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Author Topic: Should I release it? :)  (Read 1622 times)

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Offline Vedad1944

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« Last Edit: November 10, 2013, 03:54:51 PM by Vedad1944 »

Offline Counter-Life™

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Re: Should I release it? :)
« Reply #1 on: November 10, 2013, 03:39:19 PM »
Y
E
S

Offline Comrade

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Re: Should I release it? :)
« Reply #2 on: November 10, 2013, 05:30:55 PM »
Hell yeah you should.

I've actually got an idea for a minimod... how about having only one ranged weapon, which uses your health as ammo?
Should give the game some difficulty and making certain places harder to pass through.
The rest of the weapons (crowbar and physgun) should be available, as they are pretty much the core weapons of HL2.
First question: is it possible to make a custom weapon that drains your health? Probably not.

Offline Vedad1944

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Re: Should I release it? :)
« Reply #3 on: November 10, 2013, 05:55:14 PM »
Hell yeah you should.

I've actually got an idea for a minimod... how about having only one ranged weapon, which uses your health as ammo?
Should give the game some difficulty and making certain places harder to pass through.
The rest of the weapons (crowbar and physgun) should be available, as they are pretty much the core weapons of HL2.
First question: is it possible to make a custom weapon that drains your health? Probably not.
Nope, I tried looking in the lasergun script and it does not say anything about ammotype. I was planning to use it in my mod and it would draw suit power for ammo, instead i just settled for CustomAmmo2 :)

Offline Comrade

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Re: Should I release it? :)
« Reply #4 on: November 10, 2013, 06:06:21 PM »
Hell yeah you should.

I've actually got an idea for a minimod... how about having only one ranged weapon, which uses your health as ammo?
Should give the game some difficulty and making certain places harder to pass through.
The rest of the weapons (crowbar and physgun) should be available, as they are pretty much the core weapons of HL2.
First question: is it possible to make a custom weapon that drains your health? Probably not.
Nope, I tried looking in the lasergun script and it does not say anything about ammotype. I was planning to use it in my mod and it would draw suit power for ammo, instead i just settled for CustomAmmo2 :)

Crap.
Then it has to be a feature in SMMOD

Offline FreeKill

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Re: Should I release it? :)
« Reply #5 on: November 10, 2013, 06:52:38 PM »
Hell yeah you should.

I've actually got an idea for a minimod... how about having only one ranged weapon, which uses your health as ammo?
Should give the game some difficulty and making certain places harder to pass through.
The rest of the weapons (crowbar and physgun) should be available, as they are pretty much the core weapons of HL2.
First question: is it possible to make a custom weapon that drains your health? Probably not.
Nope, I tried looking in the lasergun script and it does not say anything about ammotype. I was planning to use it in my mod and it would draw suit power for ammo, instead i just settled for CustomAmmo2 :)

Crap.
Then it has to be a feature in SMMOD

Health/Suit as ammo? I like it.

Offline Pile_up

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Re: Should I release it? :)
« Reply #6 on: November 11, 2013, 01:39:05 AM »
Indeed you should. That looks pretty damn good i must say. And i noticed the postal dude voice aswell. Any possible chance of releasing both?
And one because i have ammo left....

Offline Monkatraz

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Re: Should I release it? :)
« Reply #7 on: November 11, 2013, 02:12:04 AM »
Hell yeah you should.

I've actually got an idea for a minimod... how about having only one ranged weapon, which uses your health as ammo?
Should give the game some difficulty and making certain places harder to pass through.
The rest of the weapons (crowbar and physgun) should be available, as they are pretty much the core weapons of HL2.
First question: is it possible to make a custom weapon that drains your health? Probably not.
Code: [Select]
bind mouse1 "+hattack"
alias +hattack "+attack, hurtme 5; give item_ammo_custom2"
alias -hattack "-attack"
// do this and make it so item_ammo_custom2 give you 1 round by editing the cfg
// you would have to use a custom selection system to turn on or turn off the script
// much like in crylife

rough draft, might do something similar
MLG