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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by Franky on February 21, 2018, 10:54:56 AM »
Im the only one, who having a problems with SDK 2006? Its crashes on startup "HL2.exe stop working"
And all of the Smods to, smodtactical, smodredux10.
I tried everything.
Please, help!
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by youreviltwin on February 20, 2018, 08:36:07 PM »
Damn. Yeah Pepsifan04 you appear to have tested it very thoroughly! And the fact that Onemanshow you've tried it too...

I can say with certainty that on my own system that either of those last two tests (Load save->go to map transition->die->load save->go to map transition) fail on mine, in any SMOD mod, using either Smod Standalone or with the SMOD mod run as a normal sourcemod.

Wish I still had a PC that wasn't Windows 10.

Hmm, actually... my girlfriend's laptop, I think that's still Windows 8. It's not powerful but it can run an old title like HL2. If I have the SMOD settings turned down low it might be able to handle it.

It seems like I'll be able to build an SMOD mod that will probably work fine on everyone else's system but my own!
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Weapon Releases / [CUSTOM]Maxim 9
« Last post by Zoldat on February 20, 2018, 11:49:10 AM »
SilencerCo Maxim 9
A suppressor with built-in pistol.

This is a unique pistol with an integral silencer. The only game at this moment that features this gun is called Ghost Recon: Wildlands, and that's where the model comes from  :) Well, in that case, I actually borrowed a model from addon for PayDay 2, which in turn took model from the original game. Kinda tricky, I know  :P
The hand rig and animations were taken from Garry's Mod TFA USP Match addon. There are two draw animations, two choosable reload animations - empty and non-empty ones - and two choosable hands models(HEV hands and CSS gloves). Also the pistol has neat illuminated ironsights that glow in dark  :D
Hope you'll like it  ;D

Features:
-Two hands model variants - HEV hands(Half-Life 2) and gloves(Counter-Strike Source).
-Two draw animations;
-Two choosable  reload animations;
-Working world models;
-Has illuminated ironsights
-Has the weapon icon.

Link: http://www.mediafire.com/file/2c32vjtgsq1141j/maxim9_for_smod.rar

Credits:
Model and textures: Ubisoft
Asset extraction: h3x3r
Texture with removed Ghost Recon logo: Leon
Port to PayDay 2 and also illuminated ironsight: >:3 (link to the original addon for PayDay 2: https://modworkshop.net/mydownloads.php?action=view_down&did=21635)
Animations: MZK(taken from Garry's Mod addon' weapon model here: https://steamcommunity.com/sharedfiles/filedetails/?id=1215666741)
Sounds:
-All sounds except firing: Navaro and New World Interactive
(were taken from https://steamcommunity.com/sharedfiles/filedetails/?id=1215666741 and https://steamcommunity.com/workshop/filedetails/?id=866368346 respectively)
-Firing sound:Magmacow(https://gamebanana.com/sounds/26591)
-------
Porting, rigging and compiling into Smod/Half-Life 2 by me.
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by Onemanshow on February 18, 2018, 12:06:10 AM »
I've done some quick testing myself to duplicate youreviltwin's issue and haven't been able to do so. I'm using a Windows 7 machine, so could this be related to the operating system? I would not be surprised if recent updates to Windows 10 might be the cause of such a specific issue.
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by Pepsifan04 on February 17, 2018, 11:17:44 AM »
So it doesn't appear to be a flaw with Smod Standalone. It seems to be an issue with SMOD itself, or maybe an issue with running the old version of Half-Life 2 / the SDK?
That was the first thing I've tested, unfortunately (i think?) I'm unable to replicate the issue.
I've tested with current hl2 exe (default for standalone) and with source sdk 2006 exe, both return the same results.
Tested on Smod40aq, Crylife 2, Crylife 1.5.8, Smod:Redux, Smod: Tactical (delta 6)
all test were done with disable_autosave 1 and disable_autosave 0

Here are the tests I've done:

ALL TEST DONE ON FOLLOWING TRANSITIONS:
D1_CANALS_01 ->D1_CANALS_01A
D1_TOWN_01->D1_TOWN_01A

start new game->create save->go to map transition : PASSED
start new game->create save->go to map transition->load save->go to map transition : PASSED
start new game->create save->go to map transition->die by enemy->load save->go to map transition : PASSED
start new game->create save->go to map transition->die by 'kill' cmd->load save->go to map transition : PASSED

Load save->go to map transition->die by 'kill' cmd->load save->go to map transition : PASSED
Load save->go to map transition->die by enemy->load save->go to map transition : PASSED

//Tests have been run in both new session (restart game completely after death) and in ongoing session (no game restart).
//Tests have been made with quicksaves and manual saves each

/shrug

It looks like a local issue, not directly tied to Standalone or SDK, more info would be helpful.


