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Author Topic: Textures on NPC don't react to lighting  (Read 158 times)

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Offline Predalienator

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Textures on NPC don't react to lighting
« on: September 25, 2017, 04:19:40 PM »
Hello, it's been a long time. I found a Helghast Combine replacement pack at GameBanana.

https://gamebanana.com/skins/154417

After putting it in SMOD I noticed that the Helghast body was bright.

What it looks like in SMOD.





What it looks like in HL2





Is this because SMOD is running on an older version of Source? Any way for me to fix it?

Offline Counter-Life™

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Re: Textures on NPC don't react to lighting
« Reply #1 on: September 25, 2017, 05:59:00 PM »
I also had this issue a while back, I think I fixed it by converting the texture to an older version of VTF.

You might also wanna try to set "$selfillum" to 0 inside the .vmts.


Offline Predalienator

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Re: Textures on NPC don't react to lighting
« Reply #2 on: September 26, 2017, 01:34:08 AM »
Changing "$selfillum" to 0 works but I lose the sweet glowing eyes. I found a better fix was to add alpha channels through Photoshop which removed the brightskins while also preserving the glowing eyes.

I'll upload an SMOD friendly version of these Helghasts when I'm done except for the Combine Elite replacement as that model bugs out on death. The fingers stretch around the level. 

Edit:

Ok here are the fixed skins.

http://www.mediafire.com/file/k9hzs9lsizko179/SMOD_friendly_helghast.zip

Put the original files from gamebanana first then extract the fixed skins.
« Last Edit: September 26, 2017, 02:18:12 AM by Predalienator »