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Games & Mods => Community Releases => SMOD & SMOD2 => Map and Mapadd Releases => Topic started by: BIZ on January 04, 2013, 12:04:48 AM

Title: Proof of Concept - Psuedo mapadd randomization
Post by: BIZ on January 04, 2013, 12:04:48 AM
this is a proof of concept...

start d1_canals_01 walk down the first hall. You should get a message. restart, repeat until you get a different message. A controlled random encounter system is now 100% viable.

 ;D

oh lord...i thought it had been lost when our server was raided but alas, I have recovered this little concept. Try it out see if it makes any sense to you. I will be happy to break it down if necessary.



-video by CounterLife
Title: Re: Proof of Concept - Psuedo mapadd randomization
Post by: alvaol62 on January 04, 2013, 08:48:26 AM
Can this be applied to entities like, NPCs or Props?
In that case, replayability would be assured. :D
Title: Re: Proof of Concept - Psuedo mapadd randomization
Post by: Counter-Life™ on January 04, 2013, 10:24:20 AM
Wow amazing! If I can get this working, I might be allowed to use this for SMOD: Realism?

EDIT: hehe, logic_case. I expected that.
Title: Re: Proof of Concept - Psuedo mapadd randomization
Post by: Counter-Life™ on January 04, 2013, 01:31:24 PM
I made a vid for this, I love this system. I even made a commentary for it, I wanted to test my new mic :P

Title: Re: Proof of Concept - Psuedo mapadd randomization
Post by: BIZ on January 04, 2013, 02:56:34 PM
Can this be applied to entities like, NPCs or Props?
In that case, replayability would be assured. :D

yes, if you have plenty of time. Each randomization point can have up to 16 or so different scenarios.
Its all the fun of SMOD's random spawning system, bu without the mess of NPC's ending up underwater or with their back to you.
Thanks for the video, I will watch it later.
Title: Re: Proof of Concept - Psuedo mapadd randomization
Post by: Counter-Life™ on January 04, 2013, 03:48:18 PM
Can this be applied to entities like, NPCs or Props?
In that case, replayability would be assured. :D

yes, if you have plenty of time. Each randomization point can have up to 16 or so different scenarios.
Its all the fun of SMOD's random spawning system, bu without the mess of NPC's ending up underwater or with their back to you.
Thanks for the video, I will watch it later.

Ok :)
Title: Re: Proof of Concept - Psuedo mapadd randomization
Post by: Xamp on January 04, 2013, 09:26:07 PM
Looks like a fun little tool, but i'm too damn lazy to learn ._.

Maybe some other time, but still downloaded.