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Author Topic: Changelog [NOT UPDATED DUE TO DEVELOPMENT OF CRYLIFE 2]  (Read 5866 times)

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Changelog [NOT UPDATED DUE TO DEVELOPMENT OF CRYLIFE 2]
« on: August 01, 2013, 06:29:48 AM »
A "proper" changelog start with version 1.4.0
Changes with     has been removed from the game.

THIS LIST IS NOW OUTDATED AND IT'S NOT BEING UPDATED DUE TO DEVELOPMENT OF CRYLIFE 2

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------------------------------------------------------PUBLIC BETA III ----------------------------------------------------------


Fixed bugs in v.1.7.4 :
- Fixed HUD disappearing after using combine binoculars/telescope on d2_coast_03
- Fixed issue when enabling NHEV menu while selecting weapon via MW NHEV menu becoming invisible (wat?)
- Fixed Nova Prospekt chapter not loading properly
- Fixed Unlocking on Fy71 Silencer
- Fixed Cricket SMG unlock overlay in d1_canals_01 map
- Fixed text for "final" unlock on d3_c17_01
- Fixed bug allowing exploit of "punch" function
- Fixed bug allowing player to change weapons, NHEV modes, attachments while in vehicle
- Fixed d1_trainstation_01 lag

Changes and Tweaks in v.1.7.4 :
- RPG now fires it "get" script via OnplayerPickup in entity //no it does not//fix me
- SCAR-L now fires it "get" script via OnplayerPickup in entity
- Graity Gun now fires it "get" script via OnplayerPickup in entity
- Updated main HUD
- Removed hud_fastswitch 1 effect
- Slight changes to base "code" allowing for better control of disabling NHEV features
- Reduced sprint speed while in max-Speed mode


Added Features in v.1.7.4 :

- Added HUD for weapon selection via Mousewheel
- Added HUD for "cross-selection" of NHEV
- Added "generic beep" sound to weapon selection via MW

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs in v.1.7.3 :
- Fixed issue with Weapon mod overlay not updating in real-time
- Fixed KeyValues Error in scripts/weapon_category.txt
- Fixed SCAR-L using pre-update ironsight code for some actions
- Fixed Weapon_xm8.magout being forced in Weapon_custom15
- Fixed KeyValues Error in file materials/models/combine_dropship/combine_dropship01.vmt
- Fixed using wrong KeyValue for combine soldier texture
- Fixed several Texture issues
- Fixed all of the mapadds

Changes and Tweaks in v.1.7.3 :

- Increased damage of Sniper bullet
- Optimized SCAR-L Modification therefore freed wp*_custom13 and wp*_custom14
- Changed Scar-L gunshot sound
- Added back headcrabs on zombies
- Reduced number of zombies in d1_town_03
- Moved Rpg and Minigun to 5th slot
- Made Minigun use Airboatgun bullets
- Overall mapadd optimization
- Changed damage of minigun, allowing now to destroy combine gunships

Added Features in v.1.7.3 :

- Added 7th weapon slot
- Added support for not-fully "unlocked" guns
- Finished code for HUD overlays (NHEV, weapon selection, Weapon modification)

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-----------------------------ENGINE CHANGE TO "SMOD STANDALONE"-------------------------------------------------------------------

Engine fixes:
- Fixed Lua code not working
- Added constant LAA

Fixed bugs in v.1.7.2 :
- Fixed crashes when trying to change NHEV mode while NHEV is disabled using mouse-wheel

Changes and Tweaks in v.1.7.2 :
- Activating super-jump in max strength mode now requires player to sprint.
- Removed smd_deny sound for weapon modification when player does not have NHEV
- Using binoculars now blocks weapon modification for the time using binoculars
- Changed Explosion sound effect

Added Features in v.1.7.2 :

