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1
Weapon Releases / Re: [CUSTOM] MK 18 Mod 1 assault rifle
« Last post by Alex184 on April 18, 2018, 08:58:00 PM »
Once again a ton of thanks!!!!

did not even dreamed of seeing this in HL2
I have the impression that it was my birthday, well it wasn't :D, nonetheless I got an amazing present :D
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Weapon Releases / Re: [CUSTOM] MK 18 Mod 1 assault rifle
« Last post by Zoldat on April 18, 2018, 06:41:02 PM »
Very neat! Nice job porting it from L4D2, I was using this skin for some time there.

Only thing I would like to point out is the weird shading. Did you use the textures straight from L4D2?

Thanks  :D Well, I didn't change the textures, that are used for this gun, besides reducing phong parameters in vmt, because on older engine with original values it looked horrible. And for me It looks normal, what's the matter?  :P
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Weapon Releases / Re: [CUSTOM] MK 18 Mod 1 assault rifle
« Last post by Counter-Life™ on April 18, 2018, 12:58:53 PM »
Very neat! Nice job porting it from L4D2, I was using this skin for some time there.

Only thing I would like to point out is the weird shading. Did you use the textures straight from L4D2?
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Gaming Discussion / Re: Ubisoft are giving away Free Games every Month.
« Last post by Napapong on April 18, 2018, 02:44:32 AM »
I can get these free from here.
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SMOD & SMOD2 / Re: A fix for viewmodel hands vanishing or distorting on recompile?
« Last post by Napapong on April 18, 2018, 02:41:00 AM »
How can we retrieve lost things back?
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Weapon Releases / [CUSTOM] MK 18 Mod 1 assault rifle
« Last post by Zoldat on April 16, 2018, 11:14:53 AM »
[CUSTOM]MK18 Mod 1
Port of a Left 4 Dead 2's custom weapon for Smod/Half-Life 2.

This gun was requested by Alex Lidnt. It's a custom weapon originally made for Left 4 Dead 2.
Now, I had some troubles with this one. The main issue is that it was made for latest version of Source Engine, so it is a complicated model that only the latest branch of engine can handle. Trying to even compile it for older version unmodified results in errors and even if is done the Smod will just crash on loading the model.
So I had to edit the models. While the view model is mostly like the original only without flashlight and mag belt thing, the world model is missing a lof of details. Sorry for that, but that's the only way Smod can handle the model  :-[
Like my previous release this weapon has 3d realtime scopes  ;D Also there are two hands models - HEV hands and CSS gloves  :)
Hope you'll all like it, especially you, Alex Lindt  ;)  8)

Update: I updated the viewmodel and added the laser peq on it, though I had to edit it by removing some details so the compiler could handle it. I updated the rar file, but if you just want to download viewmodels, here's the link: http://www.mediafire.com/file/qh1sj38k19fqimj/mk18_for_smod_viewmodel_fix.rar

Features:
-Real-time scope(make sure you have r_subviewcam set to 1);
-Working world models;
-Two hands model - HEV hands(Half-Life 2) and Counter-Strike: Source gloves;
-Has distant gunfires sound for NPCs;
-Has the weapon icon.

Link:  http://www.mediafire.com/file/3bqbf07zoc7fu0b/mk18_for_smod.rar

Link to updated viewmodels: http://www.mediafire.com/file/qh1sj38k19fqimj/mk18_for_smod_viewmodel_fix.rar

Credits:

The original skin is here: https://steamcommunity.com/sharedfiles/filedetails/?id=596928609
Original authors:
Tigg-AR15 body,Foregrip
ImBrokeRU-silencer,folding sight,reload animation
Odec3D-Anpeq-15
Cele-animations
Nightmaremutant-sound
RedRogueXIII -Surefire X300 model,Magpul Mag pull model $ texture
retour-Surefire X300 texture
Ryujin, Ardvarkdb, Sabre, TheDudeAbides -RIS II rail system
-------
Real-time scope materials: Pepsifan04

Porting, rigging, editing and compiling into Smod/Half-Life 2 by me.
7
Quote
lua_run
To me it looks like you're trying to run lua script?

Also, this line:
Quote
number of weapon addons
makes me assume that it's gmod addon specific.
If I'd be you, I'd post info about installed addons (only the relevant ones) and search some documentation about those addons as well.


TL;DR
I can't help you
8
Offtopic Discussion / Re: How to extract .gma files from Garrysmod?
« Last post by Chyvachok on April 12, 2018, 06:54:21 PM »
Thanks!
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Offtopic Discussion / How to extract .gma files from Garrysmod?
« Last post by Chyvachok on April 12, 2018, 03:12:32 PM »
I downloaded some addons for Garrysmod just for their models, I didn't have Gmod itself, and want to extract these GMA files, but problem is all programs which I managed to found to extract these require gmad.exe file from Garrysmod/Bin folder, I had working gma extractor, but accidentally deleted it when formatted disk when I re-installed Windows, can someone upload working gma extractor, or that gmad.exe from Gmod?
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