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  • minmi96:
  • Whats wrong with the Remake? I Think its Great.
  • March 27, 2016, 03:38:23 PM
  • Bitl:
  • Why not get Classic or Redux?
  • March 27, 2016, 03:25:13 PM
  • minmi96:
  • Shadow Warrior is $4 on Steam Right Now, Special Edition is $5.
  • March 27, 2016, 05:59:36 AM
  • Bitl:
  • melee custom weapons are finally in
  • March 26, 2016, 07:03:10 PM
  • Bitl:
  • [link]
  • March 26, 2016, 07:02:22 PM
  • rozh001:
  • Ok, thanks for the info.
  • March 26, 2016, 06:07:35 PM
  • FreeKill:
  • Underhell was made on SMOD, but it moved to it's own version of source after Episode 1 came out.
  • March 26, 2016, 06:04:33 PM
  • rozh001:
  • filthyfrank is a living meme
  • March 26, 2016, 05:57:22 PM
  • rozh001:
  • guys, is underhell made on an smod base?
  • March 26, 2016, 05:56:47 PM
  • FreeKill:
  • Meme
  • March 26, 2016, 05:23:34 PM
  • minmi96:
  • I've got a Question for some of you Guys/Girls, What do you Think of Filthy Frank?
  • March 26, 2016, 03:05:33 PM
  • FreeKill:
  • I only ever touched GMOD for something called GMTower. But that went standalone in the UE4 engine.
  • March 26, 2016, 05:39:32 AM
  • minmi96:
  • DarkRP & other Roleplaying Gamemodes have Ruined GMOD.
  • March 25, 2016, 07:44:41 AM
  • FreeKill:
  • I managed a DarkRP server once. Nothing but screaming children.
  • March 24, 2016, 03:17:55 PM
  • Bitl:
  • DarkRP is complete trash. It's boring,  and server admins normally don't want you to spawn weapons so its even more boring. Overall DarkRP is boring as hell.
  • March 24, 2016, 01:23:37 PM
  • rozh001:
  • Opinions on DarkRP?
  • March 24, 2016, 10:20:45 AM
  • Comrade:
  • oh yeah i know that one, looks sweet af, but what really bugs me is that the roof textures at the end are really clean, having been under a large roof like this once i know that they tend to get REALLY dirty
  • March 24, 2016, 08:23:51 AM
  • Counter-Life™:
  • [link]
  • March 23, 2016, 09:45:29 PM
  • Bitl:
  • I know how to remove entities,  its just that tgat I need to get the original position  of them and put the "replacement"  in with the exact position and angles. And I gave to do this with all the current entities on the map,  which I guess I can do with a for loop. Don't know how to get the amount of entities currently existing in the map yet,  so I  will have to search around the source code for something like that.
  • March 23, 2016, 02:10:45 PM
  • Spasior:
  • UTIL_RemoveEntity?
  • March 23, 2016, 08:59:52 AM
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