- Added new chapter icons

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs in v.1.7.1 :
- Fixed "bonemerge" error for enemy soldiers
- Fixed "locking" mw weapon selection on keyboard override
- Fixed silenced MP7 worldmodel
- Fixed quick powerkick activating also ordinary punch on first use
- Fixed Grenade model
- Added ragdoll-gib to prevent problems with ragdolls spazming around
- Fixed first and second chapter mapadd
- Fixed issue when having only 1 weapon in slot caused the weapon to be unmodifiable
- Fixed issue when selecting empty slot caused currently held weapon becoming unmodifiable
- Fixed "NOT BOUND" hint for NHEV zoom

Changes and Tweaks in v.1.7.1 :
- Changed bullettime DSP preset
- Increased throwpower of "custom explosive"
- Moved scopes on MP7 closer to the player
- Moved scopes on M3 closer to the player
- Changed "naked irons" on MP7, therefore freed wp*_custom5 and wp*_custom6
- Changed "naked irons" on M82, therefore freed wp*_custom19
- Reduced deagle bullet spread
- Changed location for secondary pistol unlock

Added Features in v.1.7.1 :

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.7.0 :
- Fixed weapon lower in ironsight for left-handed weapons
- Updated default keybinding
- Fixed pistol using wrong textures
- Fixed guns positioning in wrong way while changing them when sprinting
- Fixed cloaking too many textures on double pistols
- Fixed cloaking too many textures on Fy71
- Fixed Missing "boltrelease" sound on scar
- Fixed Missing "tripwire.Active" sound on Tripwire
- Fixed background map not loading on disconnect
- Increased shotgun firerate to match animation
- Modified Punch to act similar to SMOD kick:
                  *Holding the punch key is no longer required to perform punch
                  *Punch has now a 0.07 delay, allowing double tapping to activate max strength
                  *And perform Power kick without making ordinary(max armour) punch and re-deploying weapon
- Fixed hitboxes on enemy soldiers

Added Features in v.1.7.0 :
- Re-done de_dust mapadd script
- Added de_dust_pcg as a playable map

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.9 :
- Fixed Normal maps on Scar-l
- Fixed Normal maps on HK MP7
- Fixed visible foot while weapon modding
- Fixed origins on pistol ironsights
- Increased minigun firerate
- Set max minigun rounds to 350
- Fixed picking up minigun ammo giving only one bullet
- Fixed double pistols mags not cloaking
- Fixed MP7 worldmodel
- Fixed Weapon mags worldmodels
- Fixed Weapon worldmodels
- Fixed Sniper scope on C_cricket SMG
- Fixed Sniper scope on MP7
- Fixed scopes on M3

Added Features in v.1.6.9 :
- New minigun model/sounds
- New ATV textures
- Added separate silenced firing sounds for mp7
- Changed most of gunshot sounds
- Changed dev map

-------------------------------------PUBLIC BETA  II------------------------------------------------------------------------------------
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Fixed bugs and General Tweaks in v.1.6.9 :
- Fixed NHEV shortcuts not working while in cloak mode

Added Features in v.1.6.9 :

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.8 :
- Changed Glare Texture for sniper rifle scope
- Increased firerate for double pistols
- Increased firerate for M82
- Fixed missing Mod value for M82
- Fixed mp7 mod resetting after changing weapon 
- Fixed wrong textures being user for Sniper scope on KSG12
- Fixed weapon_custom20 script error
- Fixed missing textures for HL2:DM maps
- Improved mouse-wheel weapon selection
- Fixed gun shooting only one bullet while decloaking be shooting
- Fixed gunshots not overlapping each other
- Fixed NHEV voice overlapping while quickly switching modes

Added Features in v.1.6.8 :
- Redone weapon modification to use bodygroups
- Brand new world-models for weapons
- Added NHEV shortcuts

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.7 :
- Fixed Icon for steam lib.
- Fixed jump in maximum strength mode
- Made "Glare" texture brighter
- Fixed "flashing" Fy71 on draw animation
- Adjusted speed of weapon animations
- Fixed obsolete sound scripts


