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Community Projects => SMOD OUTBREAK => Topic started by: The Carrousel on November 25, 2012, 05:23:09 PM
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Hello.
I've been playing SMOD Outbreak for a while and i noticed that the bullet penetration is pretty weak. I edited it, but it just does not seem to work. Here's what i did:
I went to the scripts folder, then, for example, i opened "weapon_custom1", then i scrolled down until i saw "Bullet". Under "Bullet" there was "penetrate" and next to "penetrate" there was "3". I changed "3" to "6", but when i went in the game there was absolutely no change in the bullet penetration. I did the same process with all the other weapons, but it did not work. However, i did notice that NPC's bullets can pierce materials my bullets can't. I checked and the CVAR smod_penetrate_bullet was set to "1".
Please help and thanks in advance.
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It also depends on the Bullet type how much they penetrate. just try "10" to test it.
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you probably want to look at the other .cfg files, Vet may have stuck the cvar in one of them and it is getting exec'd every map load or something.
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Yeah, i checked all of the .cfg files and i changed some of the console commands, but other than that the CVAR is set to "1". I also changed the penetration of weapon_custom7 (the sg 552) to "10", but the bullet was not even able to penetrate a headcrab.
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Like Counter-Life said, try checking the bullet type. I have a gun that doesn't penetrate at all, so that may be your problem - another bullet type assigned to that gun might be unable to penetrate as well.
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apologies for the very late reply
each weapon was assigned a bullet type if i remember correctly, so the deagle could penetrate walls and extra thick glass like the kind found in nova prospekt, this can be altered in the weapon scripts under
"bullet" {
"ammotype" "ak47"
"damage" "41"
"shotcount" "1"
"tracer" "0"
"force" "10"
"penetrate" "5"
}
so in the deagles case penetrate was set to 5, you can switch it to whatever you like