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Author Topic: SMOD Map Pack (UPDATED 2/21/13 TO V4)  (Read 11913 times)

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Offline Onemanshow

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SMOD Map Pack (UPDATED 2/21/13 TO V4)
« on: January 29, 2011, 12:36:15 AM »
UPDATE TO V4: Added 7 more maps and did more fixes and changes. See below for details.

This pack includes 21 maps converted to single-player or otherwise altered by mapadds. This is currently a beta because i intended it to include more maps and further polish what was already in, but i need more time to do so.

The pack also includes the maps on the chapter select menu. No need to use the console to load them!

YOU NEED THE REQUIRED SCRIPTS FOUND HERE IN ORDER TO USE THESE MAPS. INSTALL THEM BEFORE YOU INSTALL THIS PACK.




Features:
-21 HL2: DM and CS:S maps converted to single player gameplay:
DE_Aztec (Added in V4)
DE_Prodigy (Added in V4)
DM_Clocks (Added in V4)
DM_Motel (Added in V4)
DM_SteamLab (Added in V4)
RP_CSCDesert (Added in V4)
DOTD_CrookCounty (Added in V4)
Antlion Troopers (Added in V3 BETA)
CS_Assault (Added in V3 BETA)
CS_Office
CS_Militia (Added in V3 BETA)
DE_Dust
DE_Piranesi
DM_Equilibre (Added in V3 BETA)
DM_Gasworks (Added in V3 BETA)
DM_Lockdown
DM_Overwatch (Added in V3 BETA)
DM_Torrent
DM_Underpass
OBJ_Kinyoenta_Beta7
TDM_rms_titanic_1912
-All maps can be loaded through the chapter menu.
-Random music plays on some maps.

Changes from Last Version:
-Added the following Maps:
DE_Aztec
DE_Prodigy
DM_Clocks
DM_Motel
DM_SteamLab
RP_CSCDesert
DOTD_CrookCounty

-Added more precached entities to a few maps.
-Changed FastZombies in Equilibre to Zombie2's.
-Changed messages in a few more maps. Almost all of them should be converted to use text from resource files now.
-Changed the generic catch-all "OBJECTIVE" prefix in the chapter menu to more accuratly describe what objective the map has.
-Fixed citizens being given the NPC-unusable .357 in cs_assault.

Credits:
Valve: DM_Underpass/DM_Lockdown/DM_Overwatch/CS_Assault/CS_Militia/CS_Office/DE_Dust/DE_Piranesi/DE_Aztec/DE_Prodigy/DM_Steamlab
ColdWontRise: DM_Clocks
MysticSiva: DM_Motel
CaptSuperCow: RP_cscdesert
Alex Roycewicz (alexroyce): DOTD_CrookCounty
F.kalkman.: TDM_rms_titanic_1912
kasasu: OBJ_Kinyoenta_Beta7
Joey "Erratic" Adey: DM_Torrent
Randy Lundeen and Sam Matthews: DM_Gasworks
Xitis: DM_Equilibre
romeojguy: Antlion Troopers
The SMOD Author: Base Mapadd Code.
SMOD Wiki (smod.wikidot.com): Example Mapadd Code.
sirmasters: Base Mapadd Code for Weapon Buying.

Zombie2:
Base Model: Valve
Skins: Ulfen, Mosquito, madmanmad
Base Animations: Valve
Massive Edits and Recompiles: veteran_gamer and Onemanshow

INSTALL INSTRUCTIONS

DOWNLOAD HERE
« Last Edit: February 22, 2013, 05:21:54 PM by FreeKill »

Offline Onemanshow

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Re: SMOD Map Pack (UPDATED 1/29 TO V2.01)
« Reply #1 on: August 09, 2011, 07:34:16 PM »
Finally gave this thing an update. It's currently a beta because i wanted to polish it up further and add more maps, but i still need more time. Expect a bit of roughness.

-Added the following Maps:
DM_Gasworks
DM_Equilibre
Antlion Troopers
DM_Overwatch
CS_Assault
CS_Militia

Changes to maps from older versions:
-Added Zombie2 NPC (one model and no unique sounds to cut down on size).
-Fixed broken bomb spawn code in DE_Piranesi. The bomb should now only spawn in one random location now.
-Disabled health vial drops and gibbing in DE_Piranesi. Restored enemy health to defaults.
-Added timer to the bomb in DE_Piranesi.
-Added lots of precached entities to all of the mapadd code. Hitching should be greatly reduced.
-Made lots of changes to the messages displayed on the maps.
-Placed Combine Soldiers in several maps into squads. They should be more intelligent now.
-Added pre-placed items to Piranesi, Dust and Office.
-Fixed maps not booting the player back to the menu on map completion.

Offline FreeKill

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Re: SMOD Map Pack (UPDATED 8/9/11 TO V3 BETA)
« Reply #2 on: August 10, 2011, 05:01:14 AM »
You need to add this to get a dying message on the survival maps.

"HL2_GameOver_Survival"         "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON:
FAILURE TO SURVIVE IN CRITICAL CONDITION"

Offline Fidchell

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Re: SMOD Map Pack (UPDATED 8/9/11 TO V3 BETA)
« Reply #3 on: August 10, 2011, 01:48:10 PM »
Awesome map pack, Onemanshow, thanks. I thought I saw de_vegas for Tactical in a video once. Is that still around or was that a scrapped wip?

Offline Onemanshow

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Re: SMOD Map Pack (UPDATED 8/9/11 TO V3 BETA)
« Reply #4 on: August 10, 2011, 05:11:08 PM »
Awesome map pack, Onemanshow, thanks. I thought I saw de_vegas for Tactical in a video once. Is that still around or was that a scrapped wip?

I still have all of the mapadds from SMOD: Tactical, and i intend to include at least a few of them in this pack. Not sure if de_vegas will be in it though. But the maps from Redux/Tactical i don't use for this map pack will probably be released here sooner or later.

Offline FreeKill

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Re: SMOD Map Pack (UPDATED 2/21/13 TO V4)
« Reply #5 on: February 21, 2013, 11:58:35 PM »
Bumping for V4.

Offline Blue_Sloth

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Re: SMOD Map Pack (UPDATED 2/21/13 TO V4)
« Reply #6 on: June 06, 2013, 03:08:34 PM »
Bumping also.

Offline Pangia

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Re: SMOD Map Pack (UPDATED 2/21/13 TO V4)
« Reply #7 on: June 06, 2013, 08:03:58 PM »
Why? You have some problems with maps or sth?

Offline Troggy Hordesman

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Re: SMOD Map Pack (UPDATED 2/21/13 TO V4)
« Reply #8 on: June 06, 2013, 09:49:12 PM »
Why? You have some problems with maps or sth?
No, clearly it is a wish for more maps. I would like to see other people add some mapadd scripts too, though.

Bumplebump.
My behind is behind me, always watching.