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Author Topic: Smod Tactical Zombie Maps (no zombies?)  (Read 9919 times)

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Offline Monkatraz

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #30 on: December 29, 2013, 09:16:40 AM »
Yeah. A lot of my SMODs are running scripts perfectly well, is my 2006 not updating?
MLG

Offline Rook

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #31 on: December 29, 2013, 06:21:21 PM »
There's a chance it isn't, Monkatraz. I didn't start having my issues until I had to reinstall Steam and the 2006 Base. I suspect if you were to verify the Base's cache, you'd be equally hosed.  :P

Offline Comrade

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #32 on: December 29, 2013, 07:23:10 PM »
Yeah. A lot of my SMODs are running scripts perfectly well, is my 2006 not updating?

guise hes using a pyrated coppy of half life 2 guise!

Offline Monkatraz

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #33 on: December 30, 2013, 12:17:50 PM »
You want to check my around 170 Steam games and check for HL2? Feel free to check and don't assume like an ass.
It's in there. Along with nearly every Valve game ever (except Dota)
MLG

Offline Comrade

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #34 on: December 30, 2013, 12:27:17 PM »
You want to check my around 170 Steam games and check for HL2? Feel free to check and don't assume like an ass.
It's in there. Along with nearly every Valve game ever (except Dota)

why the hell nobody understands my jokes

Offline Troggy Hordesman

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #35 on: January 08, 2014, 03:30:16 PM »
Smod updated and broke the .luas for me now. Smod updated. What the hell?
My behind is behind me, always watching.

Offline Counter-Life™

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #36 on: January 08, 2014, 05:02:47 PM »
Smod updated and broke the .luas for me now. Smod updated. What the hell?

Yeah i saw it too, SDK base 2006 updated!

Offline Rook

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #37 on: January 09, 2014, 06:29:02 AM »
So I'm not crazy? That's a relief. Except the sucky part where it'll affect other people.  :P

Offline saintversa

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #38 on: June 29, 2014, 07:36:04 PM »
so ugh.. its been awhile.. has anyone fixed the missing zombie issue? :(

Offline Pepsifan04

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #39 on: June 30, 2014, 07:17:20 PM »
Yes, It's been fixed along with the release of Smod Standalone.
http://bsnooch.com/forums/index.php?topic=1360.0

Unfortunately Some time later, Valve updated vpk.exe and thus broke it, you'll need to extract the files manually using GCFScape
Here:
Quote
Proceed with the automatic installation as normal, let vpk.exe crash.
This'll allow installation to create custom folders, then Extract:
Code: [Select]

\common\Source SDK Base\vpks\depot_206_dir (materials folder)
\common\Source SDK Base\vpks\depot_207_dir (models folder)
\common\Source SDK Base\vpks\depot_208_dir (sounds folder)

\common\Source SDK Base\vpks\depot_212_dir (cfg, expressions, media, resource, scripts, shaders folders)
Move all of those extracted folders to "SDKBase" inside "Smod Standalone"

Next Extract:
Code: [Select]

\common\Source SDK Base\vpks\depot_212_dir (platform folder)
And move it to "Smod Standalone" folder, There should be already one created, You need to merge extracted platform folder with the one already existing, BUT DO NOT OVERWRITE ANY FILES

You should already have hl2.exe inside "Smod Standalone", if not, copy one over from "\common\Half-Life 2"


Also you might need to remove contents of "Smod Standalone/hl2/scripts/addcontents.txt"
just leave it blank.
Launch Smod by double clicking hl2.exe (refer to SMOD:STDL ENGINE DOCUMENTATION for detailed info about launching other smod-s,  http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292 )
DROP DATABASE bsnooch

Offline saintversa

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Re: Smod Tactical Zombie Maps (no zombies?)
« Reply #40 on: July 02, 2014, 05:34:31 AM »
i got some background with that, thank you! il get started now