This is a translation of the SMOD readme. Some good info here.
(http://i33.tinypic.com/654roj.gif)
Primary distribution.
Official Website (Japanese) (http://accept.hopto.org/smod/)
Official Website (English) (http://translate.google.com/translate?u=http%3A%2F%2Faccept.hopto.org%2FSMOD%2F&langpair=ja%7Cen)
Note: Official SMOD website is long gone.
SMOD Resources.
Official Wiki (Japanese) (http://accept.hopto.org/smod/wiki/)
Official Wiki (English Translation) (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Faccept.hopto.org%2Fsmod%2Fwiki%2F&act=url)
Amphibian Mods: SMOD (http://www.amphibian.myzen.co.uk/SMOD/)
kh0rn3's SMOD site (http://kh0rn3.googlepages.com/)
Unofficial Wiki (English) (http://smod.wikidot.com/)
UPDATE FOR 2015
The two versions of SMOD below are both officially broken. Please use SMOD Standalone (http://bsnooch.com/forums/index.php?topic=1360.0) to play the game!
Some community members are re-creating SMOD on the Source 2013 SDK. you can download and contribute to the source code by going here:
http://bsnooch.com/forums/index.php?topic=1062.0
------ SMOD 2 (OrangeBox SDK) ------
http://www.smodforever.com/releasearchive/SMOD/CLIENTS/SMOD2/smod%282%2903_full.7z - v03 full
http://www.smodforever.com/releasearchive/SMOD/CLIENTS/SMOD2/smod%282%2902_full.7z - v02 full
http://www.smodforever.com/releasearchive/SMOD/CLIENTS/SMOD2/smod%282%2901a_diff.7z - patch v01 ->01a
http://www.smodforever.com/releasearchive/SMOD/CLIENTS/SMOD2/smod%282%2901_diff.7z - patch v00 ->01
http://www.smodforever.com/releasearchive/SMOD/CLIENTS/SMOD2/smod%282%2900_full.7z - v00 full
------ Legacy SMOD (Pre-EP1 SDK) ------
Last Full Client
smod40_full (http://accept.hopto.org/smod/phpbb3/viewtopic.php?p=1498#p1498)
Last Update
smod40a (http://accept.hopto.org/smod/phpbb3/viewtopic.php?p=1766#p1766)
This mod is not for the following people
People with no spirit of inquiry
People who do not have self-control
People who can not find people to play their own
People not interested in single player
People who love to hate Gordon
Introduction .
This MOD is is not made to impose on the players and their play.
There is much you can change about the game, that can be effective immediately after implementation.
Therefore, the MOD can be as different from HL2 as you feel it should be.
SMOD is for Singleplayer.
It was created to enjoy many different maps.
Requirements .
Are not much different than that for processing the main game, HL2.
Minimum of 1 GB memory
When available .
The attached file is checked in the latest Trend Micro pattern. (to prevent virus injection into dll)
Thank you and use at your own risk
--- Notes ---
If you do not trust the Anonymous author of this MOD, then please avoid using.
Use the primary distribution only, except for the download mirror site or from administrators,
So that you avoid getting an altered binary.
How to Start
1. copy "smod" folder from archive to SatanApps\SourceMods folder
2. Restart Satan and then boot the game
3. Set sv_cheats 1
4. Choose New Game or open console and input "map d1_trainstation_06"
5. Enter and enjoy
Included Configuration Files
Ragdoll behavior
Included in SMOD are some .cfg files that affect the behavior of ragdolls.
Use the exec command to run them in game and adjust as you like.
ragdoll_enginedefault.cfg : Half Life 2 default. Does not tweak anything is ragdoll behavior. Clientragdolls only.
ragdoll_smod.cfg : This ragdoll behavior is set by default.
ragdoll_hl2.cfg : the default Half-Life 2 behaviour with serverragdolls. Shows differences in behaviors.
ragdoll_real.cfg : Set to improve the behavior of the Half-Life 2 ragdoll.
ragdoll_real2.cfg : Similar to the settings above.
ragdoll_farcrylike.cfg : Indirect reproduction of a hard time to beat the enemy, similar to farcry.
ragdoll_funny.cfg : negative direction by the friction, to accelerate each time you touch the ground. It is an interesting setting.
ragdoll_overreaction.cfg : set to have ragdoll fly around like a racket.
ragdoll ragdollcollide_full.cfg : Ragdolls have full collision detection.
ragdoll ragdollcollide_reduce.cfg : Ragdolls do not interact with the player.
Description of Additional Weapons
Flaregun (weapon_flaregun)
It is placed into the same slot as the pistol.
Shoots out a red flare that may burn most organic enemies.
Tau Cannon (weapon_gauss)
It is placed into the same slot as the SMG.
It is the Gauss gun from HL1.
You can Gauss jump.
Primary fire shoots a single shot.
Secondary fire shoots a charged shot.
Physics Launcher (weapon_physlauncher)
It is placed into the same slot as the grenade.
Suck in (copy) an object with secondary fire.
Shoot a replica of copied object with primary fire.
E3 Gravity Gun (weapon_physgun)
It is placed into the same slot as the gravity gun.
The physics gun best know from E3.
Some one with no patience leaked it unintentionally.
The buttons are very similar to Garry's mod.
Laser Rifle (weapon_lasergun)
It is placed into the same slot as the machine gun .
Primary fire shoots a deadly laser.
Secondary fire creates an explosion where the laser hits.
