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Author Topic: Crylife 2 OLD CBT  (Read 21817 times)

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Offline Pepsifan04

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Crylife 2 OLD CBT
« on: October 12, 2014, 12:12:17 PM »
Here's the password for the archive:


cbt20141012


This is NOT the version which BIZ played during live stream




Hello.
After a long time I'm opening CBT [Closed beta test] for Crylife.
Here's a few Q&A you might want to know:

Q: Why open CBT [Closed Beta Test] ?

A: The mod was in CBT for some time now.
Now after I've got enough feedback I'm sharing it with other for fun and enjoyment

Q: What's the purpose of this thread then?
A: It's purpose is to collect information about CBT in one place, instead 15 separate threads.

====================================================================================

Current version of CBT supports only "mission" maps, those can be chosen from "new game" menu - Halif-Life 2 campaign will get added back gradually as the development goes.
But before that happens, I want to get rid of all mechanical and gameplay bugs/issues.

Some things in this CBT are not polished yet:
- Hands - They need tweaking, model weighting and such
- Double pistols - I know everything about what I need to fix in them
- Cloak - Cloak mechanics are a bit dodgy right now

I'd like you to post your ideas, suggestions and bugs you encounter, as a reply to this post.
And if you're skilled enough you can create and submit your content - I'm looking at you Antivirus_404
(animations are final- I'm not going to change them, but you can mess around with anything else)


FEW NOTES FOR THE CBT PARTICIPANTS:
REBIND YOUR KEYS
I can add something, support for a map, feature, anything - just ask
Use "equal =" key to give yourself everything and reload attachment system while in game.




DOWNLOAD SMOD STANDALONE 0.65:
https://mega.co.nz/#!Pd110AbI!R-Zyp0skbmJye5rk3h5gq01C4kReVbzHafbjLkiMNxE


DOWNLOAD SMOD STANDALONE CSS Addon 0.35: <---FIXED, IT WORKS NOW, AND IS REQUIRED FOR CRYLIFE TO RUN
https://mega.co.nz/#!lN8lHKLC!l3smtcmRhksSasLf4SELsLqyckyPzE8HptxJ_iNRRtE


==================================================================
CRYLIFE 2 CBT
https://mega.co.nz/#!9AcFGSZY!hG_MILWM1I2FkuwVHtCGkjjyBGqbknQhAYYVcjcVs8M

PATCH NO.1
https://mega.co.nz/#!sMEAmSKK!s3SeO-bI-0ia3paouq37wYFBuf55E1t2bv6MF8NLd6E


LIST OF KNOWN BUGS:(updated occasionally)

Dual pistols:
-Models not showing up properly
-Attachment menu not showing up properly
-Weapon not positioning properly during sprint -fixed

Shotgun:
-When switching to att menu after firing, the pump moves by itself

Other:
-Hopwire is only one-time use - although it still shows up as a selectable weapon
-Att menu clipping through walls when near
-various mapadd bugs (reporting them is not important, current release focuses on finding gameplay/mechanical bugs)
-No sound for falling damage
-In the middle of crouching in cloaked mode i get stuck and stop moving
-Crosshair is visible in the main menu
« Last Edit: November 08, 2015, 09:09:47 PM by Pepsifan04 »
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Offline Counter-Life™

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Re: Crylife 2 CBT
« Reply #1 on: October 12, 2014, 12:50:20 PM »
Question about the CS:S Addon, since I have the old version installed, should I delete the CSSBase folder and do a fresh install or can I keep it?

Offline Pepsifan04

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Re: Crylife 2 CBT
« Reply #2 on: October 12, 2014, 12:53:04 PM »
no, if you have CSSBase folder already, you don't have to re-install it
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Offline Comrade

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Re: Crylife 2 CBT
« Reply #3 on: October 12, 2014, 02:39:40 PM »
The game crashed the first time I attempted to go to the training course, is that supposed to happen? It worked the second time I tried.