Be aware that SMOD may run out of memory after 3 or 4 map transitions due to lack of memory (32bit), so if you have like 2GB or ram that may be the cause...
Also for map transitions you can use changelevel command, it places you on a next level with your current equipment, and fires onMapTransition triggers.
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by youreviltwin on February 16, 2018, 03:17:57 PM »
Hmm, I just tried the Steammod version of Smod Redux Final and encountered exactly the same issue! Worked fine until I saved a game, loaded a game and walked into a map transition. (And Idid disable_autosave 1, so it's nothing to with autsoaves.)

So it doesn't appear to be a flaw with Smod Standalone. It seems to be an issue with SMOD itself, or maybe an issue with running the old version of Half-Life 2 / the SDK?

Seems very weird if it's just me having this issue. Windows 10 PC, Nvidia graphics card, everything up to date... hmmm.
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by Pepsifan04 on February 16, 2018, 07:27:14 AM »
I was busy with IRL stuff for the past year.
Anyway, I might look in to that over the upcoming weekend, I've never been able to replicate it, but thanks to what you guys said, I might be to at least pinpoint it's cause
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by youreviltwin on February 15, 2018, 08:50:23 PM »
It sounds similar to but not quite the same as the savegame corruption issue you mention. In your case, trying to load a saved game was causing a crash. In my case, loading a save would work fine, but then the game would crash upon reaching the next level transition. Also it seemed like it happened on every level.

(I tried the first four maps of Route Kanal and the game would crash on transition if I had loaded a saved game at any point. I needed to use console commands to progress to the next level each time.)

Yes I am your evil twin from the HIT forums!

And browsing this forum, I saw you mention in another thread that you'd like to get your hands on a copy of old original SMOD Remastered. I recently discovered I have it backed up on an old writable DVD, as well as a later SMOD mod that I was working on but never released.

For Valentine's Day I modified that unreleased mod a bit and made it so that when she got to d1_trainstation_06 (when you get the crowbar) it played some romantic music, said "Happy Valentine's Day, Angela!" and gave her the fists custom weapon, Gordon's Magical Stick, and the scissors. The latter two were renamed to Angela's Magical Stick and Angela's Chakram. (As in the lethal frisbee weapon used by Xena in Xena Warrior Princess.) Whenever she threw the scissors, or she punched or kicked someone, there was a one in three chance of hearing Xena's battle cry. Told my girlfriend to go nuts and destroy the patriarchy.

She was so happy she cried.

However we then discovered the crashing bug. (Which we got past using console commands.) I assumed I'd messed something up when I was hurriedly making my Valentine's Day mod. But I then tried both SMOD Redux and original SMOD that came with Standalone, and the same thing happened in both.
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by Onemanshow on February 15, 2018, 07:22:00 PM »
I've found if I load a saved game (whether automatically due to dying, or intentionally when I stop playing and then resume later) then when I reach the next map transition the game will crash, with the error message hl2.exe has stopped working.

This happens when running ANY Smod mod - whether it be Smod Redux, original SMOD40aq that came with SMOD standalone, or other SMOD mods that I have made.

The game works perfectly fine and can load new levels as long as I keep playing in one session and don't die. But if I die and load the last autosave or quicksave, then I can't load the next level via the transition at the end of the level, I have to put in a console command to load the next level and then use cheat codes to give myself the appropriate weapons.

Sounds like the savegame corruption issue with Standalone that I brought up way earlier in the thread:

So I think there's a save game corruption issue with SMOD Standalone.

In certain maps in the HL2 campaign (d1_canals_08 especially), any saves made in that map will crash the game when attempting to load them. This issue tends to happen when playing through several maps until reaching the offending one rather than just loading the map in console.

Strangely, loading a save from a earlier map and then making saves on the one where this issue happened seems to work fine. I've found no other ways to fix this issue. I suspect it has something to do with the EP2 .exe used in standalone, but can't confirm.

I never got a reply from Pepsifan about it, so I don't know if he's aware of the issue or if he can fix it, sadly.


Also, are you the same youreviltwin from back in the HIT (or whatever it was called, can't remember clearly) forum? :o
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by youreviltwin on February 14, 2018, 11:51:37 PM »
I've found if I load a saved game (whether automatically due to dying, or intentionally when I stop playing and then resume later) then when I reach the next map transition the game will crash, with the error message hl2.exe has stopped working.

This happens when running ANY Smod mod - whether it be Smod Redux, original SMOD40aq that came with SMOD standalone, or other SMOD mods that I have made.

The game works perfectly fine and can load new levels as long as I keep playing in one session and don't die. But if I die and load the last autosave or quicksave, then I can't load the next level via the transition at the end of the level, I have to put in a console command to load the next level and then use cheat codes to give myself the appropriate weapons.
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