Added Features in v.1.6.7 :
- Changed Fy-71 model/animations/textures/sounds
- New models/textures for Silencers
- Replaced ANPEQ with DBAL A2
- Added ability to modify Desert Eagle
- Added ability to modify KSG12
- Replaced Mp5 with Cricket SMG
- Changed Assault Scope model to Aim-point
- Replaced pp19 (Bizon) with Mp7

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.6 :
- Fixed reflection on Elcan "strap"
- Fixed weapon_custom20
- Increased nightvision power
- Fixed weapon sprint position for RPG
- Fixed weapon sprint position for Desert Eagle
- Reduced Desert Eagle recoil
- Fixed Fy71 Scope
- Edited friendly Soldier model
- Changed water Refractions and effects
- Increased amount of underwater screenblur
- Removed obsolete files
- Fixed giving player gravgren instead of bugbait on singleplayer maps


Added Features in v.1.6.6 :
- Added ability to use mouse wheel for selecting NHEV modes
- Replaced Spas-12 with KSG-12
- Added back hopwire
- Changed Model\Sounds\Textures for hopwire

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.5 :
- Player no longer can select weapons from 5th and 6th slot while NHEV menu is open
- Removed s_return (obsolete)
- Fixed weird octo-ragdoll like corpses
- Fixed NPCs stuck in some places (mainly elevators)
- Fixed "stuck weapon" after game load
- Enabled crosshair on "Very hard" difficulty
- Updated Icons for DSG/M98 and Scar
- Fixed Fy71 ironsights
- Fixed custom explosives bug

Added Features in v.1.6.5 :
- Changed model of EOtech
- Changed model of Scope
- Added ANPEQ to Desert Eagle
- Replaced Gauss Gun with secret weapon

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----------------------------------------PUBLIC BETA------------------------------------------------------------------------------


 1.6.4.2 HotFix
- Fixed HL2 map not loading
- Removed ent precache from mapadd

Fixed bugs and General Tweaks in v.1.6.4 :

- Fixed RT scopes
- Fixed missing textures on weapon magazines
- Fixed deagle textures
- Fixed textures on angel statue
- Fixed textures on engines (trap propeller)
- Fixed ability to modify RPG and minigun (now you can't :D )
- Fixed wrong description of options in "advanced" tab
- Fixed Hints displaying "not bound"
- Fixed health numbers disappearing when below 30
- Redone most of the mapadd files
- Fixed weapon_modification while player is in prisoner pod
- Optimized weapon selection
- Fixed weapon becoming decloaked after dropping object held by player

Added Features in v.1.6.4 :

- Changed SCAR-L model /wees included
- Changed DSG to M98b /wees included
- Changed animations Of Desert Eagle

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.3 :

- Fixed pistol not switching to "last" weapon using mousewheel selection
- Fixed attachment menu not displaying first time after load
- Fixed calling undefined commands on map load
- Fixed calling an non-existing resource file
- Fixed wrong/missing weapon icons on gun pickup
- Fixed displaying weapon icon when player unlocks attachment
- Fixed distant gunfire sounds
- Precached models with Rt scopes on them (improved stability)
- "New Game" and "training course" now do not display on pause menu

Added Features in v.1.6.3 :

- Added new texture for "turned off" scope
- Added new Cloak visuals

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.2 :

- Fixed Weapon_unlock calling an non-existing .cfg
- Re-arranged keyboard tab in options menu
- Added custom env_global for more reliable colorcorrection loading for background map
- Precached player model on background map
- Fixed d1_trainstation_04 weapon not working properly
- Fixed d1_trainstation_04 player_weaponstrip not working
- Remastered weapon scopes to make them more usable
- Removed dead frames from double pistols
- Fixed position of "Squad" panel
- Fixed position of "Neurotoxin" panel
- Fixed script error in mp5
- Fixed script error in Desert Eagle
- Fixed script error in Scar-L
- Fixed script error in Minigun


Added Features in v.1.6.2 :

- Added Previous/Next weapon key bindings
- Added ANPEQ on certain weapons

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-----------------------------------------UNRELEASED-------------------------------------------------------------------------------


