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Author Topic: [Solved] NPC not firing compiled worldmodel  (Read 1299 times)

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Offline hazard777

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[Solved] NPC not firing compiled worldmodel
« on: November 10, 2014, 02:13:47 PM »
Well, sorry for this pointless thread.
If anyone has the same problem, make sure your npc section of your weapon script matches the animation your worldmodel was compiled with   ::)

I dun goof'd. Got the model in the right place but now I'm left with npcs that can't shoot it, does anyone know if this is due to a problem in the qc?


I'm trying to compile a world model for SMOD with milkshape but they end up in npcs' shoulders, which is cool and all, but they don't really pull it off as well as Arnie
« Last Edit: November 11, 2014, 08:51:36 PM by hazard777 »

Offline Lemonificent

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Re: [Help] World model stuck in shoulder
« Reply #1 on: November 10, 2014, 03:45:24 PM »
You wouldent really shoulder an AUG like an M202 (though that would be hilarious  ;D)

Here's a better comparison



By actor Artyom Mikhalkov in the movie "9th Company" (highly recommend it)
Granted, an AK isent exactly an AUG either  :>

Offline Counter-Life™

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Re: [Solved] NPC not firing compiled worldmodel
« Reply #2 on: November 11, 2014, 04:40:47 PM »
Try "CSWorldModel" "1" and see if it works.

Offline hazard777

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Re: [Solved] NPC not firing compiled worldmodel
« Reply #3 on: November 11, 2014, 08:52:59 PM »
You wouldent really shoulder an AUG like an M202 (though that would be hilarious  ;D)
Aha I know, was just a joke!
Thanks for the recommendation though


Try "CSWorldModel" "1" and see if it works.
Cheers. Finally got it to work after longer than I'd like to admit!