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Author Topic: (WIP) New Weapons and NPCs for Firefight Reloaded  (Read 4226 times)

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Offline Theuaredead`

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(WIP) New Weapons and NPCs for Firefight Reloaded
« on: July 28, 2015, 04:22:04 PM »
Hello, I've recently taken to work on adding weapons to Firefight Reloaded, I also published Firefight Reload to Steam Greenlight. These are official weapons and not weapons that replace the custom slots.

So lets get started

Weapons:

Tau Cannon:
That one weapon that's in HL1 and the HL2 Beta is now in Firefight Reloaded

Code-Wise it seems done, the only thing needing done is animations for the spinner and to figure out how to get the ammo past 30.




Gluon Gun:
Also from HL1, but didn't make the cut into the HL2 Beta

This weapon is basically done, with the same ammo issue as the weapon above. Uses the Gearbox model from the HL1 HD Pack.




OICW:
My personal favorite beta weapon, and probably everyone's favorite, unless you like the Tau Cannon better, can't blame you.

Weapon now works when toggling out of the scope, I forgot "this" in "if pPlayer->SetFOV"



Flare Gun:
I don't got much to say about this weapon, it's a flare gun.

Added in ammo, minus the issue I have with every weapon I add, it seems to work fine, only issue is that it doesn't light all NPCs on fire



SLAM:
A weapon cut from HL2 then restored in DM

Works



NPCs:

Female Assassin:
The Combine counterpart of the Human Assassin from HL1.

She now shoots her pistols, AI is a little bit wonky and her model code needs work, but movement works now



Alien Grunt:
he's the dude with the hornet gun

His Hornets don't cause damage, that's the only error I can find at the moment



Alien Controller:
ARRAGGGGHHHHH

Made it leech off of CLASS_BULLSQUID, will probably make a CLASS_ALIEN_MILITARY someday

« Last Edit: July 29, 2015, 04:40:20 AM by Theuaredead` »

Offline Pepsifan04

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #1 on: July 28, 2015, 06:23:36 PM »
As for the Female Assasin:
Have you tried using model from this release? http://bsnooch.com/forums/index.php?topic=37.0
It might work, uses standard hl2 combine skeleton and animations, but you can rig it to anything you want
DROP DATABASE bsnooch

Offline Theuaredead`

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #2 on: July 28, 2015, 06:27:12 PM »
As for the Female Assasin:
Have you tried using model from this release? http://bsnooch.com/forums/index.php?topic=37.0
It might work, uses standard hl2 combine skeleton and animations, but you can rig it to anything you want

Well, the female assassin was completely different in the beta (she was basically the human assassin from HL1 but with 2 pistols)

Plus, I think that's the Missing Information model rigged to the normal Valve Biped.

Offline Theuaredead`

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #3 on: July 28, 2015, 07:02:33 PM »
OICW now no longer crashes the game, now it's time to look into ammo and why I can't get it past 30.

Offline Comrade

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #4 on: July 28, 2015, 09:27:22 PM »
Completely unrelated question... why am I so sure I know you for some reason?

Offline Theuaredead`

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #5 on: July 28, 2015, 11:28:09 PM »
Completely unrelated question... why am I so sure I know you for some reason?

I don't remember you, so you probably have me mixed up with someone

Offline Theuaredead`

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #6 on: July 29, 2015, 01:17:50 AM »
Added in the SLAM and provided fixes to the Female Assassin

Offline Theuaredead`

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #7 on: July 29, 2015, 04:27:06 AM »
To those who wanted Xen Invasion spiced up



Alien Controller is in the works too



gottem
« Last Edit: July 29, 2015, 04:39:19 AM by Theuaredead` »

Offline Theuaredead`

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #8 on: August 07, 2015, 03:51:36 PM »


coming soon

Offline minmi96

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #9 on: August 08, 2015, 05:45:47 AM »
*Picture*

coming soon
How soon?

Also will the assassin be able to shoot both her pistols?


Let's Get Some Pussy Tonight.

Offline Bitl

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Re: (WIP) New Weapons and NPCs for Firefight Reloaded
« Reply #10 on: August 08, 2015, 06:38:20 AM »
*Picture*

coming soon
How soon?

Also will the assassin be able to shoot both her pistols?

1. The update will be released by the time the mod is greenlit or when I decide to release it. Plus there is school coming up for me soon, so I don't know when I will finish it.

2. Maybe, I haven't tested her yet. The Assassin is still a W.I.P though.
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