Fixed bugs and General Tweaks in v.1.6.1 :

- Changed textures for friendly soldiers
- Fixed Various bugs related to attachment menu
- Fixed animations of enemy police soldiers
- Ironsight in cloak mode disables ro_aimmode
- Changed muzzleflash for most of the guns
- Greatly increased amout of particles
- Reduced chance of raggdoll ex-action
- Fixed zoom not disabling weapon attachment menu
- Replaced item_healthcharger with item_suitcharger
- Reduced weapon movement while in attachment menu
- Revised nightvision
- Replaced HEV model on d1_trainstation_05 to NHEV
- Replaced citizens textures
- Fixed blurred scope on DSG-1

Added Features in v.1.6.1 :

- Added Flashlight/usable also while in ATV (jeep)
- Added "ironsight" mode for cloak
- Added Game Configuration tab

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-----------------------------------UNRELEASED----------------------------------------------------------------------------------

Fixed bugs and General Tweaks in v.1.6.0 :

- Citizens not carrying any weapons
- Barney not carryingany weapon
- Increased weapon skill of player companions (not their IQ)
- Fixed doubling of bullet tracers for some guns
- Fixed firing modes for unsilenced FY-71
- Removed dust effect from weapon sights
- Changed Friendly Soldiers animations
- Fixed compression of HUD graphics on low resolution/low graphical settings
- Increased maximum degree of leaning
- Fixed first time(after map load) cloak not decloaking on shooting

Added Features in v.1.6.0 :

- Citizens mow will replace their current weapon if they'll find a better one
- Enemy Soldiers are now more mobile(use covers etc.)
- Added enhanced main menu background

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Fixed bugs and General Tweaks in v.1.5.9 :

- Fixed ability to modify quick punch weapon
- Fixed weapon_custom2 not being loaded in NPCWeaponRandomize
- Fixed Fists as main weapon when you start a new chapter
- Changed jeep fov to 105
- Reduced amount of scope tint
- Enlarged Scope on DSG-1 (Sniper Rifle)
- Replaced "item_ammo_smg1_grenade" with SCAR-L ammo/Battery
- Reduced Scope Zoom for DSG-1 (Sniper Rifle)
- Fixed <not bound> hudhint bug for ATV
- Fixed hudhints for Airbaot
- Fixed hudhints for Crane
- Fixed RPG on d2_coast_03
- Fixed npc_weapon_randomize
- Incrased damage for airboat gun
- Incrased Desert Eagle max ammo to 50
- Incrased ATV max gauss round to 50
- Decrased battery charge to 10
- Removed camera lag for thirperson view
- Replaced core_nanosuit with core_nhev_controls and core_nhev_modes
- Switching to granades now disables attachment menu if it's open
- Fixed game crash on map transition from d1_town_02 to d1_town_02a
- Fixed "Nodegraph out of date..."


Added Features in v.1.5.9 :


- Un-Patches now support Non-CSS variants
- Punching now disables attachment menu if it's open
- NHEV menu now disables attachment menu if it's open

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Fixed bugs and General Tweaks in v.1.5.8 :

- Fixed missing textures for Combine Helicopter
- Fixed missing textures for Watertower
- Fixed missing textures for item_scar_mag
- Fixed missing textures for gun hold by barney in d1_trainstation_06
- Fixed Wrong physics model for RPG-7
- Fixed Ability to activate ironsight while gun attachment menu is open
- Fixed Friendly soldiers not carrying any weapons\carring pistols
- Modified jump to act smoother
- Fixed Fy71 autoswitch not working
- Fixed Desert Eagle being picked up too late
- Fixed cs_office succesfull end scrip
- Increased given SCAR ammo on singleplayer maps
- Fixed Milita map not having any hostages to rescue
- Fixed missing textures on zombie head
- Fixed non-matching debris of Combine Gunship [may not work if you patching SMOD: CryLife]
- Fixed "Use Default" button in keyboard tab causing binding bugs

