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Author Topic: Proof of Concept - Psuedo mapadd randomization  (Read 3017 times)

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Offline BIZ

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Proof of Concept - Psuedo mapadd randomization
« on: January 04, 2013, 12:04:48 AM »
this is a proof of concept...

start d1_canals_01 walk down the first hall. You should get a message. restart, repeat until you get a different message. A controlled random encounter system is now 100% viable.

 ;D

oh lord...i thought it had been lost when our server was raided but alas, I have recovered this little concept. Try it out see if it makes any sense to you. I will be happy to break it down if necessary.



-video by CounterLife
« Last Edit: January 21, 2015, 10:46:59 AM by Pepsifan04 »

Offline alvaol62

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Re: Proof of Concept - Psuedo mapadd randomization
« Reply #1 on: January 04, 2013, 08:48:26 AM »
Can this be applied to entities like, NPCs or Props?
In that case, replayability would be assured. :D

Offline Counter-Life™

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Re: Proof of Concept - Psuedo mapadd randomization
« Reply #2 on: January 04, 2013, 10:24:20 AM »
Wow amazing! If I can get this working, I might be allowed to use this for SMOD: Realism?

EDIT: hehe, logic_case. I expected that.
« Last Edit: January 04, 2013, 10:30:57 AM by Counter-Life™ »

Offline Counter-Life™

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Re: Proof of Concept - Psuedo mapadd randomization
« Reply #3 on: January 04, 2013, 01:31:24 PM »
I made a vid for this, I love this system. I even made a commentary for it, I wanted to test my new mic :P

« Last Edit: January 21, 2015, 10:47:28 AM by Pepsifan04 »

Offline BIZ

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Re: Proof of Concept - Psuedo mapadd randomization
« Reply #4 on: January 04, 2013, 02:56:34 PM »
Can this be applied to entities like, NPCs or Props?
In that case, replayability would be assured. :D

yes, if you have plenty of time. Each randomization point can have up to 16 or so different scenarios.
Its all the fun of SMOD's random spawning system, bu without the mess of NPC's ending up underwater or with their back to you.
Thanks for the video, I will watch it later.

Offline Counter-Life™

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Re: Proof of Concept - Psuedo mapadd randomization
« Reply #5 on: January 04, 2013, 03:48:18 PM »
Can this be applied to entities like, NPCs or Props?
In that case, replayability would be assured. :D

yes, if you have plenty of time. Each randomization point can have up to 16 or so different scenarios.
Its all the fun of SMOD's random spawning system, bu without the mess of NPC's ending up underwater or with their back to you.
Thanks for the video, I will watch it later.

Ok :)

Offline Xamp

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Re: Proof of Concept - Psuedo mapadd randomization
« Reply #6 on: January 04, 2013, 09:26:07 PM »
Looks like a fun little tool, but i'm too damn lazy to learn ._.

Maybe some other time, but still downloaded.


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