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Author Topic: Half-Life 2 maps  (Read 3247 times)

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Offline chrisc44890

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Half-Life 2 maps
« on: August 13, 2013, 05:50:52 PM »
I've ran all of the Half Life 2 series (although not all the way through) and here are some things I've noticed.
I'm doing them in the order of which I've noticed and played.
HL2 Ep. 2:
Pink and black water (on this topic: Half-Life 2 water doesn't do this, possibly different shaders used.)
Missing textures
HL2 Ep. 1:
So... Much... Pink and black.
HL2:
No missing textures or anything it seemed.
some trigger problems (only one I've seen so far was the train in d1_canals_01 not moving. The one you jump on is fine the other one gets stuck by one of the combine fields)
Combine can one shot kill on any difficulty level?
This makes me feel that you should try to fix the triggers and difficulty and ship the mod with HL2 instead and maybe add the episodes later in development.
Or maybe ship 3 versions of it; HL2, Ep. 1, and Ep. 2 being each their own version since I feel like the problems are due to trying to mount all of them at once.
« Last Edit: August 13, 2013, 05:52:51 PM by chrisc44890 »

Offline sirmasters

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Re: Half-Life 2 maps
« Reply #1 on: August 13, 2013, 06:21:00 PM »
I've ran all of the Half Life 2 series (although not all the way through) and here are some things I've noticed.
I'm doing them in the order of which I've noticed and played.
HL2 Ep. 2:
Pink and black water (on this topic: Half-Life 2 water doesn't do this, possibly different shaders used.)
Missing textures
HL2 Ep. 1:
So... Much... Pink and black.
HL2:
No missing textures or anything it seemed.
some trigger problems (only one I've seen so far was the train in d1_canals_01 not moving. The one you jump on is fine the other one gets stuck by one of the combine fields)
Combine can one shot kill on any difficulty level?
This makes me feel that you should try to fix the triggers and difficulty and ship the mod with HL2 instead and maybe add the episodes later in development.
Or maybe ship 3 versions of it; HL2, Ep. 1, and Ep. 2 being each their own version since I feel like the problems are due to trying to mount all of them at once.
Well, I can change the mount order, but I'm still allowing the mounting of all episodes. The issues for the episodic graphics are there regardless if we mount it separate.

EDIT: Er... Turns out Episode 2 and Episode 1 was mounted first instead of Hl2, Then EP1, THEN EP2. By changing the order, I somehow fixed it.
« Last Edit: August 13, 2013, 06:28:29 PM by sirmasters »
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Offline chrisc44890

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Re: Half-Life 2 maps
« Reply #2 on: August 14, 2013, 12:26:23 AM »
Well, I can change the mount order, but I'm still allowing the mounting of all episodes. The issues for the episodic graphics are there regardless if we mount it separate.

EDIT: Er... Turns out Episode 2 and Episode 1 was mounted first instead of Hl2, Then EP1, THEN EP2. By changing the order, I somehow fixed it.
That's great to hear I definitely can't wait for the next update now. :)
Edit: Actually we wouldn't have to wait for the update for that wouldn't that just be a gameinfo.txt edit?
« Last Edit: August 14, 2013, 12:30:30 AM by chrisc44890 »

Offline sirmasters

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Re: Half-Life 2 maps
« Reply #3 on: August 14, 2013, 01:51:36 AM »
Well, I can change the mount order, but I'm still allowing the mounting of all episodes. The issues for the episodic graphics are there regardless if we mount it separate.

EDIT: Er... Turns out Episode 2 and Episode 1 was mounted first instead of Hl2, Then EP1, THEN EP2. By changing the order, I somehow fixed it.
That's great to hear I definitely can't wait for the next update now. :)
Edit: Actually we wouldn't have to wait for the update for that wouldn't that just be a gameinfo.txt edit?

Here.
Code: [Select]
"GameInfo"
{
game "SMMOD (Singleplayer)"
title "HALF-LIFE'"
title2 "== episode two =="

type singleplayer_only

FileSystem
{
SteamAppId 243730 // This sets the app ID in Steam


// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations.  This will search for VPKs and subfolders
// and mount them in alphabetical order.  The easiest way to distribute a mod is to
// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
//game+mod ep2/custom/*
//game+mod episodic/custom/*
//game+mod hl2/custom/*

// Now search loose files.  We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations).  This is also the one
// that's used when writing to the "mod" path.
game+mod |gameinfo_path|addons/*
game+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
game |gameinfo_path|smmod_pak.vpk //Yes... We have our own VPK...