Added Features in v.1.5.8 :
-

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Fixed bugs and General Tweaks in v.1.5.7 :

- Fixed missing Textures on Barney! OMG!!
- Fixed odd water refractions
- Fixed bugged bumpmap for Concretewalls and rocks
- Fixed missing decals on canals maps
- Reduced MP5 Recoil
- Removed ability to switchback from nades to prev. weapon using nade button
- Fixed Nightvision lightmap
- Fixed missing textures for Car002a
- Removed multiplyer option in menu (sorry, multiplayer may be added back in future)
- Fixed "deploy" sound being played, even if player does not have the weapon
- Somewat fixed cloak
- Fixed friendly soldiers carrying Fy71 instead SCAR-L
- Fixed problems with weapons after teleportration from k. lab (d1_trainstation_05)

Added Features in v.1.5.7 :

- Finished menus for attachments
- Replaced HL2 Prison Combine model
- 3D background
- Added "default" key bindings
- Added 6th slot
- Added remastered cloak visuals
- Added back SCAR

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-------------------------------------------------------------------------------------------------------------------------------------

Fixed bugs and General Tweaks in v.1.5.6 :

- Removed bulletimpact blur
- Fixed cs_office mapadd not loading
- Fixed dotd_crookcountry mapadd not loading
- Fixed Chapter 20 Icon
- Fixed chapter 21 Icon
- Changing weapon attachment while in cloak mode no longer will crash the game
- Fixed bonemerge error on friendly soldiers


Added Features in v.1.5.6 :

- Added pistol in trainstation_03 (before you meet Alyx)
- Replaced MPX-8 with Bizon SMG
- Replaced DSG with M24
- Added smoke trail to thrown grenades
- Attachment menu can now be closed with the sprint button
- Implemented new Weapon slots system
- Fully Implemented Weapon attachment system

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Fixed bugs and General Tweaks in v.1.5.5 :

- Futher fixes of Mapadds
- Fixed 3rd person cam buggin out on mode changes
- Changed "cam_idealpitch" to 15
- Fixed "Cinematic Mode"
- Fixed Missing anims on cloaked soldiers
- Fixed Bonemerge error for all models
- Changed Punch animation
- Fixed 3rd person ironsight/zoom not giving acc bonus
- Reduced amount of ammo at player spawn on CSS maps
- Fixed missing textures on Barney face (now using SMOD:tac. version)
- Fixed missing Shotgun animations for combine
- Fixed NHEV menu "coliding" with weapon attachment menu
- Fixed "item_ammo_bolt"
- Reduced sprint speed in Maximum Speed mode
- Fixed Sprinting while in ironsightmode when in tpv
- Fixed most of Cloak related bugs
- Fixed NHEV enabling on trainstation maps

Added Features in v.1.5.5 :

- Added map: dm_overwatch (survival)
- Changed playermodel to NHEV(pirate)
- New Kick model to match player model
- Added custom hands model based of Playermodel
- Added hi-res bumpmap for Upperarm model (NOPE)

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Fixed bugs and General Tweaks in v.1.5.4 :

- Lowered Kick powerscarle
- Reduced chance of trigger lock for NPC's (AGAIN)
- Reduced CombatThink of enemies for more intense gunfights
- Enemies are now more Trigger happy
- Fixed Mapadds
- Enemies will now drop ammo respective to the weapon they're carring
- Removed granade launcher from M416 and Fy71
- Increased grenade damage and radius
- Increased RPG-7 round damage and radius
- Changed sounds for M416

Added Features in v.1.5.4 :

- Support for CS:S Enviroment sounds (soundscapes)
- Added Custom models for every type of ammo drop
- Added "game_overall" ColorCorrect to all maps
- GRAW bullet traces
- Replaced HL2 Rocket Launcher with RPG-7
- Replaced Barney model to match rest of the combine
- Replaced Old Crysis XML with Spas-12
- Replaced Old combine models

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Fixed bugs and General Tweaks in v.1.5.3 :

