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Author Topic: Official SMOD3 Discussion Thread  (Read 4942 times)

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Offline Monkatraz

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Re: Coming Soon from Bitl: SMOD3
« Reply #15 on: December 13, 2016, 01:18:48 AM »
Will we have to mess around with the mounting order so each game can work correctly (no missing animations, improper models, etc), or does this mean that my dream of a unified, non-stop HL2-EP1-EP2 campaign can be made a reality? :o

A unified campaign would be amazing.
MLG

Offline BIZ

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Re: Coming Soon from Bitl: SMOD3
« Reply #16 on: December 20, 2016, 11:18:40 PM »
can't wait to check it out. God sppeed

Offline Bitl

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Re: Coming Soon from Bitl: SMOD3
« Reply #17 on: December 20, 2016, 11:43:32 PM »
<a href="https://www.youtube.com/v/9z3-SN5eg3k" target="_blank" class="new_win">https://www.youtube.com/v/9z3-SN5eg3k</a>

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« Last Edit: December 20, 2016, 11:45:51 PM by Bitl »
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Offline xdanielx52

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Re: Coming Soon from Bitl: SMOD3
« Reply #18 on: December 22, 2016, 06:50:46 PM »
first thing i noticed is, that the kick does an instant hit + sound and not a bit delayed, but keep it up
"A delayed game is eventually good, a bad game is bad forever"
-Shigeru Miyamoto

Offline Zerodunner23

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Re: Coming Soon from Bitl: SMOD3
« Reply #19 on: December 22, 2016, 09:53:41 PM »
Glad you got the kick working  :). But the kick needs some range instead of having it point blank. Im pretty sure the kick had a little bit more range

Offline Bitl

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Re: Coming Soon from Bitl: SMOD3
« Reply #20 on: December 31, 2016, 02:24:11 AM »
<a href="https://www.youtube.com/v/052SCGsGB88" target="_blank" class="new_win">https://www.youtube.com/v/052SCGsGB88</a>
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Offline AlexThePipe

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Re: Coming Soon from Bitl: SMOD3
« Reply #21 on: December 31, 2016, 06:20:52 AM »
Wicked synth-wave track. I should maybe make some half-life inspired ambience for this.

Offline Counter-Life™

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Re: Coming Soon from Bitl: SMOD3
« Reply #22 on: December 31, 2016, 10:07:43 AM »
Nice work, I assume this will be the menu theme?

Offline AlexThePipe

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Re: Coming Soon from Bitl: SMOD3
« Reply #23 on: December 31, 2016, 10:58:44 PM »
I am hoping that this will fix the bugs that Valve did to half-life 2 after porting it to the Orange Box. (Vorts not giving armor in canals, Zombies Moan loop being interrupted, etc)

Offline Bitl

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Re: Coming Soon from Bitl: SMOD3
« Reply #24 on: January 10, 2017, 12:57:58 AM »
<a href="https://www.youtube.com/v/NO0RntIQmzY" target="_blank" class="new_win">https://www.youtube.com/v/NO0RntIQmzY</a>
« Last Edit: January 10, 2017, 01:50:33 PM by Bitl »
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Offline AlexThePipe

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Re: Coming Soon from Bitl: SMOD3
« Reply #25 on: January 10, 2017, 03:42:48 AM »
I feel like the gib/blood explosion sound effects sound too weak or possibly too slimy.

Offline Counter-Life™

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Re: Coming Soon from Bitl: SMOD3
« Reply #26 on: January 10, 2017, 05:42:17 PM »
I like the sounds! Now we just need fountains of blood.

Offline Bitl

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Re: Coming Soon from Bitl: SMOD3
« Reply #27 on: January 18, 2017, 01:18:59 PM »
<a href="https://www.youtube.com/v/VhK1G-l_ZTA" target="_blank" class="new_win">https://www.youtube.com/v/VhK1G-l_ZTA</a>
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Offline Monkatraz

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Re: Coming Soon from Bitl: SMOD3
« Reply #28 on: January 18, 2017, 04:02:46 PM »
Great work! Now we just need the insane jets of blood. Maybe a particle effect? The jets of blood you do have look good though.
MLG

Offline Bitl

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Re: Coming Soon from Bitl: SMOD3
« Reply #29 on: January 18, 2017, 11:40:49 PM »
Great work! Now we just need the insane jets of blood. Maybe a particle effect? The jets of blood you do have look good though.
the particles i used were directly taken from SMOD2 and then modified to look more bloody and gruesome.
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