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SMOD & SMOD2 / The Return Of Corporal Shepard: Source - Source Code Release
« Last post by KOLIAakaIL2 on August 13, 2019, 07:12:07 AM »
Hello everybody. My name is Nikolay, surname is Aulov. Today i would like present to you my mod about Half-Life: Opposing Force with SMOD: Redux features. As the name has Opposing Force title, it means, that mod has weapons and monsters from both Half-Life: Source and Half-Life: Opposing Force. Also, i has added some SMOD: Redux features, such as metal sparks with fire embers and spark shower when you hit the metal and vent surfaces. Also, you can find in the mod "Adjust" and "Ironsight" features. They are coded like it was coded in original SMOD. What about custom weapons? I have added them using "SMMOD" source code. Night vision and Shepard kick has also been added. What about bullet time? I also have added it, but the bullet time goes without projectile bullets. Also, if you shoot at the ragdoll body you will see the blood spray effect with decals and trace bleeding. But, if you shoot at the ragdoll with, for example, AR2 grenade, the body will goes gibbing with SMOD gibbing sound. I have renamed Half-Life 2 npcs, because i have replaced them by Half-Life: Opposing Force ones. Also, i have used "SMMOD" mapadd system, so, you will be able to add the npcs and monsters to the map. There are many monsters and npcs, i will give you a list of them, how to spawn. Here we go. But just before i will show the list of them, i would like to publish the source code and mod files of my mod.

Source Code:


Mod File's:


And here are some videos about my mod. The first video is about compiling the source code.







How To Spawn Monsters:

npc_create monster_x


monster_create monster_x

Replace x with any of the following:
The following ones are from Opposing Force:
Op4loader( will be added )
Alien_voltigore( added, but W.I.P. )
Shockroach( added, but W.I.P. )
Pitdrone( added, but W.I.P. )
Human_grunt_ally( will be added )
Pitworm( will be added )
Geneworm( will be added )
The following ones are from Half-Life 2:
npc_metropolice == monster_metropolice_hl2
npc_zombie == monster_zombie_hl2
npc_zombine == monster_zombine_hl2
npc_barney == monster_barney_hl2
npc_poisonzombie == monster_poisonzombie_hl2
npc_antlion == monster_antlion_hl2
npc_fastzombie == monster_fastzombie_hl2
npc_strider == monster_strider_hl2
npc_kleiner == monster_kleiner_hl2
npc_eli == monster_eli_hl2
Weapon Releases / [CUSTOM] AS VAL
« Last post by chol654 on August 03, 2019, 02:48:31 PM »

The modern Special Automatic Rifle.

This is very quiet subsonic rifle for custom weapon.
It's very useful for infiltration, but not suitable for sniping.
It has only one animation and CSS hand model.


-Working world models.
-Has distant gunfire sound.
-Has the weapon icon.


SAM61 - Model
Millenia - Textures
Casper. - Compile, Animation edits
Battlestate Games - Sound

The original skin is here : https://www.youtube.com/watch?v=uFGWdtGh_SE

Link : http://www.mediafire.com/file/izitegscv11ewzc/AS_VAL.zip/file

This is my first work, I hope your guys like this.  :)
Weapon Releases / [CUSTOM|REPLACEMENT] DX: HR/TF2 Diamond Back .357
« Last post by Zoldat on July 26, 2019, 04:20:15 PM »
Deus Ex: Human Revolution/TF2 Diamond Back .357
A revolver replacement/custom weapon.

This weapon was requested by CyborgParrot. It's a weapon that originates from Deux Ex: Human Revolution, but was made for Team Fortress 2.
The original model was taken from the release here and then rigged on animations taken from the release there. And since I don't have Team Fortress 2 and thus the textures for this gun, I took the HD version of them from Gmod Addon here.
I had to edit animations a little - namely firing and reload animation - because cylinder on rigged anims looked weird and broken. The reload animations can still be seen a bit weird, especially if you remember how it was shown reloaded in the original game. Well, let's just say that's how future weapons work  :)  :P
It comes in two variants: as a replacement for regular HL2 revolver and a custom weapon. If you really want to, you can have both  :D It comes with HL2 hands model only, sorry about that  :-[

Hope you will like this  ;D

-Two weapon variants - a replacement for HL2 revolver and a custom weapon.
-Working world models;
-Has distant gunfire sound;
-Has the weapon icon.
-Has animations for lowering and holstering(for revolver replacement only).

The link: http://www.mediafire.com/file/y5orc49oreajlem/tf2_diamondback_for_smod.rar/file

The original model was taken from the release here: https://gamebanana.com/skins/140041
and then rigged on animations taken from the release there: https://gamebanana.com/skins/131043
The textures were taken from Gmod addon here: https://steamcommunity.com/sharedfiles/filedetails/?id=272362676

Original authours:
Model - Coyotegrey
Model editing - [N-Cognito]
Animations -  IIopn
Textures - Derpy, Overlord of Salsa
Hex - Arby
Weapon reload and firing sounds - Magmacow(the original sounds are from https://gamebanana.com/sounds/28445 and https://gamebanana.com/sounds/28249 respectively)
Weapon draw sound - Navaro(the original is from here: https://gamebanana.com/sounds/25551)
Porting, rigging, editing and compiling into Smod/Half-Life 2 by me.
SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by xdanielx52 on July 15, 2019, 08:29:22 PM »
Probably will stop supporting this site for a long time, please join the Discord for more BSMOD news :)

Sorry to hear that. I'm not going to support this move because of Discord, but i wish you the best of luck for your project.
SMOD & SMOD2 / Re: SMOD 2013: Brutal Half-Life 2
« Last post by AnOldLady on July 15, 2019, 09:43:28 AM »
Probably will stop supporting this site for a long time, please join the Discord for more BSMOD news :)
SMOD & SMOD2 / Re: SMOD Tactical: Rebalance
« Last post by biggestcwax on July 09, 2019, 07:33:59 PM »
Damn, I did not think the jump from v1 to v2 would be that big  ???

Should be much better now then, keep going and see how you like it so far.
SMOD & SMOD2 / Re: SMOD Tactical: Rebalance
« Last post by No1Gamer on July 09, 2019, 05:57:18 PM »
ok so after i switched to version 2 i dont get insta headshotted anymore :). now you can actually play this XD. didnt die once in the first canal lvl this time.
SMOD & SMOD2 / Re: SMOD Tactical: Rebalance
« Last post by biggestcwax on July 05, 2019, 07:02:58 PM »
Actually, I just checked the files too, and there's no way it should be one-shotting the barnacles... but it just does. So there probably is a scalar in there somewhere. It probably has to do with the "damage type", like slash vs. bullet or something. Well, the ends justify the means, I suppose.
SMOD & SMOD2 / Re: SMOD Tactical: Rebalance
« Last post by No1Gamer on July 05, 2019, 05:15:04 PM »
ok weird. the files say the knife stab does 50 dmg
SMOD & SMOD2 / Re: SMOD Tactical: Rebalance
« Last post by biggestcwax on July 05, 2019, 05:05:48 AM »
Nah, just balancing. The stab attack does massive damage, but is unpractical against Combine because they will shoot the living fuck out of you. The knife does very well against barnacles, headcrabs, and manhacks - which makes the most sense to me. You can still use it to sneak attack Combine, however.

If you have really good timing (and I mean really good), you can stab manhacks. It's a pretty fun alternative to always using your gun.
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