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1
SMOD: CryLife / Copy of Crylife 2
« Last post by huntra94 on June 09, 2018, 01:34:23 AM »
Don't know if anyone still is active on here but if so do any of you have a back up of the Crylife CBT can't download it since link is down and forgot to back it up like I thought I did but if anybody does have back up send me download link please really wanna replay Crylife?
2
SMOD & SMOD2 / Re: SMOD13 Source Code
« Last post by FreeKill on June 07, 2018, 05:52:13 PM »
If anyone wants to do some digging, I'd suggest looking at the LUA system that this code uses. I was told that it has full access to the engine and allows for stuff like a masterkey shotgun as a secondary attack.
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SMOD & SMOD2 / Re: SMOD13 Source Code
« Last post by Zoldat on June 07, 2018, 01:53:27 PM »
Thank you for releasing this. It's a shame that so far all attempts to remake Smod failed  :'( Hope someone will do something with this code for good  :)
4
Weapon Releases / [CUSTOM] HK G3 FSK
« Last post by Zoldat on June 07, 2018, 01:48:10 PM »
[CUSTOM]HK G3 FSK
A classic German rifle with modern accessories.

This gun was requested by Alex Lindt. It is a weapon from Medal of Honor: Warfighter, model of which was extracted by Dawciu15. The animations, in turn, were taken from G3 from Modern Warfare: Remastered, which was ported to Gmod. So this weapon release is kind of hybrid  :D
It has two hands models versions(HEV and CSS gloves), two reload animations(empty and non-empty mag0 and 3d realtime scope.
Enjoy  :D

Features:
-Real-time scope(make sure you have r_subviewcam set to 1);
-Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves;
-Two reload animations;
-Working world models;
-Has the weapon icon;

Link: http://www.mediafire.com/file/zthezwoa66udeoh/g3fsk+for+smod.rar

Credits:
Model and textures: DICE
Assets extraction: Dawciu15(https://forum.facepunch.com/f/fbx/qrbv/MOH-W-Weapon-Models/1/)
Animations: Infinity Ward(taken from Garry's Mod addon' weapon model here: https://steamcommunity.com/sharedfiles/filedetails/?id=814854597)
Animation ripping: ImPact Draco and Robotnik/Mac Tonight(from Gmod's addon listed above)
Sounds:
-Firing: Magmacow (https://gamebanana.com/sounds/28249)
-Other sounds: Infinity Ward
-------
Real-time scope materials: Pepsifan04

Porting, rigging, editing animations and compiling into Smod/Half-Life 2 by me.
5
Weapon Releases / Re: [CUSTOM] Ohio Ordnance HCAR
« Last post by Zoldat on June 07, 2018, 01:11:54 PM »
Alex Lidnt requested me to make a scoped variation of this gun, so here it is  :D
Link: http://www.mediafire.com/file/3mlpcts0agntgwk/hcar+scoped+for+smod.rar
It has the same scope from MK18 rifle that I ported to Smod earlier, as well as 3d realtime scope.
To see what it looks like watch this video from 1.27:
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SMOD & SMOD2 / SMOD13 Source Code
« Last post by FreeKill on June 07, 2018, 12:53:31 AM »
A little while ago, I ran into the lead coder of SMOD13, Rara. As some of us know, SMOD13 was discontinued without much else known about it. After talking to them for a bit, it was revealed to me that the code had been out in the open for some time, and the reason it was discontinued was due to a fatal bug on level transition. I've been given permission to link the code and build of SMOD13 onto here.

DOWNLOAD

There are models that were intended to be nothing more than placeholders, and this is incomplete both gameplay wise and coding wise.

Credits:

Rara - Head Coder and Project Lead
Msalinas - Secondary Coder
Arthurdead - Thirdendary Coder
sparrowstar - Coding Help
Joshy - Coding Consultation
Bitl - Firefight Reloaded Code
SirMasters - SMMOD Code
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SMOD & SMOD2 / Re: [REQUEST] weapon model Compile
« Last post by cwwjddn on May 31, 2018, 09:58:12 AM »
Thank you very much. I'll make sure it's done. :)
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SMOD & SMOD2 / Re: [REQUEST] weapon model Compile
« Last post by Zoldat on May 27, 2018, 10:21:58 AM »
The request is done  :D

Sorry for doing this so long, I was sick and wasn't able do anything for a while  :'(

Few notes:
Hi-Point Carbine and CZ-805 Bren rifle originally used default Counter-Strike: Source' Mac-10 and SG-552 sound script files. In addition, Hi-Point Carbine used default Counter-Strike: Source' Mac-10 as well. In case that you don't want to adjust sounds and scripts for your mod or simply don't have such files, I made separated sound scripts files for them and also added missing Mac-10 sounds for Hi-Point Carbine  ;)

The link: http://www.mediafire.com/file/m83j9r897la5y5l/requested+weapon+pack+N2.rar

Have fun  ;D

UPDATE: Also I'd like to mention that Hi-Point Carbine and CZ-805 Bren use ar2 animations, while AR-57 uses smg1 animations.
9
Weapon Releases / Re: [CUSTOM] Ohio Ordnance HCAR
« Last post by Alex184 on May 20, 2018, 01:06:58 PM »
Amazing job!

Thanks Zoldat :)
10
Weapon Releases / [CUSTOM] Ohio Ordnance HCAR
« Last post by Zoldat on May 18, 2018, 11:14:10 AM »
Ohio Ordnance HCAR
The modernized version of WWII's Browning Automatic Rifle.


An interesting look at classic Browning rifle from WWII era, that I couldn't pass by  :)

It has two reload animations, two deploy animations, special ironsight shooting animation and two hands models to choose from - HEV hands and CSS gloves, although I wouldn't recommend the HEV one, to be honest, because due to holes and missing polygons in original Half-Life 2 mesh it looks bad  :(

UPDATE: Alex Lidnt requested me to make a scoped variation of this gun, so here it is  :D
Link: http://www.mediafire.com/file/3mlpcts0agntgwk/hcar+scoped+for+smod.rar
It has the same scope from MK18 rifle that I ported to Smod earlier, as well as 3d realtime scope.
To see what it looks like watch this video from 1.27:


Hope you'll like it  :)

Features:
-Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves;
-Two reload animations;
-Two deploy animations;
-Working world models;
-Has distant gunfires sound for NPCs;
-Has the weapon icon;
-(UPDATE)Scoped version.

The link: http://www.mediafire.com/file/24l11nl66okq8vc/hcar+for+smod.rar

The link to the scoped version: http://www.mediafire.com/file/3mlpcts0agntgwk/hcar+scoped+for+smod.rar



Credits:

Model and textures: Visceral Games, EA DICE
Assets extraction: Admin from p3dm.ru(https://p3dm.ru/files/weapon/automaton/4539-hcar-.html)
(Scoped version)SpecterDR scope model: ImBrokeRU(taken from Left 4 Dead 2 addon' weapon model here: https://steamcommunity.com/sharedfiles/filedetails/?id=596609265)
Sounds:
-Firing and reloading sounds: Magmacow (https://gamebanana.com/sounds/35150 and https://gamebanana.com/sounds/26592 respectively)
-Cloth sound: NightmareMutant( https://gamebanana.com/sounds/21204)
-Weapon moving sound: Navaro( https://gamebanana.com/sounds/25628)
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(Scoped version)Real-time scope materials: Pepsifan04

Porting, rigging, animating and compiling into Smod/Half-Life 2 by me.

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