MAP LIST
The following maps have full AI Noding and are selected randomly at the end of each round.
"dm_lockdown",
"dm_overwatch",
"dm_park_terminal_b1",
"dm_FusionReactor",
"dm_citadelrising",
"dm_freerunner",
"dm_morbid",
"dm_plaza17",
"dm_island17",
"dm_ff_firestormbeta1",
"dm_abyss",
"dm_avalon_b1",
"dm_derelict_final",
"dm_backbone",
"dm_ultracore_beta11",
"dm_quarry",
"dm_groupfour",
"dm_home_improvement",
"dm_castigate",
"dm_six",
"dm_enzo",
"dm_fishdocks",
"dm_darkmatter_b2",
"dm_dam-beta2",
"dm_breakfree",
"dm_inevitableconflict",
"dm_torque",
"dm_shockstreet_b2",
"dm_vineyard",
"dm_torrent",
"dm_striker",
"dm_moil_final",
"dm_cowgate_b5",
"dm_corrugated",
"dm_catwalk_extreme",
"dm_promontory",
"dm_exile",
"dm_armor_v1",
"dm_abandoned",
"dm_sunken_a1",
"dm_autoroute",
"dm_sanctuary_1923",
"dm_sandland_b2",
"dm_arrival",
"dm_beacon",
"dm_outlying_v2",
"dm_combine_17",
"dm_balcony",
"dm_arctic_vendetta_war_se_v1",
"dm_transport",
"dm_combinefort",
"dm_combine_seige",
"dm_combine_arena_beta3",
"dm_carousel",
"dm_andros",
"dm_archt",
"dm_thepit",
"dm_snowblind",
"dm_oldvalley",
"dm_anacrogrid_2005", --NEW--
"dm_helix", --NEW--
"dm_intense", --NEW--
"dm_scepter", --NEW--
"dm_adaptation", --NEW--
"dm_asyluma2", --NEW--
"dm_agora", --NEW--
"dm_airfusion", --NEW--
"dm_7hour", --NEW--
"dm_sweaty_dreams", --NEW--
"pg_bloodrun", --NEW--
"dms_1337_street_rmx", --NEW--
"dms_2castle", --NEW--
"dms_alpine_resort_beta_2", --NEW--
"dms_amok", --NEW--
"dms_arcane", --NEW--
"dms_army2", --NEW--
"dms_bash", --NEW--
"dms_centro",
"dms_closefire", --NEW--
"dms_coffee_haus_rats", --NEW--
"bm_offices",
"bm_rockets_storage",
"bm_rooms1",
"rapidcore",
"datacore",
"bounce",
"doublecross",
"gasworks",
"snarkpit",
"subtransit",
"boot_camp",
"crossfire",
"frenzy",
"stalkyard",
"undertow",
"vertigo2"
CAPTURE THE FLAG MAP LIST
"ctf_prisonriot",
"ctf_developer",
"ctf_portalstorm",
"ctf_lambdabunker",
"ctf_2fort",
"ctf_arena_v2"
This map list will be updated through time.