One of the main problems in the training course is that you have no reserve ammo at all and no way to replenish it, I suppose that can be fixed with some mapadd magic

Also, no gravity gun?

Offline Tilemaster

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Re: Crylife 2 CBT
« Reply #4 on: October 13, 2014, 09:36:05 PM »
The dual pistols are messed up. Heres the log.
A pistol shows up but its definitely not dual.
The pistol itself looks a bit weird too. The model that is.
Code: [Select]
Entity env_sprite(slot_3_2_pist) has bad parent hud_parent
Entity env_sprite(slot_3_1_pist) has bad parent hud_parent
Entity env_sprite(slot_2_2) has bad parent hud_parent
Entity env_sprite(slot_2_1) has bad parent hud_parent
Entity env_sprite(slot_1_2) has bad parent hud_parent
Entity env_sprite(slot_1_1) has bad parent hud_parent
Entity env_sprite(slot_3_4) has bad parent hud_parent
Entity env_sprite(slot_3_3) has bad parent hud_parent
Entity env_sprite(slot_3_2) has bad parent hud_parent
Entity env_sprite(slot_3_1) has bad parent hud_parent
material "sprites/hud_pickup_pist" not found
--- Missing Vgui material sprites/hud_pickup_pist
material "sprites/hud_wep_m3" not found
--- Missing Vgui material sprites/HUD_wep_m3
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: gui_display
Unknown command: scar
Unknown command: scar
execing system\Attachments\pistol_full.cfg
CSoundEmitterSystemBase::GetParametersForSound:  No such sound M1911.Deploy
execing system\Attachments\pistol_full.cfg
execing system\Attachments\deagle_full.cfg
execing system\Attachments\pistol_full.cfg
« Last Edit: October 13, 2014, 10:01:52 PM by Pepsifan04 »

Offline Tilemaster

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Re: Crylife 2 CBT
« Reply #5 on: October 13, 2014, 09:40:58 PM »
An issue with the RPG. In the training course it didn't start with any ammo. I manually gave myself some via impulse 101, this causes me to have ammo for said RPG. The issue is, the ammo never runs out, you have a constant loop of one ammo, it is therefore infinite.

This isn't really a bug but a slight minor annoyance, the way you have the fast hud set up, any chance you can make it so you can select it by moving the mouse? Instead of having to move the mouse wheel? Thanks.

Offline Tilemaster

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Re: Crylife 2 CBT
« Reply #6 on: October 13, 2014, 09:43:51 PM »
No clue if you removed weapons from this version of smod, but its missing quite a few. Gave me alot of errors when I attempted impulse 101.

Log:


