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Author Topic: [REQUEST] ll_chernobyl  (Read 2162 times)

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Offline 0per4t0r

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[REQUEST] ll_chernobyl
« on: September 05, 2011, 06:57:41 PM »
Half-Life Chernobyl 2010 final (download link)

This is a Chernobyl-themed map I found a while back, was wondering if anyone would take the time to maybe make a zombie survival-type mapadd for this, possibly using the zombie2 NPC. :)

Note: the map isn't optimized very well, and will probably lag if you don't have the best system.

Offline sirmasters

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Re: [REQUEST] ll_chernobyl
« Reply #1 on: September 05, 2011, 07:59:19 PM »
Time to put my COD:ZOMBIES weapon buying mapadd code to work! I'll see if I can make a custom smod to go with this, if that doesn't turn out, just a mapadd.
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Offline BIZ

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Re: [REQUEST] ll_chernobyl
« Reply #2 on: September 05, 2011, 08:38:12 PM »
cool map, cant wait to see what you can come up with masters :)

Offline 0per4t0r

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Re: [REQUEST] ll_chernobyl
« Reply #3 on: September 05, 2011, 09:16:14 PM »
Oddly enough, I'm not able to load the map.

Code: [Select]
Attempted to create unknown entity type func_viscluster!
Can't init func_viscluster
Attempted to create unknown entity type func_viscluster!
Can't init func_viscluster
Attempted to create unknown entity type env_tonemap_controller!
Can't init env_tonemap_controller
Rejecting func_breakablesurf.  Has multiple faces that aren't NODRAW.
Encountered func_breakablesurf that has a material applied to more than one surface!
Rejecting func_breakablesurf.  Has multiple faces that aren't NODRAW.
Rejecting func_breakablesurf.  Has multiple faces that aren't NODRAW.
func_breakable (func_breakable) at (366.500 -2170.000 -31.110) using obsolete or unknown material type.
Warning:  Table modelprecache is full, can't add models/items/boxmrounds.mdl

Host_Error: CVEngineServer::PrecacheModel: 'models/items/boxmrounds.mdl' overflow, too many models

Offline sirmasters

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Re: [REQUEST] ll_chernobyl
« Reply #4 on: September 05, 2011, 09:18:57 PM »
That map seems not friendly with SMOD 40  :'(. It works fine on regular HL2 oddly though. Maybe I can use SMOD2 VERSION 3 (I think it supports mapadd). Sadly, that doesn't not have custom weapons T_T.
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Offline sirmasters

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Re: [REQUEST] ll_chernobyl
« Reply #5 on: September 05, 2011, 09:25:37 PM »
That map seems not friendly with SMOD 40  :'(. It works fine on regular HL2 oddly though. Maybe I can use SMOD2 VERSION 3 (I think it supports mapadd). Sadly, that doesn't not have custom weapons T_T.

I stand corrected, it does not like any SMOD at all, T_T I was forward at working on a mapadd for this.
._. I love coffee.

Offline 0per4t0r

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Re: [REQUEST] ll_chernobyl
« Reply #6 on: September 05, 2011, 10:53:12 PM »
The map was made for Half-Life 2: Deathmatch on source 2006 (smod's engine version,) so it's not engine compatiblity. Not sure why it doesn't work in SMOD.

Offline sirmasters

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Re: [REQUEST] ll_chernobyl
« Reply #7 on: September 05, 2011, 11:19:15 PM »
The map was made for Half-Life 2: Deathmatch on source 2006 (smod's engine version,) so it's not engine compatiblity. Not sure why it doesn't work in SMOD.

It doesn't work with SMOD2 (episode 2 engine), maybe something with a precache error was that SMOD's precache table couldn't hold anymore and quit the map before it a actual crash could happen.
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Offline Pepsifan04

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Re: [REQUEST] ll_chernobyl
« Reply #8 on: September 06, 2011, 01:27:40 PM »
Anyone tried to decompile this map with Vmex and edit it? I'll guess not.

By that what 0per4t0r posted, it seems to have to many models to precache.
Map optimization may help. I'm gonna try to do that, wish me luck  :|
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Offline 0per4t0r

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Re: [REQUEST] ll_chernobyl
« Reply #9 on: September 06, 2011, 04:01:59 PM »
eh, good luck with that.

Here's a quote from the author of the map...

Quote
Was compiling for two weeks, but cancelled and recompiled in fast process - it won't be so optimized (lag?)