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BIZ
September 02, 2013, 01:21:30 AM by BIZ
Views: 10814 | Comments: 3

Forum user Counter-Life has released a beta of his mod SMOD Realism. Please check it out and leave some feedback, so maybe he will continue to work on it in the future :)

Here is a brief summary of the mod and what it includes:
Quote
What is SMOD: Realism?
-SMOD: Realism is a Half-Life 2 modification using the famous "Super-Mod" as a base. It combines realistic gun behaviour with the world of Half-Life.

Key features:
-Over 30 weapons, including 30 new realistic weapons + Half-Life 2 weapons like the Gravity Gun and the classy crowbar.
-Randomized events in the HL2 singleplayer campaign, you never know what will happen even tough you already played the mod trough once.
-New NPCs, including L4D like Infected Zombies, The Bullsquid and Houndeye from Half-Life 1, Friendly Soldiers and alot of new Combine troops.
-Enhanced graphics thanks to SMOD.
-Half-Life 1 like squad members: press use on them to make them join your squad.
-Holdout and Zombie survival gamemode as optional download.

DOWNLOAD LINK AND INFO
BIZ
September 01, 2013, 05:07:19 PM by BIZ
Views: 8727 | Comments: 6

Forum user Mxthe has released the first chapter of his new mod Underhell. This is a remake of his 2011 SMOD mod.

DOWNLOAD THE MOD HERE!
TORRENT DOWNLOAD HERE

Underhell ModDB page
BIZ
August 18, 2013, 05:38:40 PM by BIZ
Views: 6536 | Comments: 2

SMMOD Ver. 18 is now out and it needs testing. Please leave bug reports here. A log of changes can be found here.

DOWNLOAD

For the latest version please check: http://github.com/sirmastercombat/SMMOD
For archived versions please check: http://bsnooch.com/forums/index.php?topic=1066.0
Fidchell
August 18, 2013, 07:15:30 AM by Fidchell
Views: 6982 | Comments: 7

Underhell Chapter 1 is coming out very soon! Check out the teaser trailer:



Edit for front page:

Release date - Sept. 1, 2013

For those of you who don't know, this project was started began on the SMOD engine by forum member mxthe (SMOD: Troopers creator). He has since expanded it into a full blown mod and moved away from the SMOD engine. However he has said that Underhell will be customizable to some extent, although not exactly like SMOD.

For more information on Underhell, please visit these websites:

Official Website - http://underhell.wecreatestuff.com
ModDB - http://www.moddb.com/mods/underhell
Steam community page - http://steamcommunity.com/groups/Underhell
Steam Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=93935811
BIZ
August 11, 2013, 08:20:09 AM by BIZ
Views: 6939 | Comments: 0

SMOD: CryLife receives 1.5.9 update

Pepsifan04 has released an update for SMOD: CryLife. This patch is mostly a bugfix and I will post up the changelog here. Remember that since this is a patch, you need to have version 1.5.8 installed and simply extract this over the top. Make sure to also check out the CryLife board on our forums and drop some feedback on the latest update.

DOWNLOAD SMOD: CryLife 1.5.9 Update Patch

Code: [Select]
Fixed bugs and General Tweaks in v.1.5.9 :

- Fixed ability to modify quick punch weapon
- Fixed weapon_custom2 not being loaded in NPCWeaponRandomize
- Fixed Fists as main weapon when you start a new chapter
- Changed jeep fov to 105
- Reduced amount of scope tint
- Enlarged Scope on DSG-1 (Sniper Rifle)
- Replaced "item_ammo_smg1_grenade" with SCAR-L ammo/Battery
- Reduced Scope Zoom for DSG-1 (Sniper Rifle)
- Fixed <not bound> hudhint bug for ATV
- Fixed hudhints for Airbaot
- Fixed hudhints for Crane
- Fixed RPG on d2_coast_03
- Fixed npc_weapon_randomize
- Incrased damage for airboat gun
- Incrased Desert Eagle max ammo to 50
- Incrased ATV max gauss round to 50
- Decrased battery charge to 10
- Removed camera lag for thirperson view
- Replaced core_nanosuit with core_nhev_controls and core_nhev_modes
- Switching to granades now disables attachment menu if it's open
- Fixed game crash on map transition from d1_town_02 to d1_town_02a
- Fixed "Nodegraph out of date..."

Added Features in v.1.5.9 :

- Un-Patches now support Non-CSS variants
- Punching now disables attachment menu if it's open
- NHEV menu now disables attachment menu if it's open


SMMOD gets update #9

SirMasters has had his nose to the grindstone and has just pumped out a BIG update for SMMOD. This project is really starting to take shape. Please drop by the SMMOD forum and leave some feedback or bug reports. All the necessary links and changelog will be posted below.

DOWNLOAD SMMOD update #9 (8/11/2013)
SMMOD Source code download <----

Code: [Select]
+Re-added classic custom weapon implementation (custom_weapon1-30)
+Update to mapadd system (triggers and other stuff)
+Ragdoll dragging added.
+Ironsights added.
+Dynamic scopes added.
+Alien grunt and Alien controller added (from HLSS)


Project Goldenarms announced

I am working on a new project to totally redo the HL2 campaign for SMOD. Please check it out. I'm hoping for this to be like nothing anyone has seen before in SMOD. The initial idea for the project is to make it as modular as possible so that players and developers can drop it into their own SMOD version with little or no fuss and play. However, I may be collaborating with several others so there is no telling what the project might wind up looking like.

For now here are the planned features:

Code: [Select]
-    Re-imagined mapadds for the HL2 campaign. These are being made from scratch.
-    Mapadds built with Mapadd Pseudo-Randomization. 100's of events chosen at random. True re-playability.
-    Custom voice overs. Don't expect anything amazing (SMOD is limited in this area) but the template will be there for others to expand upon.
-    Objective system, for mission based gameplay integrated into the campaign.
-    New factions and new characters (maybe)
-    Minibosses :O
-    More to come...

If you want more info, head over to the PG forum where I will try to keep things active. Finally check out my first little piece of media from the project...


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