 0.65
Post by: jackdareaper on January 16, 2015, 11:09:26 AM
Can someone show me how to use smod redux v8 or 9 from scratch, in laymans terms. Like the links to the download for extra weapons and patches  etc then how to make it work/set it up. I am sorry if I am asking too much but I realllly wanna play redux

EDIT:I found the downloads for 8 and the addon pack. http://bsnooch.com/forums/index.php?topic=1149.0 (http://bsnooch.com/forums/index.php?topic=1149.0) I am hoping this includes the houndeye models and the cz75 weapon replacement. Now what's next is how to make it work without problems.

Title: Re: SMOD Standalone 0.65
Post by: No1Gamer on January 16, 2015, 01:04:42 PM
use the newest version. its build for standalone alredy: http://bsnooch.com/forums/index.php?topic=1494.0 (http://bsnooch.com/forums/index.php?topic=1494.0)
Title: Re: SMOD Standalone 0.65
Post by: BIZ on January 18, 2015, 06:01:19 AM
ze install guide

HOW TO Install SMOD Standalone 0.65 (http://www.youtube.com/watch?v=N1zTLC6DR3s#ws)
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on January 18, 2015, 09:20:46 AM
I've updated main post to contain your guide.
Thanks a lot buddy:), hope this'll solve most of ppl problems
Title: Re: SMOD Standalone 0.65
Post by: BIZ on January 21, 2015, 02:44:50 PM
If I could humbly suggest,
changing SMOD Stanalone.exe
to Launcher.exe ?

Might be easier for some. The first time I installed 0.65, I did not even notice the program.  :)
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on January 29, 2015, 02:37:56 AM
chrome blocks the smod standalone and css addon downloads :/

edit cough cough
everything uploaded by you is automatically blocked from my downloads because its malicious or sumshit according to chrome
posting this here as well i guess because relevant
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 11:08:57 AM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 12:49:12 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 01:38:04 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

Thanks! never got a headsup about 6

EDIT: Still getting "gameinfo.txt. is not a valid format"
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 01:55:18 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

Thanks! never got a headsup about 6

EDIT: Still getting "gameinfo.txt. is not a valid format"
i have no idea what youre doing wrong, are you trying to load it in standalone?? because dont
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 01:56:14 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

Thanks! never got a headsup about 6

EDIT: Still getting "gameinfo.txt. is not a valid format"
i have no idea what youre doing wrong, are you trying to load it in standalone?? because dont

Well.
I am retarded.
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 02:01:17 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

Thanks! never got a headsup about 6

EDIT: Still getting "gameinfo.txt. is not a valid format"
i have no idea what youre doing wrong, are you trying to load it in standalone?? because dont

Well.
I am retarded.
its okay we all make mistakes *pat pat* ;D
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 02:14:43 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

You'll have to give me the importing, plz b0ss.
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 02:36:17 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

You'll have to give me the importing, plz b0ss.
you have counter strike source, half life and all that shit right? next you'll need gcfscape (http://www.nemesis.thewavelength.net/index.php?p=26) or whatever to open vpk's (the ones called pak_dir), then you export all of the missing shit into a folder, not the smod folder, because gcfscape is a butt and will overwrite, then once its done putting it all in a somewhere-not-the-smod-folder just slap those folders (materials, models, sound or something along those lines) into smod and dont let it overwrite anything
congrats if u managed to understand any of that
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 02:47:50 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

You'll have to give me the importing, plz b0ss.
you have counter strike source, half life and all that shit right? next you'll need gcfscape (http://www.nemesis.thewavelength.net/index.php?p=26) or whatever to open vpk's (the ones called pak_dir), then you export all of the missing shit into a folder, not the smod folder, because gcfscape is a butt and will overwrite, then once its done putting it all in a somewhere-not-the-smod-folder just slap those folders (materials, models, sound or something along those lines) into smod and dont let it overwrite anything
congrats if u managed to understand any of that

literally the portal gun mod for HL2?

EDIT: oh and it seems I already extracted them into a folder and not a VPK.

EDIT2: all my hl2 stuff in pak_dir is gone, apparently.
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 02:56:43 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

You'll have to give me the importing, plz b0ss.
you have counter strike source, half life and all that shit right? next you'll need gcfscape (http://www.nemesis.thewavelength.net/index.php?p=26) or whatever to open vpk's (the ones called pak_dir), then you export all of the missing shit into a folder, not the smod folder, because gcfscape is a butt and will overwrite, then once its done putting it all in a somewhere-not-the-smod-folder just slap those folders (materials, models, sound or something along those lines) into smod and dont let it overwrite anything
congrats if u managed to understand any of that

literally the portal gun mod for HL2?

EDIT: oh and it seems I already extracted them into a folder and not a VPK.

EDIT2: all my hl2 stuff in pak_dir is gone, apparently.
so what ur saying is u already extracted  everything but theres nothing in half life 2's pak_dir.vpk?
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 02:58:35 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

You'll have to give me the importing, plz b0ss.
you have counter strike source, half life and all that shit right? next you'll need gcfscape (http://www.nemesis.thewavelength.net/index.php?p=26) or whatever to open vpk's (the ones called pak_dir), then you export all of the missing shit into a folder, not the smod folder, because gcfscape is a butt and will overwrite, then once its done putting it all in a somewhere-not-the-smod-folder just slap those folders (materials, models, sound or something along those lines) into smod and dont let it overwrite anything
congrats if u managed to understand any of that

literally the portal gun mod for HL2?

EDIT: oh and it seems I already extracted them into a folder and not a VPK.

EDIT2: all my hl2 stuff in pak_dir is gone, apparently.
so what ur saying is u already extracted  everything but theres nothing in half life 2's pak_dir.vpk?

The first edit was about CS:S and the second about HL2. There's nothing in the HL2 pak_dir.vpk, yet I found a folder containing CS:S's pak_dir stuff
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 03:04:21 PM
Y'ello,

I'm getting a "gameinfo.txt is not a valid format" error while I'm using SmodTactical556 and the fixed gameinfo.txt . Anyone know how I could fix this? Deleting the gameinfo.txt doesn't make it fix itself.
5.56 is dead, download 6/version 1.0, it works flawlessly without standalone or patches (scratch that i might want to direct you to a thread about importing missing material into it but whatever)
https://dl.dropboxusercontent.com/u/1725333/Files/smodtactical_version1_beta1_patched.7z

You'll have to give me the importing, plz b0ss.
you have counter strike source, half life and all that shit right? next you'll need gcfscape (http://www.nemesis.thewavelength.net/index.php?p=26) or whatever to open vpk's (the ones called pak_dir), then you export all of the missing shit into a folder, not the smod folder, because gcfscape is a butt and will overwrite, then once its done putting it all in a somewhere-not-the-smod-folder just slap those folders (materials, models, sound or something along those lines) into smod and dont let it overwrite anything
congrats if u managed to understand any of that

literally the portal gun mod for HL2?

EDIT: oh and it seems I already extracted them into a folder and not a VPK.

EDIT2: all my hl2 stuff in pak_dir is gone, apparently.
so what ur saying is u already extracted  everything but theres nothing in half life 2's pak_dir.vpk?

The first edit was about CS:S and the second about HL2. There's nothing in the HL2 pak_dir.vpk, yet I found a folder containing CS:S's pak_dir stuff
well shit did importing cs:s' stuff into smod work?
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 01, 2015, 03:16:01 PM
Started new comment chain.

@PaiCrai

To test if anything changed, I tried starting Office, no dice.
Title: Re: SMOD Standalone 0.65
Post by: PaiCrai on February 01, 2015, 04:21:49 PM
Started new comment chain.

@PaiCrai

To test if anything changed, I tried starting Office, no dice.
if you wanna start office do it in the console i guess
edit: wait nvm
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on February 02, 2015, 06:37:06 AM
Started new comment chain.

@PaiCrai

To test if anything changed, I tried starting Office, no dice.
most of tac. content and mapadd depends on lua, which is broken in "non-standalone" smod
that's why some of the mapadds won't work

Also if you wanna talk about fixing other smods outside "standalone": get the hell out of this thread, it's enough mess as it is.
Title: Re: SMOD Standalone 0.65
Post by: Archu on February 03, 2015, 06:27:49 PM
Great work on the standalone so far, Pepsi. ;) I've been playing the original ever since it came out, and was thrilled to try it out again.
However, even after following the installation tutorial and trying out CryLife, i'm still not able to make it work.

The problem might be common, but it's giving me this error:

Quote
---------------------------
Launcher Error
---------------------------
Failed to load the launcher DLL:
The specified module could not be found.
---------------------------

I've followed the tutorial video step by step, ran HL2 and SDK '06 (CSS aswell) twice. I also checked the "gameinfo.txt" in the "SMOD40aq" and changed the line:


Quote
game "|gameinfo_path|..\..\SDKBase

to

Quote
game "|gameinfo_path|..\..\Source SDK Base

but it still doesn't botch.

Am i doing something wrong?
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 03, 2015, 08:19:33 PM
Great work on the standalone so far, Pepsi. ;) I've been playing the original ever since it came out, and was thrilled to try it out again.
However, even after following the installation tutorial and trying out CryLife, i'm still not able to make it work.

