Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [Custom] Test - OpFor Shock Rifle and Spore Launcher  (Read 343 times)

0 Members and 1 Guest are viewing this topic.

Offline Chyvachok

  • *
  • +3% chance to make useful post
  • Chyvachok has no influence.
[Custom] Test - OpFor Shock Rifle and Spore Launcher
« on: March 28, 2017, 08:46:29 AM »
Just port of Half-Life Opposing Force alien organic weapons into SMOD, I miss in HL2 any weird alien bio-weapons like Hornet Gun or these OpFor ones, about weapons, they LD, and view models designed for FOV 90, and don't work like in OpFor, its not possible to recreate them without source code and C++ knowledge, and weapons somewhat overpowered, shock rifle use chainlightning projectile what just wreck everybody, (from Altfire of Ion Cannon from Smod Redux Final), and because "grenade_spit" projectile works weird I made spits as custom_explosive so they are a bit volatile.

Download: https://yadi.sk/d/T1-cjSsa3GQgeJ

Screenshots: http://imgur.com/a/LvSsR
« Last Edit: March 28, 2017, 08:50:00 AM by Chyvachok »

Offline Smitty

  • *
  • +1% chance to make useful post
  • Smitty has no influence.
Re: [Custom] Test - OpFor Shock Rifle and Spore Launcher
« Reply #1 on: March 28, 2017, 09:27:26 AM »
This is fantastic, if you are interesting in more bio weapons, check these half life 1 mods by the name of "POV" (Every weapon in that is bio based) and then there is the Xenopopper from Poke646, which is basically a bio-gauss rifle.

Offline Chyvachok

  • *
  • +3% chance to make useful post
  • Chyvachok has no influence.
Re: [Custom] Test - OpFor Shock Rifle and Spore Launcher
« Reply #2 on: March 28, 2017, 09:33:41 AM »
Xenopopper from Poke646

I know that thing from Poke646, also in Prey game almost all weapons are organic.

Offline Smitty

  • *
  • +1% chance to make useful post
  • Smitty has no influence.
Re: [Custom] Test - OpFor Shock Rifle and Spore Launcher
« Reply #3 on: March 28, 2017, 09:40:05 AM »


The wrench especially  ;D

Offline FreeKill

  • *
  • *
  • +7% chance to make useful post
  • FreeKill barely matters.FreeKill barely matters.
    • Youtube Channel
Re: [Custom] Test - OpFor Shock Rifle and Spore Launcher
« Reply #4 on: April 03, 2017, 08:43:08 AM »
I'd like to see a video of the spore launcher in action. I'm curious to know what smod related options were used for it.

Offline Chyvachok

  • *
  • +3% chance to make useful post
  • Chyvachok has no influence.
Re: [Custom] Test - OpFor Shock Rifle and Spore Launcher
« Reply #5 on: April 03, 2017, 01:06:48 PM »
I'd like to see a video of the spore launcher in action. I'm curious to know what smod related options were used for it.

It work as grenade launcher, I tried use bullsquid spit as projectile, but they seems glitchy, sometimes they don't do any damage, so I make custom explosive with spit model, so they explode.

Offline minmi96

  • *
  • *
  • +7% chance to make useful post
  • minmi96 is working their way up.minmi96 is working their way up.minmi96 is working their way up.
    • www.titsassesanddicks.cum
Re: [Custom] Test - OpFor Shock Rifle and Spore Launcher
« Reply #6 on: April 04, 2017, 06:01:59 AM »
I'd like to see a video of the spore launcher in action. I'm curious to know what smod related options were used for it.

It work as grenade launcher, I tried use bullsquid spit as projectile, but they seems glitchy, sometimes they don't do any damage, so I make custom explosive with spit model, so they explode.
Did you try using Code from onemanshows Goo Gun?

EDIT: I've given them HD Textures made by Trusty Crowbar.

Just so they look nicer in Source Engine.



« Last Edit: April 04, 2017, 11:44:04 AM by minmi96 »


Let's Get Some Pussy Tonight.