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Weapon Releases / Re: [CUSTOM|REPLACEMENT] M16 with M203 grenade launcher
« Last post by BIZ on April 08, 2021, 10:03:27 PM »
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Weapon Releases / Re: [CUSTOM|REPLACEMENT] M16 with M203 grenade launcher« Last post by BIZ on April 08, 2021, 10:03:27 PM »![]() 2
Weapon Releases / Re: [CUSTOM|REPLACEMENT] M16 with M203 grenade launcher« Last post by Zoldat on April 08, 2021, 03:37:45 PM »Now this. This is beautiful. Great work as always, Zoldat! Thanks! ![]() 3
Weapon Releases / Re: [CUSTOM|REPLACEMENT] M16 with M203 grenade launcher« Last post by Arctor on April 08, 2021, 03:37:29 PM »Now this. This is beautiful. Great work as always, Zoldat!
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Weapon Releases / [CUSTOM|REPLACEMENT] M16 with M203 grenade launcher« Last post by Zoldat on April 08, 2021, 03:16:53 PM »M16 with M203 grenade launcher"
"Say hello to my little friend!" (Tony Montana, Scarface(1983)) The American assault rifle with underbarrel grenade launcher, it was requested by Pixel Red. The model was originally made for this Gmod addon, which I then ported to Smod. I had to edit reload animations a little cause there were some twitchy arms movement. I also added lowering animations - which are working only on SMG1 replacement version - and dedicated launcher firing one(spliced together from two of the original). It fires only in 3-round burst. Hope you'll like it ![]() Features: -Working world models; -Two hands model - HEV gloves(Half-Life 2) and Counter-Strike: Source hands; -Two weapon variants: Smod custom weapon and SMG1 replacement; -Two reload animations to choose from - non-empty and empty reload; -Grenade launcher as secondary attack with dedicated animation: -Lowering animations for SMG1 replacement variants; -Has distant gunfires sounds for NPCs; -Has weapon icons. Link: https://www.mediafire.com/file/ocpfg7xj38plc94/m16m203_for_smod.7z/file Credits: Original authours: The weapon was originally made for Gmod addon here: https://steamcommunity.com/sharedfiles/filedetails/?id=1601101998 Based upon: https://steamcommunity.com/sharedfiles/filedetails/?id=362530602 Model and textures: Kally Sounds: Magmacow, Valve Original model arms and animation: Ganryu https://gamebanana.com/members/899080 C_hands revision compiled by: Stained Soldier ------- Firing sound: Magmacow(https://gamebanana.com/sounds/43486) Draw, holster and M203 firing sounds: New World Interactive(taken from this Gmod addon: https://steamcommunity.com/workshop/filedetails/?id=866368346) Helping with animation fixing: GeneralEcchi Porting, editing and compiling into Smod/Half-Life 2 by me. 5
Weapon Releases / Re: [CUSTOM|REPLACEMENT] Desert Eagle "El Dorado"« Last post by Zoldat on April 08, 2021, 02:53:36 PM »The weapon is a "look-alike" of a beretta instead of a deagle, good job anyways Thanks ![]() 6
SMOD OUTBREAK / SMOD: Outbreak .45 for SMOD Standalone« Last post by Vasiliy Nevezychiy on April 07, 2021, 12:34:02 PM »SMOD: Outbreak .45
An older version of SMOD: Outbreak, dated June 2008. CHANGES: - Adapted to work with SMOD Standalone. - Fixed main menu themes not showing at widescreen resolutions. - Removed limited FPS cap. DOWNLOAD: Updated: https://mega.nz/file/PZVhXCjS#Jg5Gd5SrlNhf538X8cp3UVmwAMhiO-uNSfByomo0jZs Original (without any changes): https://mega.nz/file/aAMBySYD#Il-4jVGs9ElPAnjaw9dYrvl5VwzEhGRKcn554_f_OYM 7
Tutorials / Re: SMOD Mapadd 101 tutorial videos« Last post by BIZ on April 07, 2021, 02:29:36 AM »level-up those mapadds with a point_servercommand
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Weapon Releases / Re: [REPLACEMENT] Vanilla Pistol with EOTech,Silencer and Laser« Last post by Vasiliy Nevezychiy on April 06, 2021, 11:05:34 AM »
Hey, you should try https://gyazo.com/, it works pretty well with [img] system. You can post screenshots made through HL2 there (well, if you sure registered). 9
Brutal SMOD (BSMOD) / Re: BSMOD v0.5 release + new info« Last post by BIZ on April 05, 2021, 03:02:51 AM »New patch - v0.5.9a is released.
http://smodforever.com/releasearchive/bsmod/ Install over top of latest base build. v0.5.9a -- 2021.04.04 OTHERS -------------- - item_foodcrate added - item_food added - Added ragdoll cleanup - g_ragdoll_max_count default bumped up to 32, and will now save instead of being temporary. This command also takes into account of raggibs - Added missing GeneralEcchi's particles - Separated particles files NPC -------------- - Combineguard now immune to MegaPhyscannon primary/secondary attacks - Zombie torsos now take 2x more damage cause they shouldn't be that thick - Zombie torsos now bleed as part of their lives - Increased knockback when kicking Zombie torsos BUG FIXES -------------- - Fixed mapadd instant_trig not working with no origin specified - Fixed headcrab convulsions allowing them to experience dreams of flight after death - Fixed player's arms/legs reverting back to citizen after load/death - Fixed npc_turret_floor death stacking - Fixed NPCs duplicating ragdolls on death when megacannon is enabled (console enabled still causes problems though) WEAPONS -------------- - Added missing sounds for weapon_alyxgun - Added missing textures for weapon_physgun - Added missing sounds for weapon_physgun MAPADD -------------- - New Map: ep1_c17_02b - Re-enabled food on all maps. converted lunchboxes to item_foodcrate. d1_canals_11: - Removed duplicate suspicious package. ep1_c17_00: - Removed some foods at level start. ep1_c17_02: - fixed commenting error -__- 10
Brutal SMOD (BSMOD) / BSMOD Mapadds: what is new and what has changed from SMOD40« Last post by BIZ on April 04, 2021, 04:05:36 AM »Here is a video on the new BSMOD mapadd system which was first implemented in v0.5.8a
Also attached to this post is my mapadd.cfg file Download and drop in .../bsmod/cfg/ in-game, open console and input exec mapadd.cfg to use. What it does: Turns on cheats. Turns on infinite aux power. Turns on developer mode 1. Shows current map name+fps+current position/angle in top right of screen. Turns on instant_trig draw bounds. Turns on BSMOD mapadd console printouts. Gives mapadd tools to player. Created npc's will have smg1. Makes the following binds to the NumPad: noclip to kp_slash notarget to kp_multiply turn AI on/off to kp_minus sm_mapadd_getentitylocation to kp_plus restart map to kp_enter create combine at crosshair with keypad 7,8,9 create zombies with keypad 4,5,6 create citizens with keypad 1,2,3 get current player location to kp_ins show entity name to kp_del default gravity to pgup no gravity to pgdn 4x game speed to end normal game speed to home |