Code: [Select]
] impulse 101
* weapon_smg1 -> weapon_custom8
* weapon_frag -> weapon_custom22
* weapon_crowbar -> weapon_custom15
* weapon_ar2 -> weapon_custom15
* weapon_shotgun -> weapon_custom18
Late precache of models/weapons/v_bugspawner.mdl
Model models/weapons/v_bugspawner.mdl not found!
Late precache of models/weapons/w_bugspawner.mdl
Model models/weapons/w_bugspawner.mdl not found!
Late precache of models/antlion.mdl
Late precache of models/gibs/antlion_gib_large_1.mdl
Late precache of models/gibs/antlion_gib_large_2.mdl
Late precache of models/gibs/antlion_gib_large_3.mdl
Late precache of models/gibs/antlion_gib_medium_1.mdl
Late precache of models/gibs/antlion_gib_medium_2.mdl
Late precache of models/gibs/antlion_gib_medium_3.mdl
Late precache of models/gibs/antlion_gib_small_1.mdl
Late precache of models/gibs/antlion_gib_small_2.mdl
Late precache of models/gibs/antlion_gib_small_3.mdl
Late precache of models/antlion_guard.mdl
* weapon_lstick -> weapon_custom23
* weapon_rpg -> weapon_custom30
* weapon_357 -> weapon_custom4
Late precache of models/weapons/v_rif_fy71_sc_un.mdl.mdl
Model models/weapons/v_rif_fy71_sc_un.mdl.mdl not found!
Late precache of models/weapons/w_rif_SG552.mdl
PrecacheScriptSound 'Weapon_SG552.Fire' failed, no such sound script entry
PrecacheScriptSound 'Weapon_SG552.mag.out' failed, no such sound script entry
Late precache of models/weapons/v_kar98.mdl
Model models/weapons/v_kar98.mdl not found!
Late precache of models/weapons/w_kar98.mdl
Model models/weapons/w_kar98.mdl not found!
PrecacheScriptSound 'Weapon_Kar98.Fire' failed, no such sound script entry
PrecacheScriptSound 'Weapon_Kar98.NPC_Single' failed, no such sound script entry
PrecacheScriptSound 'Weapon_Kar98.Hit' failed, no such sound script entry
PrecacheScriptSound 'Weapon_Kar98.HitWorld' failed, no such sound script entry
Late precache of models/weapons/v_grease.mdl
Model models/weapons/v_grease.mdl not found!
Late precache of models/weapons/w_grease.mdl
Model models/weapons/w_grease.mdl not found!
PrecacheScriptSound 'Weapon_Grease.Fire' failed, no such sound script entry
PrecacheScriptSound 'Weapon_Grease.NPC_Single' failed, no such sound script entry
Late precache of models/weapons/v_gravball.mdl
Model models/weapons/v_gravball.mdl not found!
Late precache of models/weapons/w_gravball.mdl
Late precache of sprites/redglow1.vmt
Late precache of sprites/bluelaser1.vmt
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file scripts/weapon_anm14.txt
WeaponData, (*WeaponSpec*), (*TextureData*), (*autoaim*),
Late precache of models/weapons/v_eq_flashbang.mdl
Late precache of models/weapons/w_eq_flashbang.mdl
Late precache of models/Weapons/w_tanm14.mdl
Model models/Weapons/w_tanm14.mdl not found!
Late precache of models/weapons/v_msbomb.mdl
Model models/weapons/v_msbomb.mdl not found!
Late precache of models/weapons/w_msbomb.mdl
Late precache of models/weapons/v_pist_glock18.mdl
Late precache of models/weapons/W_Alyx_Gun.mdl
PrecacheScriptSound 'Weapon_Glock.Single' failed, no such sound script entry
PrecacheScriptSound 'Weapon_Glock.Clipout' failed, no such sound script entry
* weapon_crossbow -> weapon_custom19
PrecacheScriptSound 'Weapon_Gauss.ChargeLoop' failed, no such sound script entry
Late precache of models/weapons/v_gauss.mdl
Model models/weapons/v_gauss.mdl not found!
Late precache of models/weapons/w_gauss.mdl
Model models/weapons/w_gauss.mdl not found!
Late precache of models/weapons/v_hasami.mdl
Model models/weapons/v_hasami.mdl not found!
Late precache of models/weapons/w_hasami.mdl
Model models/weapons/w_hasami.mdl not found!
PrecacheScriptSound 'Weapon_Scissor.Fire' failed, no such sound script entry
Late precache of models/weapons/v_rpg.mdl
Late precache of models/props_junk/watermelon01.mdl
Late precache of models/weapons/v_banana.mdl
Model models/weapons/v_banana.mdl not found!
Late precache of models/weapons/w_banana.mdl
Model models/weapons/w_banana.mdl not found!
Late precache of models/weapons/v_laser.mdl
Model models/weapons/v_laser.mdl not found!
Late precache of models/weapons/w_laser.mdl
Model models/weapons/w_laser.mdl not found!
Late precache of models/weapons/v_snip_scout.mdl
Late precache of models/weapons/w_snip_scout.mdl
PrecacheScriptSound 'Weapon_Scout.Single' failed, no such sound script entry
PrecacheScriptSound 'Weapon_scout.Clipout' failed, no such sound script entry
Late precache of models/weapons/v_smg_mp5.mdl
Late precache of models/weapons/w_smg_mp5.mdl
PrecacheScriptSound 'Weapon_MP5Navy.Single' failed, no such sound script entry
Late precache of models/weapons/w_umd.mdl
Model models/weapons/w_umd.mdl not found!
Late precache of models/weapons/v_psp.mdl
Model models/weapons/v_psp.mdl not found!
Late precache of models/weapons/w_psp.mdl
Model models/weapons/w_psp.mdl not found!
PrecacheScriptSound 'Weapon_psp.Spin' failed, no such sound script entry
Late precache of models/weapons/v_shovel.mdl
Model models/weapons/v_shovel.mdl not found!
Late precache of models/weapons/w_shovel.mdl
Model models/weapons/w_shovel.mdl not found!
* weapon_pistol -> weapon_custom3
* item_healthvial -> item_ammo_custom4
* item_healthvial -> item_ammo_custom2
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file scripts/weapon_anm14.txt
WeaponData, (*WeaponSpec*), (*TextureData*), (*autoaim*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file scripts/weapon_anm14.txt
WeaponData, (*WeaponSpec*), (*TextureData*), (*autoaim*),
material "sprites/hud_weapons_redux" not found
--- Missing Vgui material sprites/hud_weapons_redux
--- Missing Vgui material sprites/hud_weapons_redux
--- Missing Vgui material sprites/hud_weapons_redux
Late precache of models/weapons/w_missile.mdl
Late precache of models/weapons/w_missile_launch.mdl
CSoundEmitterSystemBase::GetParametersForSound:  No such sound Weapon_AR2.Reload
PrecacheScriptSound 'TripwireGrenade.Hook' failed, no such sound script entry
Late precache of sprites/rollermine_shock.vmt
Late precache of sprites/blueflare1.vmt
CSoundEmitterSystemBase::GetParametersForSound:  No such sound
« Last Edit: October 13, 2014, 10:02:05 PM by Pepsifan04 »