- Reduced max amount of screenblur for "nearby" bullet
- Reduced chance of trigger lock for NPC's
- Changed firstperson deathcamera Z offset to higher
- Removed penetration for Strider rounds
- Fixed ATV (Buggy) sounds
- Lowered damagemultiply for bullettime
- Removed bullet trail in bullettime
- Incrased damage of HK1911
- Incrased range of punch
- Fists are now only a quick punch weapon (cannot be selected as a weapon)
- Removed variables for kick in armour mode
- Dual Colts are now Modification option of Colt1911
- Fixed bugged fence at Nova Prospekt  (no need to explain that)
- Fixed bullettime using wrong type of bullettimesim_type

Added Features in v.1.5.3 :

- Added sounds for weapon selection and weapon mod selection
- Added Upgraded menus for Colt1911 mod
- Added support for Func_breakable (CS:S computers, bins, paintings, etc, etc.)
- Added Slight camera tilt when moving sideways

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Fixed bugs and General Tweaks in v.1.5.2 :

- Fixed issue with Viewmodel position loading wrong coordinates for specific actions
- Fixed weapon modifications transitioning between singeplayer (CS:S) maps, now they won't.
- Removed crosshair_help variable since there are no more help crosshairs
- Futher optimization by making w_models use separate textures
- HK416/SCAR now are using separate animations for silencer instead of model
- V_hands textures are now optimized

Added Features in v.1.5.2 :

- Added sonic bubble effect for explosions in bullet-time
- There's now a slight chance for "trigger lock" on death of an NPC

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Fixed bugs and General Tweaks in v.1.5.1 :

- Remastered Bulletime to be more "bulletime-like"
- Remastered quick punch, plyer will now use different attack when in maximum strenght mode
- Desert Eagle model is now righthanded
- Reduced player speed to make gameplay less chaotic
- DSG in now bolt-action, it still looks like shit though
- Removed viewmodel_rh/viewmodel_lh variables since all weapons are now righthanded
- Removed ironsight-peak crosshairs
- HK1911 now have a silencer option
- Brought back "burst" firemode for MP5
- Replaced Scar model with HK416 temporalily (or not)

Added Features in v.1.5.1 :

- Added screen blur when bullet hits or slighty misses player
- New Desert Eagle textures/sounds
- New MP5 Animations
- New HK1911 Animations

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Fixed bugs and General Tweaks in v.1.5.0 :

- Fixed weapon modification menu not working correcly
- Fixed yaw axis on weapon model not being locked when looking up/down
- Player now automatically disconnects from server(if ingame) before starting a new game from game menu.
- Auto-disconnect on CS:S maps wasn't flushing the memory
- NHEV Modes and weapon modifications don't "transition" between singleplayer (CS:S) maps.
- First time selecting weapon on singleplayer maps caused change of NHEV mode
- Added missing models of silenced MP5
- Removed Dead frames from MP5 model
- Fixed ability to pickup player ragdoll with Gravitygunm
- Fixed Enemy soliders Animations
- Changed number of weapon slots to 5
- Disconnecting flushes game memory for better game performance

Added Features in v.1.5.0 :

- Added ability to walk (acts same as crouching/sneaking, npc's are unable to hear player footsteps, and gives acc bonus)
- Slots don't "remember" last used weapon
- Added new GUI for weapon modifications
- Added visior blood/water effect
- Friendly NPCs will now fire back at player if they will be shoot by player out of gunfight
- Changed font to simpler one
- New "Die" sounds for solidiers

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Fixed bugs in v.1.4.0 :