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game |all_source_engine_paths|hl2/hl2_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

game "|gameinfo_path|..\..\common\Half-Life 2\episodic\ep1_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2\episodic\ep1_english.vpk"
game "|all_source_engine_paths|episodic\ep1_english.vpk"
game "|all_source_engine_paths|episodic\ep1_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2\ep2\ep2_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2\ep2\ep2_english.vpk"
game "ep2\ep2_english.vpk"
game "ep2\ep2_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2 Deathmatch\hl2mp\hl2mp_pak.vpk"

game "|gameinfo_path|..\..\common\Half-Life 2\hl2\"
game "|gameinfo_path|..\..\common\Half-Life 2\episodic\"
game "|gameinfo_path|..\..\common\Half-Life 2\ep2\"
game "|gameinfo_path|..\..\common\Half-Life 2 Deathmatch\hl2mp\"
game "|gameinfo_path|..\..\common\Counter-Strike Source\cstrike\"

// Where the game's binaries are
gamebin episodic/bin

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|episodic
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
game+download |gameinfo_path|download
}
}
}

EDIT: GAH, Scenes are broken but the graphics are fixed...
« Last Edit: August 14, 2013, 02:14:46 AM by sirmasters »
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Offline BIZ

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Re: Half-Life 2 maps
« Reply #4 on: August 14, 2013, 06:40:37 AM »
hopefully this should be cleared up soon!

Offline chrisc44890

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Re: Half-Life 2 maps
« Reply #5 on: August 14, 2013, 08:51:08 PM »
I had a scene problem with an SMOD 2 download a while ago i just dragged scenes from my .gcf folder into the mod folder, would this work with .vpk too?

Offline BIZ

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Re: Half-Life 2 maps
« Reply #6 on: August 14, 2013, 09:50:39 PM »
if you can find them...should have a solution soon hopefully ;)

Offline BIZ

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Re: Half-Life 2 maps
« Reply #7 on: August 14, 2013, 11:31:38 PM »
Well, I can change the mount order, but I'm still allowing the mounting of all episodes. The issues for the episodic graphics are there regardless if we mount it separate.

EDIT: Er... Turns out Episode 2 and Episode 1 was mounted first instead of Hl2, Then EP1, THEN EP2. By changing the order, I somehow fixed it.
That's great to hear I definitely can't wait for the next update now. :)
Edit: Actually we wouldn't have to wait for the update for that wouldn't that just be a gameinfo.txt edit?

Here.
Code: [Select]
"GameInfo"
{
game "SMMOD (Singleplayer)"
title "HALF-LIFE'"
title2 "== episode two =="

type singleplayer_only

FileSystem
{
SteamAppId 243730 // This sets the app ID in Steam


// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations.  This will search for VPKs and subfolders
// and mount them in alphabetical order.  The easiest way to distribute a mod is to
// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
//game+mod ep2/custom/*
//game+mod episodic/custom/*
//game+mod hl2/custom/*

// Now search loose files.  We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations).  This is also the one
// that's used when writing to the "mod" path.
game+mod |gameinfo_path|addons/*
game+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
game |gameinfo_path|smmod_pak.vpk //Yes... We have our own VPK...

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game |all_source_engine_paths|hl2/hl2_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

game "|gameinfo_path|..\..\common\Half-Life 2\episodic\ep1_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2\episodic\ep1_english.vpk"
game "|all_source_engine_paths|episodic\ep1_english.vpk"
game "|all_source_engine_paths|episodic\ep1_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2\ep2\ep2_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2\ep2\ep2_english.vpk"
game "ep2\ep2_english.vpk"
game "ep2\ep2_pak.vpk"
game "|gameinfo_path|..\..\common\Half-Life 2 Deathmatch\hl2mp\hl2mp_pak.vpk"

game "|gameinfo_path|..\..\common\Half-Life 2\hl2\"
game "|gameinfo_path|..\..\common\Half-Life 2\episodic\"
game "|gameinfo_path|..\..\common\Half-Life 2\ep2\"
game "|gameinfo_path|..\..\common\Half-Life 2 Deathmatch\hl2mp\"
game "|gameinfo_path|..\..\common\Counter-Strike Source\cstrike\"

// Where the game's binaries are
gamebin episodic/bin

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|episodic
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
game+download |gameinfo_path|download
}
}
}

EDIT: GAH, Scenes are broken but the graphics are fixed...

copying this into my gameinfo breaks the game :\

Water textures still missing, no swirling citadel particle on the background map, New Game menu loads HL2 backgrounds, First scene of ep2 where alyx opens the train is broken...

Ep1 is still a clusterf**k hahaha :)


Offline chrisc44890

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Re: Half-Life 2 maps
« Reply #8 on: August 15, 2013, 02:09:42 AM »
Played Half Life 2 maps on this and everything was fixed on them too.
I think i read somewhere that the episodes are actually mods of Half Life 2?
That might be important for the fix.

 

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