Offline Pepsifan04

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Re: Crylife 2 CBT
« Reply #7 on: October 13, 2014, 09:59:33 PM »
Thanks for the feedback!
now to the point :
Code: [Select]
Entity env_sprite(slot_2_2) has bad parent hud_parent
Entity env_sprite(slot_2_1) has bad parent hud_parent
Entity env_sprite(slot_1_2) has bad parent hud_parent
Entity env_sprite(slot_1_1) has bad parent hud_parent
Entity env_sprite(slot_3_4) has bad parent hud_parent
Entity env_sprite(slot_3_3) has bad parent hud_parent
Entity env_sprite(slot_3_2) has bad parent hud_parent
Entity env_sprite(slot_3_1) has bad parent hud_parent
is non fixable at this moment, all it causes is console spam.

try pressing "=" (equal sign) on your keyboard - it should give you all possible weapons and equipment.
Avoid using impulse 101 since standard Hl2 and SMOD weapons has been removed from the game.

Repeat those steps and report if the rpg bug is still present.


This isn't really a bug but a slight minor annoyance, the way you have the fast hud set up, any chance you can make it so you can select it by moving the mouse? Instead of having to move the mouse wheel? Thanks.
I'll try to fix it with sourcemod - otherwise is not fixable

To switch the NHEV modes you can also use 1 2 3 4 keys while the menu is open;


"NHEV quick button"

press once for max-armour
twice = max-strength
3 times = max-speed
4 times = cloak



or use you can double tap specific keys:
x2 sprint = max speed
x2 jump while sprinting = max-strength
x2 punch key = max-strength
x2 crouch = cloak
« Last Edit: October 13, 2014, 10:18:52 PM by Pepsifan04 »
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Offline Xamp

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Re: Crylife 2 CBT
« Reply #8 on: October 14, 2014, 02:50:13 PM »
I found a few things.

