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SMOD & SMOD2 / Re: CoolMod: The SMOD Remake
« Last post by Totterynine on March 14, 2019, 06:56:08 PM »
NEW VERSION IS RELEASED

i kinda abandoned it, but then i got so bored i decided to revive it.

NOTE:
it crashes A LOT, mostly because of LUA. So here is a little challenge for you: TRY TO COMPLETE HALF-LIFE 2 WITHOUT CRASHING! GOOD LUCK!
im gonna try to fix everything in the next build.

oh and i also deleted all of the previous builds to save some space on my google drive.
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by Astraxis on March 03, 2019, 10:15:31 PM »
Sorry guys for the missed 1st March update, I've got some bad news. I took a one month hiatus due to a medical issue and hopefully I'll get back to modding soon.

Don't sweat it man, you're not obligated to keep working on this for us. You just focus on getting better, take care alright?
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by AnOldLady on March 03, 2019, 02:17:44 PM »
Sorry guys for the missed 1st March update, I've got some bad news. I took a one month hiatus due to a medical issue and hopefully I'll get back to modding soon.
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by Centryfuga on March 01, 2019, 04:12:04 PM »
He-ey guys, are you alive there?
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SMOD Clients / Re: SMOD Redux - FINAL
« Last post by Rolanddeschain1 on February 09, 2019, 05:43:49 PM »
So, I recently downloaded Smod final redux 1.5. Out of the gate, no issues. Until I got to the end of the mini episode (where's my boat). Right at that area, any time I attempt to load a quicksave, the game crashes with no error message. Even when loading saves, I have to make sure it is before the area in which I find the boat, otherwise, crash but no message.

edit: When loading from the main menu, the game works fine until the loading "game data" part. That is when it crashes without error. Also, the quick load problem has persisted to the next areas. Will attempt a new game starting later on in the campaign to see if it still persists.
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by Rolanddeschain1 on February 09, 2019, 04:46:09 AM »
No such luck with those maps I'm afraid. Still not sure why, but so far only the transition after the lighthouse and the transition from outside to inside Nova Prospekt have shown this issue. Everything before and after seems totally fine. Currently I'm getting by through map commands, but would still love to find a solution. (takes a bit of the fun out of it when I either have no weapons, or I use Impulse to get all of them)
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by ReplicantElite on February 08, 2019, 12:39:41 PM »
Hey guys this time im back with an actually friggin example of what i was talking about before http://download2263.mediafire.com/x4tpohbxkt7g/pwv1w62ivv4h7st/Example.zip
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SMOD Clients / Re: SMOD Standalone 0.65
« Last post by TheZec on February 04, 2019, 09:20:00 PM »
^A while back I downloaded these older versions of HL2 maps from some forum. Try replacing the maps in question with their versions in here:
http://www.mediafire.com/file/nw0pfqoa8mk9x80/maps.zip
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by xdanielx52 on February 02, 2019, 09:04:39 PM »
would it be possible to implement a custom weapon movement like the one shown in this video?
or maybe something similar like MMOD,
or even a combination of both :)

Oh wow I actually like that. Will try!

cool, thanks :)

Will the NPCs take fall damage? If Gordon kicks them off the cliff, they're gonna die, aren't they?

Similar to the Kick from Dark Messiah of Might and Magic (also a source game from Ubisoft)?
That would be awesome!
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by Centryfuga on February 02, 2019, 03:56:16 PM »
Will the NPCs take fall damage? If Gordon kicks them off the cliff, they're gonna die, aren't they?
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