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Author Topic: The Addon Making TUTORIAL!  (Read 885 times)

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Offline Bitl

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The Addon Making TUTORIAL!
« on: February 03, 2015, 02:09:12 AM »
Do you want to release your content in a better, more manageable way? ADDONS are your solution! Thanks to the way Steam Pipe does things now, you can now place your addons in a lovely "addons" folder! But how do you make addons?

1. First, create a new folder in FIREFIGHT RELOADED's "addon" directory. Call it anything you like.
2. Create the necessary folders for your addon. The game will read this like a normal Source Mod folder, so for maps, create a folder called "maps", for scripts, create a folder called "scripts" for scripts, etc.
3. Place your content in the appropriate folders.
4. Launch the game and test if your addon works, if it does, continue working on it or release it.
5. If you are planning on releasing it, you have 2 options: 1: Release it in a .zip, .rar, .7z, or anything you want, or 2: Put it in .vpk file, as I'll explain in the next few steps.
6. Go to your Steam/steamapps/common directory in a new window (C:/Program Files/Steam/steamapps/common for Windows XP users, C:/Program Files/Steam/steamapps/common for x86 bit Windows Vista/7/8/8.1/10/11/12/9999 users, or C:/Program Files (x86)/Steam/steamapps/common for x64 bit Windows Vista/7/8/8.1/10/11/12/9999 users).
7. Open the "Source SDK Base 2013 Singleplayer" folder, and then go to "bin"
8. Drag and drop your addon's folder on top of the vpk.exe
9. Wait till it compiles your VPK (it showing up nothing is normal). After waiting, you should have a fresh new VPK in your addons directory! Now you can release it!
« Last Edit: February 03, 2015, 04:06:03 AM by Bitl »
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