Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Gonna post these before I'll forget them  (Read 776 times)

0 Members and 1 Guest are viewing this topic.

Offline Pepsifan04

  • *
  • *
  • +12% chance to make useful post
  • Pepsifan04 might someday be someone...Pepsifan04 might someday be someone...Pepsifan04 might someday be someone...Pepsifan04 might someday be someone...
Gonna post these before I'll forget them
« on: February 03, 2015, 07:30:46 AM »
So with bodygroups and skin modifiers in weapon_custom I'd like to see some features that go along with them (+ some unrelated)

1. ability to set bodygroup and skin via cvar in other way than ent_fire viewmodel setbodygroup ##
example cvar:
Code: [Select]
weapon_custom## setbodygroup sights acogthis would set the bodygroups on the specified weapon

2. same as mentioned above but with skin and make the skin persistent between animations ( so it won't reset back to 0 when player is reloading, shooting ect.)

3. Relays for firing outputs when specified animation is being played in weapon_custom## or via global cvar:
example for weapon_custom##:
Code: [Select]
ACT_VM_RELOAD <framenumber> <your cmd here>
ACT_VM_DRAW <framenumber> <your cmd here>

so we can make this:

ACT_VM_RELOAD 1 disable_primary_fire
ACT_VM_RELOAD 15 enable_primary_fire
ACT_VM_DRAW 1 weapon_used_ak74

4. Cvar for recoil damper on all difficulties, similar to damper on easy diff. but applies to all difficulties. NOT coded in weapon_custom but global cvar that would apply to all weapons


7. Realtime scopes

8. -snip- I've already forgot rest of them gonna add more later on

But in conclusion:
if these things would be added I'd really consider re-making Crylife on your mod ;)
Officially Unofficial BSNOOCH Discord: