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To be honest, i like the idea of pickup powerups, maybe like, increased health or increased weapondamage.
Nice, I haven't seem many SMOD mods with lua involved. A request if I may, can you include a player load-out system? You know, the player picks a set of guns and goes to a map to fight with those weapons selected? I have a basic lua code snippet for such a thing if you wish to examine it.
Without the kick and the bullettime it is just a HL2 CoD mod or something.
Quote from: Xamp on January 12, 2013, 05:33:30 PMTo be honest, i like the idea of pickup powerups, maybe like, increased health or increased weapondamage.I will consider it.Quote from: sirmasters on January 12, 2013, 12:27:29 AMNice, I haven't seem many SMOD mods with lua involved. A request if I may, can you include a player load-out system? You know, the player picks a set of guns and goes to a map to fight with those weapons selected? I have a basic lua code snippet for such a thing if you wish to examine it.Interesting idea, I can see how that could be coded, but I would not mind seeing your version though.Quote from: TheMann25 on January 12, 2013, 01:14:57 AMWithout the kick and the bullettime it is just a HL2 CoD mod or something.Have a look at the earliest video, you will see that both kicking and bullettime are still in this mod.__________________________________________Regarding progress... The CTF gamemode is nearly complete! See the first post for more information on this gamemode.I am also working on a system that will possibly allow the AI to use ladders, teleports and elevators. At this moment, I can get the AI to "use" basic func_doors and func_door_rotatings.
Here's my common.lua (Without the default SMOD stuff there)The Example Mapadd Text FileThe Example Lua Mapadd FileI would explain things, but my fingers are freezing! T_T
Quote from: sirmasters on January 14, 2013, 03:32:07 AMHere's my common.lua (Without the default SMOD stuff there)The Example Mapadd Text FileThe Example Lua Mapadd FileI would explain things, but my fingers are freezing! T_TThanks, I'll have a look at it later.__________________________________Regarding progress again, I have added two more CTF maps - ctf_developer and ctf_portalstorm - to the ctf map list.The portals/teleports and func_doors in ctf_portalstorm work with the AI fully now thanks to my new player naming system and instant_triggers via LUA.The ladder system is coming along nicely as well, I have been making use of it in ctf_lambdabunker, here is a small demonstration video:Video - TinyPic - Free Image Hosting, Photo Sharing & Video HostingSoon I will start working on the elevator system and then update the older DM maps so that NPCs can use func_doors, func_door_rotatings, ladders, elevators and teleports.
Here it is:Video - TinyPic - Free Image Hosting, Photo Sharing & Video HostingThe ladder, elevator, door and teleport systems will be integrated with other maps within the coming days.
God of LUA. Nuff said.Also, would it be possible to use this in the original HL2 maps? The ladder stuff I mean.P.S.: Are those Beta Combine sounds I hear there?