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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2 Alpha Release!
« Last post by jijimetal on Today at 02:37:48 PM »
Alpha v0.2 release!

Check the changelog for new stuff! Sorry I couldn't make a nicer list. I'll try harder next time

Items needed to install:
Half-Life 2,
Episode 1,
Episode 2,
Source SDK 2013 Singleplayer

Set Source SDK 2013 Singleplayer to beta [upcoming]
If you have Multiplayer branch installed, set that to upcoming as well.

EDIT: New Link
https://www.dropbox.com/s/c2065br12qqcbic/SMOD2013BH2a.zip?dl=0


The chapter selection is empty for me when i launch the game, and i can't load maps through console
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2 Alpha Release!
« Last post by AnOldLady on January 18, 2019, 10:41:14 AM »
Alpha v0.2 release!

Check the changelog for new stuff! Sorry I couldn't make a nicer list. I'll try harder next time

Items needed to install:
Half-Life 2,
Episode 1,
Episode 2,
Source SDK 2013 Singleplayer

Set Source SDK 2013 Singleplayer to beta [upcoming]
If you have Multiplayer branch installed, set that to upcoming as well.

EDIT: New Link
https://www.dropbox.com/s/c2065br12qqcbic/SMOD2013BH2a.zip?dl=0
3
SMOD Clients / Re: SMOD Redux - FINAL
« Last post by Dawidosono on January 15, 2019, 04:52:20 PM »
Guys i have a problem when im trying to download smod standalone versions the download gets stuck always in the same place (for 1.4 it gets stuck around 3%)
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by AnOldLady on January 15, 2019, 12:41:42 PM »
can u add a "timestop" option for bullet-time, explosive crossbow bolts and file/command that changes power and damage of fists/Gordon kick?

okehhhhh
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SMOD & SMOD2 / Mapadd generator
« Last post by jijimetal on January 14, 2019, 10:53:01 PM »
anyone got a working link for Khorn3's mapadd generator seems his site got taken down
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by Centryfuga on January 14, 2019, 04:25:16 PM »
Some nice work going on in here mate, it's been a while since someone took their time to update smod to source 2013.

Someone mentioned a game breaking bug which killed the other smod revival project, can anyone drop a link or something? I'd like to know what that bug was.

Maybe it was a gunship death on a beach? It crashes game instantly.

And question to the AnOldLady: can u add a "timestop" option for bullet-time, explosive crossbow bolts and file/command that changes power and damage of fists/Gordon kick? I'm now replacing SMod and HL2 sounds with sounds from JJBA(stupid mods are sooo stupid)

mai inglezh iz not weri gud sori
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by Comrade on January 12, 2019, 11:22:23 PM »
Some nice work going on in here mate, it's been a while since someone took their time to update smod to source 2013.

Someone mentioned a game breaking bug which killed the other smod revival project, can anyone drop a link or something? I'd like to know what that bug was.
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by Dazza-chan on January 08, 2019, 01:05:42 AM »
This mod looks very interesting even though stun animations should have been a thing since half-life 2's launch if you ask me but hey thats what wef got modding for anyway are you planning on giving the combine a diffrent voice?

Nope. I don't see why :O

Why not change the combine from the sentence system to the response system, to allow mappers to customize their dialogue on a map by map basis? it wouldn't be hard surely  8)
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by xdanielx52 on January 07, 2019, 03:32:46 PM »
Are you planning on giving the combine a diffrent voice?

Nope. I don't see why :O

Maybe those Soldier Sounds from Fear 1 or from Underhell Chapter 1 could inspire someone ;)
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SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by ReplicantElite on January 07, 2019, 07:13:03 AM »
I think it would be a good idea too add some  more variation too it and have multiplue voices for the enemies in game too make it more interesting
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