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Games & Mods => SMOD & SMOD2 => SMOD Clients => Topic started by: Onemanshow on January 09, 2011, 05:41:16 PM

Title: [RELEASE] SMOD 40a Piped! (2013)
Post by: Onemanshow on January 09, 2011, 05:41:16 PM
UPDATED 07.25.2013 - This download link now includes the SteamPipe fix by Pepsifan04

NOTE: This will conflict with the stock install of SMOD 40a. So move or delete the "smod" folder in your STEAMmods folder if you have it. And make SURE you close and restart STEAM before playing as critical fixes will not apply until STEAM is restarted.

For those tired of having to install fixes on-top of SMOD. This is a full install of SMOD 40a with all the needed fixes already included and installed to make it work after the changes Valve made to Half-Life 2 after the May 26th update in 2010.

This installs just like normal SMOD. But do not extract this over your prior SMOD install. Heed the note above. This also requires you to have the Source SDK Base (2006) installed to play.

The only changes done with this version are:

-Made SMOD load AppID 215 (Source SDK Base 2006) so it loads SMOD's code.
-Made SMOD load Half-Life 2's Base GCF's through the addcontents feature.
-Made SMOD load .vpk files if available through gameinfo.txt (Pepsifan04)
-Put in train fixes from latest Outbreak release (Better than earlier fixes as it fixes them without removing the trains).
-Added pre-update version of maps that were updated with the May 26th update:
d1_eli_01
d1_town_05
d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_09
d2_coast_11
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_05
d2_prison_06
d2_prison_07
-Added rebuilt node graphs.
-Add pre-update scene files (may not actually be needed, but included anyway).

There are no unneeded changes, I.E expanded keybinds, fixed models, etc. Only what was strictly needed to make SMOD work as it did before the update broke it. Although thanks to the engine change, a few things may act slightly different.

You might notice this version is several times larger than the "Official" SMOD 40a. This is because all of the needed pre-update maps included in this. I tried methods where the maps would not be included to cut down the size, but i was not satisfied with them.

All the items currently in the archive should work with this. And future releases here will be built with this version.

DOWNLOAD HERE (http://www.mediafire.com/download/1qsusr3widp6d29/smod40a_piped.7z)
Title: Re: [RELEASE] SMOD 40a Fixed!
Post by: Vini_Dutra on December 18, 2012, 06:40:25 AM
The download is not working ;-;. It's a lot hard to find a working version of an old Mod.
Please, get this working and I will die happy.
Title: Re: [RELEASE] SMOD 40a Fixed!
Post by: Counter-Life™ on December 18, 2012, 11:55:55 AM
The download is not working ;-;. It's a lot hard to find a working version of an old Mod.
Please, get this working and I will die happy.

Welcome to BSNOOCH!

Heres a working link, please look closer before posting backup link requests, all files are hosted on Mediafire now.

http://www.mediafire.com/?fo5yl0tvbr0367x (http://www.mediafire.com/?fo5yl0tvbr0367x)

Link to release archive: http://www.mediafire.com/smodreleasearchive (http://www.mediafire.com/smodreleasearchive)
Title: Re: [RELEASE] SMOD 40a Fixed!
Post by: FreeKill on December 18, 2012, 08:20:00 PM
Must have missed this one. Changed the original post to the mediafire link.
Title: Re: [RELEASE] SMOD 40a Piped! (2013)
Post by: BIZ on July 25, 2013, 10:59:17 PM
updated to smod40a_piped version
Title: Re: [RELEASE] SMOD 40a Piped! (2013)
Post by: BIZ on August 23, 2014, 05:22:34 PM
so is this release outdated now with STANDALONE out?
Title: Re: [RELEASE] SMOD 40a Piped! (2013)
Post by: Pepsifan04 on August 23, 2014, 06:06:15 PM
IDK. I guess both of them are "latest" releases,
It's up to people to decide what they want to use.


Technically, It's not outdated:
SMOD Standalone is not made by "the author" and it does not bring any new features to the source code of SMOD + there's shitloads of people who fail to install STDL properly
(let's be  honest, downloading Source SDK base, running it once and putting your installer inside sourcemods folder is a hard work.)
But you can make SMOD STDL  somewhat "official" if you want.