Sweeeet Banana (weapon_bananna)
It is not unlike a remote explosive.
Primary fire tosses a banana bunch.
Secondary fire triggers the explosions.
Antlion Spawner (weapon_bugspawner)
It creates Antlions for your command
Primary fire spawns an Antlion
Ssecondary fire creates an Antlion Guard
They are friendly to both Players and citizens.
Please use them at large.
Sticky Bombs (weapon_stickybomb)
Leaked version of the sticky bomb gun.
Fires explosive with the primary.
Secondary triggers the explosions.
POSTAL 2 Scissors (weapon_scissor)
Rebounds off of objects with deadly force.
Primary fire throws on scissor.
Secondary is a triple shot.
Motion Sensor Bomb (weapon_msbomb)
A small bomb with a laser tripwire
The function is similar to the arrays in HL1.
Primary fire throws the bomb which sticks to solid surfaces.
Gordon's Magical Stick (weapon_lstick)
Conversion of the Zero-point energy field equipment in the power of friendship, love, and courage for Gordon
The primary fire shoots lightning from the cane.
Seconday fire is special!
Kalashnikov AK47 (weapon_ak47)
Has big recoil. Shares the ammo of the Submachine gun.
Because it is from a CS model, Shooting appears left to right..
Karabiner 98 (weapon_kar98)
Large rifle from the hands of German soldiers.
Shares the ammo of the 357 Magnum.
Has almost the same behavior as DoD.
Damage is very large.
Grease gun (weapon_grease)
Shares the ammo of the Submachine gun
Please come and experience the power of grease.
Airboat Gun (weapon_abgun)
Has a strength equivalent to that of the gun equipped on the airboat
The ammo recharges the same as the mounted gun.
Strider Cannon (weapon_stcannon)
A weapon of attack power similar to the striders laser strike.
Secondary fire shoot a charged combine projectile
Dragunov SVD (weapon_svd)
Shares the Crossbow ammo.
A sniper rifle with large scope and magnification.
Gordon's Shovel (weapon_shovel)
It is a shovel.
Primary attack swings, secondary stabs.
Some enemies can be cut in half with it.
Please work hard to remember.
SUPINFYUZA UMD Launcher (weapon_psp)
It was made in the hands of Dr. Kleiner.
Launches a high-speed rotating disk, which creates a plasma explosion on contact with a solid object.
Damage is based on the health of Gordon, the range the disc travels, and current charge of the HEV suit (armor).
Many more armor and health, attack power is higher.
If you want fixed damage, I can change the settings.
Suggestions will be accepted.
Gravity Grenade (weapon_gravgren)
CellFactor is a guy like that.
AN-M14 Firebomb (weapon_anm14)
Is a grenade that explodes with burning gel.
Because the combine grenade is too boring,
combine can be set to use this as well.
Hopwire (weapon_hopwire)
From Episode1.
It has a light throw range so please use with a running start or kick.
Hopwire Beta (weapon_hopwire_old)
Leaked hopwire version.
Behavior of the laser wire is uninteresting.
Likely it is broken.
Flame Thrower (weapon_flamethrower)
Shoots powerful fire.
I made reference to the sweet memories of pathos.
Credits & Aknowledgements
The following models, were borrowed from other mods.
... ANM14 (smod37 ~ smod37d2 already replaced)
Converted from SoF2
was added in smod37e
... SVD (smod27 ~)
SVD is the conversion from FireArms
... MP5 (smod27 ~)
Overseas CS skin site (www.counter-strike-dl.com (http://www.counter-strike-dl.com)) was, CS1.6 is converted with a grenade for the MP5.
Model: Raven
Skin: ixShooter
... AK47 (smod33 ~)
Overseas CS skin site (www.counter-strike-dl.com (http://www.counter-strike-dl.com)) was in, CS: S is for the conversion of the AK47.
Darkstorn's AK + Jens CZ anims
... Banana (smod13 ~)
Converted from CS: S
... Kar98, GreaseGun (smod24 ~)
Converted from DoD (not source).
... Houndeye (smod29 ~)
Converted from HL: S
... Gibs (smod6 ~ smod33 already replaced)
Converted from HL: S.
smod34 from the original piece was changed.
... Blood (smod1 ~ smod33 already replaced)
SOF2 edited for HL2.
smod34 from the original was changed to include the most detail for the part.
On the other models, like bullets, I make all my own.
I like bullets.
If any of the authors of these models object they can be removed from the public archive immediately.
Smod own model (content)
You can use in any other MOD. There is no need for contact.
SMOD modification and release
Permission is not required. Please do it.
Words from the_author
Please remember to mind secretly enjoy.
Previously or that the copyright, you know, so think of things like change, and had to play stealthily,
This Mod has been the treatment of a work than a great Mod does not care quite so much anymore.
Let the feeling that there just is not widely known at all.
Which are diverted, but I think I'll replace the original material as possible, but not quite.
Not a poseur, and to tout a break, please.
The bulletin board administrator following a distribution, or having some kind of disadvantage, with no notification to the administrator of the bulletin board outside.
May cancel the public in the future.
To other MOD authors.
I permit to making your MOD with the SMOD (binary) files.
You don't need to write "Author" or "??" in your MOD credits.
You don't need to include "SMOD" in your MOD name.
I don't have obligation(duty?) to maintain your MOD.
Therefore I don't maintain SMOD for your MOD.
But it is done sometimes at my whim.
Because I want to do it.