- Changed behavior of all weapons
- Crowbar w_model for fists has been replaced with scar model
- Bullettime is now disabled in multiplayer for obvious reasons, still works in single player //fixme
- Max players now is set by specific map, not server, you still can change it via Cvars //fixme
- Changed behavior of "Quick grenade throw"//no longer quiick.. duh...
- Player can ativate 3rd person view when talking with G-man
- Fixed recoil of MP5 and MPX-8 (again)
- Fixed Desert Eagle magazine carring to much bullets
- d1_canals_01 citizens no longer carry weapons
- HUD now will appear properly on d1_canals_01
- Disapearing HUD after teleporation from Kleiner's lab
- Player no longer will be able to see crosshair when not "wearing" NanoHev suit
- Button Hints (eg. press n to toggle nightvision) will now appear properly
- Fixed source_sheme and client_sheme fonts (ingame fonts)
- More arcade style gameplay
- Changing Difficulty will now hide/show crosshair properly
- Removed menu for game effects level
- Presing sprint in place won't "pullup" weapon model in front of the player
- Changed the way that Suit sounds are called, resulting in less memory usage on first activation
- Fixed crosshair in 3rd person view mode
- Using weapon Ironsight now gives accuraccy bonus (value depends on a selected weapon)
- Compressed textures for better performance
- Fixed player respawning even in singleplayer maps
- Fixed M4super90 not shooting any bullets
- Enemies now have reduced accuracy for weapons (they no longer can shoot out a full mag with maximum accuracy)
- Fixed/Redone Sound mamifests file to single file for each weapon
- Fixed W_models of pistols loading default w_pistol model
- Fixed Bumpmap on leses using env_map causing scopes to be hard to use
- Fixed Mpx-8 V_model
- Fixed sounds of distant gunfire being played as normal
- Fixed stained glass texture using rtcamera view as a bumpmap
- Fixed w_model of FY-71
- Fixed bullets dealing the same amount of damage even after 4096 game units
- Fixed bullets not dissapering after specified distance
- Reduced bullet penetration on all weapons
- Fixed Shotgun having too long fire distance for npcs
- Removed Granade launcher on MP5
- Remastered Fire modes on SCAR and FY-71
- Fixed Combine_ace (NANOHEV enemy) carring random weapons (rpg, pistols, gauss etc)
- Changed npc damage multipler for hitboxes, hitting in arm(s) will now result in higher damage
- Missing "magtap" sound for Colt1911
- Increased bullet damage
- Fixed weapon recoil "fade off" after certain amount of time
- Removed dead frames form Scar model


Added Features in v.1.4.0 :

- New sounds/animations for Fy71
- New sounds/animations for MPX-8
- New model/sounds/animations for MP5
- New model/animations/sounds for Scar
- Added Dof Effect to all weapon models in Ironsight
- Player can now set their multiplayer username in options menu
- Changed close capition font
- Changed Gametitle font
- New game soundset
- Changed Menu Background
- Added Icons for steam and .exe
- Changed color scheme
- Added multiplayer options tab
- Enemy uniform/camo now depends on location at which they are (city/woods/prision/desert etc.)
- Optimized Bloom effect
- Separate playermodel for first 2 chapters
- Added commands for easy switching between hev and no hev for 3rd party users/modders
- Added Hi-res fakefactory textures
- Playing the game no longer requires knowlege of C++ and source engine "mechanisms" (srly)
- New w_model for DSG
- Reduced amout of vector_blur and motion blur
- Added firing modes for MP5 and MPX-8
- Shooting in bursts now gives accuracy bonus
- New animations/sounds for DSG
- Added DSG with Docter sight
- Added 3dscope aiming help when pressing zoom (Default TAB)
- Added sounds for GUI
 
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Fixed bugs in v.1.1.0 :

- Smaller .rar size (cleanup)
- Organized textures
- Fixed flashing red square instead numbers when low on health
- Fixed SMG1 anim on metropolice_sunstick
- Can't activate nanosuit before u get it (works only on "supported" maps) finally fixed!
- Fixed npc_randomize_weapon
- Tweaked diffculty for more enjoable gameplay
- Fixed Crosshair bug when leaning left or right
- Fixed nodegraph out of date on most of the maps
- Missing Fists weapon on map d1_trainstaion_05
- Missing Fists weapon on map d1_trainstaion_06


Added Features in v.1.1.0 :

