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Author Topic: [TUTORAIL]How to port EP2 models to the old Source Engine  (Read 3606 times)

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Offline Counter-Life™

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[TUTORAIL]How to port EP2 models to the old Source Engine
« on: August 30, 2011, 07:59:38 PM »
YEEES!YEEEESSS!

After MONTHS of experiments I found a way how to port the OrangeBox Source Textures to the Old Source Engine!

You need...

...VTFEdit
...IQ about 34

Guide:
Ok lets start(Its very easy)

1.Open the EP2 texture you want(the .vtf one) with VTFEdit and click export-->.tga
2.Delete the original .vtf and create a new one(or copy another WORKING texture)!
3.click import and select the .tga file
4.Enjoy your working EP2 model(or texture)
5.Watch this video: M. Bison "Yes Yes!" Widescreen HD reupload

NOTES:1.If u are using this tutorail you better take a look at the .vmt!Cuz some textures got "detail" "phong" etc. in the vmt.Just delete this lines!

Offline BIZ

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Re: [TUTORAIL]How to port EP2 models to the old Source Engine
« Reply #1 on: August 30, 2011, 09:35:43 PM »
TIGER

Offline FreeKill

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Re: [TUTORAIL]How to port EP2 models to the old Source Engine
« Reply #2 on: August 31, 2011, 01:42:49 AM »
Swag.

Offline Game Zombie

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Re: [TUTORAIL]How to port EP2 models to the old Source Engine
« Reply #3 on: August 31, 2011, 02:11:44 AM »
Or get a hex editor like XVI32 then open the VTF and change the 9th character to 01
« Last Edit: August 31, 2011, 02:13:18 AM by Game Zombie »

Offline BIZ

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Re: [TUTORAIL]How to port EP2 models to the old Source Engine
« Reply #4 on: August 31, 2011, 05:21:07 AM »
Swag.

haha. nobody else will know  8)

Offline IronCore

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Re: [TUTORAIL]How to port EP2 models to the old Source Engine
« Reply #5 on: March 18, 2013, 12:17:40 AM »
another super useful thread! tnc you very much CL!
I'm so in-love to SMOD...PERIOD!