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Modding Discussion / Re: My first work with model
« Last post by JanBlackSmith on Today at 09:21:04 AM »This type of game, we can do anything.
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Modding Discussion / Re: My first work with model« Last post by JanBlackSmith on Today at 09:21:04 AM »This type of game, we can do anything.
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Weapon Releases / Re: [CUSTOM] MK 18 Mod 1 assault rifle« Last post by Alex184 on April 18, 2018, 08:58:00 PM »Once again a ton of thanks!!!!
did not even dreamed of seeing this in HL2 I have the impression that it was my birthday, well it wasn't ![]() ![]() 3
Weapon Releases / Re: [CUSTOM] MK 18 Mod 1 assault rifle« Last post by Zoldat on April 18, 2018, 06:41:02 PM »Very neat! Nice job porting it from L4D2, I was using this skin for some time there. Thanks ![]() ![]() 4
Weapon Releases / Re: [CUSTOM] MK 18 Mod 1 assault rifle« Last post by Counter-Life™ on April 18, 2018, 12:58:53 PM »Very neat! Nice job porting it from L4D2, I was using this skin for some time there.
Only thing I would like to point out is the weird shading. Did you use the textures straight from L4D2? 5
Gaming Discussion / Re: Ubisoft are giving away Free Games every Month.« Last post by Napapong on April 18, 2018, 02:44:32 AM »I can get these free from here.
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SMOD & SMOD2 / Re: A fix for viewmodel hands vanishing or distorting on recompile?« Last post by Napapong on April 18, 2018, 02:41:00 AM »How can we retrieve lost things back?
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Weapon Releases / [CUSTOM] MK 18 Mod 1 assault rifle« Last post by Zoldat on April 16, 2018, 11:14:53 AM »[CUSTOM]MK18 Mod 1
Port of a Left 4 Dead 2's custom weapon for Smod/Half-Life 2. This gun was requested by Alex Lidnt. It's a custom weapon originally made for Left 4 Dead 2. Now, I had some troubles with this one. The main issue is that it was made for latest version of Source Engine, so it is a complicated model that only the latest branch of engine can handle. Trying to even compile it for older version unmodified results in errors and even if is done the Smod will just crash on loading the model. So I had to edit the models. While the view model is mostly like the original only without flashlight and mag belt thing, the world model is missing a lof of details. Sorry for that, but that's the only way Smod can handle the model ![]() Like my previous release this weapon has 3d realtime scopes ![]() ![]() Hope you'll all like it, especially you, Alex Lindt ![]() ![]() Update: I updated the viewmodel and added the laser peq on it, though I had to edit it by removing some details so the compiler could handle it. I updated the rar file, but if you just want to download viewmodels, here's the link: http://www.mediafire.com/file/qh1sj38k19fqimj/mk18_for_smod_viewmodel_fix.rar Features: -Real-time scope(make sure you have r_subviewcam set to 1); -Working world models; -Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves; -Has distant gunfires sound for NPCs; -Has the weapon icon. Link: http://www.mediafire.com/file/3bqbf07zoc7fu0b/mk18_for_smod.rar Link to updated viewmodels: http://www.mediafire.com/file/qh1sj38k19fqimj/mk18_for_smod_viewmodel_fix.rar Credits: The original skin is here: https://steamcommunity.com/sharedfiles/filedetails/?id=596928609 Original authors: Tigg-AR15 body,Foregrip ImBrokeRU-silencer,folding sight,reload animation Odec3D-Anpeq-15 Cele-animations Nightmaremutant-sound RedRogueXIII -Surefire X300 model,Magpul Mag pull model $ texture retour-Surefire X300 texture Ryujin, Ardvarkdb, Sabre, TheDudeAbides -RIS II rail system ------- Real-time scope materials: Pepsifan04 Porting, rigging, editing and compiling into Smod/Half-Life 2 by me. 8
Modding Discussion / Re: Requesting help on a gmod lua code that I can't remember« Last post by Pepsifan04 on April 14, 2018, 11:58:18 AM »Quote lua_runTo me it looks like you're trying to run lua script? Also, this line: Quote number of weapon addonsmakes me assume that it's gmod addon specific. If I'd be you, I'd post info about installed addons (only the relevant ones) and search some documentation about those addons as well. TL;DR I can't help you 9
Offtopic Discussion / Re: How to extract .gma files from Garrysmod?« Last post by Chyvachok on April 12, 2018, 06:54:21 PM »Thanks!
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Offtopic Discussion / Re: How to extract .gma files from Garrysmod?« Last post by Zoldat on April 12, 2018, 04:03:49 PM » |