This tutorial was recorded for people that have no experience with editing models. I'm hoping that it'll prove itself useful for some users, in case of any questions or problems feel free to post below. In this tutorial I'll be going through the process of: decompiling source models, editing them to fit our needs (replacing meshes), and compiling them back for in-game usage. actually... Links and Downloads: Crowbar: http://steamcommunity.com/groups/CrowbarTool
You can extract it anywhere. it doesn't need to be inside sourcedsk folder.
Path to "studiomdl.exe" that can be
copy pasted into Crowbar game setup
3DS Max Smd Plugins
Export smd files:
Import smd files:
http://www.wunderboy.org/download.php?file=3dsmax_smd_importer_v1.0.zip&s=2 Homepage for plugins above: http://www.wunderboy.org/3dapps.php Plugin installation tutorial: from wunderboy.org
Unzip the archive and find the folder for version of 3DS Max you are using and OS type (32 or 64 bit).
Copy the .dle file from that folder to your 3DS Max plug-ins folder* and restart 3DS Max.
*usually: C:\Program Files\Autodesk\3ds Max 2010\plugins In other words:
I'm using 3dsmax 2010 so I'm unpacking "Max 2010 & 2011"
Then select the OS version: I'm running win7
, so I'm selecting "32bit" folder.
The File that you'll find inside, needs to be put inside "\Autodesk\3ds Max 2010\plugins\"
The most usual install location is "C:\Program Files\Autodesk\3ds Max 2010\plugins"
If you have troubles with understanding me or anything else,
just say that, that'll help me to improve the quality of those tutorials in the future.