The problem might be common, but it's giving me this error:

Quote
---------------------------
Launcher Error
---------------------------
Failed to load the launcher DLL:
The specified module could not be found.
---------------------------

I've followed the tutorial video step by step, ran HL2 and SDK '06 (CSS aswell) twice. I also checked the "gameinfo.txt" in the "SMOD40aq" and changed the line:


Quote
game "|gameinfo_path|..\..\SDKBase

to

Quote
game "|gameinfo_path|..\..\Source SDK Base

but it still doesn't botch.

Am i doing something wrong?

Did you try to re-verify stuff?
Title: Re: SMOD Standalone 0.65
Post by: Archu on February 03, 2015, 09:01:24 PM
Did you try to re-verify stuff?
Verify, change paths in the gameinfo's, re-install, nothing worked for me so far.
It could also be that the Steam Beta might be the culprit, i haven't tried to switch back yet..
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 03, 2015, 09:09:25 PM
Did you try to re-verify stuff?
Verify, change paths in the gameinfo's, re-install, nothing worked for me so far.
It could also be that the Steam Beta might be the culprit, i haven't tried to switch back yet..

Steam Beta has nothing to do with it. Standalone doesn't run on Steam.

Are you installing to the sourcemods folder?
Title: Re: SMOD Standalone 0.65
Post by: Archu on February 03, 2015, 10:01:07 PM
Did you try to re-verify stuff?
Verify, change paths in the gameinfo's, re-install, nothing worked for me so far.
It could also be that the Steam Beta might be the culprit, i haven't tried to switch back yet..

Steam Beta has nothing to do with it. Standalone doesn't run on Steam.

Are you installing to the sourcemods folder?
Yep, everything is where it's supposed to be.

(http://i.imgur.com/G04dsfv.png)

(http://i.imgur.com/ABU8w9d.png)

Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 04, 2015, 12:32:49 AM
Did you try to re-verify stuff?
Verify, change paths in the gameinfo's, re-install, nothing worked for me so far.
It could also be that the Steam Beta might be the culprit, i haven't tried to switch back yet..

Steam Beta has nothing to do with it. Standalone doesn't run on Steam.

Are you installing to the sourcemods folder?
Yep, everything is where it's supposed to be.

-snip x2-

https://support.steampowered.com/kb_article.php?ref=6897-DMYX-9004
Title: Re: SMOD Standalone 0.65
Post by: Archu on February 04, 2015, 05:37:36 PM
https://support.steampowered.com/kb_article.php?ref=6897-DMYX-9004
Just tried that (by deleting ALL the bin folders from both Smod and it's dependencies), but alas.. still the same issue.
I'm starting to think it has something to do with the gameinfo, but i'm not sure.
Title: Re: SMOD Standalone 0.65
Post by: Nyanch on February 04, 2015, 08:17:04 PM
https://support.steampowered.com/kb_article.php?ref=6897-DMYX-9004
Just tried that (by deleting ALL the bin folders from both Smod and it's dependencies), but alas.. still the same issue.
I'm starting to think it has something to do with the gameinfo, but i'm not sure.

It doesn't have anything to do with gameinfo, it has something to do with the engine launching. You're missing a DLL, do you know which one? I could probably send it.
Title: Re: SMOD Standalone 0.65
Post by: Archu on February 06, 2015, 04:56:27 PM
https://support.steampowered.com/kb_article.php?ref=6897-DMYX-9004
Just tried that (by deleting ALL the bin folders from both Smod and it's dependencies), but alas.. still the same issue.
I'm starting to think it has something to do with the gameinfo, but i'm not sure.

It doesn't have anything to do with gameinfo, it has something to do with the engine launching. You're missing a DLL, do you know which one? I could probably send it.
I'm not sure. It doesn't say if it's missing from the SDK or HL2. Maybe if you could send the bin folders from both?
Title: Re: SMOD Standalone 0.65
Post by: Psycholoic on February 13, 2015, 10:17:04 PM
Well, I'm in Europe and have no chance for all the cool weapons (golden Colts and blabla) because the "Qwertzu" keyboard does not have a ~ key, thus meaning I can't open console. I would be able if SMOD Standalone is not standalone but a mod, I would open Properties and then enter -console somewhere. This is standalone and I'm not able to change it. You should be just able to add one button for that "developer console:f10" or something like that.
Title: Re: SMOD Standalone 0.65
Post by: BIZ on February 13, 2015, 10:48:47 PM
Well, I'm in Europe and have no chance for all the cool weapons (golden Colts and blabla) because the "Qwertzu" keyboard does not have a ~ key, thus meaning I can't open console. I would be able if SMOD Standalone is not standalone but a mod, I would open Properties and then enter -console somewhere. This is standalone and I'm not able to change it. You should be just able to add one button for that "developer console:f10" or something like that.

I think pepsifan mentioned that in the next version of standalone you will be able to add launch parameters.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on February 13, 2015, 11:17:14 PM
you can add launch parameters/console with his:
Quote
Alternatively, you can use the old method, which is creating a shortcut to hl2.exe:
This method is more advanced and allows for input of hl2.exe parameters (-hpc, -condebug ect.)

Editing "target"  with parameter "-game/mods/<your_smod>" will cause loading of desired mod located inside <your_smod> folder
note: mod name is loaded from gameinfo.txt (root\<your_smod>\gameinfo.txt) "Game" and "Title" header.

For example:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game/mods/Crylife[/code

will launch mod from Crylife folder. note: folder is named crylife, however mod is named SMOD: Crylfie (loaded form root\<your_smod>\gameinfo.txt)
note: parameters are added after "quotation marks" [ " ]

Adding any additional parameters is possible; space[ ] acts as a separator, so adding "-console" launch parameter to the game will look like this:
Target:
[code]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game/mods/Crylife -console
Title: Re: SMOD Standalone 0.65
Post by: Reicter on February 15, 2015, 03:15:00 PM
Im having a problem i get an error when i try start Smod: Tactical delta 5.56  from the Standalone launcher. Error : Unable to load manifest file 'scripts/surfaceproperties_manifest.txt' PLES help xD  :-\ :-\ :-\ :-\

Also how do i activate the console?
Title: Re: SMOD Standalone 0.65
Post by: SANIC on February 16, 2015, 05:16:53 PM
My computer says the installer is a malicious file
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on February 16, 2015, 07:32:18 PM
My computer says the installer is a malicious file
Don't worry, it is clean.
Title: Re: SMOD Standalone 0.65
Post by: Sitoopmanthethird25 on February 18, 2015, 11:27:25 PM
For those having problem with the console not showing up i figured a fix it worked for me.

You have to go to your config file bind the key you want to the toggle console, then save it and just re-open it right after (don't close it) launch your game see if that works if it does you can close it and play with it.

Hope it works for you.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on February 19, 2015, 08:36:52 PM
My computer says the installer is a malicious file
File is safe.

Updated with ANOTHER INSTALLATION TUTORIAL(kinda)
Title: Re: SMOD Standalone 0.65
Post by: MG1231 on March 05, 2015, 11:52:37 PM
I keep on getting "Extra App ID set to 220 but no Steam App ID"
Title: Re: SMOD Standalone 0.65
Post by: minmi96 on March 06, 2015, 01:09:15 AM
I get a tier0.dll misiing error when extracting vpks, I'm running Windows 8 btw.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on March 06, 2015, 05:37:12 AM
I keep on getting "Extra App ID set to 220 but no Steam App ID"
The solution has been posted at least 10 times, and it's also posted in the main post:
http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 DETAILED TROUBLESHOOTING:POINT NUMBER 3

I get a tier0.dll misiing error when extracting vpks, I'm running Windows 8 btw.
As for you:
Well I don't have an idea why, I've never tested standalone on win8...
Just chceck if everything is in place, see if \common\Half-Life 2\bin does contain any files and try downloading Source SDK (NOT BASE) if you don't have it.
just make a check with the install tutorials
Title: Re: SMOD Standalone 0.65
Post by: the_nutty_one on March 08, 2015, 11:10:45 PM
It's me again!

What you don't remember me? Oh...

im this guy:
Hey forum! Just made a account here to say firstly thanks for making such a great mod, i loved source engine mods to bits especially smod's but alas I have a problem too its with tactical 5.56.

After getting standalone and the css addon i tried to run tactical but i received the app id 230 error. After fixing this by deleting the addcontents i recieved the: could not read manifest files ........(eg surfacepropeties), after exacting all the manifest files from hl2 it finnaly opened! But *sigh* >:( now i get a black screen and only the audio i attempted these fixes:
For those with the black screen, check your SDKbase folder. It should be like 2.5 GB, if not reinstall OR extract HL2 yourself, might fix the problem :)
but my sdkbase is 2.5 gb

then after attempting fidchells fixes also for putting in additional add contents and checking all the css base files still nothing

Can someone please help me?
im so close to the nostalgia i can almost taste it :P (tastes like chicken!)

So I gave up on SMOD tactical 5.56 for a while after pepsifan's fix didn't work for me, but I'm trying again and after reinstalling tactical, scouring the pages of this forum and of the various fixes of the internet. I would love to say I've made progress... But i haven't at all unfortunately I'm still stuck with a black screen, I've managed to get other smod's working quite easily with fixes on this forum but tactical is a reluctant bastard I'm once again at my wits end so i ask can anyone help and has anyone been able to overcome this black screen?

