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Games & Mods => SMOD & SMOD2 => Topic started by: Chinfu1189 on February 04, 2018, 10:09:25 PM

Title: SMOD:Tactical Redux
Post by: Chinfu1189 on February 04, 2018, 10:09:25 PM
Hello im not sure if anyone could help with this problem cause i havent seen any post about this mod mostly im having a problem with textures and lighting
Such as the skybox will be messed up and trippy some bright lighst cover people or anything such as a i saw a antlion covered in a blue light and would move around it when it walked around and there are some error textures on walls or  props and skybox is messed up with a repating effect of other textures
Title: Re: SMOD:Tactical Redux
Post by: Counter-Life™ on February 05, 2018, 09:49:38 AM
Does this happen on all maps?
Title: Re: SMOD:Tactical Redux
Post by: Astraxis on February 08, 2018, 10:22:10 AM
My fix was extracting the content from the CS:S .vpk's (with GCFscape, found here http://nemesis.thewavelength.net/index.php?p=26 (http://nemesis.thewavelength.net/index.php?p=26)) and dropping it in my SMOD Tactical folder; don't override any files. Also, if things are shiny, type "mat_specular 0", it'll make things not shiny.
Title: Re: SMOD:Tactical Redux
Post by: Chinfu1189 on February 09, 2018, 12:41:52 AM
Does this happen on all maps?
No mostly on the coast maps and the Jail map
Title: Re: SMOD:Tactical Redux
Post by: Chinfu1189 on February 09, 2018, 04:27:27 AM
My fix was extracting the content from the CS:S .vpk's (with GCFscape, found here http://nemesis.thewavelength.net/index.php?p=26 (http://nemesis.thewavelength.net/index.php?p=26)) and dropping it in my SMOD Tactical folder; don't override any files. Also, if things are shiny, type "mat_specular 0", it'll make things not shiny.
Ive tryed that multiple times and only thing changes are the hands
Title: Re: SMOD:Tactical Redux
Post by: Counter-Life™ on February 12, 2018, 07:55:44 PM
My fix was extracting the content from the CS:S .vpk's (with GCFscape, found here http://nemesis.thewavelength.net/index.php?p=26 (http://nemesis.thewavelength.net/index.php?p=26)) and dropping it in my SMOD Tactical folder; don't override any files. Also, if things are shiny, type "mat_specular 0", it'll make things not shiny.
Ive tryed that multiple times and only thing changes are the hands
Sounds like you're missing the pre-Orange Box Engine maps.
Download this and extract the maps to your maps folder: https://gamebanana.com/maps/165807