0 Members and 1 Guest are viewing this topic.
ah ok I see and does this need the patch ting the 1.5.9. had to make CS:S and HL2:DM work or no?
no. it's an "release", delete old version before installing it.
can you possibly show a video of the attachment system working in action?and for god's sakes... SMOOOTHIIIIIIIIIIIIIIIING EEEEEEEEEROOOOOOOOOOOOOOOOOOORS`tbh i've only noticed severe smoothing errors on the SCAR-LK, but the rest look okayalso, why did you replace the hk1911 with a hk45c? the 1911 looked much cooler imho maybe you could make a replacement or something?also, attachments don't work for shit, even when i exec giveall. not sure if that's supposed to give the attachments too, but i guess i tried everythingi once had some text popping up in d3_c17_01 (or 02, can't tell exactly) saying that i've unlocked a suppressor for my MP5. but there's no MP5 for a long time, right?so i thought that it was the concept cricket SMG, so i tried to attach a silencer. didn't work. i've tried on the MP7 - didn't work.so there's something wrong with the attachment system, not me not having the required attachment
Newest features work only on cs_pariah dm_gasworks and dm_steamlab
The weapons and attachments all work smooth as butter in the training area map. They probably just need to be enabled through mapadds for them to work in the campaign.
on an unrelated note, what's left to do?
Quote from: Antivirus_404 on January 01, 2014, 06:11:13 PMon an unrelated note, what's left to do?At this moment 23:16 16.01.14(dd.mm.yy) it's:- Add hud hints for NHEV ( because ppl don't read controls or readme or anything)- Add HUD for mouse wheel weapon selection (generally weapon selection)- Finish making weapon_selection HUD (overlay for weapon modification like to old one only expanded for new options)- Add animation for secondary fire (grenade throw, I've have 3 models /w anims done)- Redo the partial weapon unlocks scripts (eg. you have scope but you don't have silencer yet)- Fix HL2 mapadd-s because of Lua code not working (I've had such a good code for NHEV ;/)- Redo "mission" maps that broke because of Lua^(not all of them)- Fix combine and friendlies hitboxes- Make gravity gun cloak-able (it messes up on decompile, IDK why?)- Make gravity gun and RPG fire their "get" scripts use OnPlayerPickup instead radius trigger - Possibly make attachments unlock work the same way?- Fix/replace some sounds- Make an actual training map that will learn the player how to use NHEV- Rename weapon names in "code" to correspond to their actual in-game models- Add support for non-overwritig addons and "mods" (separate sourcemods folders without gameinfo.txt in them)- Make CSS work- Fix Lua without need to change the nameand that's all I need to do (I think, but you never know...)
is he saying that he needs to add those or that they've been added already?