Title: Re: SMOD Standalone 0.65
Post by: andy_warhell on March 09, 2015, 01:37:34 PM
Hi all, I've been playing through the HL2 campaign using SMOD standalone and it's really great (Thanks Pepsifan!), but I need help with a graphical glitch that's been bothering me. For some reason, some objects and NPCs on my game fade to a washed-out grey/white colour when they are at a medium to long distance away. It happens on standalone/vanilla and standalone/redux final (haven't tried anything else yet), does anyone know how to fix it?


Pics related:
(http://i.imgur.com/pbM4qXz.jpg)
(http://i.imgur.com/PY0I0dj.jpg)
Thanks in advance if anyone can help, and thanks to all involved in contributing to this mod over the years.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on March 09, 2015, 04:29:11 PM
It's me again!
-snip-
I'm still stuck with a black screen, I've managed to get other smod's working quite easily with fixes on this forum but tactical is a reluctant bastard I'm once again at my wits end so i ask can anyone help and has anyone been able to overcome this black screen?
I don't have a one solution to that, but i can give you a tip.
It's a shaders issue:
check is the gameinfo.txt points to right locations, also check if there is any "shaders" folder inside Tactical, if there is  one try removing it.



 
Hi all, I've been playing through the HL2 campaign using SMOD standalone and it's really great (Thanks Pepsifan!), but I need help with a graphical glitch that's been bothering me. For some reason, some objects and NPCs on my game fade to a washed-out grey/white colour when they are at a medium to long distance away. It happens on standalone/vanilla and standalone/redux final (haven't tried anything else yet), does anyone know how to fix it?


Pics related:
-pics-
Thanks in advance if anyone can help, and thanks to all involved in contributing to this mod over the years.


are you, by any chance, runnig SMOD on integrated gpu or using opengl instead DX,
because this is what happens when I'm runnign SMOD on OpenGL/integrated gpu card
http://pichost.me/1974417/
http://pichost.me/1974416/

and this is DX9
http://pichost.me/1974414/
http://pichost.me/1974415/
Title: Re: SMOD Standalone 0.65
Post by: the_nutty_one on March 09, 2015, 10:57:22 PM
It's me again!
-snip-
I'm still stuck with a black screen, I've managed to get other smod's working quite easily with fixes on this forum but tactical is a reluctant bastard I'm once again at my wits end so i ask can anyone help and has anyone been able to overcome this black screen?
I don't have a one solution to that, but i can give you a tip.
It's a shaders issue:
check is the gameinfo.txt points to right locations, also check if there is any "shaders" folder inside Tactical, if there is  one try removing it.



 
Hi all, I've been playing through the HL2 campaign using SMOD standalone and it's really great (Thanks Pepsifan!), but I need help with a graphical glitch that's been bothering me. For some reason, some objects and NPCs on my game fade to a washed-out grey/white colour when they are at a medium to long distance away. It happens on standalone/vanilla and standalone/redux final (haven't tried anything else yet), does anyone know how to fix it?


Pics related:
-pics-
Thanks in advance if anyone can help, and thanks to all involved in contributing to this mod over the years.


are you, by any chance, runnig SMOD on integrated gpu or using opengl instead DX,
because this is what happens when I'm runnign SMOD on OpenGL/integrated gpu card
http://pichost.me/1974417/ (http://pichost.me/1974417/)
http://pichost.me/1974416/ (http://pichost.me/1974416/)

and this is DX9
http://pichost.me/1974414/ (http://pichost.me/1974414/)
http://pichost.me/1974415/ (http://pichost.me/1974415/)

Once again pepsi your reputation precedes you...

Your small tip was the last puzzle piece, I decided to look more thoroughly into the gameinfo of different smods tactical's and compared it to other SMOD's and i found something.
http://pichost.me/1974456/
This image highlights a piece of text (from SMOD 40aq) that is not in tactical's gameinfo and sure enough plopping this into smod tactical's gameinfo has made it work!!! happy days so if anyone else has the black screen problem try punching that in.
Finally i have a working smod!

I'm trying it out now and its got graphical errors for css resources so ill fiddle with that later but anyway thanks pepsi your a duke mate!
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on March 10, 2015, 07:33:04 AM
Thanks, I like helping people who know what they're doing ;)

As for your missing textures and models in tac:
Download  SMOD STANDALONE CSS Addon 0.35: https://mega.co.nz/#!lN8lHKLC!l3smtcmRhksSasLf4SELsLqyckyPzE8HptxJ_iNRRtE
you need to install it the same way as SMOD Standalone (put installer inside sourcemods,yadda,yadda,yadda)
after the installation is complete
add those two lines at the last entries in gameinfo.txt seatchpaths
Code: [Select]
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"

One more thing:
You need to own CSS on steam and have it installed, then run it at least once before performing CSS Addon instalation - just to make sure that everything gonna work properly

EDIT:
In the "troubleshooting" post there's an example of gameinfo.txt for most of smods, also for tactical:
Code: [Select]
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"

}
}
Title: Re: SMOD Standalone 0.65
Post by: andy_warhell on March 10, 2015, 02:35:46 PM

are you, by any chance, runnig SMOD on integrated gpu or using opengl instead DX,
because this is what happens when I'm runnign SMOD on OpenGL/integrated gpu card


Yep, turns out I had my graphics card disabled on my laptop to reduce fan noise in another game. I re enabled it in Device manager and that fixed the graphics issue in SMOD. The fan was noisy in game so I set fps_max to 60 which fixed the noise. Thanks for the help, I would have never thought of doing that 8)
Title: Re: SMOD Standalone 0.65
Post by: coper on March 15, 2015, 01:52:55 PM
can someone, for the love of god tell me how i can add Developer console in-game ???, when i press the hl2.exe located in:
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone. 
nothing happends. i tried to make a shortcut for the hl2.exe and Write this in it to enable the console in game:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game/mods/SMOD40aq -console

but nothing happends, and this is getting really really really frustrating because i cant really get any cool guns or anything in the mod, i do not have the ~ button because i live in europe.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 15, 2015, 03:13:12 PM
can someone, for the love of god tell me how i can add Developer console in-game ???, when i press the hl2.exe located in:
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone. 
nothing happends. i tried to make a shortcut for the hl2.exe and Write this in it to enable the console in game:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game/mods/SMOD40aq -console

but nothing happends, and this is getting really really really frustrating because i cant really get any cool guns or anything in the mod, i do not have the ~ button because i live in europe.
-game/mods/SMOD40aq needs to be -game SMOD40aq. Make sure you have the SMOD40aq folder in the same directory as the shortcut.
Title: Re: SMOD Standalone 0.65
Post by: coper on March 15, 2015, 04:19:59 PM
can someone, for the love of god tell me how i can add Developer console in-game ???, when i press the hl2.exe located in:
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone. 
nothing happends. i tried to make a shortcut for the hl2.exe and Write this in it to enable the console in game:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game/mods/SMOD40aq -console

but nothing happends, and this is getting really really really frustrating because i cant really get any cool guns or anything in the mod, i do not have the ~ button because i live in europe.
-game/mods/SMOD40aq needs to be -game SMOD40aq. Make sure you have the SMOD40aq folder in the same directory as the shortcut.

wait.. ok now im confused, im supposed to put the mod itself out of the 'mod' folder and in the Directory where the hl2.exe are ? that doesn't make any sense, because the standalone launcher can't detect the mod. and i tried to do this only to get a error Message when i pressed the hl2.exe.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 15, 2015, 04:41:16 PM
can someone, for the love of god tell me how i can add Developer console in-game ???, when i press the hl2.exe located in:
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone. 
nothing happends. i tried to make a shortcut for the hl2.exe and Write this in it to enable the console in game:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game/mods/SMOD40aq -console

but nothing happends, and this is getting really really really frustrating because i cant really get any cool guns or anything in the mod, i do not have the ~ button because i live in europe.
-game/mods/SMOD40aq needs to be -game SMOD40aq. Make sure you have the SMOD40aq folder in the same directory as the shortcut.

wait.. ok now im confused, im supposed to put the mod itself out of the 'mod' folder and in the Directory where the hl2.exe are ? that doesn't make any sense, because the standalone launcher can't detect the mod. and i tried to do this only to get a error Message when i pressed the hl2.exe.

It does make sense, I use Standalone that way. You don't need the launcher.

Take the SMOD folder out of the mod folder, where the hl2.exe AND your shortcut is. And then you obviously use the shortcut, and not the actual hl2.exe, how would it load the start commands then?
Title: Re: SMOD Standalone 0.65
Post by: coper on March 15, 2015, 04:50:46 PM
can someone, for the love of god tell me how i can add Developer console in-game ???, when i press the hl2.exe located in:
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone. 
nothing happends. i tried to make a shortcut for the hl2.exe and Write this in it to enable the console in game:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game/mods/SMOD40aq -console

but nothing happends, and this is getting really really really frustrating because i cant really get any cool guns or anything in the mod, i do not have the ~ button because i live in europe.
-game/mods/SMOD40aq needs to be -game SMOD40aq. Make sure you have the SMOD40aq folder in the same directory as the shortcut.

wait.. ok now im confused, im supposed to put the mod itself out of the 'mod' folder and in the Directory where the hl2.exe are ? that doesn't make any sense, because the standalone launcher can't detect the mod. and i tried to do this only to get a error Message when i pressed the hl2.exe.

