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Author Topic: [RELEASE] M60 Heavy machine gun  (Read 3995 times)

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Offline Vedad1944

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[RELEASE] M60 Heavy machine gun
« on: November 17, 2013, 12:05:27 AM »
Welp, someone asked for big ass guns for SMOD, so I figured why not port the M60 from L4D2.
Pick up the gun used by Rambo himself and rip trough the combine like a hot knife trough butter  :)

If anyone can make better animations PM me and we can work something out.
It uses CustomAmmo3 as ammunition, has a fire rate of 545.5 RPM, 150 round magazine and will definitely feel too OP in certain situations.
Download: http://www.mediafire.com/?yeq1848ox56368j
Feedback is always appreciated  :D
Read the readme.txt else problems will appear.
Have fun!
« Last Edit: January 21, 2015, 12:16:49 PM by Pepsifan04 »

Offline FreeKill

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Re: [RELEASE] M60 Heavy machine gun
« Reply #1 on: November 17, 2013, 01:10:06 AM »
Reload is meh, but then again it didn't have one. Good weapon. +rep

Offline Counter-Life™

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Re: [RELEASE] M60 Heavy machine gun
« Reply #2 on: November 17, 2013, 09:35:51 AM »
I wonder if its possible to port L4D2 anims on Hl2 hands and use them in SMOD.

Offline Comrade

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Re: [RELEASE] M60 Heavy machine gun
« Reply #3 on: November 17, 2013, 09:48:43 AM »
I wonder if its possible to port L4D2 anims on Hl2 hands and use them in SMOD.
L4D2 anims don't have a reload sequence, if I'm right. The best you can do is try to hack this on some different anims.
I think IronCore's previous M60 release's anims would work on this model.

Offline Vedad1944

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Re: [RELEASE] M60 Heavy machine gun
« Reply #4 on: November 17, 2013, 10:31:51 AM »
L4D2 considers the M60 as a modified AK, so with mods the reload sequence of the M60 is the same as the AK's.
I have NO IDEA how to animate but I might consider trying to learn. Oh and the anims I used are from the HL2 beta HMG, oddly enough, the gun (m60) PERFECTLY matches the HL2 beta one.
If I am ever going to animate, its gonna be the reload sequence of this gun  :)

Offline Comrade

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Re: [RELEASE] M60 Heavy machine gun
« Reply #5 on: November 17, 2013, 11:00:59 AM »
L4D2 considers the M60 as a modified AK, so with mods the reload sequence of the M60 is the same as the AK's.
I have NO IDEA how to animate but I might consider trying to learn. Oh and the anims I used are from the HL2 beta HMG, oddly enough, the gun (m60) PERFECTLY matches the HL2 beta one.
If I am ever going to animate, its gonna be the reload sequence of this gun  :)

Animations are basically bone movements. If you have 3DS Max, then it's gonna be pretty simple to animate... okay mabey not
Go look up some tutorials. It's not that hard once you learn.
However, I suggest that you completely reanimate the gun. Just... just don't make robotic animations, please.

Offline Vedad1944

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Re: [RELEASE] M60 Heavy machine gun
« Reply #6 on: November 17, 2013, 11:22:57 AM »
Just... just don't make robotic animations, please.
http://bit.ly/1dHyahD :3

Offline HentaiSpirit

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Re: [RELEASE] M60 Heavy machine gun
« Reply #7 on: June 28, 2020, 02:51:57 PM »
Pretty sure Rambo does hipfire and not ADS
No sorcery lies beyond my grasp !