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Author Topic: [SOLVED] Strange bullet time physics  (Read 1232 times)

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Offline Fidchell

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[SOLVED] Strange bullet time physics
« on: May 12, 2013, 10:00:08 AM »
I've been experimenting with the bullettimesim_always_on console command, and everything seems to be fine, except that when I'm hit by enemy fire, I am basically PUSHED FORWARD, if that makes any sense. What kind of physics function would be causing something like this?
« Last Edit: May 12, 2013, 10:14:11 PM by Fidchell »

Offline Fidchell

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Re: [SOLVED] Strange bullet time physics
« Reply #1 on: May 12, 2013, 10:15:12 PM »
Fixed. For anyone wondering how to fix this if they ever come by this issue: set bullettimesim_type to 1 or 0. If NPCs' physical bullets are enabled, this will happen.