It does make sense, I use Standalone that way. You don't need the launcher.

Take the SMOD folder out of the mod folder, where the hl2.exe AND your shortcut is. And then you obviously use the shortcut, and not the actual hl2.exe, how would it load the start commands then?

weird.. i did what you said, move the SMOD40aq in the same Directory where hl2.exe and the shortcut is and i wrote in the shortcut:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game SMOD40aq -console

and then i double clicked the shortcut and i got a error Message: Unable to load manifest file 'scripts/surfaceproperties_manifest.txt'
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on March 15, 2015, 05:52:27 PM
Modifiy contents of gameinfo.txt to reflect your changes
Title: Re: SMOD Standalone 0.65
Post by: coper on March 16, 2015, 04:16:21 AM
Modifiy contents of gameinfo.txt to reflect your changes

okay.. and what do i 'modify' and Write in the gameinfo.txt ?. sorry im just a Complete noob at this and im sorta New to the forum as you can see xD it would be Nice With a tiny 'guide' or whatever on how to add console, in a way a noob like me can undestand it :p
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on March 16, 2015, 06:02:38 AM
ok, so you're using SMOD 40aq, here replace your gameinfo.txt with this:
Code: [Select]
"GameInfo"
{
game "HALF-LIFE 2 SMOD"
title "HALF-LIFE 2 SMOD"
type "singleplayer_only"
"icon" "smodicon"

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
game |gameinfo_path|
game hl2
game "|gameinfo_path|..\SDKBase"
Game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"
}
}
}
Title: Re: SMOD Standalone 0.65
Post by: coper on March 16, 2015, 07:55:30 AM
ok, so you're using SMOD 40aq, here replace your gameinfo.txt with this:
Code: [Select]
"GameInfo"
{
game "HALF-LIFE 2 SMOD"
title "HALF-LIFE 2 SMOD"
type "singleplayer_only"
"icon" "smodicon"

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
game |gameinfo_path|
game hl2
game "|gameinfo_path|..\SDKBase"
Game "|gameinfo_path|..\..\..\common\Half-Life 2\hl2"
}
}
}

It worked, thanks alot. i'll enjoy the mods :)
Title: Re: SMOD Standalone 0.65
Post by: Delta3-5 on March 21, 2015, 12:50:52 AM
had a question if anyone could shed light on this

I loaded up both SMOD Tactical 556 and SMOD Tactical Project Life and I go to put in "impulse 101" and I dont get all the weapons like suppressed M4, MP5, Minigun, etc. I just have 1 pistol or 1 m4.


any help would be greatly appreciated.
Title: Re: SMOD Standalone 0.65
Post by: Bitl on March 21, 2015, 03:25:45 AM
had a question if anyone could shed light on this

I loaded up both SMOD Tactical 556 and SMOD Tactical Project Life and I go to put in "impulse 101" and I dont get all the weapons like suppressed M4, MP5, Minigun, etc. I just have 1 pistol or 1 m4.


any help would be greatly appreciated.
You use the command "give weapon_custom<num>" <num> can be a number from 1 to 30.
Title: Re: SMOD Standalone 0.65
Post by: shoubi on March 21, 2015, 09:14:46 AM
Hi folks, first of all i m going to update The SMOD Author steam's group as soon as i can figurate how get SMOD final working sadly.
I've been a mod/indie addict sine lambda generation so i used to install mods in the past but this time i m quite lost.
I've followed instructions, launch at least HL˛ & SDK once, the thing is when Hl˛ was launched for the first time i didn t get any loading time saying "converting, or even an kind of extracting loading time.
A few months earlier i ve use GCFScape to extract .vpks to one directory with all ressources in order to mount games into Obsidian Conflict perhaps i fucked up things up that time who knows?!
But what is weird is that SMOD 40aq, redux, CryLife2 are running but with weird pink panels in setting menu for instance: https://youtu.be/aTO6-dXeV5E

NB: i run on Steam beta branch does it matters? & all is installed on D://

i really wish somebody experienced could see what is happening here: http://steamcommunity.com/profiles/76561197979313128/  send friend request, use teamviewer n see by yourself it can't be wrong?!



Title: Re: SMOD Standalone 0.65
Post by: twice on March 25, 2015, 11:49:08 AM
check you are running as administrator + you have r/w permissins on the source mods folder you have to move the download to source mods and run from that location as it relies on relative paths also right click the exe and make sure you it is "unblocked"
Title: Re: SMOD Standalone 0.65
Post by: Delta3-5 on March 27, 2015, 04:05:32 AM
had a question if anyone could shed light on this

I loaded up both SMOD Tactical 556 and SMOD Tactical Project Life and I go to put in "impulse 101" and I dont get all the weapons like suppressed M4, MP5, Minigun, etc. I just have 1 pistol or 1 m4.


any help would be greatly appreciated.
You use the command "give weapon_custom<num>" <num> can be a number from 1 to 30.

Thank you so much! i was able to spawn the other weapons. But im not able to see them all on the screen, I have to drop a weapon in order to get the other ones and can only have about 5 of them and others I cant pick up.

whats that all about?!?
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 27, 2015, 02:53:07 PM
had a question if anyone could shed light on this

I loaded up both SMOD Tactical 556 and SMOD Tactical Project Life and I go to put in "impulse 101" and I dont get all the weapons like suppressed M4, MP5, Minigun, etc. I just have 1 pistol or 1 m4.


any help would be greatly appreciated.
You use the command "give weapon_custom<num>" <num> can be a number from 1 to 30.

Thank you so much! i was able to spawn the other weapons. But im not able to see them all on the screen, I have to drop a weapon in order to get the other ones and can only have about 5 of them and others I cant pick up.

whats that all about?!?

Some weapons probably have the same HUD bucket positions. Check the scripts and change the positions.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on March 27, 2015, 05:17:37 PM
weapon_limitcategory 0
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 30, 2015, 12:15:30 AM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 30, 2015, 07:25:35 AM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 31, 2015, 01:48:38 AM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 31, 2015, 07:09:46 AM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 31, 2015, 12:15:26 PM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.

I'm.....not really a modder. How would I go about doing this?
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 31, 2015, 02:24:50 PM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.

I'm.....not really a modder. How would I go about doing this?

Open the CS:S texture folder, search for the AK-47 texture (should be materials/models/weapons/v_models/rif_ak47) and take a look at the .vmt file (open it with notepad, basically a txt file in disguise).

Just copy/paste it contents here and I will check it.
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 31, 2015, 03:19:46 PM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.

I'm.....not really a modder. How would I go about doing this?

Open the CS:S texture folder, search for the AK-47 texture (should be materials/models/weapons/v_models/rif_ak47) and take a look at the .vmt file (open it with notepad, basically a txt file in disguise).

Just copy/paste it contents here and I will check it.

Got it.
--------------------
VertexLitGeneric
{
   "$basetexture"   "models\weapons\v_models\rif_ak47\rif_ak47skin1"
   "$envmap" "env_cubemap"
   "$envmapmask" "models\weapons\v_models\rif_ak47\rif_ak47skin1_ref"

}
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 31, 2015, 03:54:27 PM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.

I'm.....not really a modder. How would I go about doing this?

Open the CS:S texture folder, search for the AK-47 texture (should be materials/models/weapons/v_models/rif_ak47) and take a look at the .vmt file (open it with notepad, basically a txt file in disguise).

Just copy/paste it contents here and I will check it.

Got it.
--------------------
VertexLitGeneric
{
   "$basetexture"   "models\weapons\v_models\rif_ak47\rif_ak47skin1"
   "$envmap" "env_cubemap"
   "$envmapmask" "models\weapons\v_models\rif_ak47\rif_ak47skin1_ref"

}
Does rif_ak47skin1_ref exist in the directory?
Title: Re: SMOD Standalone 0.65
Post by: Comrade on March 31, 2015, 03:59:05 PM
Got it.
--------------------
VertexLitGeneric
{
   "$basetexture"   "models\weapons\v_models\rif_ak47\rif_ak47skin1"
   "$envmap" "env_cubemap"
   "$envmapmask" "models\weapons\v_models\rif_ak47\rif_ak47skin1_ref"

}

replace $envmapmask with $envmaptint "[ 0.02 0.02 0.02 ]"
Title: Re: SMOD Standalone 0.65
Post by: Pangia on March 31, 2015, 04:35:21 PM
Not really a bug or problem, but installer says in its title SMOD Standalone 0.56 instead of 0.65, may be a bit disturbing.
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 31, 2015, 07:11:17 PM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.

I'm.....not really a modder. How would I go about doing this?

Open the CS:S texture folder, search for the AK-47 texture (should be materials/models/weapons/v_models/rif_ak47) and take a look at the .vmt file (open it with notepad, basically a txt file in disguise).

Just copy/paste it contents here and I will check it.

Got it.
--------------------
VertexLitGeneric
{
   "$basetexture"   "models\weapons\v_models\rif_ak47\rif_ak47skin1"
   "$envmap" "env_cubemap"
   "$envmapmask" "models\weapons\v_models\rif_ak47\rif_ak47skin1_ref"

}
Does rif_ak47skin1_ref exist in the directory?

