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Author Topic: SMOD Standalone 0.65  (Read 219329 times)

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Offline JC_Mike

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Re: SMOD Standalone 0.65
« Reply #525 on: September 18, 2018, 12:25:33 AM »
So I got SMOD REDUX Steammod a day or so ago and encountered the same problems with the canal maps that most others have. So I had to use the console to change maps (which unfortunately meant that I lost any of the SMOD weapons that I picked up on those levels).

Something that I did notice was that after d1_canals_06 or so the map transitions didn't crash. All of the Canal and Water Hazard maps before the mini episode where Freeman loses the boat and has to use the Scout Car crashed and the map transition right after that and up through Ravenholm (where I am as of writing this post) worked.

I'm going to sound stupid saying this because I have no experience creating mods. But would it be possible that whatever event flag is used for that mini episode is crashing the game?

Apologies if this is more appropriate for the Redux thread. I just thought it would be good here because of the discussion about it.

Offline Onemanshow

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Re: SMOD Standalone 0.65
« Reply #526 on: September 19, 2018, 05:40:43 AM »
So I got SMOD REDUX Steammod a day or so ago and encountered the same problems with the canal maps that most others have. So I had to use the console to change maps (which unfortunately meant that I lost any of the SMOD weapons that I picked up on those levels).

Something that I did notice was that after d1_canals_06 or so the map transitions didn't crash. All of the Canal and Water Hazard maps before the mini episode where Freeman loses the boat and has to use the Scout Car crashed and the map transition right after that and up through Ravenholm (where I am as of writing this post) worked.

I'm going to sound stupid saying this because I have no experience creating mods. But would it be possible that whatever event flag is used for that mini episode is crashing the game?

Apologies if this is more appropriate for the Redux thread. I just thought it would be good here because of the discussion about it.


I doubt the mini-episode is behind this, especially since it would not be loaded prior to canals_07, but if you want to make sure SMOD's map alterations aren't the cause you can use the console command "disable_loadmapadd 1" before loading a map and see if the issue happens without it. Would be interesting to see if that fixes anything, but I continue to suspect that recent OS updates or possibly graphics drivers are behind this. I also recommend trying SMOD 40a and seeing if the same issues occur.

Offline No1Gamer

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Re: SMOD Standalone 0.65
« Reply #527 on: September 19, 2018, 04:50:38 PM »
I recently played SMOD 40a and i had so such problems. But then again, i never had, not in canals anyway. my boon is the first transition in city 17 (d3_city_01 -> 02).