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Well, I figured it out.I boldly assumed that you're using gameinfo.txt from here http://bsnooch.com/forums/index.php?topic=1360.msg8292#msg8292but you're not.You can use this gameinfo.txt, just copy-paste it:Code: [Select]"GameInfo"{ game "Crylife" title "Crylife"// title2 "1.8.5" developer "Pepsifan04,The SMOD Author, help and moral support from Dev.muffin and BSnooch" website "http://devmuffin.tumblr.com/" "icon" "icon" nodifficulty 0 nocrosshair 0 nohimodel 0 nomodels 0 FileSystem { SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SearchPaths { Game |gameinfo_path|. Game hl2 game "|gameinfo_path|..\..\SDKBase" game "|gameinfo_path|..\..\CSSBase" Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2" Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp" Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike" } }}it should work now.Side-note: Crylife 1.7.4 was never intended to work with the latest standalone, so there might be bugs
"GameInfo"{ game "Crylife" title "Crylife"// title2 "1.8.5" developer "Pepsifan04,The SMOD Author, help and moral support from Dev.muffin and BSnooch" website "http://devmuffin.tumblr.com/" "icon" "icon" nodifficulty 0 nocrosshair 0 nohimodel 0 nomodels 0 FileSystem { SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SearchPaths { Game |gameinfo_path|. Game hl2 game "|gameinfo_path|..\..\SDKBase" game "|gameinfo_path|..\..\CSSBase" Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2" Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp" Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike" } }}