Yes it does. The vtf, I presume?

Tried what the person below you suggested. still doesn't quite work. Here's a screenshot.

http://steamcommunity.com/sharedfiles/filedetails/?id=417301035
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on March 31, 2015, 07:46:46 PM
So, I managed to install Smod Tactical 5 on Smod standalone, and technically it loads well enough, but there seems to be missing resources. The textures on all Counterstrike maps are missing, as well as a good deal of the sounds and a few models. The gameinfo.txt is put in properly, addcontents.txt is also correct, CS : S is also installed and started at least once. CS : S addon was also installed properly to make the CSSBase. idk what's missing here.

Which version of the CS:S Addon installer are you using?

Okay, I updated the CS : S addon installer and most of the texture problems are fixed. Except that the AK47's view model seems to be textureless. Just shiny silver metal over the whole darn thing. Is it supposed to be like that?

I doubt that, but then again I can't remember using the CS:S AK-47 v_model in any SMOD. I would check the .vmt and see if there might be any post-2006 Source settings that could screw up the textures.

I'm.....not really a modder. How would I go about doing this?

Open the CS:S texture folder, search for the AK-47 texture (should be materials/models/weapons/v_models/rif_ak47) and take a look at the .vmt file (open it with notepad, basically a txt file in disguise).

Just copy/paste it contents here and I will check it.

Got it.
--------------------
VertexLitGeneric
{
   "$basetexture"   "models\weapons\v_models\rif_ak47\rif_ak47skin1"
   "$envmap" "env_cubemap"
   "$envmapmask" "models\weapons\v_models\rif_ak47\rif_ak47skin1_ref"

}
Does rif_ak47skin1_ref exist in the directory?

Yes it does. The vtf, I presume?

Tried what the person below you suggested. still doesn't quite work. Here's a screenshot.

http://steamcommunity.com/sharedfiles/filedetails/?id=417301035

Oh well, that explains alot.

I thought you were using the original CS:S viewmodel.

In any case, this is a known bug, it first appeared after VALVe updated HL2 to use OrangeBox Source (SteamPipe update), and temporarily broke SMOD.

We have an extremely old thread about it somewhere here, if I remember correctly. I don't know if it included a fix.

I will try to find it.
Title: Re: SMOD Standalone 0.65
Post by: Comrade on March 31, 2015, 07:49:03 PM
You sure you got the right vmt open? This model has at least 2 afaik

try to do that to every vmt, it will do SOMETHING
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 31, 2015, 07:58:54 PM
You sure you got the right vmt open? This model has at least 2 afaik

try to do that to every vmt, it will do SOMETHING

There's only one ak47 vmt file here. All other files are vtf.

EDIT: @Counter-Life Of course......I hope you find that fix.
Title: Re: SMOD Standalone 0.65
Post by: Comrade on March 31, 2015, 08:35:39 PM
You sure you got the right vmt open? This model has at least 2 afaik

try to do that to every vmt, it will do SOMETHING

There's only one ak47 vmt file here. All other files are vtf.

EDIT: @Counter-Life Of course......I hope you find that fix.

Can't be, otherwise the wood parts would have the same effect too. Probably means they are in another folder then.

This is starting to get painful
Title: Re: SMOD Standalone 0.65
Post by: Silentdarkness12 on March 31, 2015, 08:56:17 PM
You sure you got the right vmt open? This model has at least 2 afaik

try to do that to every vmt, it will do SOMETHING

There's only one ak47 vmt file here. All other files are vtf.

EDIT: @Counter-Life Of course......I hope you find that fix.

Can't be, otherwise the wood parts would have the same effect too. Probably means they are in another folder then.

This is starting to get painful

A search does pull up other ak47 vmt files, but it would appear that these are all for world models/ones carried by enemies....unless....

What if it's the vmts in the Smod Tactical folder? I see a whole bunch of ak47 vmt folder skins for different parts of the gun. Smod Tactical/Materials/Models/Weapons/rif_ak47.

EDIT: Tried what you suggested on all the VMTs. No change to speak of.

Oh dear.....I could be wrong, but it looks like your suggestion may have actually broke it more...
Title: Re: SMOD Standalone 0.65
Post by: SentinelNR on April 10, 2015, 12:53:43 PM
Hello guys, can I have a hand on this little issue of mine?

Whenever I start SMOD using the main launcher or SMOD Standalone's launcher, I get this error: "Failed to load Launcher DLL: The specified procedure could not be found."

Help please. Here are the images of my SMOD Folder [...Steam/SteamApps/sourcemods] and of my gameinfo.txt file.

(http://i.imgur.com/CYx5Xea.png)

(http://i.imgur.com/TbB0Yzt.png)

Thank you.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on April 10, 2015, 02:12:35 PM
reinstall Standalone, while making sure that you have Source SDK 2006 installed and the installer is in correct directory for installing.
You're missing "platform" folder, I'm also assuming that there are only 3 files inside  "bin" folder...
Title: Re: SMOD Standalone 0.65
Post by: SentinelNR on April 10, 2015, 03:10:05 PM
reinstall Standalone, while making sure that you have Source SDK 2006 installed and the installer is in correct directory for installing.
You're missing "platform" folder, I'm also assuming that there are only 3 files inside  "bin" folder...

Okay, I didn't have SDK 2006 installed, I'm installing it right now, then I'll see how it goes. Thanks :)
Title: Re: SMOD Standalone 0.65
Post by: SentinelNR on April 10, 2015, 04:17:46 PM
Alright, it works just fine, thanks for the help mate ;)
Title: Re: SMOD Standalone 0.65
Post by: SentinelNR on April 11, 2015, 01:44:34 PM
you can add launch parameters/console with his:
Quote
Alternatively, you can use the old method, which is creating a shortcut to hl2.exe:
This method is more advanced and allows for input of hl2.exe parameters (-hpc, -condebug ect.)

Editing "target"  with parameter "-game/mods/<your_smod>" will cause loading of desired mod located inside <your_smod> folder
note: mod name is loaded from gameinfo.txt (root\<your_smod>\gameinfo.txt) "Game" and "Title" header.

For example:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game/mods/Crylife[/code

will launch mod from Crylife folder. note: folder is named crylife, however mod is named SMOD: Crylfie (loaded form root\<your_smod>\gameinfo.txt)
note: parameters are added after "quotation marks" [ " ]

Adding any additional parameters is possible; space[ ] acts as a separator, so adding "-console" launch parameter to the game will look like this:
Target:
[code]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game/mods/Crylife -console

Well, I'm having this issue: I cannot open the console since I do not have the ~ symbol on it, and I did not really understand how I could set these "launch parameters", I am a total newbie to coding and stuff like that, so I don't really know how to sort this out... a little help would be much appreciated. Thank you.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on April 11, 2015, 03:06:40 PM
you can add launch parameters/console with his:
Quote
Alternatively, you can use the old method, which is creating a shortcut to hl2.exe:
This method is more advanced and allows for input of hl2.exe parameters (-hpc, -condebug ect.)

Editing "target"  with parameter "-game/mods/<your_smod>" will cause loading of desired mod located inside <your_smod> folder
note: mod name is loaded from gameinfo.txt (root\<your_smod>\gameinfo.txt) "Game" and "Title" header.

For example:
Target:
Code: [Select]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game/mods/Crylife[/code

will launch mod from Crylife folder. note: folder is named crylife, however mod is named SMOD: Crylfie (loaded form root\<your_smod>\gameinfo.txt)
note: parameters are added after "quotation marks" [ " ]

Adding any additional parameters is possible; space[ ] acts as a separator, so adding "-console" launch parameter to the game will look like this:
Target:
[code]
"G:\Steam\steamapps\sourcemods\SMOD Standalone\hl2.exe" -game/mods/Crylife -console

Well, I'm having this issue: I cannot open the console since I do not have the ~ symbol on it, and I did not really understand how I could set these "launch parameters", I am a total newbie to coding and stuff like that, so I don't really know how to sort this out... a little help would be much appreciated. Thank you.

It's pretty simple. Create a shortcut of the .exe, then go to it's properties and you will see the path to the .exe. it starts with " and ends with ". Leave a space and add one parameter, for example -console. if you want additional parameters simply leave another space and add the next one like +exec autoexec.

Example: "C:\Program Files\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -game outbreak -console -heapsize 2048000

You can also edit your config.cfg and add: bind "x" "toggleconsole"

When pressing x (you can also replace that key) you will open the console. To make that work you require to have -console as a start parameter.
Title: Re: SMOD Standalone 0.65
Post by: SentinelNR on April 11, 2015, 03:49:55 PM

Well, thanks for the help, but the issue persists.
First of all, when I open the properties I get two paths: "Destination" and "From", I obviously thought I should add a space and "-console" there, but all I get when I confirm is an error message saying:

"The folder "C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe -console"
specified in the Start In box is not valid. Make sure that the folder exists and that the path is correct."

