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Author Topic: [TUTORIAL] Editing Smod kick viewmodel  (Read 1583 times)

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Offline Pepsifan04

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    • Smod: CryLife
[TUTORIAL] Editing Smod kick viewmodel
« on: September 28, 2014, 12:19:31 PM »
This tutorial was recorded for people that have no experience with editing models.
I'm hoping that it'll prove itself useful for some users, in case of any questions or problems feel free to post below.


In this tutorial I'll be going through the process of: decompiling source models, editing them to fit our needs (replacing meshes), and compiling them back for in-game usage.

actually...
Links and Downloads:
Crowbar: http://steamcommunity.com/groups/CrowbarTool
You can extract it anywhere. it doesn't need to be inside sourcedsk folder.

Path to "studiomdl.exe" that can be almost copy pasted into Crowbar game setup
Code: [Select]
<your_steam_install_location>Steam\steamapps\common\SourceSDK\bin\ep1\bin\studiomdl.exe
3DS Max Smd Plugins:
Export smd files: http://www.wunderboy.org/download.php?file=3dsmax_smd_exporter_v1.6.zip&s=2
Import smd files: http://www.wunderboy.org/download.php?file=3dsmax_smd_importer_v1.0.zip&s=2

Homepage for plugins above: http://www.wunderboy.org/3dapps.php

Plugin installation tutorial:
from wunderboy.org
Unzip the archive and find the folder for version of 3DS Max you are using and OS type (32 or 64 bit).
Copy the .dle file from that folder to your 3DS Max plug-ins folder* and restart 3DS Max.
*usually: C:\Program Files\Autodesk\3ds Max 2010\plugins

In other words:
I'm using 3dsmax 2010 so I'm unpacking "Max 2010 & 2011"
Then select the OS version: I'm running win7 32bit, so I'm selecting "32bit" folder.
The File that you'll find inside, needs to be put inside "\Autodesk\3ds Max 2010\plugins\"
The most usual install location is "C:\Program Files\Autodesk\3ds Max 2010\plugins"



If you have troubles with understanding me or anything else,
just say that, that'll help me to improve the quality of those tutorials in the future.
« Last Edit: January 20, 2015, 08:50:06 AM by Pepsifan04 »
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Offline Comrade

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Re: [TUTORIAL] Editing Smod kick viewmodel
« Reply #1 on: September 28, 2014, 01:48:40 PM »
I'm assuming changing hand models on viewmodels is pretty much the same procedure, right?

Offline Pepsifan04

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Re: [TUTORIAL] Editing Smod kick viewmodel
« Reply #2 on: September 28, 2014, 02:17:29 PM »
yes, with the exception of the weighting part.
To be precise: as much the procedure remains the same, there are much more bones and vertexes to be weighted, and not all of them should be weighted to only one bone.
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