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BIZ
October 21, 2012, 04:38:12 AM by BIZ
Views: 10275 | Comments: 1

Finally, finally, finally, a version of TESVEDIT has been released. After months of snafus with other editors, this one looks to be stable and non-plugin corrupting ;)


Skyrim Mod Tool TES5EDIT : Cleaning your mods

You can download the program here - https://code.google.com/p/skyrim-plugin-decoding-project/downloads/list
Here is the official forum thread - http://forums.bethsoft.com/topic/1418088-relz-tes5edit/
annd a guide on the CK wiki - http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit


Pepsifan04
October 20, 2012, 03:00:50 PM by Pepsifan04
Views: 13138 | Comments: 45

Hello.
That's my first ever try to make a tut (I'm no good with explaining things)
all the files that I've used are here: http://www.mediafire.com/?j1z5eu0046yd8  + little extras

I'm using Milkshape 3d and attaching "scope.ms3d".
The materials.7z file contains all the textures that I've been using

Scroll down for Troubleshooting


Screenshots:
normal view



Ironshight


Protip:
You can add VMDOF (viewmodel deph of field) in ironsight, and make it end just before scope, this will make it blur for a (less than)second when shooting(scope comes closer)



Most Common Problems:
1. If your scope looks like this: http://i.imgur.com/kbljP.jpg
       You need to Properly (re)coordinate textures, and you need to do that every time you decompile the model


2. My scope has missing textures
       a. Pathfiles in your .qc file are not showing proper directories for textures

       b. Pathfiles in .VMT files are not showing proper directories for textures


3. My Scope is not showing anything, just lense material like normal
        Type
Code: [Select]
r_subviewcam 1 in console and restart smod, type in console
Code: [Select]
restart3.b SMOD crashes when I'm trying to use weapon with Rt scope on it
        Put your weapon to precache in mapadd to prevent game crashes Thanks to  gpgpgpgp

4. My Scope constantly stays on, no mater if I'm using it or not
        You need to add overlay texture for rt_scope material
Code: [Select]
"OverlayTexture" "models\weapons\v_models\Addons\Scope\glare"  <--glare.vtf is an overlay in this caseand full
Code: [Select]
"UnlitGeneric"
{
"$basetexture" "models\weapons\v_models\Addons\Scope\scope_rt"
"$model" "1"
"Proxies" {
"SubViewCam" {
"ReplaceTexture" "$basetexture"
                        "OverlayTexture" "models\weapons\v_models\Addons\Scope\glare"
"DefaultAlpha" "1"
"SightedAlpha" ".1"
"BufferID"         "0"
"Size" "512"
"FOV" ".06"
}
}
}


5. My Scope is mirrored
    You need to mirror the polygons/vertexes in milkshape:
     Select scope_rt vertexes and:

        a. If it's mirroring horizontally:
        go to "vertex" menu and select "mirror left - right"
        re-position the lense, re-coordinate textures, and compile

        b. If it's mirroring Vertically:
        go to "vertex" menu and select "mirror top - bottom" (I've never seen a scope mirroring vertically,  0.01% chance to happen, or less)
         re-position the lense, re-coordinate textures, and compile



6. I'm still getting the old (2d) scope not 3d one
         Delete/comment out Scope section in your weapon_custom## file


7. My scope is not moving along with weapon/moving along with wrong part of it
         You have not assigned your scope model to any bone/ You have not assigned your scope model to wrong bone (that's model hacking issue you noob)

Conclusion:
In most cases Re-doing the scope fixes the problem,
so use your creativity to fix problems, also don't forget to make a backup before any modification, Have Fun!



If you have troubles with understanding me or anything else,
just say that, that'll help me to improve the quality of those tutorials
Pages: 1 2 3 4 5 6 [7]

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  • Spasior: Show some damn love
    February 14, 2017, 06:20:51 PM
  • Smitty: Agreed.
    February 14, 2017, 04:51:38 PM
  • minmi96: Valentines Day is a Joke.
    February 14, 2017, 11:58:38 AM
  • Monkatraz: The Half-Life series is mainly about innovation in singleplayer story-telling tbh. The optimization of the physics engine is impressive, but engines of that scale were starting to get implemented in other games, HL2 was just early. The pretty gwaphics were nice but not crazy ahead of the times, except maybe with the shiny shiny normal maps.
    February 07, 2017, 09:34:36 PM
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    February 06, 2017, 01:33:53 PM
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  • Smitty: I say this all the time but, yeah Hl2 is kind of overrated. It's good, it's just not THAT good.
    February 04, 2017, 02:22:34 PM
  • minmi96: Jeez looking back at the Leaked Half-Life 2 Beta makes me sad on how much was Removed from the Final Product (all those cool and unique Weapons and Enemies), in the Final Version we got a Boring Arsenal and Generic Enemy Roster.  Don't get me Wrong, Half-Life 2 is a Good Game and was Revolutionary for the Time/Year/Century it came out, but it gets boring for people like me after playing through it and its Episodes more than twice unlike Half-Life 1 and its Expansion Packs.
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    February 02, 2017, 10:24:38 PM
  • AlexThePipe: I should maybe just post the website too... [link]
    February 01, 2017, 09:49:52 PM
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    February 01, 2017, 09:47:35 PM
  • AlexThePipe: So Obsidian Conflict got "fixed" or ported over by a fan. [link]
    February 01, 2017, 09:46:34 PM
  • Smitty: Is this freaking fallout N'ahleans again?
    February 01, 2017, 11:05:25 AM
  • sirmasters: It's not happening though, Obsidian was tweeting about a different unrelated game.
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