All I did was creating the shortcut and leaving it in the folder, opening the properties, and add " -console" to the following path:
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe"
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on April 11, 2015, 04:33:12 PM

You have to add the start parameters next to the path. So not inside the "" but instead outside of it.
Title: Re: SMOD Standalone 0.65
Post by: SentinelNR on April 11, 2015, 04:41:53 PM

Oh, ok... like this?
"C:\Program Files (x86)\Steam\SteamApps\sourcemods\Smod Standalone\hl2.exe" -console

Yesh! It works :D thanks ^^
Title: Re: SMOD Standalone 0.65
Post by: Admen4e on April 17, 2015, 04:04:22 PM
Mod is working good,but i like to ask one question,why that mod is not showing on Steam Library ?
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on April 17, 2015, 05:40:20 PM
Mod is working good,but i like to ask one question,why that mod is not showing on Steam Library ?

Because it dosen't use Steam. However, you can add the hl2.exe as a non-steam game and add the command lines by clicking on properties and add command lines there.
Title: Re: SMOD Standalone 0.65
Post by: CryoDragon on April 22, 2015, 03:28:49 PM
What does the CS:S addon do?
It's not explained in the main post.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on April 22, 2015, 06:19:33 PM
What does the CS:S addon do?
It's not explained in the main post.

Basically it extracts the CS:S .vpk contents so you can use them in SMOD.

Means you can launch CS:S maps without having missing textures or models.
Title: Re: SMOD Standalone 0.65
Post by: CryoDragon on May 03, 2015, 09:22:17 PM

Basically it extracts the CS:S .vpk contents so you can use them in SMOD.

Means you can launch CS:S maps without having missing textures or models.

Does it allow you to use CS:S weapons?
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on May 04, 2015, 12:18:55 PM

Basically it extracts the CS:S .vpk contents so you can use them in SMOD.

Means you can launch CS:S maps without having missing textures or models.

Does it allow you to use CS:S weapons?

Not exactly, but you can use the weapon models for custom weapons.
Title: Re: SMOD Standalone 0.65
Post by: Stracker on May 14, 2015, 10:40:30 AM
Hello everyone !
Posting here as I'm having problems installing smod standalone, the goal is playing smod_redux but smod 40a already isn't working so I'm asking for help
The install seems to run fine but once I start the game, the main menu is invisible and the background seems to have shifted to the right, leaving a black bar on the left of the screen...

I can interact with the menus, but I get default "#something" on half the buttons and the ui is bright purple instead of gray.
Finally, after blindly pushing buttons I got to the new game screen, started chapter 1, but the game crashed to desktop after about 30s of loading...

I tried running both smod standalone.exe, the installer and hl2.exe as administrator without success. Both Source SDK 2006 and HL2 have been installed and launched at least once, both ran fine. Both had the cache verified too.

Would anyone have any insight on the matter ?

EDIT : Looked at it a bit more and finally fixed it, the installation was failing somehow and wasn't copying every file needed from the vpks, so I did the copying myself, it fixed most of the problems, I could load the first level and play correctly !
Title: Re: SMOD Standalone 0.65
Post by: Lagtacular on July 03, 2015, 03:14:44 AM
Hello,

Simple question. How do you access the options (Such as to use the FEAR bullet time instead of the normal, or what game mode to use, and the like?)

Thank you.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on July 03, 2015, 07:49:12 AM
Hello,

Simple question. How do you access the options (Such as to use the FEAR bullet time instead of the normal, or what game mode to use, and the like?)

Thank you.
You will have to use the console commands for that.

Alternatively, you can also use OMS's custom menu, which adds most of these options to the menu.

http://bsnooch.com/forums/index.php?topic=71.0
Title: Re: SMOD Standalone 0.65
Post by: LaughingMan008 on July 21, 2015, 04:20:59 AM
In the first post you mentioned there may be ways of getting HL2: Episode 2 stuff like maps and HDR working in SMOD. And that some had been tried and worked but were real unstable. I was wondering about all that. Like, what those methods were and what some others might be. I apologize if this has been asked before. I read through the thread and didn't find anything, but I might have just missed it. Again, apologies if this is settled and I'm wasting time and forum space. Thank you for reading this, and thanks for the GREAT Standalone mod!
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on July 21, 2015, 08:18:12 AM
There WERE methods to add support for EP2 entities, but it was very unreliable and was very map specific.
So finally, those "features" has been removed to increase engine stability, and performance by using ep2 exe file (hl2.exe)

Also, props for reading for reading through all those posts :)
Title: Re: SMOD Standalone 0.65
Post by: zomBkillar on July 21, 2015, 10:24:39 AM
I need help, every time i launch a mod, the menu is black, and any option clicked on is just pink mistextured. Ive made a video showing this.
https://www.youtube.com/watch?v=HF2SYueG2eY
I really want to play these mods, please help!
Title: Re: SMOD Standalone 0.65
Post by: LaughingMan008 on July 22, 2015, 12:32:51 AM
Oh, I see. Thanks!
I was just curious. Your mod is epic and fantastic and I'm more than happy with it, but some way of getting Episode 2 stuff to work reliably with it would make it perfect. There's finally a few really good Episode 2 mods and things that would go well with it. Thanks again for making it. Just being able to play CSS Sci Fi again is tremendous.
Title: Re: SMOD Standalone 0.65
Post by: zomBkillar on July 25, 2015, 07:54:15 AM
Ok, i found out how to look at the console and it says im missing "Vgui" textures. Any fixes?
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on July 26, 2015, 10:07:52 AM
Ok, i found out how to look at the console and it says im missing "Vgui" textures. Any fixes?
My best guess would be that the standalone didn't install/extract all the files properly, remove the Smod Standalone folder from your Sourcemods and try again, run the installer with admin rights and make sure it's (the installer OFC) in sourcemos folder.
Title: Re: SMOD Standalone 0.65
Post by: Ruzar on July 27, 2015, 01:07:18 AM
Once again I have a problem with source sdk 2006 that is tormenting me with every mod.
In troubleshooting,pepsifan said to launch at least once half life 2 and that damn source sdk,but when i launch it,an error pops up saying "hl2.exe has stopped working".
I remember that I posted this problem on "We Create Stuff" forum,and Mxthe posted a some solution for this but now I can't find this post anywhere.
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on July 27, 2015, 05:24:04 PM
I don't really know, try defragmenting "game" cache, or removing  source sdk 2006 and installing it again.
Title: Re: SMOD Standalone 0.65
Post by: Ruzar on July 27, 2015, 06:15:46 PM
Yeah,tried it about three times and nothing.I had this problem on win xp,now I have it on win 7.
Thanks for reply
Title: Re: SMOD Standalone 0.65
Post by: Ruzar on July 30, 2015, 12:46:12 AM
Ok I fixed this by completely disabling Windows DEP,Smod launched and I had the same problem as Stracker but after some retries installer extracted everything without problem. Finally I can play this awesome mod  ;D
Title: Re: SMOD Standalone 0.65
Post by: zomBkillar on August 01, 2015, 03:37:05 PM
Ive just reinstalled the game and i had the same error. Here is what the console said -

[Server] Load additional contents
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (scene_print)
maxplayers set to 1
Heap: 256.00 Mb
Unknown token: $boxsize 0.4
Unknown token: $boxcolor 31 31 31 127
Unknown token: $boxsize 0.4
Unknown token: $boxcolor 31 31 31 127
Unknown token: $clearmessage GAMESAVING
Unknown token: $clearmessage 0
Unknown token: $boxsize 0.0
Parsed 26 text messages
Parent cvar in server.dll not allowed (smod_footstepvolume)
[Client] Load additional contents
--- Missing Vgui material
--- Missing Vgui material
--- Missing Vgui material
--- Missing Vgui material
--- Missing Vgui material
execing config.cfg
Can't use cheat cvar cam_command in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_max in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1.
8 CPUs, Frequency: 2.8 Ghz,  Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc

Any fixes?
Title: Re: SMOD Standalone 0.65
Post by: zomBkillar on August 01, 2015, 05:34:14 PM
Fixed. Problem, started VPKextract.bat instead of waiting for extractor to finish
Title: Re: SMOD Standalone 0.65
Post by: Onemanshow on August 03, 2015, 06:37:32 PM
So I think there's a save game corruption issue with SMOD Standalone.

In certain maps in the HL2 campaign (d1_canals_08 especially), any saves made in that map will crash the game when attempting to load them. This issue tends to happen when playing through several maps until reaching the offending one rather than just loading the map in console.

Strangely, loading a save from a earlier map and then making saves on the one where this issue happened seems to work fine. I've found no other ways to fix this issue. I suspect it has something to do with the EP2 .exe used in standalone, but can't confirm.
Title: Re: SMOD Standalone 0.65
Post by: minmi96 on August 05, 2015, 07:33:55 AM
Hey is it possible to get SMOD2 working with this?
Title: Re: SMOD Standalone 0.65
Post by: Comrade on August 05, 2015, 09:02:57 AM
Hey is it possible to get SMOD2 working with this?

