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Features: Fully functional weapon modification based on bodygroups and map(add) math_counter and logic_case NHEV shortcuts: Press "sprint" button twice quickly to activate max speed Press "Kick/punch" button twice quickly to activate max strength and do power kick (it may bug out sometimes) Press "crouch/duck" button twice quickly to activate cloak Press "NHEV-shorcut" button one/two/three/four times to activate armour/strength/speed/cloak Gunshot sounds now "overlap" each other, and NHEV sounds not You can now select weapons with mousewheel and deploy the gun with LMB(by default) After pressing NHEV menu button you can use MW (default) to cycle trough NHEV modes, and release the NHEV button to select it (overlays still need to be done) Lots of minor changes(see changelog)NOTES Textures/sounds are still on to do list so don't rage about them,(especially the scar model)but models are final No overlays ATM, look at the upper-right corner of the screen if you need some detailed info Most of Css maps won't work due to SDK2006 update that broke lua code You can now run the mod without owning HL2:DM(you still need it though) I'm aware of the "kick model bug"(while modding an left handed weapon you can see foot(kick) model) I'm in process of making secondary fire animations(nades)
so i guess you forgot about my revolver packa promise is a promise, you know