-Crosshair color changes to red when in strength mode but stays white otherwise. I'm guessing it's supposed to change everytime you switch modes, but i don't know, thought this might be a bug.

-In strength mode, you can super jump by pressing crouch for a second and jumping as an alternative to sprinting for a second and then jumping, again not sure if bug.

-No sound for falling damage. You might hurt yourself and not even notice. Maybe add some sort of visual effect for when you take damage and/or health is low.

-In the middle of crouching in cloaked mode i get stuck and stop moving. I can move again once i stand back up.

-I don't know what i did but the crosshair appeared in the main menu. I really just opened the chapter select menu ("New Game")

EDIT: I'll edit this when i find something new
« Last Edit: October 14, 2014, 05:09:50 PM by Xamp »


On wall duty again

Offline Pepsifan04

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Re: Crylife 2 CBT
« Reply #9 on: October 14, 2014, 05:09:48 PM »

-Crosshair color changes to red when in strength mode but stays white otherwise. I'm guessing it's supposed to change everytime you switch modes, but i don't know, thought this might be a bug.
I'm going to change it in the upcoming patch- instead of crosshair, player hands will be "visualizing" currently selected mode, as of now it's not a bug
-No sound for falling damage. You might hurt yourself and not even notice. Maybe add some sort of visual effect for when you take damage and/or health is low.
ok, I'll take care of that
-In the middle of crouching in cloaked mode i get stuck and stop moving. I can move again once i stand back up.
Cloak needs to re-done completely- yes this is a bug
I don't know what i did but the crosshair appeared in the main menu. I really just opened the chapter select menu ("New Game")
Bug- added to the "to do list of things to do too"
« Last Edit: October 14, 2014, 05:14:53 PM by Pepsifan04 »
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Offline Comrade

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Re: Crylife 2 CBT
« Reply #10 on: October 14, 2014, 06:16:57 PM »
I don't know what i did but the crosshair appeared in the main menu. I really just opened the chapter select menu ("New Game")
Bug- added to the "to do list of things to do too"

That was actually a thing back in Crylife 1.7.4, idk how you could have missed it lol

Offline Pepsifan04

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Re: Crylife 2 CBT
« Reply #11 on: October 14, 2014, 06:41:50 PM »
I'm playing on ultimate- so the crosshair never shows up for me :D
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Offline hazard777

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Re: Crylife 2 CBT
« Reply #12 on: October 14, 2014, 09:48:41 PM »
Impressive as always Pepsi, goes without saying  ;)

Here's my list,
  • Pistol sound is different between the single/double, this is nothing major, but feels a little weird
  • Pressing weapon customise with the rpg, pheropod and gravgun pulls out the lmg
  • P90 spent casings fly to the right, in reality they eject downward, so if you can make them invisible it would be nicer (this is a minor issue really)
  • P90 muzzleflash is a bit small and might be offset, that could just be me though
  • Weapon customisation hud disappears behind objects, only tried this in the testing area however, and I have no idea if this is fixable. Otherwise it is gorgeous!
  • When cloaked, if you crouch and then move, your stamina bar will recharge - this could be very exploitable!
  • Sprinting and reloading with the pistol and desert eagle shows the magazine fall then float into your hand only to be reinserted into the pistol, maybe have them point down while sprinting? Might not look as nice, but it'll be the easiest way to deal with it I think
  • Pheropod is still on default sleeves
  • After throwing a grenade, one of two things happen:
    • you can't fire your weapon until the grenade has exploded,
    • or there's a slight pause before you can resume firing your weapon
    I cannot for the life of me figure out what causes the change - it appears to be random.
  • The F2000 magout sound doesn't fit, here's a fixed one, and another fire sound if you want it: http://www.mediafire.com/download/bfh4qah8sf792lb/Sounds.zip
    I can do more sounds if you want
  • I like the weapon disappearing when climbing ladders but reloading the makes the viewmodels visible; sometimes the viewmodel will disappear upon leaving the ladder and that may lead to the weapon being lowered and unable to fire (like when you point your weapon at an ally in vanilla HL2)
Newish:
  • The cloak recharges as it runs out and you stay cloaked the whole time so you could essentially walk through entire levels cloaked and not have to fire your weapon
  • The hud font is bad at displaying small numbers, as it makes 1 invisible (this might just be me though); the font Crysis actually uses is called Agency, and all you need to do is substitute it - as the settings you already have work absolutely fine for it