I don't think so. SMOD2 is Source 2007.
Title: Re: SMOD Standalone 0.65
Post by: FreeKill on August 08, 2015, 05:06:17 AM
Not having any problems with this, but is there any way to make it windows borderless? I like having that functionality.
Title: Re: SMOD Standalone 0.65
Post by: BlackAdder719 on September 09, 2015, 09:15:33 AM
Hi i'm new, first of all I wanna say thank you guys for supporting smod, so many hours spent in past with this and I'd like to spend some other now  8) I tried to follow all of your instruction to make this work, everything seems to be fine but when I start smod tactical from the standalone I reach the menu screen but just with a black or white screen. I hear the music and the sounds of the menu voices when I pass with the mouse over, everything is up to date and I don't know where am I wrong. Please help me! Thanks and, again, thanks to pepsifan and all the people who are supporting this mod!  ;)
Title: Re: SMOD Standalone 0.65
Post by: BlackAdder719 on September 13, 2015, 09:00:59 PM
any update??? :o ??? :'(
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on September 13, 2015, 09:33:25 PM
Good thing you bumped this one, I forgot about it...

Here: https://mega.nz/#!oR1BURaK!Isf6PsOLxAAnHYNodPu93ad4OrvOABDy7T8sXDaI8Og
It's a black screen fix I'm planning to add to the next release, it might work for you, it might not, just give me and update once you're done ;)
Cheers!
Title: Re: SMOD Standalone 0.65
Post by: BlackAdder719 on September 14, 2015, 03:22:43 PM
Hi Pepsifan! thanks for your response! I've added those folders like shader ecc.. in the "\Steam\SteamApps\sourcemods\Smod Standalone\SDKBase" path is that correct? I'm sorry to inform you that for me it doesn't work :'( :-[ :( after the valve loading video I can see the wallpaper of the smod tactical or the smod with the standalone but after 1 second it turns into black and I just see the mouse arrow and the menu music! Hope to figure it out something  :'(

EDIT

Pepsifan, you're my saviour!!! Now it seems working!!!! weeeee finally!! I was wrong before because I put the contents of shaders folder into SDKBase folder instead of the whole shader folder! I try to play it and I let you know  8) thanks thanks thanks for keeping support this mods!
Title: Re: SMOD Standalone 0.65
Post by: FreeKill on September 14, 2015, 11:14:44 PM
Hey Pepsi, any plans for a DOD:S addon?
Title: Re: SMOD Standalone 0.65
Post by: Windstar on September 17, 2015, 12:56:19 AM
Everytime I try to play Smod40q or Smod redux final, it gives me this error message

"Failed to load the launcher DLL:

The Specified Module could not be found."

Can someone please give me some troubleshooting tips?  :'(
Title: Re: SMOD Standalone 0.65
Post by: minmi96 on September 22, 2015, 12:18:15 PM
Do you think you can make a SMOD2 Standalone?
Title: Re: SMOD Standalone 0.65
Post by: jorge123esp on October 12, 2015, 04:41:01 PM
Hi guys. I have a problem with Smod Standalone 

When I choose a mod (for example, SMOD40aq), it instantly close. I don't know why. I have installed HL2 and SDK Base 2006.

This is a video with my problem

https://www.youtube.com/watch?v=7GG6JOf-QMI&feature=youtu.be (https://www.youtube.com/watch?v=7GG6JOf-QMI&feature=youtu.be)

I hope someone can fix this  :-\
Title: Re: SMOD Standalone 0.65
Post by: Hugobear on November 25, 2015, 01:49:38 AM
my main issue is the "dll" launcher f***off gig when attempting to use the mod launcher, this occurs in all instances, when attempting to launch SMOD40aq, SMODRedux_Final and even the little hl2 application within the files.

(http://i.imgur.com/KRVWb0X.png)

I already have both the Standalone and redux installed accordingly.

HL2 is installed and has been played once

HL2 Lost Coast is installed and has not been played

HL2 Deathmatch is installed and has not been played

Source SDK 2006 is installed and has been played as much as the stress test can be played.

What am I possibly missing here?

Is this additional bit required: http://www.moddb.com/mods/smod/downloads/smod-redux-10v2-steam-fix ?

Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on November 25, 2015, 07:52:10 PM
Is this additional bit required: http://www.moddb.com/mods/smod/downloads/smod-redux-10v2-steam-fix ?
No, it's not required.
From what I can see you're mising a platform folder. I'm gonna have a blind guess here, but I'm assuming that there are ONLY 3 files inside your bin folder, amrite?

Run the installer once more from sourcemods directory with admin rights, it should help
Title: Re: SMOD Standalone 0.65
Post by: SlayaKD on January 11, 2016, 03:52:39 PM
This seems cool
Title: Re: SMOD Standalone 0.65
Post by: SlayaKD on January 11, 2016, 03:55:12 PM
It says "Tier0.dll" is missing idk how to fix please help!  :-\
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on January 11, 2016, 07:31:14 PM
same as above :D
Title: Re: SMOD Standalone 0.65
Post by: AGRUS on January 31, 2016, 01:04:14 PM
error

so im new to all this and kind of confused on how to fix this error ( extra app id set to 320, but no steam app id) help would be appriciated.
Title: Re: SMOD Standalone 0.65
Post by: kingd3001 on February 03, 2016, 09:33:19 PM
When I play the game and my character dies in any were in water hazard and I try to load a saved game the game crash's gives me "hl2.exe has stopped working" any help please this is smod tactical project life
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on February 03, 2016, 10:09:42 PM
When I play the game and my character dies in any were in water hazard and I try to load a saved game the game crash's gives me "hl2.exe has stopped working" any help please this is smod tactical project life
This is a common bug. Some people tried to find a way to fix it, but no one succeeded.
Title: Re: SMOD Standalone 0.65
Post by: kingd3001 on February 03, 2016, 10:22:52 PM
Thanks for the quick reply I have smod tactical version 1.0 and I do not have the "hl2.exe stopped working" error
Title: Re: SMOD Standalone 0.65
Post by: Onemanshow on February 04, 2016, 07:00:33 AM
There's also the possibility you ran into a savegame corruption issue that Standalone has that I described earlier in this thread: 

So I think there's a save game corruption issue with SMOD Standalone.

In certain maps in the HL2 campaign (d1_canals_08 especially), any saves made in that map will crash the game when attempting to load them. This issue tends to happen when playing through several maps until reaching the offending one rather than just loading the map in console.

Strangely, loading a save from a earlier map and then making saves on the one where this issue happened seems to work fine. I've found no other ways to fix this issue. I suspect it has something to do with the EP2 .exe used in standalone, but can't confirm.

There's no way to fix it, as far as I know. Maybe Pepsifan can find out the actual cause of this issue.
Title: Re: SMOD Standalone 0.65
Post by: kingd3001 on February 12, 2016, 10:30:01 AM
So that pretty much sucks ok onemanshow were you one of the original creators of smoll tactical or you tried to fix it thst is
Title: Re: SMOD Standalone 0.65
Post by: Noobplayer151 on February 13, 2016, 09:52:56 PM
When i get to the end of the water hazard chapter it crashes.Is there a fix?


BTW im new to bsnooch
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on February 14, 2016, 09:30:30 AM
When i get to the end of the water hazard chapter it crashes.Is there a fix?


BTW im new to bsnooch
Welcome to BSNOOCH.

Does it crash during the chopper fight or when the level changes to Black Mesa East?
Title: Re: SMOD Standalone 0.65
Post by: Noobplayer151 on February 14, 2016, 10:09:53 AM
When i get to the end of the water hazard chapter it crashes.Is there a fix?


BTW im new to bsnooch
Welcome to BSNOOCH.

Does it crash during the chopper fight or when the level changes to Black Mesa East?
It crashes when the level changes to Black Mesa East.
Title: Re: SMOD Standalone 0.65
Post by: Noobplayer151 on February 14, 2016, 10:29:17 AM
When I play the game and my character dies in any were in water hazard and I try to load a saved game the game crash's gives me "hl2.exe has stopped working" any help please this is smod tactical project life
Enable the console on the menu and type disable_autosave 1,it wont crash anymore but it will disable the autosaves meaning your game can be lost forever if you don't save on a part.
Title: Re: SMOD Standalone 0.65
Post by: Monkatraz on February 15, 2016, 02:14:00 AM
When i get to the end of the water hazard chapter it crashes.Is there a fix?


BTW im new to bsnooch
Welcome to BSNOOCH.

Does it crash during the chopper fight or when the level changes to Black Mesa East?
It crashes when the level changes to Black Mesa East.

I seem to vaguely remember a crash at Black Mesa East due to HDR. Maybe you could try copying the SMOD 40AQ maps that come with standalone into that mod and see if it fixes it.
Title: Re: SMOD Standalone 0.65
Post by: Noobplayer151 on February 16, 2016, 12:28:32 PM
When i get to the end of the water hazard chapter it crashes.Is there a fix?


BTW im new to bsnooch
Welcome to BSNOOCH.

Does it crash during the chopper fight or when the level changes to Black Mesa East?
It crashes when the level changes to Black Mesa East.

I seem to vaguely remember a crash at Black Mesa East due to HDR. Maybe you could try copying the SMOD 40AQ maps that come with standalone into that mod and see if it fixes it.
Im not using another mod,im using smod40AQ
Title: Re: SMOD Standalone 0.65
Post by: EDFKittens on February 17, 2016, 08:48:46 PM
Having an issue actually installing this.

1. Installed all the HL2 games inc episodes 1 & 2 + LC and ran them once
2. Installed SDK 2006 & ran it once
3. Placed the installer in steamapps/sourcemods and ran it.

It extracts all the assets required then fails to copy them (access denied) error and then completes and says its successful.

