Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: mapadd remove nodes problem  (Read 1393 times)

0 Members and 1 Guest are viewing this topic.

Offline No1Gamer

  • *
  • +1% chance to make useful post
  • No1Gamer has no influence.
mapadd remove nodes problem
« on: November 29, 2014, 09:51:12 PM »
ok guys i have a problem. i removed nodes for random spawns but npcs still spawn there. i used the impluse 90 command to get the nodes.

Code: [Select]
"randomspawn" {
"npc_zombie" {
"count" "53"
"values" "runspeedmod 1"
}

                 "npc_metropolice" {
"count" "15"
}

                 "npc_citizen" {
"count" "7"
}
"removenodes"
        {
"origin" "6335 5097 -896"
        "radius" "2000"
        }
"removenodes"
        {
"origin" "6599 4847 -844"
        "radius" "2000"
        }
}

can someone help me please?

Offline Onemanshow

  • JuanMan
  • *
  • *
  • +67% chance to make useful post
  • Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!Onemanshow is awe-inspiring!
Re: mapadd remove nodes problem
« Reply #1 on: November 30, 2014, 12:13:45 AM »
"removenode" entries need to be at the top of the randomspawn list, otherwise they won't apply until NPC's have already spawned.

Offline No1Gamer

  • *
  • +1% chance to make useful post
  • No1Gamer has no influence.
Re: mapadd remove nodes problem
« Reply #2 on: November 30, 2014, 12:55:20 AM »
ooohhhhhh ... well should have checked that. THX a lot!