- New model/sounds/animations for Colt and Dual Colts
- New model/sounds/animations for Desert Eagle
- New background with music
- New Fonts for Main Menu and ingame captions
- Remastered Bulettime
- Added bloom effect
- Changed HUD color to be less "odd"

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Fixed bugs in v.1.0.0 :

- Added back missing trains (d1_canals_01 and another one )
- Nanosuit should activate automaticly at map load
- Fixed when sometimes npc's had grenades as main weapon
- Nanosuit modes now won't mix-up together
- Citizens will now die, when shoot by metropolice on easy difficulty
- Non-disappearing nanosuit menu after first map load
- Infinitive energy when activate cloak in air duct or in vehicle
- Laggy/mustknowhowtouse quick grenade throw
- Can't activate nanosuit before u get it (works only on "supported" maps)
- Improved TPV (Third Person View)
- Using secondary fire-mode when cloaked caused game crash
- Weapon didn't fired when moving forward in cloak mode
- Decloak by shooting didn't work like it should
- Jumping won't activate crouch at the same time

Added Features in v.1.0.0 :

- Reworted Nanosuit script
- Optimized in-game effecs
- Multiplayer module (only lan games works, use hamachi) altrough, still needs to be polished

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Fixed bugs in v.0.9.8 :

- Missing sounds for some weapons ( gauss_gun boltpull )
- Missing pistol anims on combine_s
- Which cause novaprospect is sometimes bugged
- Missing anims on metropolice_SMG1
- You can use weapon secondary fire in cloak mode, without being decloaked

Added Features in v.0.9.8 :


- SMOD Menus for difficulty and game effects
- Crysis xm1014 model added
- Crysis DSG model added
- (TRIAL) MPX8 and MP5 are modified to be more Crysis-like
- New sounds for some weapons
- New Npc_weapon_randomize file
- New Override_class file
- New ingame weapon arrangement
- Crysis2 like crosshair

THIS LIST IS UPDATED WITH EVERY UPDATE
« Last Edit: October 14, 2014, 06:44:10 PM by Pepsifan04 »
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Re: Changelog [Updated along with updates]
« Reply #1 on: August 03, 2013, 02:28:48 PM »
Changelog has been updated for 1.5.9
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Re: Changelog [Updated along with updates]
« Reply #2 on: September 17, 2013, 12:11:01 PM »
Updated changelog with dev versions, so you can see what next release will contain

1.6.2 is not yet complete

Unlocked the topic so pll can discuss
« Last Edit: September 17, 2013, 12:14:53 PM by Pepsifan04 »
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Re: Changelog [Updated along with updates]
« Reply #3 on: November 05, 2013, 11:53:44 AM »
updated to 1.6.4 for public pre-release
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Re: Changelog [Updated along with updates]
« Reply #4 on: December 27, 2013, 09:36:33 AM »
Updated for 1.6.9 P-RCII
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Re: Changelog [Updated along with updates]
« Reply #5 on: February 25, 2014, 06:55:28 PM »
curious is the updates been added or no?
« Last Edit: February 26, 2014, 03:16:27 AM by BIZ »

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Re: Changelog [Updated along with updates]
« Reply #6 on: April 21, 2014, 03:39:29 PM »
Updated for upcoming 1.7.4 P-RC III

http://bsnooch.com/forums/index.php?topic=1374.0
« Last Edit: April 27, 2014, 11:48:46 AM by Pepsifan04 »
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Re: Changelog [Updated along with updates]
« Reply #7 on: April 21, 2014, 04:51:38 PM »
Updated for upcoming 1.7.4 P-RC III (postponed until 22.04.2014 20:00 GMT +1)

Me = hyped.

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Re: Changelog [Updated along with updates]
« Reply #8 on: April 23, 2014, 09:29:31 PM »
Updated for upcoming 1.7.4 P-RC III (postponed until 25.04.2014 20:00 GMT +1)

nice I so can't wait to play this mod again

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Re: Changelog [Updated along with updates]
« Reply #9 on: April 27, 2014, 11:48:07 AM »
Updated for "full_1.7.4_patch"
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