Where exactly is it trying to move the assets to so i can do it manually as valve has fixed the vpk issue that resulted in the standalone been created..
Using the installer in the first post, and noticed it has alot of typos, eg says Stanalone.exe and Standalone 0.56 instead of 0.65...

/e: Yes im running it as administrator.

/e2: nvm figured it out, your launcher runs a batchscript which fucked up due to symlinks & i'd forgotten i'd symlinked the sourcemods folder to my storage drive so it was looking for X:/Steamlibray/common/half-life 2 when it didnt exist instead of C:/.....common/half-life-2
Fixed just by installing the games to the drive i wanted them to go to in the first place.....

Simply the .exe which ran from C:/...steamapps/sourcemods created a .bat file which then ran itself from the symlinked directory X:/SteamApps/Sourcemods which gave it incorrect pathing.. why couldnt you just drop the copypaste .bat in the same folder you dropped the "new" vpk file >_________>
Title: Re: SMOD Standalone 0.65
Post by: Noobplayer151 on March 05, 2016, 10:32:45 AM
Anyone who haves the problem with SMOD 40A or any SMOD without a menu just the background,just download the SMOD menu system from here http://bsnooch.com/forums/index.php?topic=71.0
Title: Re: SMOD Standalone 0.65
Post by: nitro_hedgehog on April 08, 2016, 07:05:39 PM
my main issue is the "dll" launcher f***off gig when attempting to use the mod launcher, this occurs in all instances, when attempting to launch SMOD40aq, SMODRedux_Final and even the little hl2 application within the files.

(http://i.imgur.com/KRVWb0X.png)

I already have both the Standalone and redux installed accordingly.

HL2 is installed and has been played once

HL2 Lost Coast is installed and has not been played

HL2 Deathmatch is installed and has not been played

Source SDK 2006 is installed and has been played as much as the stress test can be played.

What am I possibly missing here?

Is this additional bit required: http://www.moddb.com/mods/smod/downloads/smod-redux-10v2-steam-fix ?
i did all of this plus the suggestions of reinstalling under admin privileges.

i made sure everything it needed was on the same HDD

i still get the laucher dll missing error.

i give up. i do not know what else to try.
Title: Re: SMOD Standalone 0.65
Post by: GOODGOOD on April 16, 2016, 11:27:19 AM
Purple Checkers on the pipe on Route Canals under the stairs where the Katana is And Purple Checkers on the pistol, Arms, Playermodel is like cloacked i need textures, models, and help. Note: that This happens to my SMOD40AQ
Title: Re: SMOD Standalone 0.65
Post by: cpulvl on May 19, 2016, 03:42:08 PM
my main issue is the "dll" launcher f***off gig when attempting to use the mod launcher, this occurs in all instances, when attempting to launch SMOD40aq, SMODRedux_Final and even the little hl2 application within the files.

(http://i.imgur.com/KRVWb0X.png)

I already have both the Standalone and redux installed accordingly.

HL2 is installed and has been played once

HL2 Lost Coast is installed and has not been played

HL2 Deathmatch is installed and has not been played

Source SDK 2006 is installed and has been played as much as the stress test can be played.

What am I possibly missing here?

Is this additional bit required: http://www.moddb.com/mods/smod/downloads/smod-redux-10v2-steam-fix ?
i did all of this plus the suggestions of reinstalling under admin privileges.

i made sure everything it needed was on the same HDD

i still get the laucher dll missing error.

i give up. i do not know what else to try.
I had to install my Source SKD 2006 on my c drive into the program files\steam folder.
It was somewhere else in my library on a different drive and the smod installer could not find it
Title: Re: SMOD Standalone 0.65
Post by: matt71490 on September 10, 2016, 03:53:39 PM
my main issue is the "dll" launcher f***off gig when attempting to use the mod launcher, this occurs in all instances, when attempting to launch SMOD40aq, SMODRedux_Final and even the little hl2 application within the files.

(http://i.imgur.com/KRVWb0X.png)

I already have both the Standalone and redux installed accordingly.

HL2 is installed and has been played once

HL2 Lost Coast is installed and has not been played

HL2 Deathmatch is installed and has not been played

Source SDK 2006 is installed and has been played as much as the stress test can be played.

What am I possibly missing here?

Is this additional bit required: http://www.moddb.com/mods/smod/downloads/smod-redux-10v2-steam-fix ?
i did all of this plus the suggestions of reinstalling under admin privileges.

i made sure everything it needed was on the same HDD

i still get the laucher dll missing error.

i give up. i do not know what else to try.
I had to install my Source SKD 2006 on my c drive into the program files\steam folder.
It was somewhere else in my library on a different drive and the smod installer could not find it
I am experiencing the same issue. No matter what I try, I can't get smod40a or any other standalone mod to work.

EDIT: so on my tenth or so attempt at installing the mod, I noticed that the final time the console opens to copy files over, it reads out lots of "denied" messages. I was running it as administrator, so I have no idea what the issue is. so I just copied over all my source sdk base 2006\bin .dlls and it worked! Well, up until the loading screen at least, then it crashed to desktop. maybe I copied over too many files? either way, I feel like a plain .zip of the folders as opposed to the installer could fix the problems I (and others) are having.
Title: Re: SMOD Standalone 0.65
Post by: Chr0n0Tr!gg3r on September 10, 2016, 07:49:33 PM
Hey Pepsi, are you still working on this? SirMasters and I have been struggling for the past week to get lua working in SMOD but as it stands it's too unstable and barely works half of the time.

Also is there any chance you can port SirMaster's current progress on updating SMOD to the latest engine to Standalone while keeping all of SMOD's current features intact?
Title: Re: SMOD Standalone 0.65
Post by: sirmasters on September 11, 2016, 02:51:07 PM
Hey Pepsi, are you still working on this? SirMasters and I have been struggling for the past week to get lua working in SMOD but as it stands it's too unstable and barely works half of the time.

Also is there any chance you can port SirMaster's current progress on updating SMOD to the latest engine to Standalone while keeping all of SMOD's current features intact?

There is no code of SMOD available though, only thing close is SMMOD's code, and that wouldn't work at all. Pepsi only works on the launcher to get SMOD working as far I know and not the actual mod itself.
Title: Re: SMOD Standalone 0.65
Post by: AlexThePipe on November 07, 2016, 01:36:59 AM
Reinstalled this after I got a new computer and had to do a factory reset a while back (I'm sure a lucky fella). My UI is missing resources, but I don't know how. HL2 and Source 2006 is installed properly, could it be the OS?
(http://i.imgur.com/4E5ed5O.jpg)
Title: Re: SMOD Standalone 0.65
Post by: AlexThePipe on November 08, 2016, 01:18:09 PM
Problem has been solved, ran the installation executable as an administrator. I am sorry, I didn't look into the thread that closely to see if anyone had the same problem.
Title: Re: SMOD Standalone 0.65
Post by: Gabn on February 24, 2017, 04:16:20 PM
Hey guys i'd like a way to add the console with an european keyboard like a video on how to because i didn't really understood how to do it with your help pepsifan please guys help me (Im french by the way)
Title: Re: SMOD Standalone 0.65
Post by: AlexThePipe on February 24, 2017, 04:56:19 PM
I found an interesting bug last night on D2_coast03. It seems all the trigger areas are now solid walls. It only happens on this map, and every other map on the coast series seems to run perfectly fine. I don't know how this could have happened. I tried reinstalling Standalone and replacing it with the same map from the Source Unpack, but it seems to be broken for good. Someone please test this out on their own so we can see if this is happening to everybody else. (http://i.imgur.com/8gFpunI.jpg)
Title: Re: SMOD Standalone 0.65
Post by: Pepsifan04 on April 18, 2017, 01:51:53 AM
Is it fixed? I blame hdr maps.
Title: Re: SMOD Standalone 0.65
Post by: AlexThePipe on April 26, 2017, 01:39:28 PM
Still broken, I havent gotten a responce from anyone about why this is happening.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on April 26, 2017, 07:20:10 PM
Still broken, I havent gotten a responce from anyone about why this is happening.
Just tested, map's fine for me. It looks like that, for whatever reason, the trigger was turned into a normal brush and is no longer a trigger_* entity. Have you tried running the map without mapadd?
Title: Re: SMOD Standalone 0.65
Post by: AlexThePipe on April 27, 2017, 03:52:53 AM
Tried it with no mapadd scripts (40a comes with none for this map by default), still looks that same. I am not sure how this happened, I did reinstall Standalone a couple of months before this was happening, so I think I must have gotten a corrupted map somehow.
Title: Re: SMOD Standalone 0.65
Post by: Counter-Life™ on April 27, 2017, 07:37:47 AM
Tried it with no mapadd scripts (40a comes with none for this map by default), still looks that same. I am not sure how this happened, I did reinstall Standalone a couple of months before this was happening, so I think I must have gotten a corrupted map somehow.
Well, if it is related to your map file, try downloading this one. It's the one I use and it works fine for me.

https://ufile.io/neqlk
Title: Re: SMOD Standalone 0.65
Post by: Bitl on May 07, 2017, 12:18:06 AM
Have a re-upload of the launcher to Google Drive:
https://drive.google.com/open?id=0BzhDOksrKJ_eWXgza0Q4bFlrMGc