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Please use good taste when releasing your mod. Adding 30 custom weapons from the release archive into SMOD Redux and then releasing as your own mod will be frowned upon.  :(

Author Topic: SMOD Redux - FINAL  (Read 68933 times)

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Offline FreeKill

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Re: SMOD Redux - FINAL
« Reply #90 on: March 22, 2018, 10:04:12 AM »
I like the fact that BSnooch has a large amount of weapon mods, but the only problem is that SMOD has a 30 custom weapon script limit. Which file controls it?

It's hard-coded into SMOD. But SMOD does allow editing of the "default" SMOD weapons, so that was a common way to have more weapons. At least I think that's what SMOD Tactical did.

Offline Dawidosono

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Re: SMOD Redux - FINAL
« Reply #91 on: January 15, 2019, 04:52:20 PM »
Guys i have a problem when im trying to download smod standalone versions the download gets stuck always in the same place (for 1.4 it gets stuck around 3%)

Offline Rolanddeschain1

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Re: SMOD Redux - FINAL
« Reply #92 on: February 09, 2019, 05:43:49 PM »
So, I recently downloaded Smod final redux 1.5. Out of the gate, no issues. Until I got to the end of the mini episode (where's my boat). Right at that area, any time I attempt to load a quicksave, the game crashes with no error message. Even when loading saves, I have to make sure it is before the area in which I find the boat, otherwise, crash but no message.

edit: When loading from the main menu, the game works fine until the loading "game data" part. That is when it crashes without error. Also, the quick load problem has persisted to the next areas. Will attempt a new game starting later on in the campaign to see if it still persists.
« Last Edit: February 09, 2019, 06:00:21 PM by Rolanddeschain1 »