Also I like what you did with the buggy!


For anyone trying to get the weapons, make a cfg called allweapons, paste this into it:
Code: [Select]
give weapon_custom1
give weapon_custom2
give weapon_custom3
give weapon_custom4
give weapon_custom5
give weapon_custom6
give weapon_custom7
give weapon_custom8
give weapon_custom9
give weapon_custom10
give weapon_custom11
give weapon_custom12
give weapon_custom13
give weapon_custom14
give weapon_custom15
give weapon_custom16
give weapon_custom17
give weapon_custom18
give weapon_custom19
give weapon_custom20
give weapon_custom21
give weapon_custom22
give weapon_custom23
give weapon_custom24
give weapon_custom25
give weapon_custom26
give weapon_custom27
give weapon_custom28
give weapon_custom29
give weapon_custom30
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give weapon_frag
give  item_ammo_custom1
give  item_ammo_custom1
give  item_ammo_custom1
give  item_ammo_custom2
give  item_ammo_custom2
give  item_ammo_custom2
give  item_ammo_custom3
give  item_ammo_custom3
give  item_ammo_custom3
give  item_ammo_custom4
give  item_ammo_custom4
give  item_ammo_custom4
give  item_ammo_custom5
give  item_ammo_custom5
give  item_ammo_custom5
give  item_ammo_pistol_large
give  item_ammo_pistol_large
give  item_ammo_pistol_large
give  item_ammo_357_large
give  item_ammo_357_large
give  item_ammo_357_large
give  item_ammo_smg1_large
give  item_ammo_smg1_large
give  item_ammo_smg1_large
give  item_ammo_ar2_large
give  item_ammo_ar2_large
give  item_ammo_ar2_large
give  item_ammo_crossbow
give  item_ammo_crossbow
give  item_ammo_crossbow
give  item_box_buckshot
give  item_box_buckshot
give  item_box_buckshot
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give   item_rpg_round
give weapon_physcannon
give weapon_bugbait
give weapon_hopwire_old
Then type "exec allweapons" in the console.
« Last Edit: October 27, 2014, 11:25:57 AM by hazard777 »

Offline huntra94

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Re: Crylife 2 CBT
« Reply #13 on: November 10, 2014, 03:24:05 AM »
um I can't seem to get the Cry-Life CBT to work in the Standalone menu here's what it says when I try to launch it.....

"Failed to load the launcher DLL:
the specified module could not be found"

did I install the mod wrong?

Offline hazard777

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Re: Crylife 2 CBT
« Reply #14 on: November 10, 2014, 02:16:53 PM »
did I install the mod wrong?
Is it all in the right folder? You want the Crylife2 folder in your "...\sourcemods\Smod Standalone\mods" folder

Also does your gameinfo.txt look like this?
Code: [Select]
"GameInfo"
{
game "Crylife 2.0"
title "CRYlife"
title2 "cbt"
developer   "Pepsifan04,The SMOD Author, help and moral support from Dev.muffin and BSnooch"
website "http://devmuffin.tumblr.com/"
"icon" "icon"

nodifficulty 0
nocrosshair 0
nohimodel 0
nomodels 0

FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
GameBin |gameinfo_path|addons/metamod/bin
Game |gameinfo_path|.
Game hl2
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}

If not copy paste that and see if it works